Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Detached, Tone Deaf, and Disrespectful

  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    ...but they play into destructive stereotypes in the real world that need no encouragement here.
    Some people Just Want to ruin everything...
    Edited by milesrodneymcneely2_ESO on January 18, 2019 7:32PM
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Velvelya wrote: »
    Tigerseye wrote: »
    Racial abilities are inherently prejudiced.
    .

    Good lord.


    I'm not sure how you can call it prejudiced that arogonians have a higher disease reistance than a Breton when they live in a nasty swamp and are lizards. Or that Kahjiit are catlike and more stealthy then a *** Nord.

    Calm down dear, no need to swear in stars... :wink:

    I'm not saying that your examples, specifically, are prejudiced.

    I'm saying that locking races into certain roles/builds/classes is an inherently prejudiced approach.

    As it suggests that everyone of the same race is made and thinks exactly the same way, everyone has the same physical attributes and IQ, everyone of that race has exactly the same abilities.

    It assumes that none of those individuals are made differently and none can adapt to and/or excel at something their race/species hasn't, traditionally, been considered good at.

    That's known as racial stereotyping.
    Edited by Tigerseye on January 18, 2019 7:03PM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    At first glance, these changes are minor.

    People are freaking out, but Redguards appear to still be Stam Kings and Altmer Mag.

    Why is everyone panicking??
    Overall its look good, i expected an morrowind level nerf feast. Instead it was mostly buffs.
    Agonians got an nerf, that was pretty predictable, they are still excellent.
    Altmer and especially Redguards should be still be praying.
    Khajiit magic builds had it not been for the shield nerfs I would still be shotting 30 year old cognac since yesterday.
    Other races, Orc is now an BIS stam DD while Nord look like an good tank. Breton is good,
    Dunmer, the Dunmer magDK meta got destroyed. All other builds are buffed.
    Note that the Dunmer nerf might be an unintended consequence as its just one build.

    Dunmer and Khajiit can now be both magic and stamina builds and still close to meta level, that is priceless.
    We have the two bis races for necromancer as we know it will change after launch.
    Or if you only play one character again two races.

    Probably because most Dunmer and Khajit select race first then build. Yes you have the odd Orc magesorc or Altmer stamblades but they are very rare. Argonians is in the same category but rarer and have more general stats.
    Note that its probably some extra filtering here, casuals who struggle in delves do not count.
    Healed most vet dlc on Khajiit and run into plenty of good Dunmer stamina builds, so many I thought they might be hybrid.

    Leaves the odd duck or Bosmer who is now an PvP race. Just an causual zergling in PvP so no idea about meta?

    Edited by zaria on January 18, 2019 7:18PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kuramas9tails
    Kuramas9tails
    ✭✭✭✭✭
    zaria wrote: »
    At first glance, these changes are minor.

    People are freaking out, but Redguards appear to still be Stam Kings and Altmer Mag.

    Why is everyone panicking??
    Overall its look good, i expected an morrowind level nerf feast. Instead it was mostly buffs.
    Agonians got an nerf, that was pretty predictable, they are still excellent.
    Altmer and especially Redguards should be still be praying.
    Khajiit magic builds had it not been for the shield nerfs I would still be shotting 30 year old cognac since yesterday.
    Other races, Orc is now an BIS stam DD while Nord look like an good tank. Breton is good,
    Dunmer, the Dunmer magDK meta got destroyed. All other builds are buffed.
    Note that the Dunmer nerf might be an unintended consequence as its just one build.

    Dunmer and Khajiit can now be both magic and stamina builds and still close to meta level, that is priceless.
    We have the two bis races for necromancer as we know it will change after launch.
    Or if you only play one character again two races.

    Probably because most Dunmer and Khajit select race first then build. Yes you have the odd Orc magesorc or Altmer stamblades but they are very rare. Argonians is in the same category but rarer and have more general stats.
    Note that its probably some extra filtering here, casuals who struggle in delves do not count.
    Healed most vet dlc on Khajiit and run into plenty of good Dunmer stamina builds, so many I thought they might be hybrid.

    Leaves the odd duck or Bosmer who is now an PvP race. Just an causual zergling in PvP so no idea about meta?

    I also think people are forgetting this is pre-PTS. There was a time when Khajiits passives were going to be max Stam and Stam recovery but got knocked out in testing because it was OP. I wonder if I can find that old patch note change.

