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Upward Progression ?

CaineCarver
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Since so many feel the CP system has failed and should be dropped I find myself asking will ESO ever have any end game progression like real MMOs or is this game done after you reach gear cap in a few weeks? I find the game utterly stagnant as far as character growth... Any ideas as to what ZOS could try that would not upset the mass of players always complaining about "power creep" but give the game some new life for development? I Love the new content coming up but miss progressing my mains.
  • MLGProPlayer
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
  • CaineCarver
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
  • MLGProPlayer
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?
  • Taleof2Cities
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you have end game content clears and achievements?
  • Caligamy_ESO
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    Vertical progression gives you an objective or goal, and gives you the impression that you are accomplishing something by playing. Without it you're just reading a book or watching a movie, and as fun as that can be at times it rapidly loses its appeal watching it the 2nd 3rd or 14th time.
    love is love
  • CaineCarver
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?
  • Linaleah
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    like the "real" mmos. really? really?

    in any case, one of my absolute favorite things about this game is that unless I'm trying to chase the ever changing meta - my character's progress is NOT constantly reset with every max level bump, while the rest of the world is rendered obsolete. I LOVE it that older content remains relevant in ESO.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • idk
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    I would say this.

    However, ESO is not designed as many other MMORPGs where their is tiered gear and then a new expansion comes out the level is raised, skills are reworked and the grind for new stronger gear begins. That design wipes out previous progression and we start over again.

    ESO does not have the tiered gear and the game is not even designed to be managed in such a manner. The gear grind is so much worse than in those other types of MMORPGs that increasing the level cap would be absurd.

    In fact, Zos has increased the level cap 3 times. Each time we just had to grind to get our same gear (new level) and use the very same skills again. Each time was totally pointless and showed poor vision for managing the game.
  • MLGProPlayer
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).

    So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.
  • Jawshoeuh
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!
  • MLGProPlayer
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    idk wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    I would say this.

    However, ESO is not designed as many other MMORPGs where their is tiered gear and then a new expansion comes out the level is raised, skills are reworked and the grind for new stronger gear begins. That design wipes out previous progression and we start over again.

    ESO does not have the tiered gear and the game is not even designed to be managed in such a manner. The gear grind is so much worse than in those other types of MMORPGs that increasing the level cap would be absurd.

    In fact, Zos has increased the level cap 3 times. Each time we just had to grind to get our same gear (new level) and use the very same skills again. Each time was totally pointless and showed poor vision for managing the game.

    I play new expansions/DLC for their story. I play new dungeons and trials for the challenge of completing them.

    I don't need a tiered gear system or upward level progression for either of those two goals.
    Edited by MLGProPlayer on January 20, 2019 8:31PM
  • CaineCarver
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you have end game content clears and achievements?

    I have chased most of the Achievements (excluding a few things I don't enjoy like fishing) but that is not really progressing a character. And with each new DLC I theory craft with the new sets but that is just grinding gear not really advancing or improving my skills or character.
  • MLGProPlayer
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    Vertical progression gives you an objective or goal, and gives you the impression that you are accomplishing something by playing. Without it you're just reading a book or watching a movie, and as fun as that can be at times it rapidly loses its appeal watching it the 2nd 3rd or 14th time.

    As you said, it gives you an "impression" that you are progressing. In reality, you aren't progressing as all new content is designed to be completed at the new level cap (while difficulty at level cap remains the same).

    If you aren't intrinsically having fun playing a game and need psychological motivators to keep you playing, maybe it's time to move on.
    Edited by MLGProPlayer on January 20, 2019 8:30PM
  • MLGProPlayer
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you have end game content clears and achievements?

    I have chased most of the Achievements (excluding a few things I don't enjoy like fishing) but that is not really progressing a character. And with each new DLC I theory craft with the new sets but that is just grinding gear not really advancing or improving my skills or character.

