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New race change thoughts?

Micah_Bayer
Micah_Bayer
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Personally what I got from it is that max stat builds got a nerf.
  • ChunkyCat
    ChunkyCat
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    Redguard still best for sustain and Khajiit sustain was nerfed.

    LeL
  • ArchMikem
    ArchMikem
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    My Khajiit Stamblade gets 750 Stam.

    Woo...
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MaxJrFTW
    MaxJrFTW
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    Link pls, i can't find it.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Left4Daud
    Left4Daud
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    Not happy about the wood elf changes. Their current passives were fine, they certainly didn’t need anything taken from them, which is what they got.
  • JazzyNova
    JazzyNova
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    I actually like the khajiit changes because my khajiit are mage toons, so I have no complaints with them getting bonus magicka and spell crit, lol, should be interesting to see more dunmer stamina toons as well.
  • Savos_Saren
    Savos_Saren
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    Fantastic job. I'm glad they got rid of %buffs. Now people can invest into different resource pools without becoming glass cannons.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Shewolf075
    Shewolf075
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    What I got is a better representation of how Races are more defined in the world of Tamriel. Don't like the changes, then adapt to them as there are other ways to build up your character.
  • Dracan_Fontom
    Dracan_Fontom
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    While the changes aren't horrible, I do feel like it will further cement certain few races at being the best at roles. I most certainly dislike giving races free weapon and spell damage.
    Edited by Dracan_Fontom on January 17, 2019 6:00AM
  • ralphylauren
    ralphylauren
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    It appears as it’s a cash grab to me...
  • ccfeeling
    ccfeeling
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    Redguard is the best , no change .

    RIP all my argons ... :'(
  • Mayrael
    Mayrael
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    Hahahaha haha I'm laughing so hard. While era wanted nerf Argonians, but this is not how balance works lol, I was telling you how this will end:
    Mayrael wrote: »
    Pitiful whiners, you really think they will nerf Argonians leaving Altmer, Bretons or Redguards untouched? Facepalm... With a chair. The mighty nerf hammer is OTW and no one will be safe thanks to you.

    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Katahdin
    Katahdin
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    Not much changed

    Redguard is still the only viable stam DPS option. Redguard got a huge buff in recovery and damage,

    Altmer is still the only viable mag DPS option

    Dunmer got nerfed

    Khajiit got nerfed


    Nord and Orc got buffed
    Beta tester November 2013
  • JobooAGS
    JobooAGS
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    Katahdin wrote: »
    Not much changed

    Redguard is still the only viable stam DPS option. Redguard got a huge buff in recovery and damage,

    Altmer is still the only viable mag DPS option

    Dunmer got nerfed

    Khajiit got nerfed


    Nord and Orc got buffed

    Redguard damage got nerfed actually, they also lost their passive recovery. khajiit mages got buffed alot. Dunmer mag got gutted, I can agree. Breton looks promising, though may still get bested by altmer
  • Pink_Violinz
    Pink_Violinz
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    Well, all but one of my nine characters is getting nerfed, so I'm not exactly pleased.

    My discord is still losing their minds over some of these changes. They made some races like wood elves and khajiit worse, while the meta races stayed put. Only thing I can say I'm happy about is the buff to breton and imperial.
  • ll_Rev
    ll_Rev
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    Katahdin wrote: »
    Not much changed

    Redguard is still the only viable stam DPS option. Redguard got a huge buff in recovery and damage,

    Altmer is still the only viable mag DPS option

    Dunmer got nerfed

    Khajiit got nerfed


    Nord and Orc got buffed

    orc didn't get buffed the brawny passive was a huge nerf.
  • richo262
    richo262
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    EP is in a worse place

    EP
    Argonian - Utility - Nerfed Moderately
    Dunmer - Mag DPS - Nerfed Majorly, has lost an entire Magicka related skill, seems to be hybrid now
    Nord - Tank - Slight improvement

    DC
    Orc - Stam DPS / Tank - Slight Nerf
    Breton - Mag DPS - Moderate improvement
    Redguard - Stam DPS - Still BIS

    AD
    Altmer - Mag DPS - Possibly the same
    Woodelf - Stam DPS - Moderate Nerf
    Kitteh - Stam DPS - Now can be Mag / Stam, hybrid now

    Conclusion

    EP Had no Stam DPS still, and now has no competitive Mag DPS, EP is just a collection of support races (tank / healer) with a Dunmer that can half ass any build now.