    FOUND IT!
    Announcement
    Reverse Edit

    So everyone should chill on the forum and wait for testing.
    Edited by Kuramas9tails on January 18, 2019 7:31PM
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Elwendryll
      Elwendryll
      ✭✭✭✭✭
      The changes are fine, the people that are annoyed by the changes enough to consider changing race mostly aren't the ones who "engaged with a culture", they just picked the most efficient race for a role. I picked a khajiit because it is a khajiit, not for the racials. And then I played around the strengths of the race. Now I have just more gameplay options available.
      PC - EU - France - AD
      Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
      Guildmaster of Oriflamme: Focus on 4 player endgame content.
      Member of Brave Cat Trade, Panda Division and Toadhuggers.

      All 4-man trifectas - TTT, IR, GH
    • Banana
      Banana
      ✭✭✭✭✭
      ✭✭✭✭✭
      They needed an adjustment. Its been long overdue
    • Koronach
      Koronach
      ✭✭✭✭✭
      Koronach wrote: »
      Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.

      If Argonians have such great resistance why did I have to keep finding copper-tongued skinks for Jee-Lar day after day? ;)

      That was for the dryskins in the party, so they didn't eat poisonous food and die :p
    • zaria
      zaria
      ✭✭✭✭✭
      ✭✭✭✭✭
      zaria wrote: »
      At first glance, these changes are minor.

      People are freaking out, but Redguards appear to still be Stam Kings and Altmer Mag.

      Why is everyone panicking??
      Overall its look good, i expected an morrowind level nerf feast. Instead it was mostly buffs.
      Agonians got an nerf, that was pretty predictable, they are still excellent.
      Altmer and especially Redguards should be still be praying.
      Khajiit magic builds had it not been for the shield nerfs I would still be shotting 30 year old cognac since yesterday.
      Other races, Orc is now an BIS stam DD while Nord look like an good tank. Breton is good,
      Dunmer, the Dunmer magDK meta got destroyed. All other builds are buffed.
      Note that the Dunmer nerf might be an unintended consequence as its just one build.

      Dunmer and Khajiit can now be both magic and stamina builds and still close to meta level, that is priceless.
      We have the two bis races for necromancer as we know it will change after launch.
      Or if you only play one character again two races.

      Probably because most Dunmer and Khajit select race first then build. Yes you have the odd Orc magesorc or Altmer stamblades but they are very rare. Argonians is in the same category but rarer and have more general stats.
      Note that its probably some extra filtering here, casuals who struggle in delves do not count.
      Healed most vet dlc on Khajiit and run into plenty of good Dunmer stamina builds, so many I thought they might be hybrid.

      Leaves the odd duck or Bosmer who is now an PvP race. Just an causual zergling in PvP so no idea about meta?

      I also think people are forgetting this is pre-PTS. There was a time when Khajiits passives were going to be max Stam and Stam recovery but got knocked out in testing because it was OP. I wonder if I can find that old patch note change.

      FOUND IT!
      Announcement
      Reverse Edit

      So everyone should chill on the forum and wait for testing.
      Yes, left game before that because guild folded. this is an buff for ZoS :)

      Still nobody complains about Khajiit outside Khajiit who ask for an small sustain buff.
      Dunmer, yes we are racial enemies always hate it then AD go west the eastern front should have priority becuse you enslave our people.
      Still in this trying times of utmost importance we have an common goal.
      I propose the Molotov–Ribbentrop Pact. Dunmer will ask for an Khajit sustain buff. While Khajit will ask for an magic buff for Dunmer.
      LOL non of us expect this to last it just double the Q&Q spamming..
      Edited by zaria on January 18, 2019 8:08PM
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • Bouldercleave
      Bouldercleave
      ✭✭✭✭✭
      ✭✭✭
      Wait -

      For months people have been complaining and begging for ZoS to rework racial passives.

      ZoS reworks racial passives and announces that they listened and made adjustments

      Now people are complaining and begging Zos not to make the racial changes because "lore" and some BS called "Emotional attachment" to their characters...





      And you guys wonder why they don't communicate with the community? THIS is why.


      Edited by Bouldercleave on January 18, 2019 8:32PM
    • Kel
      Kel
      ✭✭✭✭✭
      ✭✭✭✭✭
      The forums: "Zos needs to balance thier game!"

      Zos: Makes changes to balance the game

      The forums: "Zos! Your balance changes ruined my playstyle!"

