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Havent been stunned by Arctic Blast or seen anyone use it since last update

mb10
mb10
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The whole heal and stun idea failed.

You've given it a whole 3-4 months now and simply nobody uses this skill.

Time to either revert it, or change it again as it simply must do damage.


Regards,
The whole magicka warden community
  • OtarTheMad
    OtarTheMad
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    Yeah I was hoping that they would replace the heal with a stun so then arctic blast would do damage and stun but I guess not.
  • Adenoma
    Adenoma
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    Please give deep fissure stun back. Nobody uses this in PvE or PvP. I wouldn't mind getting the old morph back - I used that previously in PvP.
    Adenoma-Badenoma-Sadenoma
  • ccmedaddy
    ccmedaddy
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    Adenoma wrote: »
    Please give deep fissure stun back. Nobody uses this in PvE or PvP. I wouldn't mind getting the old morph back - I used that previously in PvP.
    ???
  • Adenoma
    Adenoma
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    Meaning the redone arctic blast. Obviously not deep fissure.
    Adenoma-Badenoma-Sadenoma
  • JazzyNova
    JazzyNova
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    Many players are trying to get this skill to be useful for magicka wardens, check out the Arctic Wind Master Plan here by @ESO_Nightingale. :)https://forums.elderscrollsonline.com/en/discussion/449432/the-arctic-wind-master-plan/p1
    Edited by JazzyNova on January 17, 2019 11:02PM
  • ESO_Nightingale
    ESO_Nightingale
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    mb10 wrote: »
    The whole heal and stun idea failed.

    You've given it a whole 3-4 months now and simply nobody uses this skill.

    Time to either revert it, or change it again as it simply must do damage.


    Regards,
    The whole magicka warden community

    Not only does it deal no damage, but the heal it provides is nearly useless for magden who is the main subclass of warden trying to use the skill in pvp. No-one in pve is going to use it. And battle spirit halves it. So it usually heals for around 2000 burst and 200 HoT you're also not going to spam it because it costs 4051 mag, It's also a slow ass projectile that is dodgeable, blockable. It was such an after thought that the developers forgot to make it reflectable. Thus its sole use is to stun DKs who might have reflect up.

    Edit:@JazzyNapkin beat me to it :)
    Edited by ESO_Nightingale on January 17, 2019 11:11PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    OtarTheMad wrote: »
    Yeah I was hoping that they would replace the heal with a stun so then arctic blast would do damage and stun but I guess not.

    It was actually okay before as a tank tool. That heal wasn't complete garbage on a tank. Not saying the line couldn't use changes though.
    Edited by ESO_Nightingale on January 17, 2019 11:33PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
    LeHarrt91
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    Well since there is a new Lead Combat Designer things may change for us wardens.
    PS NA 1800+ CP
    Have played all classes.
    Warden Main

  • ESO_Nightingale
    ESO_Nightingale
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    LeHarrt91 wrote: »
    Well since there is a new Lead Combat Designer things may change for us wardens.

    For sure. We may finally get more dps skills.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • eso_nya
    eso_nya
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    i used it a single time after the patch. accidently hit a guard with it. replaced with something else..
  • Grimm13
    Grimm13
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    I have a warden that I had been trying to make an ice fighter. Looked at this skill and went nope. Very unimpressed with ice skills in this game. It's really like nobody knew what they wanted or what to do with them. Ice has just ended up as all over the place in being useful.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • ESO_Nightingale
    ESO_Nightingale
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    Grimm13 wrote: »
    I have a warden that I had been trying to make an ice fighter. Looked at this skill and went nope. Very unimpressed with ice skills in this game. It's really like nobody knew what they wanted or what to do with them. Ice has just ended up as all over the place in being useful.