    Edit: If you have a Dunmer, Woodelf or Orc, you may want a Race change. Orc should be fine, Woodelf too if you don't PVP. Dunmer seems to be hit the hardest.
    Edited by richo262 on January 17, 2019 6:53AM
  • MaxJrFTW
    MaxJrFTW
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    High Elf - Good changes all over the place. I'm finding it difficult to say anything negative about them.

    Argonian - Again, good changes. I still don't understand why they want to make Argonians the healer class, lorewise they are not healers.

    Wood Elf - Pretty good stuff. I can see Wood Elves becoming a lot more popular in PvP, especially if that 20% speed increase stacks with the major expedition from the bow. A bit OP even?

    Breton - Much needed buff to the cost reduction racial. I will be changing my magplar main from Argonian to Breton.

    Dark Elf - 3% Max Magicka → Increases your Max Health by 600. This is not a good change, makes no sense whatsoever, and 600 health is an insignificant amount to justify losing 3% magicka.

    Imperial - New go to race for pvp, and tanking?

    Khajiit - I feel like they're trying to make them a "trick of all trades" race, but lorewise they are not. Argonians would be better suited for this.

    Nord - Are these nerfs? Look like it to me, and it honestly doesn't make any sense.

    Orc - Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500. That's an unnecessary nerf. I'm on board with the other 2 though.

    Redguard - WUT? Redguard sustain was so good that if you were not playing a redguard as a stamina class, you were simply doing it wrong. And their solution to this was to make their sustain even better...WTH!
    Edited by MaxJrFTW on January 17, 2019 7:03AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Chirru
    Chirru
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    My Chars are either Bretons ...6 of them...or Norths...2 of them...

    So yes...I am pleased.

  • gepe87
    gepe87
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    Holy God Nerf Hammer.
    Guess i will change my msorc dunmer. Rip all those dunmer magdk across Tamriel.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • MartiniDaniels
    MartiniDaniels
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    Fail, joke, nonsense, cashgrab, humiliation on elder scrolls core values - that's my thoughts.

    I got redguard stamden and breton healer, btw, so it's not reaction to nerf, it's reaction to what was advertised to what was delivered.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    How many sweeping across the board nerfs do we have to take before ZOS will address power creep specifically?

    If you had a race with 10% max stamina or magicka, and your final build was around 40k magicka or stamina, then these changes are nerfing you by HALF. You will lose effectively 2000 of the 4000 resources in your max pool (39600/1.1) = 36,000 + 2000 = 38,000
    • If you ran a Breton or High Elf Magicka build with 40k magicka, you now have 38k magicka. I guess Magnus took his gift back.
    • If you ran a Redguard Stamina damage build with 40k stamina, you now have lost effectively 200 weapon damage.
    • If you ran a 50k health imperial tank, you now have 46.6k Health

    This isn't "Balance" this is nerfing the top damage dealing builds in the game. This is the price of power creep and I am sick of paying it.
    Edited by Yolokin_Swagonborn on January 17, 2019 8:10AM
  • IzzyStardust
    IzzyStardust
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    MaxJrFTW wrote: »
    High Elf - Good changes all over the place. I'm finding it difficult to say anything negative about them.

    Argonian - Again, good changes. I still don't understand why they want to make Argonians the healer class, lorewise they are not healers.

    Wood Elf - Pretty good stuff. I can see Wood Elves becoming a lot more popular in PvP, especially if that 20% speed increase stacks with the major expedition from the bow. A bit OP even?

    Breton - Much needed buff to the cost reduction racial. I will be changing my magplar main from Argonian to Breton.

    Dark Elf - 3% Max Magicka → Increases your Max Health by 600. This is not a good change, makes no sense whatsoever, and 600 health is an insignificant amount to justify losing 3% magicka.

