So, to answer your poll with a different opinion than the one you prefer I would have to swallow your insult?
Riiight. Not.
bellatrixed wrote: »You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Before you rush to answer, consider this. In any game people want to get everything right away, but they dont realize that once they get everything, they'll immidiately lose interest in a game.
Of course it's bad. The motifs should have a 0.00000001 drop rate on vet dungeons/trials hm and the trading system should place a restriction that each motif posted on guild store should be no less than 1 billion gold. Everyone who can't afford that motif should be automatically rewarded a "beggar" title.
bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
SaintSubwayy wrote: »SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters
I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
ah it aint my income, I mostly get my cash from crafting dailies, and mat selling.
But IMO those motifs should remain hard to get, and not just given out freely
ofc I made a crapload of gold during last years anniversary event, but I think its a massive overkill, and reduces the initiative to even run dungeons.
Would you rather make a minimum of 14 DLC HM Runs to get 14 pages, or just go to the trader and buy them for a few bucks?
Thanks to events like anniversary, these motifs loose their value.
Atleast binding them to the event thats occuring (CWC Event onyl dropps CWC motifs) sounds fair.
Atm Motifs are not worth the Effort, because we know the market is going to get flooded at the Anniversary event, so why buy now, when we can get them in 3 Motnhs for a fration of the price?
Ah, what a nice news!Im talking about motif chapters dropping from events like:
- PvP motifs (like Akaviri) from Midyear Mayhem
Ah, what a nice news!Im talking about motif chapters dropping from events like:
- PvP motifs (like Akaviri) from Midyear Mayhem
Can you tell, how to get all my Akaviri from the ongoing event? GIMME! They kind of don't drop at all, just are sold at 100k-500k a piece.
Or you just plainly lie?
SaintSubwayy wrote: »bellatrixed wrote: »Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...
There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.
Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.
Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?
Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?
You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.
There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.
Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.
Those motifs schould be bound IMO or only tradeable for x Hours, then bound.
Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
DLC Event, let only Motifs droppp from that DLC.
ESO Anniversary, only Basegame + Chapters