Robustness and Stealth damage loss seems a bit strange with the breed of Khajiit that we are supposed to be.
https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1
Kitty mages are alot better now
Kitty mages are alot better now
They are. But they are no where close to being the best. And it comes at the cost of khajiit stam builds being the last of the pack of stamina races. With Dunmer, Orc Weapon damage buff, the Crit bonus buff is easily outclassed. Literally khajiit is a true hybrid race now with equally skill for both Magicka and Stamina.
It'll never happen in games because people enjoy min/max. I would just settle with people not throwing temper tantrums like toddlers every time something changes.Wish people would just stop caring about min/max and play what they love, it would make this game so much better.
Wish people would just stop caring about min/max and play what they love, it would make this game so much better.
Bigevilpeter wrote: »Really are you just whining for the sake of it? Khajits are still as strong possible even better now as stam DD, but also they can be magicka DD so it adds more diversity, they didnt take away from them anything they gave them more max stats and recovery
Wish people would just stop caring about min/max and play what they love, it would make this game so much better.
NoTimeToWait wrote: »Bigevilpeter wrote: »Really are you just whining for the sake of it? Khajits are still as strong possible even better now as stam DD, but also they can be magicka DD so it adds more diversity, they didnt take away from them anything they gave them more max stats and recovery
Oh, thanks VERY MUCH. Now my khajiit warden can be a complete successful MEDIOCRITY, with these magicka updates.
Now, probably need to wear both Hundings Rage and Julianos, to be in line with these changes
Bigevilpeter wrote: »
Lol you are really not getting this, Khajihts didnt lose any numbers in stamina but got some buffs in Magicka, so it just allowed you to use julianos as well and go full magicka if you want, but your stamina damage and stats remain the same
Bigevilpeter wrote: »NoTimeToWait wrote: »Bigevilpeter wrote: »Really are you just whining for the sake of it? Khajits are still as strong possible even better now as stam DD, but also they can be magicka DD so it adds more diversity, they didnt take away from them anything they gave them more max stats and recovery
Oh, thanks VERY MUCH. Now my khajiit warden can be a complete successful MEDIOCRITY, with these magicka updates.
Now, probably need to wear both Hundings Rage and Julianos, to be in line with these changes
Lol you are really not getting this, Khajihts didnt lose any numbers in stamina but got some buffs in Magicka, so it just allowed you to use julianos as well and go full magicka if you want, but your stamina damage and stats remain the same
John_Falstaff wrote: »@susmitds , actually, I've put some numbers into the racials thread (and was corrected afterwards), and it seems that flat 75 regen is a buff to sustain as long as build stays under ~1.27k base regen (before percentage buffs), which would mean that most imaginable PvE khajiit stamina builds just got a slight sustain improvement.
Now I would agree that on overall, changes are underwhelming, more so that meta didn't change - redguard got buffed even more.
John_Falstaff wrote: »@Azyle1 , the only nerf to redguard is the decrease of max stamina (which would result in, probably, about 100 effective weapon damage). Sustain-wise, redguard got a buff. See:
- Removal of 9% recovery: at 833 base regen (Dubious, no set bonuses) that would be a loss of 75 regen.
- Adrenaline Rush changed from 792 to 950 stamina per 5 seconds - gain of 63 regen.
- 8% cost decrease for Hail, Slashes and Injection, assuming 12-second rotation (and with tooltips from the web, don't have the game in front of me now) - gain of 81 regen.
Net gain of about 70 regen, nothing special, but a little buff.
Khajiit
- Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
- Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
- Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
- Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
Seriously, what? Khajiits are suddenly supposed to be a hybrid race? This is a pretty massive nerf to Khajiit sustain in both PvE and PvP. Redguard, Bosmer, even orc sustain basically got a buff. If this goes lives, Khajiit would go pretty much behind every other "stamina" race. The Robustness trait is just the Invigorating trait glorified and we know how useful it is. It needs a pretty significant buff to compete with the other sustain passives.
Orcs, Dunmer, Redguard, Bosmer, Imperials maybe even Nords make better stam DPS races now. Also, if being a hybrid race is supposed to be the Khajiit's forte, dunmer will now do it much better.
John_Falstaff wrote: »@Azyle1 , yup. Of course, good part is that stamina khajiit isn't nerfed (except for high regen PvP builds) and magicka khajiit is suddenly a thing (which I quite welcome). So-so part is that meta didn't change and we'll keep seeing "redguard or gtfo" floating around, and a crowd of min-maxed stamina redguards. But at least we weren't nerfed into the ground on the occasion of Elsweyr release.
@p_tsakirisb16_ESO , not quite - the percentage bonuses are taken from base and flat bonuses, so if you run Dubious you have 833 buffable regen, if you run Stormfist - even more; more yet if you run regen glyphs. But the equilibrium point - past which 10% is better than flat 75 - is at about 1.2-1.3k base unbuffed regen, which covers most PvE builds imaginable.