    A lot of people share a similar view on the ESO Frost Discord. We are actively trying to make it better.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Sanctum74
    Sanctum74
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    The animation is too long and doesn't cancel very well so you're basically losing 2 gcd's for a highly telegraphed stun that just doesn't work that well even if it does connect. Still better off using clench/reach.
  • ESO_Nightingale
    ESO_Nightingale
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    Sanctum74 wrote: »
    The animation is too long and doesn't cancel very well so you're basically losing 2 gcd's for a highly telegraphed stun that just doesn't work that well even if it does connect. Still better off using clench/reach.

    Yeah. Too expensive, barely heals, does no damage, blockable, dodgeable and slow projectile speed too.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Gaggin
    Gaggin
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    Its not reflectable. So theres theres a handy use.
  • ESO_Nightingale
    ESO_Nightingale
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    Gaggin wrote: »
    Its not reflectable. So theres theres a handy use.

    Yeah but that does not balance out the other garbage. Probably gonna be patched too.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • mb10
    mb10
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    I dont get why the heal is 100% tied to max health tanks.

    If youre a normal magicka warden why on EARTH would you not use enchanted growth?
    It heals for you, heals your team mates and gives you minor recovery for your resources

    Why would a normal magicka warden with 30-40k mag and 20-30k health pick a heal that heals me for LESS and only heals themself?

  • ESO_Nightingale
    ESO_Nightingale
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    mb10 wrote: »
    I dont get why the heal is 100% tied to max health tanks.

    If youre a normal magicka warden why on EARTH would you not use enchanted growth?
    It heals for you, heals your team mates and gives you minor recovery for your resources

    Why would a normal magicka warden with 30-40k mag and 20-30k health pick a heal that heals me for LESS and only heals themself?

    You wouldn't use Enchanted Growth because it's not cost effective. Use Living Trellis. Heals a little less burst when you recast it but has half the cost and heals you a little when you get hit.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • mb10
    mb10
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    mb10 wrote: »
    I dont get why the heal is 100% tied to max health tanks.

    If youre a normal magicka warden why on EARTH would you not use enchanted growth?
    It heals for you, heals your team mates and gives you minor recovery for your resources

    Why would a normal magicka warden with 30-40k mag and 20-30k health pick a heal that heals me for LESS and only heals themself?

    You wouldn't use Enchanted Growth because it's not cost effective. Use Living Trellis. Heals a little less burst when you recast it but has half the cost and heals you a little when you get hit.

    Yep I use that too was just referring to when Im in a group in PVP and I need to help more than 1 person urgently its really good spammable and gives resource buffs
  • BrokenGameMechanics
    BrokenGameMechanics
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    They should have changed the other morph to have the stun as opposed to heal some nearby player. The old artic blast actually had a couple of uses. Both Tanks and Ice Mages could / would use it in certain builds and situations for damage and procing sets.

    While I hated to lose the old artic blast, I find myself using the new stun version in PVP all the time. My favorite builds are always "combat support" type builds. Builds that are offensive support in nature in the sense of I help you get the kill. Think lots of buffs, de-buffs, DOTs, AOEs, slows, CC's, light heals. I will lose a 1v1 against a quality build and player. But in a 10v10, my toon is the primary reason your group was wiped.

    I'm constantly using AB to stun in PVP and have found it extremially effective. At this point I would really, really, hate to lose it. The should have left Blast alone without change and instead changed Polar Wind (the other morph) to have the stun.

    Edited by BrokenGameMechanics on January 19, 2019 3:46PM
  • emelee_ESO
    emelee_ESO
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    I want to say I second @BrokenGameMechanics comment. I use Arctic Blast all the time in PvP right now on my magicka frost warden and love it. Both the stun and the heal portion has saved my butt and/or allowed me to take someone out. I would hate to lose it as well.

    The only thing I don't like about it is that I HAVE to have a target to use it. Wish I could continue to use the heal portion without a target despite it not being the best or most magicka efficient heal.
  • ESO_Nightingale
    ESO_Nightingale
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    They should have changed the other morph to have the stun as opposed to heal some nearby player. The old artic blast actually had a couple of uses. Both Tanks and Ice Mages could / would use it in certain builds and situations for damage and procing sets.