    Have you competed vCR+2? Have you completed vet HM on MHK and MoS? If not, you can "advance or improve your skills" there.
    Edited by MLGProPlayer on January 20, 2019 8:33PM
  • CaineCarver
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    Vertical progression gives you an objective or goal, and gives you the impression that you are accomplishing something by playing. Without it you're just reading a book or watching a movie, and as fun as that can be at times it rapidly loses its appeal watching it the 2nd 3rd or 14th time.

    As you said, it gives you an "impression" that you are progressing. In reality, you aren't progressing as all new content is designed to be completed at the new level cap (while difficulty at level cap remains the same).

    If you aren't intrinsically having fun playing a game and need psychological motivators to keep you playing, maybe it's time to move on.

    That attitude of "Take it or leave it" LOL
  • MLGProPlayer
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    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.
  • CaineCarver
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    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    So it's unhealthy to want something you like to change in a way you feel would make it better? AT NO POINT HAVE I SAID I DO NOT ENJOY ESO. So what you are saying if there is anything at all you do not like or would like to see done differently about the game you should quit playing?
  • CaineCarver
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you have end game content clears and achievements?

    I have chased most of the Achievements (excluding a few things I don't enjoy like fishing) but that is not really progressing a character. And with each new DLC I theory craft with the new sets but that is just grinding gear not really advancing or improving my skills or character.

    Have you competed vCR+2? Have you completed vet HM on MHK and MoS? If not, you can "advance or improve your skills" there.

    That's not exactly the same as character progression and no I have not completed every hard mode achievement of all the content, very few people have. But even if I had done so because I desired to my character would still have the same basic capped skills, similar rotations, and gear, so on and so on. Having finished all that my character would be basically the same as it was before. When you completed your last achievement did your character improve?
  • Tetrafy
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    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.
  • Nebthet78
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    I find that a lot of the times, many end game players who can do the VCR+2 etc achievements, really don't want the middle tier of players being able to progress enough to accomplish them by progressing via a power creep as you would do in any other RPG type game. They want you to work your ass off like they did or not have it at all, even though there may be limiting factors, such as disability or internet lag that works against you greatly to keep you from pulling certain dps numbers to even be allowed into most of these end game trials groups.

    For most players, doing the "Achievements" means sweet F-All. You don't get anything great for them. Maybe a pretty dye, that doesn't exactly look great on certain armour or clothing types.

    The idiotic thing they did in this game was to make it so that everything was on the same power level wherever you went, and then upscaling players to that level until they reached Level 50. It sure in the hell didn't help to teach players how to actually deal with the combat mechanics of this game!

    But in order to achieve end game for a good majority of players, there has to be a form of vertical progression. No if's ands or butts about it... but there also has to be an end point of just how much damage you can achieve to keep the end tier of players from bolting too far ahead of everyone else and steamrolling everything.

    I find, if there is no progression for me to achieve, even if it is a measly 1%, then I have no motivation to play and continue trying. I have disablilites that force me to play with a third party controller, which due to ZOS' security measures, results in several miliseconds of lag in between the use of skills or light or heavy attacks, on top their 1sec cooldown. That little bit of progression I woud get, would help to make up for my shortcomings so that I would eventually be able to do the content I used to be able to do, before they screwed up the whole system and kept nerfing everything into the ground for the last 2 years because of the Elite tier players kept bypassign mechanics.
    Far too many characters to list any more.
  • Linaleah
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    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Tetrafy
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    Linaleah wrote: »
    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.

    Why not have both? Getting rid of one really does make a game boring over time. Really gear should be increased its been locked at 160 forever. But people woild have a meltdwon because mats are way to overpriced and a terrible marketplace keeps it that way.
    Edited by Tetrafy on January 20, 2019 9:07PM
  • idk
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    idk wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    I would say this.

    However, ESO is not designed as many other MMORPGs where their is tiered gear and then a new expansion comes out the level is raised, skills are reworked and the grind for new stronger gear begins. That design wipes out previous progression and we start over again.

    ESO does not have the tiered gear and the game is not even designed to be managed in such a manner. The gear grind is so much worse than in those other types of MMORPGs that increasing the level cap would be absurd.