      It's true what they say.... damned-if-you-do damned-if-you-don't.
    • Recremen
      Recremen
      ✭✭✭✭✭
      ✭✭✭✭✭
      Koronach wrote: »
      Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.

      I don't remember Argonians ever being immune to poison in the lore. Indeed, there are several examples of them being affected by poison, including alcohol and native species. Both of these happened as recently as Murkmire. The only reason the "poison resistance" is considered "lore" is because a couple games out of the series had them with a 100% poison immunity. That's not a constant through the series and it's also a game mechanic which, apparently, is not super in line with the actual in-game world.
      Men'Do PC NA AD Khajiit
      Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
    • Koronach
      Koronach
      ✭✭✭✭✭
      Recremen wrote: »
      Koronach wrote: »
      Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.

      I don't remember Argonians ever being immune to poison in the lore. Indeed, there are several examples of them being affected by poison, including alcohol and native species. Both of these happened as recently as Murkmire. The only reason the "poison resistance" is considered "lore" is because a couple games out of the series had them with a 100% poison immunity. That's not a constant through the series and it's also a game mechanic which, apparently, is not super in line with the actual in-game world.

      Considering they ingest poisons that kill every other race for recreational use. They also come from Black Marsh which is full of poisons, so yeah they would have a built up immunity to poisons. It's not just in Murkmire don't forgot about Daril in Eastmarch.
      Edited by Koronach on January 18, 2019 8:52PM
    • Tan9oSuccka
      Tan9oSuccka
      ✭✭✭✭✭
      ✭✭✭
      Kel wrote: »
      The forums: "Zos needs to balance thier game!"

      Zos: Makes changes to balance the game

      The forums: "Zos! Your balance changes ruined my playstyle!"

      It's true what they say.... damned-if-you-do damned-if-you-don't.

      I like this guy.
    • max_only
      max_only
      ✭✭✭✭✭
      ✭✭✭✭✭
      Yes and no.

      On one hand I’m not happy with all the changes, but I know Gilliam is a man of logic and sense so I have hope that a logical argument will appeal to him.
      https://forums.elderscrollsonline.com/en/discussion/453572/bosmer-racial-change-that-is-illogical-and-unnecessary#latest
      On the other hand, I’m not changing my Bosmer for any reason under the sun. I didn’t choose them because of their racials, I chose them because of their lore and then adjusted my playstyle to their racials.
      Edited by max_only on January 18, 2019 9:36PM
      #FiteForYourRite Bosmer = Stealth
      #OppositeResourceSiphoningAttacks
      || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
      ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
    • GimpyPorcupine
      GimpyPorcupine
      ✭✭✭✭✭
      Koronach wrote: »
      Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.

      Altmer had 100% disease resist in ES3, and none here.
      8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2900CP
    • SomeDogsAreCops
      SomeDogsAreCops
      ✭✭✭
      This thread should honestly just be closed by ZOS lol
      Ebonheart Pact 4L
      Skyrim Belongs To the Nords
      810 CP
      Main: Storm Dancer [Stamsorc]
      I also play
      Healplar
      Tankden
      MagKnight Heal/DPS Hybird
    • Recremen
      Recremen
      ✭✭✭✭✭
      ✭✭✭✭✭
      Koronach wrote: »
      Recremen wrote: »
      Koronach wrote: »
      Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.

      I don't remember Argonians ever being immune to poison in the lore. Indeed, there are several examples of them being affected by poison, including alcohol and native species. Both of these happened as recently as Murkmire. The only reason the "poison resistance" is considered "lore" is because a couple games out of the series had them with a 100% poison immunity. That's not a constant through the series and it's also a game mechanic which, apparently, is not super in line with the actual in-game world.

      Considering they ingest poisons that kill every other race for recreational use. They also come from Black Marsh which is full of poisons, so yeah they would have a built up immunity to poisons. It's not just in Murkmire don't forgot about Daril in Eastmarch.

      An immunity to one poison is not an immunity to all poisons. In Murkmire and the base game we see Argonians getting drunk, dying to poison, etc. These are indisputable facts that completely negate the idea of Argonians having a blanket immunity to poisons.

      For further discussion, see Khajiit and Moon Sugar. In some sources they are resistant to the effects that completely floor other races. Yet nobody would say that Khajiit are immune to poisons.
      Men'Do PC NA AD Khajiit
      Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
    • Velvelya
      Velvelya
      ✭✭✭
      Tigerseye wrote: »
      Velvelya wrote: »
      Tigerseye wrote: »
      Racial abilities are inherently prejudiced.
      .