    While I hated to lose the old artic blast, I find myself using the new stun version in PVP all the time. My favorite builds are always "combat support" type builds. Builds that are offensive support in nature in the sense of I help you get the kill. Think lots of buffs, de-buffs, DOTs, AOEs, slows, CC's, light heals. I will lose a 1v1 against a quality build and player. But in a 10v10, my toon is the primary reason your group was wiped.

    I'm constantly using AB to stun in PVP and have found it extremially effective. At this point I would really, really, hate to lose it. The should have left Blast alone without change and instead changed Polar Wind (the other morph) to have the stun.

    The skill is horrible at the moment. it's just not worth using over shock clench. if it were to be buffed it would be an okay skill. as it stands. if you try to play a straight mag warden, the skill heals you about 2000 health burst with a 300 or so HoT once every 2 seconds for 10 seconds. it's *** expensive too for such little output from the skill. i don't care all that much that the projectile is slow and it's dodgeable and blockable but in addition to everything else wrong with it, it's a massive kick in the balls. we are trying to implement The Arctic Wind Master Plan to make the entire line more appealing for both tanks and DPS and to make it worth slotting.
    Edited by ESO_Nightingale on January 20, 2019 8:03AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • VaxtinTheWolf
    VaxtinTheWolf
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    Weird idea, but instead of the projectile nonsense part of this skill, how about making it immobilize and apply chilled on all enemies in melee range for 1 or 2 seconds on use of the skill.

    I'm just imagining this being a neat concept, just not as effective as Dragonknight Talons.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • ESO_Nightingale
    ESO_Nightingale
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    Weird idea, but instead of the projectile nonsense part of this skill, how about making it immobilize and apply chilled on all enemies in melee range for 1 or 2 seconds on use of the skill.

    I'm just imagining this being a neat concept, just not as effective as Dragonknight Talons.

    we already have gripping shards which is essentially just another version of DK Talons.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Rukzadlithau
    Rukzadlithau
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    This skill embodies everything that was wrong with the old combat design team lead.
    • Destroying a perfectly functional skill that defined a class unique playstyle.
    • Wasteing resources during a patch cycle that could have been put into more prominent issues.
    • Whole idea arose because perfectly balanced and class defining skills got butchered beforehand (Deep Fissure cc).
    • The skill is only barely considerable because it most likely is bugged (non reflectable).
    • Once fixed you can completely berry it for another 3 months, same as VMA 2h fiasco.
    • No reversion of bad changes and takeing another approach from an existing base, because it‘s better to pile mistakes on mistake, instead of admitting human fault.

    Really, the only good thing to happen is to reverse everything, take the good changes with us and work it out from there. Actually make gameplay viable over actual skills, rather than increasing static passive values simply to increase PvE dps to acceptable levels.
  • ESO_Nightingale
    ESO_Nightingale
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    Buzo wrote: »
    This skill embodies everything that was wrong with the old combat design team lead.
    • Destroying a perfectly functional skill that defined a class unique playstyle.
    • Wasteing resources during a patch cycle that could have been put into more prominent issues.
    • Whole idea arose because perfectly balanced and class defining skills got butchered beforehand (Deep Fissure cc).
    • The skill is only barely considerable because it most likely is bugged (non reflectable).
    • Once fixed you can completely berry it for another 3 months, same as VMA 2h fiasco.
    • No reversion of bad changes and takeing another approach from an existing base, because it‘s better to pile mistakes on mistake, instead of admitting human fault.

    Really, the only good thing to happen is to reverse everything, take the good changes with us and work it out from there. Actually make gameplay viable over actual skills, rather than increasing static passive values simply to increase PvE dps to acceptable levels.