    In fact, Zos has increased the level cap 3 times. Each time we just had to grind to get our same gear (new level) and use the very same skills again. Each time was totally pointless and showed poor vision for managing the game.

    I play new expansions/DLC for their story. I play new dungeons and trials for the challenge of completing them.

    I don't need a tiered gear system or upward level progression for either of those two goals.

    I was not suggesting Zos should adopt a tiered gear system. Not that they really can without a complete overhaul of the game.

    I do enjoy the story but also enjoy the challenge of a new and fun trial. Fortunately it sounds like Zos is returning to developing quality trials vs the mini trials we have received lately.
  • Linaleah
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    Tetrafy wrote: »
    Linaleah wrote: »
    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.

    Why not have both? Getting rid of one really does make a game boring over time. Really gear should be increased its been locked at 160 forever. But people woild have a meltdwon because mats are way to overpriced and a terrible marketplace keeps it that way.

    you cannot have both. either progress is reset by bumping up levels, or you keep everything relevant, by removing level bumps.

    i would absolutely HATE to have to refarm gear. are you kidding me? this would kill the game for me, I hate it in other games and I love that in ESo I'm not stuck refarming higher and higher tier of gear, which i would HAVE to do, becasue new content? is going to have to be scaled for new gear so I won't just be able to get away with older sets.

    the game is not boring for me. its relaxing becasue I can play it at my own pace and not worry about being left too far behind, like I am in games like WoW.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Tannus15
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    Tetrafy wrote: »
    Linaleah wrote: »
    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.

    Why not have both? Getting rid of one really does make a game boring over time. Really gear should be increased its been locked at 160 forever. But people woild have a meltdwon because mats are way to overpriced and a terrible marketplace keeps it that way.

    This would be utterly pointless.

    Increase gear cap, increase mobs "effective" level to match.
    In my opinion they should get rid of gear levels entirely. So what if you can use the same stuff from level 1 to end game? Gear grind is pointless and achieves nothing.

    I would like to see CP either replace or augmented by another system. I'd love more depth to the skill tree, a 3rd or 4th morph for example, passive skill morphs and so on, but replacing your gear with exactly the same gear just 1 level higher is a complete waste of everyone's time.
  • Savos_Saren
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    Tannus15 wrote: »
    Tetrafy wrote: »
    Linaleah wrote: »
    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.

    Why not have both? Getting rid of one really does make a game boring over time. Really gear should be increased its been locked at 160 forever. But people woild have a meltdwon because mats are way to overpriced and a terrible marketplace keeps it that way.

    This would be utterly pointless.

    Increase gear cap, increase mobs "effective" level to match.
    In my opinion they should get rid of gear levels entirely. So what if you can use the same stuff from level 1 to end game? Gear grind is pointless and achieves nothing.

    I would like to see CP either replace or augmented by another system. I'd love more depth to the skill tree, a 3rd or 4th morph for example, passive skill morphs and so on, but replacing your gear with exactly the same gear just 1 level higher is a complete waste of everyone's time.

    Hmmmm… it would be interesting to see "tier morphs". They could get rid of the CP trees and allow us to modify Class, Weapon, and Guild skills. Such as when you reach CP100, you can choose a third morph of one of your first skill line in the three class skills. At CP200, you can choose a third morph of one of your 2nd skill line in the three class skills... etc.

    I might post this somewhere else.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • MLGProPlayer
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    Nebthet78 wrote: »
    I find that a lot of the times, many end game players who can do the VCR+2 etc achievements, really don't want the middle tier of players being able to progress enough to accomplish them by progressing via a power creep as you would do in any other RPG type game. They want you to work your ass off like they did or not have it at all, even though there may be limiting factors, such as disability or internet lag that works against you greatly to keep you from pulling certain dps numbers to even be allowed into most of these end game trials groups.

    No. They don't want vertical progression because they want content to remain challenging. It's a lot more fun having 34 challenging dungeons than having only 6. Vertical progression reduces the amount of playable content in the game.

