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Motif "giveaway" during special events. Is it good or bad thing?

  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Leocaran wrote: »
    commdt wrote: »
    Im talking about motif chapters dropping from events like:
    - PvP motifs (like Akaviri) from Midyear Mayhem
    Ah, what a nice news!
    Can you tell, how to get all my Akaviri from the ongoing event? GIMME! >:) They kind of don't drop at all, just are sold at 100k-500k AP a piece.
    Or you just plainly lie?

    Binding the Motifdrops to certain events is an IDEA; its not in the game.
    But why not add PVP Motifs to PvP dailies during Events, shouldnt be a Problem.

    BUt lets be Fair here, you have not to do something Extra (like a Dungeon HM) to get them, just play PVP and buy them with AP when you have enough


    Edited by SaintSubwayy on January 15, 2019 10:26AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Elwendryll wrote: »
    There are enough things to farm even with motifs drops during events. It's not because I can get something the intended way that I will not enjoy getting it for free. I don't have a lot of time available to play, and farming motifs isn't my top priority on the "having fun" scale.

    agreed, the Grind for stuff / acheivements ect. has gne way overboard
    You wouldnt have to extra Farm Motifs (if they wouldnt drop from lootboxes), you can still buy them from ppl who farm them or have spares.

    Its just that you get so much stuff for free, or not goin through the trouble of dropping them by yourself / having to pay someone.

    This game has been watered down so much, because ppl want everything and do nothing for it....same s*** is happening to alot of games atm, lower the cieling and raise the floor.....so everybody feels special

    just waiting for ZOS to put Trialskins on Normal clear achievements, so everyone can run around with the Skin.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Michae
    Michae
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    Good. We beggars cant afford to get motifs the regular way
    Ah, gaming elitism. I already have a day job, I don't need second one farming for gold or motifs. I really don't care about those as I prefer costumes but this is just ridiculous. The idea that you can't have fun unless you have something someone else doesn't have. Even if there werwn't motif giveaways the prices eventually drop due to market saturation, that's how it works. And grinding 100k isn't easy for people who can't dedicate that much time in a week for that. I play this game mostly for lore and quests and I still haven't completed them all due to sheer amount of content available. "Giving away" one motif chapter from time to time shouldn't hurt your game, grow up.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Nairinhe
    Nairinhe
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    Good. We beggars cant afford to get motifs the regular way
    Maybe that's what successful model looks like now: instant gratification and constant feeding of free shinies to players. ESO has not so much of the former, but more and more of the latter, I think.

    I'm guilty, I enjoy freebies and the fact that I'm not forced to farm stuff or gold to buy stuff.
  • NoTimeToWait
    NoTimeToWait
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    Good. We beggars cant afford to get motifs the regular way
    commdt wrote: »
    Im talking about motif chapters dropping from events like:

    PS. Options are not biased, not a little bit

    Oh yes, after the effort it took me to get Buoyant Armiger motif (which I personally collected 3 pages myself via chests grind and bought others) I think I never will farm for any stupidly hard to get motif anymore.

    The only grudge I have against ZOS is that it took them so long to make BA motif acquirable via other means. Well, I don't mind though that I lost 2 million gold, I mind the meaningless effort.

    Happily waiting for Cloudrest motif to drop during this or next year's "giveaway" event
  • Nairinhe
    Nairinhe
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    Good. We beggars cant afford to get motifs the regular way
    Happily waiting for Cloudrest motif to drop during this or next year's "giveaway" event
    Imagine the uproar! :D
  • Ryath_Waylander
    Ryath_Waylander
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    Good. We beggars cant afford to get motifs the regular way
    Leocaran wrote: »
    commdt wrote: »
    Im talking about motif chapters dropping from events like:
    - PvP motifs (like Akaviri) from Midyear Mayhem
    Ah, what a nice news!
    Can you tell, how to get all my Akaviri from the ongoing event? GIMME! >:) They kind of don't drop at all, just are sold at 100k-500k AP a piece.
    Or you just plainly lie?