      Good lord.


      I'm not sure how you can call it prejudiced that arogonians have a higher disease reistance than a Breton when they live in a nasty swamp and are lizards. Or that Kahjiit are catlike and more stealthy then a *** Nord.

      Calm down dear, no need to swear in stars... :wink:

      I'm not saying that your examples, specifically, are prejudiced.

      I'm saying that locking races into certain roles/builds/classes is an inherently prejudiced approach.

      As it suggests that everyone of the same race is made and thinks exactly the same way, everyone has the same physical attributes and IQ, everyone of that race has exactly the same abilities.

      It assumes that none of those individuals are made differently and none can adapt to and/or excel at something their race/species hasn't, traditionally, been considered good at.

      That's known as racial stereotyping.

      Actually wasn't really swearing it said "Big A$$ Nord."

      And i'm saying there is nothing prejudiced about races being inclined to certain traits because that plays into their genetics, their lore and their ingame home enviroments.

      Also the idea that some marginal percentage of an increase of Mag regen, mag dmg, health regen--ect is what makes a player excel or fail is so lol worthy to me.

      I've played a nord magtemplar since launch and the amount of complaints i have had is like 0.

      Edit: spell correct.
      Edited by Velvelya on January 19, 2019 12:52AM
    • CompM4s
      CompM4s
      ✭✭✭✭✭
      How about leave race specific things like argonians swim faster and disease resist etc.. but make all passives regarding stats available to choose seperately.
    • OtarTheMad
      OtarTheMad
      ✭✭✭✭✭
      ✭✭
      Kel wrote: »
      The forums: "Zos needs to balance thier game!"

      Zos: Makes changes to balance the game

      The forums: "Zos! Your balance changes ruined my playstyle!"

      It's true what they say.... damned-if-you-do damned-if-you-don't.

      So much this.
    • zyk
      zyk
      ✭✭✭✭✭
      ✭✭✭✭✭
      It's not directly about the new stats. It's that ZOS changed the identity of some races. You can read this clearly in their descriptions.

      If you're not negatively affected by the changes or don't care about changing races on your characters, super.

      But everyone should be able to empathize with the displeasure Dunmer fire mages feel right now. It's not fair that the identity of the race we selected almost 5 years ago is being changed.

      This is a bad way to treat customers.
      Edited by zyk on January 19, 2019 1:02AM
    • Bouldercleave
      Bouldercleave
      ✭✭✭✭✭
      ✭✭✭
      zyk wrote: »
      It's not directly about the new stats. It's that ZOS changed the identity of some races. You can read this clearly in their descriptions.

      If you're not negatively affected by the changes or don't care about changing races on your characters, super.

      But everyone should be able to empathize with the displeasure Dunmer fire mages feel right now. It's not fair that the identity of the race we selected almost 5 years ago is being changed.

      This is a bad way to treat customers.

      But if you look at many of the polls and threads, we asked for this, begged for this, and demanded this. People have been screaming for balance for years.

      Be careful what you wish for - ZoS idea of balance and yours may differ greatly...
    • zyk
      zyk
      ✭✭✭✭✭
      ✭✭✭✭✭
      But if you look at many of the polls and threads, we asked for this, begged for this, and demanded this. People have been screaming for balance for years.

      Be careful what you wish for - ZoS idea of balance and yours may differ greatly...

      Like I said, I don't care about the numbers. I would have been fine with 'balancing' that preserved current identities. ZOS didn't merely balance the current system, they completely revamped it, changing the identity of some races.

      ZOS didn't have to go this far. Like so many other changes, it was completely whimsical.
    • Xarico
      Xarico
      ✭✭✭
      Tigerseye wrote: »
      Calm down dear, no need to swear in stars... :wink:

      I'm not saying that your examples, specifically, are prejudiced.

      I'm saying that locking races into certain roles/builds/classes is an inherently prejudiced approach.

      As it suggests that everyone of the same race is made and thinks exactly the same way, everyone has the same physical attributes and IQ, everyone of that race has exactly the same abilities.

      It assumes that none of those individuals are made differently and none can adapt to and/or excel at something their race/species hasn't, traditionally, been considered good at.

      That's known as racial stereotyping.

      Not really, no. It doesn't say that everyone of the same race thinks exactly the same way, as you can choose any class and skillset for your character, which represents their conscious and free choice of profession.

