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Disappointed at the lack of magic weapon variety

notyuu
notyuu
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It's simple really, if you want to magic with any real efficiency, your options are
1: A stick somebody set on fire
2: A stick somebody tied a battery to
3: A stick somebody left in the freezer
4: anti-damage stick

meaning if you don't want to use a *** stick you're outta luck, either go stamina or wallow in low damage, it would be easy enough to sort out, just add in some arcana, which would be hand magic, again in fire, frost and shock variety, but also with one type which is just raw magic damage.

Yeah, i know..kinda rambling mumbling seemingly with no structure but I can't think of a way to explain it,
so tl;dr need more magic weapon cuz zap stick, hot stick, cold stick is not varied enough.
  • Drachenfier
    Drachenfier
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    I completely agree. Doesn't help that the really awkward way characters carry said sticks and the casting animations makes them even more undesirable to use.

    Need some magicka melee options.
  • Zathras
    Zathras
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    Stamina:
    1. Shield
    2. dagger
    3. 1H mace
    4. 1H sword
    5. 1H axe
    6. 2H Hammer
    7. 2H Sword
    8. 2H Axe
    9. Bow

    Magicka:
    1. Staff

    I agree. It's the 5th year of ESO and they can do better than this.
    Edited by Zathras on January 16, 2019 4:15PM
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  • Czekoludek
    Czekoludek
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    Zathras wrote: »
    Stamina:
    1. Shield
    2. dagger
    3. 1H mace
    4. 1H sword
    5. 1H axe
    6. 2H Hammer
    7. 2H Sword
    8. 2H Axe
    9. Bow

    Magicka:
    1. Staff

    I agree. It's the 5th year of ESO and they can do better than this.
    1. Restro Staff
    2. Fire Staff
    3. Ice Staff
    4. Lightning Staff

    As a stamina player I will gladly give you 2-3 more weapons if you will be able to give me more stamina class skills (13% class skills are stamina based). Right now each stamina char are very similar to eachother and use dw and bow in PvE, 2h and bow (or dw) in PvP
  • coj901
    coj901
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    But stamina doesn't have many class skills. It's fine how it is.
  • kathandira
    kathandira
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    notyuu wrote: »
    It's simple really, if you want to magic with any real efficiency, your options are
    1: A stick somebody set on fire
    2: A stick somebody tied a battery to
    3: A stick somebody left in the freezer
    4: anti-damage stick

    meaning if you don't want to use a *** stick you're outta luck, either go stamina or wallow in low damage, it would be easy enough to sort out, just add in some arcana, which would be hand magic, again in fire, frost and shock variety, but also with one type which is just raw magic damage.

    Yeah, i know..kinda rambling mumbling seemingly with no structure but I can't think of a way to explain it,
    so tl;dr need more magic weapon cuz zap stick, hot stick, cold stick is not varied enough.

    Honestly, if each of them were their own skill lines, i'd be much happier.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Vaerth
    Vaerth
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    notyuu wrote: »
    It's simple really, if you want to magic with any real efficiency, your options are
    1: A stick somebody set on fire
    2: A stick somebody tied a battery to
    3: A stick somebody left in the freezer
    4: anti-damage stick

    meaning if you don't want to use a *** stick you're outta luck, either go stamina or wallow in low damage, it would be easy enough to sort out, just add in some arcana, which would be hand magic, again in fire, frost and shock variety, but also with one type which is just raw magic damage.

    Yeah, i know..kinda rambling mumbling seemingly with no structure but I can't think of a way to explain it,
    so tl;dr need more magic weapon cuz zap stick, hot stick, cold stick is not varied enough.

    I agree, I started playing again Friday. I loved the world, but I like Magicka and hate using a staff, I already unsubbed and will be going back to WoW so I can enjoy a Death Knight, Dark magic plus melee weapons, unlike ESO where play your way is advertised but reality is you wont get anywhere playing magicka with a staff. Really a bummer, seems stupid to not have class skills base on highest stat BTW, Stamina build DK? Cool, your no longer fire you are now poison, like WTF? lol
    Pact Bloodwraith
  • Mettaricana
    Mettaricana
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    Short staff and shield still a staff but now you dont need to spam wards
  • adriant1978
    adriant1978
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    Can we please just have one handed + rune already?!
  • Inklings
    Inklings
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    and the worst part about this is for pve there is only one viable option of those 3 staffs for end game. FIRE. We used to have a meta were you could get away using a lighting or fire staff for dps and still be competitive enough for end game. Now its fire staff for both bars or GTFO. In fact lightning staffs have become meta for end game tanking cause of off balance, even though Ice is supposed to be the 'tank staff'. Its a complete mess and i really hope the vision of combat in 2019 gets this back on track and we see more viable end game options thats not fire/fire for pvp magic builds.
  • StarOfElyon
    StarOfElyon
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    I'm playing a magicka templar with sword and shield on the front (offensive) bar. Yes, my damage is pathetic but this is the best I could do to be different so I'm sticking with it.
  • Anotherone773
    Anotherone773
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    notyuu wrote: »
    4: anti-damage stick
    I like to think of it as a combination of q-tip and band-aid soaked in Neosporin. Also comes in trial size.

    I agree though the lack of development choices in this game are kind of a snoozefest. I would like to see more options as well like a wand and spellbook combo, bare hand magic, maybe even something new like magical projectiles. Like a magical bow that has a light attack that fires an arrow made of pure magic and whose heavy attack is ballista bolt. The bow would have its own magicka based skill line and it would pair well with ( a slightly revamped) wood elf.

