Wish people would just stop caring about min/max and play what they love, it would make this game so much better.
Colecovision wrote: »
Khajiit
- Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
- Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
- Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
- Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
Seriously, what? Khajiits are suddenly supposed to be a hybrid race? This is a pretty massive nerf to Khajiit sustain in both PvE and PvP. Redguard, Bosmer, even orc sustain basically got a buff. If this goes lives, Khajiit would go pretty much behind every other "stamina" race. The Robustness trait is just the Invigorating trait glorified and we know how useful it is. It needs a pretty significant buff to compete with the other sustain passives.
Orcs, Dunmer, Redguard, Bosmer, Imperials maybe even Nords make better stam DPS races now. Also, if being a hybrid race is supposed to be the Khajiit's forte, dunmer will now do it much better.
Colecovision wrote: »
Nope, I went from 80% crit to 72%, anyway might go for MagNB or just eventully deleting the charcter.
I just spotted that my khajiit stam sorc now has only 28% crit chance on his 2H pvp setup. That will be 19% in no cp BGs.
I guess he wont be getting much use out of the crit damage passive. Wasn't the change supposed to be a pvp buff?