    Hah, I don't agree with the posters tone or content but there is some truth though as I am now a happy beggar. I got an Akaviri chest drop in this event. I'm just not sure if it fell out of the Rewards for the Worthy or Pelinal's reward box. I opened about 6 all in one go.
    Edited by Ryath_Waylander on January 15, 2019 11:12AM
  • EvilCroc
    EvilCroc
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    Good. We beggars cant afford to get motifs the regular way
    Good. Less elitism, less bragging, less pride.
  • Tasear
    Tasear
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    Hard to say, but the reward system will eventually clospase on its self. So let's add spell crafting with different durations, radius and effectivenesd apart of the reward system ;)
  • Androconium
    Androconium
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    Farming motifs is what is ruining the game economy.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Good. We beggars cant afford to get motifs the regular way
    Motif increase drop rate is good if the drop rate doesn't drop to the ground and if the events are "rare" and not an everyday thing. Having said that I think that eso has two major issues on those giveaways. First, motives and furnishings, along with skins, are essentialy the only kind of collectibles acquired via gameplay and achievements (of course there are costumes mounts and pets but they are too few to consider them here), so having those regular events burns out faster the "goals" of players. Second, even though there is essentialy a scale on motives, which can be defined by their quality and the source they drop from, I find that those events flaten this scaling and create an imbalance to the pricing and diminish the "value" of several motives.
    Just take a look at the stonefire scamp and the soul shriven skin for instance. Their drop rate was increased during the ic event making those two drops accessible to everyone. That resulted in the diminishing of the price of those two items (which is good don't take me wrong) and the "status" of those items. The result, as I see it, was the death of the barathrum centrata event for most players since there is no reason for them to go there again and in extense the further death of the amazing imperial city map. Also those two collectibles mean nothing now :)
    So in conclusion, I think there should be a lot of types of collectibles in games that are acquired via gameplay. I also think that higher drop rates during events are good as long as thse rates are not extreme and the events are not held every other month. Additionally, collectibles of every kind give players a sense of goal and accomplishment, so diminishing their value will only result in a fast sense of burn out and turn off for the game.
  • Cpt_Teemo
    Cpt_Teemo
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    Bad. It decreases the interest in game for both sides
    Mayrael wrote: »
    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.

    There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.

    Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.

    Those motifs schould be bound IMO or only tradeable for x Hours, then bound.

    Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
    DLC Event, let only Motifs droppp from that DLC.
    ESO Anniversary, only Basegame + Chapters

    I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.

    It was for me the whole trading system during MW, I've made nearly 500m farming BA motifs at the launch of MW but ever since they added them to the store and have them drop in events I stopped farming them at all the prices for them literally dropped dirt cheap now. They turned the most expensive and sought after motif into a common trash tbh.
  • Asardes
    Asardes
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    Bad. It decreases the interest in game for both sides
    In some instances it can be excessive, and devalue some motifs to basically vendor trash. I mean DLC motif pages for 2-3K. I don't say it's bad overall, but the drop rate should be toned down a bit, and other things should drop too, for example more diverse furnishing plans. For example during last year's Jubilee event only 2 CWC purple blueprints dropped over and over again, same with Witches Festival, but the list was somewhat more diverse, with 8-10 blueprints.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Motif increase drop rate is good if the drop rate doesn't drop to the ground and if the events are "rare" and not an everyday thing. Having said that I think that eso has two major issues on those giveaways. First, motives and furnishings, along with skins, are essentialy the only kind of collectibles acquired via gameplay and achievements (of course there are costumes mounts and pets but they are too few to consider them here), so having those regular events burns out faster the "goals" of players. Second, even though there is essentialy a scale on motives, which can be defined by their quality and the source they drop from, I find that those events flaten this scaling and create an imbalance to the pricing and diminish the "value" of several motives.
    Just take a look at the stonefire scamp and the soul shriven skin for instance. Their drop rate was increased during the ic event making those two drops accessible to everyone. That resulted in the diminishing of the price of those two items (which is good don't take me wrong) and the "status" of those items. The result, as I see it, was the death of the barathrum centrata event for most players since there is no reason for them to go there again and in extense the further death of the amazing imperial city map. Also those two collectibles mean nothing now :)
    So in conclusion, I think there should be a lot of types of collectibles in games that are acquired via gameplay. I also think that higher drop rates during events are good as long as thse rates are not extreme and the events are not held every other month. Additionally, collectibles of every kind give players a sense of goal and accomplishment, so diminishing their value will only result in a fast sense of burn out and turn off for the game.