    EDIT: I played Rift for a while and the thing i loved about Rift was the amount of options you had in character development. Sure there were meta's there always are in any game. No developer has been able to solve that problem. But i dont play meta and FOTM anyway so it doesnt matter. Nor do you need the best build to do end game content in any game. You might need it to be on leaderboards but only a very small amount of the playerbase cares about being competitive on that level. The rest of us would just like options....like i remember from Rift. If we cant kill a mudcrab with the build that is on us, but this game as a severe lack options. Great story, awesome looking world, but character development is like developing the character of a pet rock...but with less options.
    Edited by Anotherone773 on January 16, 2019 5:12PM
  • haelene
    haelene
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    Can we please just have one handed + rune already?!

    Yes please!
  • Vaerth
    Vaerth
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    notyuu wrote: »
    4: anti-damage stick
    I like to think of it as a combination of q-tip and band-aid soaked in Neosporin. Also comes in trial size.

    I agree though the lack of development choices in this game are kind of a snoozefest. I would like to see more options as well like a wand and spellbook combo, bare hand magic, maybe even something new like magical projectiles. Like a magical bow that has a light attack that fires an arrow made of pure magic and whose heavy attack is ballista bolt. The bow would have its own magicka based skill line and it would pair well with ( a slightly revamped) wood elf.

    EDIT: I played Rift for a while and the thing i loved about Rift was the amount of options you had in character development. Sure there were meta's there always are in any game. No developer has been able to solve that problem. But i dont play meta and FOTM anyway so it doesnt matter. Nor do you need the best build to do end game content in any game. You might need it to be on leaderboards but only a very small amount of the playerbase cares about being competitive on that level. The rest of us would just like options....like i remember from Rift. If we cant kill a mudcrab with the build that is on us, but this game as a severe lack options. Great story, awesome looking world, but character development is like developing the character of a pet rock...but with less options.

    Well said
    Pact Bloodwraith
  • ghastley
    ghastley
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    It's realistically
    1. One hand
    2. Both hands separately
    3. Two hands together
    4. Bow
    against
    1. Destruction staff
    2. Restoration staff
    because those are the weapon skill lines. The dagger/sword/axe distinctions are as meaningful as fire/shock/frost for the staves. Yes, it does make a few differences, but they're details, not fundamentals. And all characters get to cast spells (aka abilities) regardless of whether their hands are full.

    You can be a Sorcerer and carry a warhammer. Weapon and class are independent, unlike some games that won't let clerics use edged weapons.
  • Alpheu5
    Alpheu5
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    I'm playing a magicka templar with sword and shield on the front (offensive) bar. Yes, my damage is pathetic but this is the best I could do to be different so I'm sticking with it.

    Get with the program, real rebels use fists only.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Cardthief
    Cardthief
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    ghastley wrote: »
    It's realistically
    1. One hand
    2. Both hands separately
    3. Two hands together
    4. Bow
    against
    1. Destruction staff
    2. Restoration staff
    because those are the weapon skill lines. The dagger/sword/axe distinctions are as meaningful as fire/shock/frost for the staves. Yes, it does make a few differences, but they're details, not fundamentals. And all characters get to cast spells (aka abilities) regardless of whether their hands are full.

    You can be a Sorcerer and carry a warhammer. Weapon and class are independent, unlike some games that won't let clerics use edged weapons.

    The differences between staves is pretty big actually, you wouldn't want to use a Frost Staff as a squishy DPS because the heavy attacks taunt enemies (which is terrible in PvE content, nothing worse than taking aggro from your tank).
    (MC) Main DPS: Redz Kuinn - Lvl 50 - MagSorc - PvE
    Main Healer: Soranna Anilu - Lvl 50 - Templar - PvE
    Main Tank: Seamus Kuinn - Lvl 50 - Dragonknight - PvE
  • Dreyloch
    Dreyloch
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    Have said a few times, I'd like to see wands for casters. Maybe sceptre's for Templars. But I also agree with someone else that said each staff could use it's own skill line. Personally, I thought Necro's would be disease and poison based damage. Woulda been nice to see those as staff options too.

    Just as a side, you can use 2 daggers as a mSorc for the added crit. Or 1h/s for more protection. Thing is, it's a little awkward when casting something like Frags. The animations are just...odd.
    "The fear of Death, is often worse than death itself"
  • Claudman
    Claudman
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    I would love to see new Magicka-based weapons. Scepters or wands (as nerdy as they are) would also be a neat addition to the formula as they are essentially one-handed staves and could serve as the "dual-wielding" equivalent to staves like dual-wielding is to two-handed weapons. Though, this would also mean they would have to create another tree to compliment this on S&B.

    Something new would be welcoming, it would call for additional balancing, but mages severely lack weapon diversity.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Knootewoot
    Knootewoot
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    Zathras wrote: »
    Stamina:
    1. Shield
    2. dagger
    3. 1H mace
    4. 1H sword
    5. 1H axe
    6. 2H Hammer
    7. 2H Sword
    8. 2H Axe
    9. Bow

    Magicka:
    1. Staff

    I agree. It's the 5th year of ESO and they can do better than this.

    But but.. we have class spells.

    Oh wait, some of them are now Stamina morphs. Where are our weapon magicka spells.

    Actually i wanted:

    - dual wield wands
    - gloves (so i dont have to use a staff)
    - a harry potter wand
    - a broom (no not thay silly one we got for free. i mean one i can use as a mount and as a weapon)
    - rainbow whales a book (where we read spells from)
    - a wand + book
    - bound weapons
    Edited by Knootewoot on January 16, 2019 8:00PM
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