    This ABSOLUTELY. arctic blast was fine as a tool. I mean, it could have been added to base and then the blast morph gaining magicka scaling to make another DPS skill as we have only 4.

    the stun could have been added to growing swarm as extremely few people use that morph.

    or even something unique like updating frozen retreat by removing the enemy pull increasing the damage, replacing the immobilise with a stun and reducing the arming time even further while keeping that unique synergy.

    maybe Bursting Vines could be updated to heal you and gapclose you while stunning an enemy you targeted and giving you some ultimate generation.

    my point being, there were much better choices with skills that not a lot of people use.
    Edited by ESO_Nightingale on January 20, 2019 10:28AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Lughlongarm
    Lughlongarm
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    Also, is anyone is actually using frozen gate? Is it good for anything? We have this nice passive that gives Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%, but we have only 1.5 skill we can use to apply chill.

    I'm waiting for almost 2 years for them to do some re-design changes for Warden, I'm almost sure they even declared several times that changes are needed and it got delayed again and gain. Artic blast looked so cool in the morrowind trailer and it was named a "blast" for a reason....

    -Artic blast should be a range attack with CC and dmg(direct/dot/delayed, whatever you want) that scales with magicka and no heal, they can even add a taunt effect to give magicka tanks instant taunt when they can not use staff heavy.

    - Polar wind should be the combined effects of the current Polar wind and the previous Artic blast(the dmg part). It will be great if they also will give it an aura animation for the duration and only for the activation of the skill.

    Edited by Lughlongarm on January 20, 2019 1:39PM
  • ESO_Nightingale
    ESO_Nightingale
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    Also, is anyone is actually using frozen gate? Is it good for anything? We have this nice passive that gives Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%, but we have only 1.5 skill we can use to apply chill.

    I'm waiting for almost 2 years for them to do some re-design changes for Warden, I'm almost sure they even declared several times that changes are needed and it got delayed again and gain. Artic blast looked so cool in the morrowind trailer and it was named a "blast" for a reason....

    -Artic blast should be a range attack with CC and dmg(direct/dot/delayed, whatever you want) that scales with magicka and no heal, they can even add a taunt effect to give magicka tanks instant taunt when they can not use staff heavy.

    - Polar wind should be the combined effects of the current Polar wind and the previous Artic blast(the dmg part). It will be great if they also will give it an aura animation for the duration and only for the activation of the skill.

    the only thing it blasts you with now is disappointment and sadness XD.

    frozen device is used in PvE to pull enemies to the tank. retreat is used a bit for *** and giggles but not that much. device is better. i've seen people fascinated that icy escape is a thing. but the skill is almost useless in pvp. takes too long to arm. doesn't deal much damage and immobilise is simply an annoyance. its easier to just use destro touch and run over to the enemy. or just use silver leash.

    Glacial Presence essentially got a hard indirect nerf when blast's aoe was removed. and tell me again why we should care about chilled? i mean. if you want to have a slightly better chance to proc it on only a skill or two, why not just use DK's Choking Talons? its a guaranteed minor maim on a class that is still the best tank. you can also use low slash too for single target. as it stands now glacial presence is there to take up space now. doesn't really do much anymore. there are cool effects you could do to it such as having an interation like DK with poisoned and burning. something people liked in my discussions was +10% more critical damage to chilled enemies on glacial presence. it makes chilled worth something to the DD.
    Edited by ESO_Nightingale on January 20, 2019 1:54PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Lughlongarm
    Lughlongarm
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    Also, is anyone is actually using frozen gate? Is it good for anything? We have this nice passive that gives Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%, but we have only 1.5 skill we can use to apply chill.

    I'm waiting for almost 2 years for them to do some re-design changes for Warden, I'm almost sure they even declared several times that changes are needed and it got delayed again and gain. Artic blast looked so cool in the morrowind trailer and it was named a "blast" for a reason....

    -Artic blast should be a range attack with CC and dmg(direct/dot/delayed, whatever you want) that scales with magicka and no heal, they can even add a taunt effect to give magicka tanks instant taunt when they can not use staff heavy.

