Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.
MartiniDaniels wrote: »Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.
It's how ZOS diversity works. Wanna make distinctive passives? Rip off poison immunity from argonian and remove disease immunity from bosmer. Wanna make warden healer desirable in the group? Rip off 10% HP bonus from horn. It's always simpler to delete something, then create new mechanic.
MartiniDaniels wrote: »Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.
It's how ZOS diversity works. Wanna make distinctive passives? Rip off poison immunity from argonian and remove disease immunity from bosmer. Wanna make warden healer desirable in the group? Rip off 10% HP bonus from horn. It's always simpler to delete something, then create new mechanic.
But argonians got the disease immunity and the bosmer got the poison immunity now.
Yes and they did it with Khajiit and Dunmer even if dunmer took an nerf and some Khajiit builds took an small nerf.LaveniaRose wrote: »But the whole point of the racial passives change, was to achieve the OP's goal. Now if he wants a bosmer battle mage, he gets a bit of extra stam and maybe he doesn't need tei-stat food. It still allows min-maxing and makes the drawbacks of using a stam race for magicka toon significantly lower. I really think ZOS tried hard to accomodate their entire player base with these changes.
Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.
VaranisArano wrote: »I think ZOS assumed that most people either min-max OR role play.
If you min-max, you have to be prepared to follow the meta whereever it goes.
If you role play, you have to be prepared for the meta to leave you behind eventually.
ZOS definitely doesn't cater to the people who want to have their cake and eat it too - being both attached to their character/class/race and remaining meta. We already saw that with Murkmire, and Morrowind before that.
Racial abilities are inherently prejudiced.
There, I said it.
Obviously, we all know that certain races, in real life, tend (on average) to be slightly more adept than others, in certain specific ways.
It would be silly to deny it.
However, that is just a tendency, it is not a hard and fast rule.
Many individuals go against those stereotypes.
Making it so that you can only play a certain race on the erroneous assumption that your individual character must, automatically, adhere to these set, racial stereotypes, is not only wrong, but it is also limiting and boring.
Not least, because it forces people to choose the same races, over and over, to play certain classes and builds; or know that they will be left underperforming (and that other players will know that they are), if they deviate from that.
It also runs counter to various storylines, in the game, that suggest that individuals of certain races can and should (if they want to and are able) break free from their racial (or species) stereotypes.
For example, the storyline of the blacksmithing hireling, Urbek.

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Except dummer vs altmer I think racial offer us diversity without limitating as much. We have new passives with races to engage in combat. What makes you feel different?
MartiniDaniels wrote: »Lore wise the removal of Argonian poison resist bothers me. We literally come from a land filled with disease AND poisons.
It's how ZOS diversity works. Wanna make distinctive passives? Rip off poison immunity from argonian and remove disease immunity from bosmer. Wanna make warden healer desirable in the group? Rip off 10% HP bonus from horn. It's always simpler to delete something, then create new mechanic.
<snip> but they play into destructive stereotypes in the real world that need no encouragement here.