      Now, TES races are not at all equivalent to the human races from real life; in fact, they shouldn't be called "races" at all along with many other types of beings from fantasy settings. They are not members of the same species with minor hereditary variations of phenotype, they are godlike spirits corrupted by the mortal realm and the passage of time into pseudo-biological shapes that don't follow any law of evolution or heredity (which is especially evident with the argonians and the khajiit, however, the rest merely appear more "realistic" without actually being more realistic). It is not at all unreasonable or prejudiced to suggest that a healthy norn will always be significantly stronger than a bosmer when all other variables such as the age and the amount of exercise are equal, as their body mass and even their physiology will differ significantly in each and every case. This is not a degree of difference that you may observe between a black and a white person IRL, rather, this is a degree of difference that may be found between a puma and an ocelot.

      Similarly, there is nothing prejudiced about different "races" having different levels of magical aptitude (which doesn't say anything about their intellectual abilities, btw). In fact, to deny the altmer magical superiority is to say that their degree of spiritual and familial closeness to the Ehlnofey ancestors doesn't actually matter and has no discernible effects, which ignores the established lore and also renders their entire civilization senselessly stubborn and idiotic. This may be the narrative you would prefer, but I enjoy the complexity that arises from the fact that they are not stupid to value their purity and isolationism; they are choosing to make a sacrifice to preserve their longevity and supernatural ability, and whether this sacrifice is ultimately beneficial or destructive is something everyone must decide for themselves.
    • eso_lags
      eso_lags
      ✭✭✭✭✭
      ✭✭
      Wait -

      For months people have been complaining and begging for ZoS to rework racial passives.

      ZoS reworks racial passives and announces that they listened and made adjustments

      Now people are complaining and begging Zos not to make the racial changes because "lore" and some BS called "Emotional attachment" to their characters...





      And you guys wonder why they don't communicate with the community? THIS is why.


      I mean the people complaining about lore are probably in the wrong game. But for me it comes down to zos being out of touch with the player base. We dont want nerfs anymore. So many people, like me, were excited but skeptical of these changes. Excited because we thought they would finally do something cool with the races, but skeptical because zos has a bad habit of ruining things. Which they did. By blanket nerfing percentages, screwing certain races over, and removing some things from certain races that were iconic (if not needed) when paired with certain classes.

      They did not listen to us. People are sick of nerfs. I am sick of nerfs. I did not want more nerfs while still in nerfmire. And to make matters worse they want so many of us who have multiple characters, that will now have pretty useless races, to either pay up or deal with it. Well thats awesome from a competitive standpoint. Great.

      I have no issue giving zos credit when they deserve it. I try to give them the benefit of the doubt with most things. But this situation is pretty bad. At least if i could change my characters races, without paying hundreds of dollars, id feel better about the nerfs. But as its stands the nerfs will be twice as bad because im stuck with a bad race for what i am doing.
    • Tonturri
      Tonturri
      ✭✭✭✭✭
      eso_lags wrote: »
      Wait -

      For months people have been complaining and begging for ZoS to rework racial passives.

      ZoS reworks racial passives and announces that they listened and made adjustments

      Now people are complaining and begging Zos not to make the racial changes because "lore" and some BS called "Emotional attachment" to their characters...





      And you guys wonder why they don't communicate with the community? THIS is why.


      I mean the people complaining about lore are probably in the wrong game. But for me it comes down to zos being out of touch with the player base. We dont want nerfs anymore. So many people, like me, were excited but skeptical of these changes. Excited because we thought they would finally do something cool with the races, but skeptical because zos has a bad habit of ruining things. Which they did. By blanket nerfing percentages, screwing certain races over, and removing some things from certain races that were iconic (if not needed) when paired with certain classes.

      They did not listen to us. People are sick of nerfs. I am sick of nerfs. I did not want more nerfs while still in nerfmire. And to make matters worse they want so many of us who have multiple characters, that will now have pretty useless races, to either pay up or deal with it. Well thats awesome from a competitive standpoint. Great.

      I have no issue giving zos credit when they deserve it. I try to give them the benefit of the doubt with most things. But this situation is pretty bad. At least if i could change my characters races, without paying hundreds of dollars, id feel better about the nerfs. But as its stands the nerfs will be twice as bad because im stuck with a bad race for what i am doing.

