Ah, what a nice news!Im talking about motif chapters dropping from events like:
- PvP motifs (like Akaviri) from Midyear Mayhem
Can you tell, how to get all my Akaviri from the ongoing event? GIMME!They kind of don't drop at all, just are sold at 100k-500k AP a piece.
Or you just plainly lie?
Elwendryll wrote: »There are enough things to farm even with motifs drops during events. It's not because I can get something the intended way that I will not enjoy getting it for free. I don't have a lot of time available to play, and farming motifs isn't my top priority on the "having fun" scale.
Im talking about motif chapters dropping from events like:
PS. Options are not biased, not a little bit
Imagine the uproar!NoTimeToWait wrote: »Happily waiting for Cloudrest motif to drop during this or next year's "giveaway" event
Ah, what a nice news!Im talking about motif chapters dropping from events like:
- PvP motifs (like Akaviri) from Midyear Mayhem
Can you tell, how to get all my Akaviri from the ongoing event? GIMME!They kind of don't drop at all, just are sold at 100k-500k AP a piece.
Or you just plainly lie?
SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
Ash_In_My_Sujamma wrote: »Motif increase drop rate is good if the drop rate doesn't drop to the ground and if the events are "rare" and not an everyday thing. Having said that I think that eso has two major issues on those giveaways. First, motives and furnishings, along with skins, are essentialy the only kind of collectibles acquired via gameplay and achievements (of course there are costumes mounts and pets but they are too few to consider them here), so having those regular events burns out faster the "goals" of players. Second, even though there is essentialy a scale on motives, which can be defined by their quality and the source they drop from, I find that those events flaten this scaling and create an imbalance to the pricing and diminish the "value" of several motives.
Just take a look at the stonefire scamp and the soul shriven skin for instance. Their drop rate was increased during the ic event making those two drops accessible to everyone. That resulted in the diminishing of the price of those two items (which is good don't take me wrong) and the "status" of those items. The result, as I see it, was the death of the barathrum centrata event for most players since there is no reason for them to go there again and in extense the further death of the amazing imperial city map. Also those two collectibles mean nothing now
So in conclusion, I think there should be a lot of types of collectibles in games that are acquired via gameplay. I also think that higher drop rates during events are good as long as thse rates are not extreme and the events are not held every other month. Additionally, collectibles of every kind give players a sense of goal and accomplishment, so diminishing their value will only result in a fast sense of burn out and turn off for the game.
Narvuntien wrote: »I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.
So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.
Narvuntien wrote: »I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.
So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.
Narvuntien wrote: »I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.
So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.
Who cares...it's a motif...that being said...I do have every motif in the game so far...
SaintSubwayy wrote: »Who cares...it's a motif...that being said...I do have every motif in the game so far...
Having or not having all Motifs is not the Topic here, but congrats on having them all
Actually more ppl care about this then you might think, its a part of the economie in this Game, and not a Small one.
Certain Motifs are harder to get, then others, but during events those Motifs share the same dropchange, so they become less valuable then they should be.
You get your chance at selling the motifs for ridiculous prices while they're new, to the people who need everything now! and / or swim in too much monies.
Even more so when they're skimpy like the Fang Lair stuff.
After a while, the pages get into event boxes, and prices fall, for those who can wait.
I don't see a problem with that.
For me its probably is the anniversary event or how I went from 100K up to two millions after returning.Learn how to get gold OP. I'm probably more wealthy than you and I don't consider motif trading even close to my main source of income.
You cant be serious with this statement?eklhaftb16_ESO wrote: »Every reward in the game should be available in every game mode.