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New race change thoughts?

  • susmitds
    susmitds
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    Elwendryll wrote: »
    I was worried about the Khajiit regen. I just tried to input values in UESP. With my usual build, if I take out 10% skill regen, and I add 75 base regen, my regen goes from 1808 to 1845, so I have 37 more regen. With my pvp build, which uses bone pirate, I lose regen, from 2159 to 2158, yes, the difference is literally of 1. So... What Can I say? I need to do real testing on the pts, but it looks like the Khajiit have received a full buff, and there really isn't any downside (if we don't look at the health regen, and pve wise.).

    UESP build editor calculates regen wrong. One of my builds was supposed to have 1.7 mag regen. Same build, ditto on live, all gold gives 1.45k mag regen.

    75 regen is only a buff, if you are running less than 1.1k base regen.
  • Sinolai
    Sinolai
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    As a Breton main I'd say Breton changes are ok. However, I think the sustain is overkill. Breton has no real sustain issues currently in live even with only 3% cost reduction. Now they buff it to 7% AND add 100 recovery, while reducing Spell resistance by 1600 points. I'd rather take the 1600 spell resistance than 100 recovery for character that has no sustain issues.
    Edited by Sinolai on January 17, 2019 10:59AM
  • Dont_do_drugs
    Dont_do_drugs
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    Carbonised wrote: »
    ZonasArch wrote: »
    gepe87 wrote: »
    Holy God Nerf Hammer.
    Guess i will change my msorc dunmer. Rip all those dunmer magdk across Tamriel.

    I'll never feel sorry for meta chasers. Play what you like and how you like. If you're too high end player, you won't mind the grind to reroll, and if you're not top end, nerfs and buffs matter too little to you anyway.

    Meta chasers? Ive had my dunmer mdk for longer than you have played the game, and now zos trashed both dunmers and mdk damage. But thanks for the gloating!

    same. i have the feeling zos hates mag dk. they arent reacting in any ways since over a year to the problem this class has, and now they are removing the flame bonus from dunmer. it never mattered, wether dunmer was nr 1 or n2 or n3 in the ranking of the dd races, but dunmer always has been belonging to the mag dk. its horrible. and i am mag dk main since may 2014.
    Edited by Dont_do_drugs on January 17, 2019 10:58AM

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  • wolf486
    wolf486
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    I was hoping for either a nerf to high elves or major buff for other races for magic. So sick of seeing altmer all over the place simply because they are the best for magic
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • Elwendryll
    Elwendryll
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    susmitds wrote: »
    Elwendryll wrote: »
    I was worried about the Khajiit regen. I just tried to input values in UESP. With my usual build, if I take out 10% skill regen, and I add 75 base regen, my regen goes from 1808 to 1845, so I have 37 more regen. With my pvp build, which uses bone pirate, I lose regen, from 2159 to 2158, yes, the difference is literally of 1. So... What Can I say? I need to do real testing on the pts, but it looks like the Khajiit have received a full buff, and there really isn't any downside (if we don't look at the health regen, and pve wise.).

    UESP build editor calculates regen wrong. One of my builds was supposed to have 1.7 mag regen. Same build, ditto on live, all gold gives 1.45k mag regen.

    75 regen is only a buff, if you are running less than 1.1k base regen.

    It may be wrong for you, but my live build values are the same as UESP values.

    I have 968 base regen on my live build. And 1808 with a 1.88 multiplier.
    My pvp build has 1241 base regen.
    And 2159 with a 1.74 multiplier (without the 0.14 from CP)

    I have the same results as UESP if I do the calculations myself by taking into account each modifier. And the values are the same on live. So, yes, I consider it a buff, because not a lot of builds run with more than 1.1k base regen.
    Edited by Elwendryll on January 17, 2019 11:34AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Aluneth
    Aluneth
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    Imperial is at the bottom of the barrel.
  • SiAScORCH
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    They definitely need to offer more than one race change. They've made literally 3 classes borderline useless now. Khajiit is going to be played less than before.

    Racial passive balance, what a joke.
  • wolf486
    wolf486
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    SiAScORCH wrote: »
    They definitely need to offer more than one race change. They've made literally 3 classes borderline useless now. Khajiit is going to be played less than before.

    Racial passive balance, what a joke.

    You will see more Khajiit's than ever. I'd argue that easily 90% (if not more) of the people playing as Khajiit do not care about min/maxing one bit. They just love khajiit. I've seen plenty of Kitty mages already and they were horrible (from a min/max pov before) but people have fun playing them.
    With the new chapter coming up, be prepared for a lot more cats.
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
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