      I'm pretty sure that not only does the 'we' of the playerbase have no idea what it wants, it also has no idea how to go about it nor could they think up something even remotely balanced.

      People often talk like 'the playerbase' is a single entity that is consistent in its desires and totally united on all fronts. That is as far from reality as you an possibly get. They DO listen to suggestions - perhaps, just, not your suggestions specifically. I see several (many, even) changes in the racial changes that near exactly match things I've requested.

      "Sick of nerfs" "Sick of powercreep" -> "SIck of <two contradictory things>"

      Insofar as I can see, all the races that did <x> thing still have a bonus towards that thing. It's just a little more flexible now.

      I have pretty much all the meta class/race combos and am still amazed at the unholy screeching going on.
    • eso_lags
      eso_lags
      ✭✭✭✭✭
      ✭✭
      Tonturri wrote: »
      eso_lags wrote: »
      Wait -

      For months people have been complaining and begging for ZoS to rework racial passives.

      ZoS reworks racial passives and announces that they listened and made adjustments

      Now people are complaining and begging Zos not to make the racial changes because "lore" and some BS called "Emotional attachment" to their characters...





      And you guys wonder why they don't communicate with the community? THIS is why.


      I mean the people complaining about lore are probably in the wrong game. But for me it comes down to zos being out of touch with the player base. We dont want nerfs anymore. So many people, like me, were excited but skeptical of these changes. Excited because we thought they would finally do something cool with the races, but skeptical because zos has a bad habit of ruining things. Which they did. By blanket nerfing percentages, screwing certain races over, and removing some things from certain races that were iconic (if not needed) when paired with certain classes.

      They did not listen to us. People are sick of nerfs. I am sick of nerfs. I did not want more nerfs while still in nerfmire. And to make matters worse they want so many of us who have multiple characters, that will now have pretty useless races, to either pay up or deal with it. Well thats awesome from a competitive standpoint. Great.

      I have no issue giving zos credit when they deserve it. I try to give them the benefit of the doubt with most things. But this situation is pretty bad. At least if i could change my characters races, without paying hundreds of dollars, id feel better about the nerfs. But as its stands the nerfs will be twice as bad because im stuck with a bad race for what i am doing.

      I'm pretty sure that not only does the 'we' of the playerbase have no idea what it wants, it also has no idea how to go about it nor could they think up something even remotely balanced.

      People often talk like 'the playerbase' is a single entity that is consistent in its desires and totally united on all fronts. That is as far from reality as you an possibly get. They DO listen to suggestions - perhaps, just, not your suggestions specifically. I see several (many, even) changes in the racial changes that near exactly match things I've requested.

      "Sick of nerfs" "Sick of powercreep" -> "SIck of <two contradictory things>"

      Insofar as I can see, all the races that did <x> thing still have a bonus towards that thing. It's just a little more flexible now.

      I have pretty much all the meta class/race combos and am still amazed at the unholy screeching going on.

      I dont make suggestions very often so i would hope they dont listen to me. But ya in any massive community not everyone is going to agree with everything... Are you really trying to tell me this right now? lol..

      And Im guessing that more than half of the player base are casual so i would hope zos doesn't listen to the player base on everything. And i agree about balancing, i wouldnt want to balance a game. I can imagine it must be very hard. But i also think there could have been different things done to get a more balanced game, but zos doesnt seem to want to put in the effort. Balancing pvp and pve separately comes to mind.

      But If I have to explain to you that when i say "we are sick of nerfs" that i dont mean every single player, then theres a problem here.. And if you're saying that zos listens to players, is even close to being good at communicating, and hasnt ignored players in the past to push broken things out, then im going to disagree with you.

      And just because you have the meta class/race combo doesnt mean that you actually care or that it will impact you. What do you do in this game? Because for me it is an issue.. An issue that could easily be solved, and hopefully will be but i just dont see that happening. Im not that concerned with the changes themselves, I just dont want to be stuck with a nerfed race on 10/12 characters because zos wants to be greedy.
      Edited by eso_lags on January 19, 2019 7:56AM
    • Tigerseye
      Tigerseye
      ✭✭✭✭✭
      ✭✭✭
      I will just add that as someone who mains a Bosmer (like an idiot!), I am not happy with the changes to
      Kel wrote: »
      The forums: "Zos needs to balance thier game!"

      Zos: Makes changes to balance the game

      The forums: "Zos! Your balance changes ruined my playstyle!"

