... grinding 100k isn't easy for people who can't dedicate that much time in a week for that ...
Prices are set by supply and demand; the rarer or harder it is to get, the more it'll cost -- even more again if people REALLY want it -- that's how it works.
"Where would be the initiative to do vet or even HM then?"
um for fun? that's the point of a game right? to be fun? Or is pixelated rewards that will eventually no longer exist really the only reason people play games anymore?
I remember when games were played for fun, regardless of whether or not you got something.
Silver_Strider wrote: »Can't speak for PC but on PS4, motif prices are nonsensical.
150k for Silver Dawn Shoulder motif vs 500k to have someone buy the crowns for the full book from Crown Store. Old motif pages, like TG and DB still sell into the 20k+ range, depending on what page.
Guild Traders are stupid expensive so I guess you gotta turn a profit somehow.
SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
It was for me the whole trading system during MW, I've made nearly 500m farming BA motifs at the launch of MW but ever since they added them to the store and have them drop in events I stopped farming them at all the prices for them literally dropped dirt cheap now. They turned the most expensive and sought after motif into a common trash tbh.
SaintSubwayy wrote: »Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Please people just stop asking for free stuff. Earn it in game.
SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
It was for me the whole trading system during MW, I've made nearly 500m farming BA motifs at the launch of MW but ever since they added them to the store and have them drop in events I stopped farming them at all the prices for them literally dropped dirt cheap now. They turned the most expensive and sought after motif into a common trash tbh.
500m like 500 000 000 Gold? what the actual bad word? If you are/were not a gold seller why would you want to farm so much gold? Just for the gold? - Then wow and I thought collecting gold motif books is strange. So many times the people with more then 100 million are the ones who talk about economy collaps.
bellatrixed wrote: »SaintSubwayy wrote: »Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
It doesn't "screw over the trading system" in the least.
I average about 1 mill a week and don't farm for motifs ever. But, for the people who do like farming motifs... there will ALWAYS be a new, expensive one. Right now Silver Dawn is still pretty pricey. The chest is going for 220k. Mazzatun and Fang Lair used to go for that, but now they've been out for a while so they're cheap. You really think old motifs should be locked at expensive, inaccessible prices forever? That's not how any economy works.
New - Rare and expensive
Old = No longer rare or expensive
Being rich in MMOs is about moving on to the next new opportunity, not putting all your eggs in a multi-year old basket.Please people just stop asking for free stuff. Earn it in game.
How is grinding dailies for the chance of a motif not "earning it"?
You'd have a point if when you clicked a button you got every motif available in game, but, you don't.
For the anniversary event I average 78 gift boxes a day just from turning in my writs and can assure you I've never gotten every motif in game. It's lots of cheap ones and duplicates. Last year, despite opening hundreds of boxes, I didn't even finish the worm cult motif for "free" (apparently my time has no value and is not "earning") without having to buy some missing pieces.
Anyway, I'm "earning it" just by doing the dailies that give reward boxes, sorry...
SaintSubwayy wrote: »SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
It was for me the whole trading system during MW, I've made nearly 500m farming BA motifs at the launch of MW but ever since they added them to the store and have them drop in events I stopped farming them at all the prices for them literally dropped dirt cheap now. They turned the most expensive and sought after motif into a common trash tbh.
500m like 500 000 000 Gold? what the actual bad word? If you are/were not a gold seller why would you want to farm so much gold? Just for the gold? - Then wow and I thought collecting gold motif books is strange. So many times the people with more then 100 million are the ones who talk about economy collaps.
Probably the ppl who play ESO as a MMOTS =Massiv Multiplayer Online Trading Simulator ;P
Having 5 trades filled with 30 Items worth atleast 100k / Item
But playn as trading simulation is not forbidden.
Like I said just earn it. Obviously you have not yet. I have every motif, every recipe and every trait researched. My next project is furniture, there are many others like myself who have managed to earn this stuff proving these give aways are not needed.
In fact they are very much hurting the economy and even worse creating a class of entitlment based players that will in cuase the slow desth of this game if it is not stopped.
It gets rid of the last bits of incentive to actually run the content.
Alinhbo_Tyaka wrote: »Not showing any bias in your polling questions, are you now?
With how many motifs there are and with more arriving all of the time offering them during events provides a means for newer players to get a little, emphasis on little, caught up. Not counting event based motifs I think I've gotten 5 or 6 motifs I didn't already have. Hardly a boon by any measure.