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Are you happy that the CP cap will not be increased for the "foreseeable future"?

LiquidPony
LiquidPony
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Prior to the stream yesterday, I would have said that "remove CP" or "stop increasing the cap" were some of the most popular suggestions for improving the game.

Now, I'm not so sure. I see a lot of opposition to the idea on the forums.

What do you all think?

Are you happy that the CP cap will not be increased for the "foreseeable future"? 447 votes

Yes
48%
CavalryPKmilesrodneymcneely2_ESODeadlyRecluseSuddwrathYolokin_Swagonbornashenehb14_ESOBowserInklingsOsteosRemag_DivFaulgorsha-extArrodisiaxMovingTargetTryxusprofundidob16_ESOTurelusCyberOnEsoJD2013Rikumaru 218 votes
No
31%
fastolfv_ESODeathStalkerBlueRavenGilvothvailjohn_ESOtheyanceyotis67hedna123b14_ESOwenchmore420b14_ESOgresiacValveaubrey.baconb16_ESOAllPlayAndNoWorkSoupDragonzariaNebthet78AektannDRTEphaneub17_ESODerNachtfalter 141 votes
Unsure
14%
driosketchAcrolasDominoidBeolundElsterchenIruil_ESOcac1977ub17_ESOthestud2012kari-pekka.hamalaineneb17_ESOmertustaBloodystabczarUPrimeTannus15StreeganegbertWeerW3irTandorphairdonRustyfish101 65 votes
Other
5%
DaveMoeDeekypranb14_ESOxaraanKalikiidkLoralai_907adriant1978stojekarcub18_ESOElsonsof047ys3v3nZorgon_The_RevengedBouldercleaveRebornV3xRedGirl41O_LYKOSlaksikusQwazzymax_onlykiLLahweSPesupaskrub 23 votes
  • Sylvermynx
    Sylvermynx
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    Unsure
    *shrug* No clue.
  • Ogou
    Ogou
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    Other
    Don't care
  • Diminish
    Diminish
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    No
    No progression, means no reason to continue playing. I have my reasons why which I've shared in the other threads regarding this. I will say that without certainty, that with no progression system, myself and my friends that play ESO will drift away to other games that do provide a progression system.

    For example, Destiny 2, grinded 3 characters to max level and then sat their stagnant with no real reason to sign on and play prior to any DLC launch. Never went back to the game. The Division, same story.. End game was running around the dark zone for 7 hours with friends absolutely dominating everyone that stepped foot in there with us. We all stopped playing prior to DLC launches because everything eventually gets old when you have nothing left to strive for. Black Ops 4, primarily played blackout, hit level cap, me and my friends all stopped playing it (this is when a few of us returned to ESO) because there was really nothing left to do other than the same old thing over and over.

    The only thing that has kept myself and many of my friends returning to ESO between games has been the fact that there was progression to be made after taking breaks. Now that will be gone for the foreseeable future.; if not forever. When Anthem, and Division 2 drop here in February and March, this will be the final straw that pushes me away from ESO for good, and I know my friends will share this opinion. It is what it is though. ZoS is going to cater to the masses that will help boost in-game purchases. They will make the game even more accessible and casual friendly because that will draw in more players, and more players will lead to more sales. Anyone looking for a serious MMO fix who has not already moved on will more than likely move on soon with nothing further to work towards. I'm fine to be one of those on that list if this is the direction the game is headed.
    Edited by Diminish on January 17, 2019 4:23AM
  • LiquidPony
    LiquidPony
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    Yes
    Diminish wrote: »
    No progression, means no reason to continue playing. I have my reasons why which I've shared in the other threads regarding this. I will say that without certainty, that with no progression system, myself and my friends that play ESO will drift away to other games that do provide a progression system.

    For example, Destiny 2, grinded 3 characters to max level and then sat their stagnant with no real reason to sign on and play prior to any DLC launch. Never went back to the game. The Division, same story.. End game was running around the dark zone for 7 hours with friends absolutely dominating everyone that stepped foot in there with us. We all stopped playing prior to DLC launches because everything eventually gets old when you have nothing left to strive for. Black Ops 4, primarily played blackout, hit level cap, me and my friends all stopped playing it (this is when a few of us returned to ESO) because there was really nothing left to do other than the same old thing over and over.