    Have to agree, especially on the "extreme droprate" part....

    Anniversary Event grants you up to 25 (its the Cap of dailies / char) lootboxes per char... each box can contain up to 2 Stylepages, and thats possible every day !

    These Events last up for 10 Days or 2 weeks, something like that....

    Even if you just do all 6 daily Crafting writs on all Toons (lets say 8) you still get 48 Lootboxes / Day

    so 480 -528 Lootboxes, by just doin Dailies for 2 weeks, ontop of all the Goldmats, Writs, Questgold from dailies ect.


    lets be honest here, this is just ridiculous, there's no other word for that....
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Skwor
    Skwor
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    Bad. It decreases the interest in game for both sides
    Please people just stop asking for free stuff. Earn it in game.

  • Narvuntien
    Narvuntien
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    Good. We beggars cant afford to get motifs the regular way
    I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.

    So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.
  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Narvuntien wrote: »
    I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.

    So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.

    1-2 wouldnt be a Problem, thats true...but it doesnt stop at 1-2...more like 10-20 each day during events

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Cpt_Teemo
    Cpt_Teemo
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    Bad. It decreases the interest in game for both sides
    Narvuntien wrote: »
    I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.

    So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.

    And once everything is easy enough to obtain and everyone has everything ?
  • commdt
    commdt
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    Bad. It decreases the interest in game for both sides
    Narvuntien wrote: »
    I think overall its good, even for people that collect and sell motifs. There is a reason companies often give away free things it gets people in the door. For example, a casual player might not even consider a motif worth the effort of getting but then they get 1 or 2 of it for free suddenly they have started collecting it and that could make them more likely to try to collect the rest of the motif set when otherwise they wouldn't have bothered. There is something about trying to complete sets that triggers something in the human brain.

    So now there will be people looking to collect the rest of the motif set they received a random one or two of during the event.

    It would be if not in that quantities. Market is still overflown with Worm cult which dropped only during the event. The same goes for many thing as someone in this topic noticed. Like purple motif books, purple cooking recipes or treasure maps. It hurts when you see something purple in you loot only to realize later that youll have to type another DELETE
    Edited by commdt on January 15, 2019 1:24PM
    Rawr
  • sevomd69
    sevomd69
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    Who cares...it's a motif...that being said...I do have every motif in the game so far... B)
  • Cpt_Teemo
    Cpt_Teemo
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    Bad. It decreases the interest in game for both sides
    sevomd69 wrote: »
    Who cares...it's a motif...that being said...I do have every motif in the game so far... B)

    2019 is when Furniture plans will be listed on Crown store
  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    sevomd69 wrote: »
    Who cares...it's a motif...that being said...I do have every motif in the game so far... B)

    Having or not having all Motifs is not the Topic here, but congrats on having them all ;)

    Actually more ppl care about this then you might think, its a part of the economie in this Game, and not a Small one.

    Certain Motifs are harder to get, then others, but during events those Motifs share the same dropchange, so they become less valuable then they should be.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Cpt_Teemo
    Cpt_Teemo
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    Bad. It decreases the interest in game for both sides
    sevomd69 wrote: »
    Who cares...it's a motif...that being said...I do have every motif in the game so far... B)

    Having or not having all Motifs is not the Topic here, but congrats on having them all ;)

    Actually more ppl care about this then you might think, its a part of the economie in this Game, and not a Small one.

    Certain Motifs are harder to get, then others, but during events those Motifs share the same dropchange, so they become less valuable then they should be.

    I do, literally just killed my interest to stop farming anything cause it'll be to easy to obtain later on either through real $ or events. Haven't farmed or flipped items in like 1-2 years so far now cause of it
  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Good. We beggars cant afford to get motifs the regular way
    The game is already greedy enough with in-game rewards, putting most stuff into the store instead. The little that's left should be available for all active players - not locked behind specific instanced minigames that are only interesting to fringe groups of players. Every reward in the game should be available in every game mode.