      It's true what they say.... damned-if-you-do damned-if-you-don't.

      No, it's not the balance, it's that:

      a) People can see that it's (mainly) balance in name only.

      Removing the damage from stealth boost, from the already sub-par in PVE Bosmer and not replacing it with any other damage boost, equivalent to other races' damage boosts, for example.

      b) People (especially min/maxers) don't want to lose all their beloved characters to a race change.

      c) People (especially min/maxers) can't afford to pay for race and name changes for all their chars.

      d) People are viewing it as a cash grab and/or a form of pay-to-win.

      If it was truly balancing everything, then it would be harder for people to object and they wouldn't need to race change as much (or at all) anyway, as every race would become viable for every class and role.
      Edited by Tigerseye on January 19, 2019 8:12AM
    • Basks
      Basks
      ✭✭
      Jesus....the outrage culture and their first world problems.

      Yup. It's been established since 1994 that certain races in Elder Scrolls are inherently more capable at certain things than others, especially due to their cultures as these people like to point out. Altmer for example see themselves literally as kin to the gods and the mortal races are lesser, especially magically lesser as it's a divine domain bestowed by Magnus and in restorative cases Stendarr.

      Please, people, stop polluting the game with this kind of thing. Elder Scrolls isn't real life.
    • Tigerseye
      Tigerseye
      ✭✭✭✭✭
      ✭✭✭
      Xarico wrote: »
      Tigerseye wrote: »
      Calm down dear, no need to swear in stars... :wink:

      I'm not saying that your examples, specifically, are prejudiced.

      I'm saying that locking races into certain roles/builds/classes is an inherently prejudiced approach.

      As it suggests that everyone of the same race is made and thinks exactly the same way, everyone has the same physical attributes and IQ, everyone of that race has exactly the same abilities.

      It assumes that none of those individuals are made differently and none can adapt to and/or excel at something their race/species hasn't, traditionally, been considered good at.

      That's known as racial stereotyping.

      Not really, no. It doesn't say that everyone of the same race thinks exactly the same way, as you can choose any class and skillset for your character, which represents their conscious and free choice of profession.

      Now, TES races are not at all equivalent to the human races from real life; in fact, they shouldn't be called "races" at all along with many other types of beings from fantasy settings. They are not members of the same species with minor hereditary variations of phenotype, they are godlike spirits corrupted by the mortal realm and the passage of time into pseudo-biological shapes that don't follow any law of evolution or heredity (which is especially evident with the argonians and the khajiit, however, the rest merely appear more "realistic" without actually being more realistic). It is not at all unreasonable or prejudiced to suggest that a healthy norn will always be significantly stronger than a bosmer when all other variables such as the age and the amount of exercise are equal, as their body mass and even their physiology will differ significantly in each and every case. This is not a degree of difference that you may observe between a black and a white person IRL, rather, this is a degree of difference that may be found between a puma and an ocelot.

      Similarly, there is nothing prejudiced about different "races" having different levels of magical aptitude (which doesn't say anything about their intellectual abilities, btw). In fact, to deny the altmer magical superiority is to say that their degree of spiritual and familial closeness to the Ehlnofey ancestors doesn't actually matter and has no discernible effects, which ignores the established lore and also renders their entire civilization senselessly stubborn and idiotic. This may be the narrative you would prefer, but I enjoy the complexity that arises from the fact that they are not stupid to value their purity and isolationism; they are choosing to make a sacrifice to preserve their longevity and supernatural ability, and whether this sacrifice is ultimately beneficial or destructive is something everyone must decide for themselves.

      Yes, but do you not see how ridiculious this all is?

      Of course a weak Norn will be stronger than even the strongest Bosmer, by virtue of their size alone.

      But, you can't build an MMO like that.

      MMOs have to be balanced to function.

      To be realistic (if that is even the right word to use), in lore terms, you would have to have highly skilled Bosmers being crushed by newbie Norns, in PVP, just because that is what would happen in real life.

      The existence of racial abilities ruins that balance, which is essential to the MMO genre and ideas that only certain races can excel in stamina builds, for example (regardless of the individual's body size and build) smacks of racial sterotyping.

      Leave different species out of it, if you like.

      The fact that different races of humans (or human-like creatures, of very similar size) are only supposed to be good at one thing is not a healthy situation and none of it makes for a balanced MMO.
      Edited by Tigerseye on January 19, 2019 8:30AM
    Sign In or Register to comment.