    The only thing that has kept myself and many of my friends returning to ESO between games has been the fact that there was progression to be made after taking breaks. Now that will be gone for the foreseeable future.; if not forever. When Anthem, and Division 2 drop here in February and March, this will be the final straw that pushes me away from ESO for good, and I know my friends will share this opinion. It is what it is though. ZoS is going to cater to the masses that will help boost in-game purchases. They will make the game even more accessible and casual friendly because that will draw in more players, and more players will lead to more sales. Anyone looking for a serious MMO fix who has not already moved on will more than likely move on soon with nothing further to work towards. I'm fine to be one of those on that list if this is the direction the game is headed.

    In regards to Destiny 2, at least for me, quickly reaching level cap wasn't the reason I stopped playing (there's also a massive difference in the time to reach cap, or at least get close to it, between the two games). There wasn't interesting gear to grind. There was (and still is) a fairly limited amount of challenging, engaging PvE content and the content that was there didn't drop anything worthwhile. "Milestones" gated everything behind weekly resets that meant after the first couple of months, I only logged in once a week to do a few Milestones and then I was done. The game just had no depth. It's a smooth, fun shooter with a cool story and great production value, but to me that was it. Like the popcorn movie of video games.

    And I completely disagree with the idea that the moratorium on CP increases is catering to "the masses" or "casuals." I mean sure, to some extent, the ever-increasing cap is discouraging to new players but I don't think that's the only reason. From my perspective, most of the people I play with and pay attention to (focused mostly on raids and PvE endgame) seem to think this is a good idea, and I know a lot of "endgame" PvPers who are in the same boat. We've all spent years watching class skills and passives take nerf after nerf, useful sets and group synergy skills take nerf after nerf, and it's difficult to see a good reason for all of those nerfs other than the steadily increasing power of CP.

    Personally I just don't get any satisfaction out of pushing to the cap. I switched from XB1 to PC last year, and once I got to around 600 CP, I was satisfied with my DPS and sustain and wasn't really concerned with pushing to the cap. I mean sure, there's some inherent satisfaction in being "max level" but aside from that I see little value in getting that next CP.

    I also don't think this is "the end" of vertical progression. I think it's just a break to re-evaluate, which IMO makes sense. At this point reaching cap gives you more than enough CP to maximize damage/sustain/survivability and still branch out into some non-essential stuff (e.g., I have Treasure Hunter on all of my characters even though I don't really need the dodge/block cost reduction on all of them). Going from 810CP to 840CP is just an imaginary carrot on a stick; it doesn't do anything meaningful for anyone. I'm guessing we'll see the return of vertical progression at some point before the end of 2019, maybe just through revamped CP a-la Morrowind. Which, to me, is fine. Things get stale if they don't change.
    Edited by LiquidPony on January 17, 2019 5:39AM
  • jainiadral
    jainiadral
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    Yes
    Heck yes! I'm happy I might finally have a prayer of catching up.
  • ErMurazor
    ErMurazor
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    No
    Lost alot of motivation to play when i heard that. I need progression even little or i feel im wasting My time playing
  • Recremen
    Recremen
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    Unsure
    I don't have a strong opinion on it right now since most of my passives were hitting some extremely diminishing returns anyway, but it does seem a waste that I have all this room to grow (just 2400 or whatever CP more til cap!) but won't ever really get to spend it, it seems.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • lzzy
    lzzy
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    Yes
    Once you hit the current cap for the first time CP stops feeling like progression. After that point is reached players didn't even have to try to have surplus points, so whenever the cap was raised it was like ZOS was just handing out more power for free.

    I want vertical progression but not CP as it was.
  • Vapirko
    Vapirko
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    Unsure
    Not so much unsure as I don’t give a crap either way.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    Yes. Power creep has ruined PvE by making older content too easy. The game would be much more enjoyable if it had more challenging content than just a handful of the newest dungeons/trials. The game has 34 dungeons and 7 trials, but only 6 of those dungeons and 3 of those trials are still challenging. The rest of the content is literally going to waste.
    Edited by MLGProPlayer on January 17, 2019 7:02AM
  • idk
    idk
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    Other
    I do not think it is a big issue. CP probably provides less overall benefit now than two years ago as it seems the bonus from CP has not caught up to the overall nerf it received two years ago. Mostly due to the heavy diminishing returns that were implemented then.