    - Polar wind should be the combined effects of the current Polar wind and the previous Artic blast(the dmg part). It will be great if they also will give it an aura animation for the duration and only for the activation of the skill.

    the only thing it blasts you with now is disappointment and sadness XD.

    frozen device is used in PvE to pull enemies to the tank. retreat is used a bit for *** and giggles but not that much. device is better. i've seen people fascinated that icy escape is a thing. but the skill is almost useless in pvp. takes too long to arm. doesn't deal much damage and immobilise is simply an annoyance. its easier to just use destro touch and run over to the enemy. or just use silver leash.

    Glacial Presence essentially got a hard indirect nerf when blast's aoe was removed. and tell me again why we should care about chilled? i mean. if you want to have a slightly better chance to proc it on only a skill or two, why not just use DK's Choking Talons? its a guaranteed minor maim on a class that is still the best tank. you can also use low slash too for single target. as it stands now glacial presence is there to take up space now. doesn't really do much anymore. there are cool effects you could do to it such as having an interation like DK with poisoned and burning. something people liked in my discussions was +10% more critical damage to chilled enemies on glacial presence. it makes chilled worth something to the DD.

    +10% more critical damage to chilled enemies is actually a great idea. Used to fantasise that warden give a unique debuff to chilled enemies("shatter") to increase dps. +10% critical damage is perfect and not even OP in PvP. Ya sure, I will take that over Glacial Presence Presence any day. But point still stands, why don't we have more class skill to apply chill and frost damage.
  • ESO_Nightingale
    ESO_Nightingale
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    ✭✭✭✭
    Also, is anyone is actually using frozen gate? Is it good for anything? We have this nice passive that gives Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%, but we have only 1.5 skill we can use to apply chill.

    I'm waiting for almost 2 years for them to do some re-design changes for Warden, I'm almost sure they even declared several times that changes are needed and it got delayed again and gain. Artic blast looked so cool in the morrowind trailer and it was named a "blast" for a reason....

    -Artic blast should be a range attack with CC and dmg(direct/dot/delayed, whatever you want) that scales with magicka and no heal, they can even add a taunt effect to give magicka tanks instant taunt when they can not use staff heavy.

    - Polar wind should be the combined effects of the current Polar wind and the previous Artic blast(the dmg part). It will be great if they also will give it an aura animation for the duration and only for the activation of the skill.

    the only thing it blasts you with now is disappointment and sadness XD.

    frozen device is used in PvE to pull enemies to the tank. retreat is used a bit for *** and giggles but not that much. device is better. i've seen people fascinated that icy escape is a thing. but the skill is almost useless in pvp. takes too long to arm. doesn't deal much damage and immobilise is simply an annoyance. its easier to just use destro touch and run over to the enemy. or just use silver leash.

    Glacial Presence essentially got a hard indirect nerf when blast's aoe was removed. and tell me again why we should care about chilled? i mean. if you want to have a slightly better chance to proc it on only a skill or two, why not just use DK's Choking Talons? its a guaranteed minor maim on a class that is still the best tank. you can also use low slash too for single target. as it stands now glacial presence is there to take up space now. doesn't really do much anymore. there are cool effects you could do to it such as having an interation like DK with poisoned and burning. something people liked in my discussions was +10% more critical damage to chilled enemies on glacial presence. it makes chilled worth something to the DD.

    +10% more critical damage to chilled enemies is actually a great idea. Used to fantasise that warden give a unique debuff to chilled enemies("shatter") to increase dps. +10% critical damage is perfect and not even OP in PvP. Ya sure, I will take that over Glacial Presence Presence any day. But point still stands, why don't we have more class skill to apply chill and frost damage.

    this discussion was about adding it to glacial presence so there is more reason to proc chilled. but yeah, i think you would be pretty welcome on the ESO Frost Discord. we have a few rework ideas going around to add more ice dps skills. not just because we want frost mages to be a thing but to give warden some more interesting skills that could help give them group utility and/or boost their DPS mainly for PvE. raw damage is pretty damn boring.
    Edited by ESO_Nightingale on January 20, 2019 2:15PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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