    Admittedly, showering everybody with free motifs once a year isn't necessarily the best solution, because it indeed devaluates them quite a bit. If only there was some sort of non-transferable in-game currency we would earn by finishing goals in the game, then use it to buy our chosen rewards from a vendor (maybe have the stock rotate bi-monthly to keep things interesting). You know, like crafting writ slips, but for everybody.
  • Varana
    Varana
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    Good. We beggars cant afford to get motifs the regular way
    You get your chance at selling the motifs for ridiculous prices while they're new, to the people who need everything now! and / or swim in too much monies.
    Even more so when they're skimpy like the Fang Lair stuff.

    After a while, the pages get into event boxes, and prices fall, for those who can wait.

    I don't see a problem with that.
  • JJBoomer
    JJBoomer
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    its a delicate balance OP.

    "In any game people want to get everything right away, but they dont realize that once they get everything, they'll immediately lose interest in a game. Game designers should know this and limit player possibilities at earning rewards, thus keeping their interest."

    While your first statement can definitely be true a lot of the time, your second though is not fool proof. If rewards are too hard to get, that creates tedium which also makes people lose interest very fast as tedium is not fun. Especially during an even that should just be about fun.


    I think they way they do it is fine. Most of the time, you have to work for what you want. And there are events that do giveaways. Provide a little relief from the grind, wet the palette, then return to working for it.
  • Edziu
    Edziu
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    Bad. It decreases the interest in game for both sides
    Varana wrote: »
    You get your chance at selling the motifs for ridiculous prices while they're new, to the people who need everything now! and / or swim in too much monies.
    Even more so when they're skimpy like the Fang Lair stuff.

    After a while, the pages get into event boxes, and prices fall, for those who can wait.

    I don't see a problem with that.

    and so what now?
    we had few dungs to choose to farm for gold to be worth and to not get bored doing nonstop same single dung
    and what we have now? only single dung left to farm - vMhK as rest is not worth anymore to farm for gold
    again less interest of this game for experienced players even in this interest was about grinding (farming motifs)

    what we shall to do now? go afk in craglorn? switch to another game whiel leaving hard content here unable to do for most players here and leave them with waiting additional overl half of year so they could get these motifs almost for free from event?

    I see 1 problem here
    every newest dlc mostly is with harder content than before..so even less players are able to do this content
    and here is going to be good profit to veteran players whoa re just exp and introducing new motifs for example from newest dlc dungs is making these players to do this content more than single time for just acheivement to keep alive this content

    with events like this these motifs are going to be even worhless and with it doing this dlc content more than once is going to be nonsne...it is going to be enough to buy ESO+ for 1 month, do all acheivements in this time ithout problem from these dlc *** and thats end, no reason to or buy this dlc or even keep ESO+ to run this content ifoyu bough ESO+ only to get these achievs as have no problem to play normally without ESO+
  • zaria
    zaria
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    What giveaway? Never heard of
    Mayrael wrote: »
    Learn how to get gold OP. I'm probably more wealthy than you and I don't consider motif trading even close to my main source of income.
    For me its probably is the anniversary event or how I went from 100K up to two millions after returning.
    made 3 the next one. Has around 8 mil now but has spent some millions to.

    Yes that destroyed the TG heist farming for motifs but was bored by it anyway.

    And yes farming DLC dungeons for motifs are profitable with an good group. Motifs who just drop rarely is just an grind.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Knightpanther
    Knightpanther
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    Good. We beggars cant afford to get motifs the regular way
    I love it as its the only time I can get my mits on some of the dungeon set jobbys (keys from the Chrimbo event were cool).
    Sorry but I hate grouping in this game as most of the folks I've done runs with are elitist tossers and I have a pretty short fuse when some muppet spoils my fun.

    Be safe.
  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Every reward in the game should be available in every game mode.
    You cant be serious with this statement?
    You want Cloudrest skins for everyone?

    Where would be the initiative to do vet or even HM then?
    The 1k magicka or stamina on perf siroria or relequen?

    Whx not just hand out grandoverlords to everyone who enters cyro?

    #sarcasmoff

    In the case of motifs thats already the case...you can drop mazzatun motif on normal, the chance is small but there

    Guaranteed drop ftom HM is fine, so current dungeondrops are ok...but those pages should only drop on events, nd not in the ammount they do now.
    Edited by SaintSubwayy on January 15, 2019 1:56PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

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