    Power creep is pretty much the results of changes Zos has made to the game overall. New and better sets and other changes made to the game.

    The concerning part is Zos is considering reworking CP. Zos has a habbit of not thinking through changes they make to the game and CP is the best example of it. When CP was released there was no cap and Zos stated they felt the average player would hit the cap in less than 2 years time and seemingly ignored that we call the full 3600 CP god mode when we tested it on the PTS.

    Can you honestly imagine playing with the full 3600 CP before Zos nerfed it? So yea, what will come of this is concerning to me.
  • Tasear
    Tasear
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    Yes
    Pshhh just go implement spell crafting 😏
  • Emma_Overload
    Emma_Overload
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    No
    I think there should eventually be a hard cap on CP, but 810 is too low! At least give us an even 900, although I think a final cap of 1600 is ideal.
    #CAREBEARMASTERRACE
  • Daedric_NB_187
    Daedric_NB_187
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    Yes
    The pettiness is real with this. In all my years of gaming, I have never seen pettiness to this extent. I'm sorry. But if ZOS allowing you to use 30 extra CP every three months is your motivation to play and want to quit over it? Then yeah. Maybe it is time for you to move on.

    And for the record. They never said it was gone permanently. Just for the time being until they figure out what they want to do with it. I have seen my fair share of crying in the multiple MMO forums I have participated in. But this "issue" right here? This takes the cake.
  • NeoXanthus
    NeoXanthus
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    No
    Absolutely not. Personally, I spend real money and help monetize this game by always having a Crown active XP scroll 100% of the time sense the were available. This is making me thinking about a different game. What I don’t understand if people are worried about power creep in PVP I believe this was already addressed with non-CP zones. Like minded casual players should go to those areas.
  • fastolfv_ESO
    fastolfv_ESO
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    No
    as i said in another thread most dps trees are capped already and most trees only cap at 14% since the way its programmed the system has to round down no matter if its at a solid number or not, so players would gain very little in terms of dps at this point if the cap was completely removed. Yes removing the cap wouldnt end the world new content would just need to be a little harder. Stopping progression is just giving in to a new wave of snowflakes with no interest in earning what they want from a progression system
  • spoqster
    spoqster
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    Yes
    Diminish wrote: »
    No progression, means no reason to continue playing. I have my reasons why which I've shared in the other threads regarding this. I will say that without certainty, that with no progression system, myself and my friends that play ESO will drift away to other games that do provide a progression system.

    For example, Destiny 2, grinded 3 characters to max level and then sat their stagnant with no real reason to sign on and play prior to any DLC launch. Never went back to the game. The Division, same story.. End game was running around the dark zone for 7 hours with friends absolutely dominating everyone that stepped foot in there with us. We all stopped playing prior to DLC launches because everything eventually gets old when you have nothing left to strive for. Black Ops 4, primarily played blackout, hit level cap, me and my friends all stopped playing it (this is when a few of us returned to ESO) because there was really nothing left to do other than the same old thing over and over.

    The only thing that has kept myself and many of my friends returning to ESO between games has been the fact that there was progression to be made after taking breaks. Now that will be gone for the foreseeable future.; if not forever. When Anthem, and Division 2 drop here in February and March, this will be the final straw that pushes me away from ESO for good, and I know my friends will share this opinion. It is what it is though. ZoS is going to cater to the masses that will help boost in-game purchases. They will make the game even more accessible and casual friendly because that will draw in more players, and more players will lead to more sales. Anyone looking for a serious MMO fix who has not already moved on will more than likely move on soon with nothing further to work towards. I'm fine to be one of those on that list if this is the direction the game is headed.

    @Diminish You are completely right that the progression system is what hooks players to a game, but I don't follow your implication that CP is the only progression system in ESO. There is so much to do in ESO, like finishing all the story quests in the base game and the DLC zones, getting all the veteran dungeon achievements, all the trial and pvp achievements, getting emperor, leaderboards, and so on. And then you can go do this for every class (5x2 currently, 6x2 in June) and for different playstyles (dd, tank, healer). I'm not even close to finishing all these on my main, and much further away from it on my other 9 characters.