    Imperial - New go to race for pvp, and tanking?

    Khajiit - I feel like they're trying to make them a "trick of all trades" race, but lorewise they are not. Argonians would be better suited for this.

    Nord - Are these nerfs? Look like it to me, and it honestly doesn't make any sense.

    Orc - Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500. That's an unnecessary nerf. I'm on board with the other 2 though.

    Redguard - WUT? Redguard sustain was so good that if you were not playing a redguard as a stamina class, you were simply doing it wrong. And their solution to this was to make their sustain even better...WTH!

    Plus BAM to the fire damage for Dunmer Magblade.
  • ZonasArch
    ZonasArch
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    gepe87 wrote: »
    Holy God Nerf Hammer.
    Guess i will change my msorc dunmer. Rip all those dunmer magdk across Tamriel.

    I'll never feel sorry for meta chasers. Play what you like and how you like. If you're too high end player, you won't mind the grind to reroll, and if you're not top end, nerfs and buffs matter too little to you anyway.
  • zaria
    zaria
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    I actually like the khajiit changes because my khajiit are mage toons, so I have no complaints with them getting bonus magicka and spell crit, lol, should be interesting to see more dunmer stamina toons as well.
    Yes, it helps my templar, however made sorcerer stamina and my warden healer an tank after the shield nerfs.
    is an huge sustain nerf however. 75 recovery is so impressive.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Red_Feather
    Red_Feather
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    richo262 wrote: »
    EP is in a worse place

    EP
    Argonian - Utility - Nerfed Moderately
    Dunmer - Mag DPS - Nerfed Majorly, has lost an entire Magicka related skill, seems to be hybrid now
    Nord - Tank - Slight improvement

    DC
    Orc - Stam DPS / Tank - Slight Nerf
    Breton - Mag DPS - Moderate improvement
    Redguard - Stam DPS - Still BIS

    AD
    Altmer - Mag DPS - Possibly the same
    Woodelf - Stam DPS - Moderate Nerf
    Kitteh - Stam DPS - Now can be Mag / Stam, hybrid now

    Conclusion

    EP Had no Stam DPS still, and now has no competitive Mag DPS, EP is just a collection of support races (tank / healer) with a Dunmer that can half ass any build now.

    Edit: If you have a Dunmer, Woodelf or Orc, you may want a Race change. Orc should be fine, Woodelf too if you don't PVP. Dunmer seems to be hit the hardest.

    That is what worries me the most.
  • Carbonised
    Carbonised
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    ZonasArch wrote: »
    gepe87 wrote: »
    Holy God Nerf Hammer.
    Guess i will change my msorc dunmer. Rip all those dunmer magdk across Tamriel.

    I'll never feel sorry for meta chasers. Play what you like and how you like. If you're too high end player, you won't mind the grind to reroll, and if you're not top end, nerfs and buffs matter too little to you anyway.

    Meta chasers? Ive had my dunmer mdk for longer than you have played the game, and now zos trashed both dunmers and mdk damage. But thanks for the gloating!
  • JaZ2091
    JaZ2091
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    Hmm, I might get a few tokens during the next crown sale. Def not liking the Dark Elf for sure. RIP my beauty.
  • Elwendryll
    Elwendryll
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    I was worried about the Khajiit regen. I just tried to input values in UESP. With my usual build, if I take out 10% skill regen, and I add 75 base regen, my regen goes from 1808 to 1845, so I have 37 more regen. With my pvp build, which uses bone pirate, I lose regen, from 2159 to 2158, yes, the difference is literally of 1. So... What Can I say? I need to do real testing on the pts, but it looks like the Khajiit have received a full buff, and there really isn't any downside (if we don't look at the health regen, and pve wise.).
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Dracan_Fontom
    Dracan_Fontom
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    I'm slightly upset at the passives that give flat increases to Spell and Weapon damage. So upset I spent 2 and a half hours listing my own ideas for changes.

    Shaneless Pug in
    https://forums.elderscrollsonline.com/en/discussion/453604/my-personal-idea-for-racial-balance#latest
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