    And if you are disabled or playing with lag, you have the normal difficulty setting for all of this content.
    Edited by MLGProPlayer on January 20, 2019 10:10PM
  • BoneShatterer
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    Since so many feel the CP system has failed and should be dropped I find myself asking will ESO ever have any end game progression like real MMOs or is this game done after you reach gear cap in a few weeks? I find the game utterly stagnant as far as character growth... Any ideas as to what ZOS could try that would not upset the mass of players always complaining about "power creep" but give the game some new life for development? I Love the new content coming up but miss progressing my mains.

    downward diagonal war painalward circle ward pizzaward strawberry ward its a grind no matter how you name it. grinding exp is grinding exp. also eso's only end game goal is your credit card. sry to break your candies but thats how it is.

    if your exp or progression or what ever the hell you name your delusions on grind.... starts with a 0 and has an alphanumeric value above 0 its called a grind
    Edited by BoneShatterer on January 20, 2019 10:45PM
  • Facefister
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    The horizontal progression is one of the major aspects of ESOs popularity and success. You want progression, sure, but you don't want to regrind your equipment every few months. New gear every few months also means less gear resulting in much lesser variety. Look at WoW, where every class and role is being funneled into one specific set.
  • Nebthet78
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    Nebthet78 wrote: »
    I find that a lot of the times, many end game players who can do the VCR+2 etc achievements, really don't want the middle tier of players being able to progress enough to accomplish them by progressing via a power creep as you would do in any other RPG type game. They want you to work your ass off like they did or not have it at all, even though there may be limiting factors, such as disability or internet lag that works against you greatly to keep you from pulling certain dps numbers to even be allowed into most of these end game trials groups.

    No. They don't want vertical progression because they want content to remain challenging. It's a lot more fun having 34 challenging dungeons than having only 6. Vertical progression reduces the amount of playable content in the game.

    And if you are disabled or playing with lag, you have the normal difficulty setting for all of this content.

    And normal difficulty is far, far too easy to even be challenging. I like a challenge, and I like to be able to progress in stats and damage to be able to do those challenges despite my disability.

    It's obvious, what they had planned to do to keep content relevant isn't really working with this game. There are other solutions to keep content relevant, and to bring small vertical progression for those stuck in the middle who find the normal content too easy and the Vet Trials +HM content just out of their grasp, because they keep nerfing everyone to try to bring the top 1% of players damage down.

    The CP as it was, did just fine to give that small 1% boost as needed. It had dimishing returns and helped those players who needed help. The problem with it, is that ZOS didn't put back in the CAPs that would have kept Elite Tier players from getting too powerful. You can't have a CP system, want horizontal with small vertical progression and not have CAPs to mitigate potential power creeps.

    Besides.. we are now at the 5year mark... Old content should be easier than the new content. There needs to be some differential in levels to strive for and to improve.. PUGs should be improving enought to be able to do VAAHM, or VSOHM. Lower to Early Mid Tiered players, should be powerful enough to start doing VetMaw and learning the mechanics of that. BUT that's not happening. The only majority of players doing these trials continue to be the top end Trials specific guilds, and these are the people who are most against allowing other players to be able to do this content and gating it that way, while callling it, "keeping content relevant".

    Otherwise, they might as well remove all stats, remove all armour and just put everyone at level1 right from the beginning of the game. No sense leveling and improving through increased stats, since they don't seem to matter.

    Sorry, but that makes for a very, very, very boring game, and for a large amount of the players who meet that middle tier ability gap, where normal content is too easy.... but certain Vet and HM trials content is too hard, or they are being left out of it because of the DPS discrepency between the Middle Tier and Elite Tier (caused mainly due to a mechanic that is an unfixable bug in this game, and therefore called a feature), there has to be a way to compensate for that so that those Middle Tier players can eventually do the content. And the only way to do that, is to have minor vertical progression.
    Far too many characters to list any more.
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