    That being said, most days I don't even worry about progression and go into Cyrodiil or BGs and just play for 3h, because it is fun.

    If anything the CP system has drawn me away from doing what I want in the game more often than not. I log on looking forward to play with a specific character, or finally finish that one quest-line because I am honest to god interested in how it pans out, and then end up doing random dungeons and battlegrounds with 5 different characters, just to maximize my xp gain that night to improve my CP. I am so looking forward to when I hit max and don't have to worry about xp never again in this game.

  • Turelus
    Turelus
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    Yes
    Yes.

    The system needs some attention and balance, it's better to pause it for a while and take a look rather than just constantly adding more points.

    Also I never felt like it was progression, I've been over CP cap for so long that each increase was more of "guess I should just stick 10 points there" than actually thinking about where to best place them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Siohwenoeht
    Siohwenoeht
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    Unsure
    Imho, completely stopping all vertical progression permanently is not at all a good idea. If it completely removed, all you will have to strive for is obtaining whatever the new fotm set comes out with the next dlc/chapter. Chasing achievements that give no actual benefit to your toon is not enough to keep the population healthy.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • RaddlemanNumber7
    RaddlemanNumber7
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    No
    Character progression is an important part of my play. Without some progression it feels like my characters, and the game, are going nowhere.


    PC EU
  • Lab3360
    Lab3360
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    No CP increase. Where is that documented?
  • Lab3360
    Lab3360
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    That 29% may end up leaving. Thats a lot.

    Be careful.
  • WhoThenNow7
    WhoThenNow7
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    Unsure
    I mostly pvp- whether it's in BGs or cyrodiil. It doesn't matter for me to be honest. Even when I pve I don't really see myself caring. Progression for me is completing things I haven't yet completed, or being competitive in pvp.
  • LiquidPony
    LiquidPony
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    Yes
    Lab3360 wrote: »
    No CP increase. Where is that documented?

    @Lab3360 it was stated yesterday during the Livestream for the "Season of the Dragon" and Elsweyr reveal. Pretty much exactly as stated in the poll: no CP cap increase in the next DLC or in the foreseeable future while the dev team reviews the CP system.
  • Lab3360
    Lab3360
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    LiquidPony wrote: »
    Lab3360 wrote: »
    No CP increase. Where is that documented?

    @Lab3360 it was stated yesterday during the Livestream for the "Season of the Dragon" and Elsweyr reveal. Pretty much exactly as stated in the poll: no CP cap increase in the next DLC or in the foreseeable future while the dev team reviews the CP system.

    Thank you.

    Translation: Nerf

    I wont be waiting around for it
  • LiquidPony
    LiquidPony
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    Yes
    Lab3360 wrote: »
    LiquidPony wrote: »
    Lab3360 wrote: »
    No CP increase. Where is that documented?

    @Lab3360 it was stated yesterday during the Livestream for the "Season of the Dragon" and Elsweyr reveal. Pretty much exactly as stated in the poll: no CP cap increase in the next DLC or in the foreseeable future while the dev team reviews the CP system.

    Thank you.

    Translation: Nerf

    I wont be waiting around for it

    It's not really a "nerf", though. It's just the absence of a (miniscule) buff that people expected to get.
  • MaxJrFTW
    MaxJrFTW
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    Yes
    Lab3360 wrote: »
    That 29% may end up leaving. Thats a lot.

    Be careful.

    You mean just like all the sorcerers that were "quitting" when the shields were brought down to earth? There's more sorcerers now than before the so called nerfs.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • SirCassiusClay
    SirCassiusClay
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    Yes
    They need to come up with something else. Balance changes are done with CP in mind and it's hurting the game.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    Other
    My game time is currently split between ESO, GW2 and POE, I haven't been end game/leaderboard playing for a couple of years now.

    I've been above CP cap since it released and have a second account with around 500 CP, I hardly notice any difference between a 500CP and a CP capped character (although around 380CP, in the original tree, made my character feel like where I wanted it). I play the game for enjoyment, a halt in CP gain won't change that.
  • BooPerScOOper
    BooPerScOOper
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    Yes
    totally happy with no CP raise. Power Creep has been a huge problem.
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