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Motif "giveaway" during special events. Is it good or bad thing?

commdt
commdt
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Im talking about motif chapters dropping from events like:
- Every motif during annual event, where we get them from every daily quest
- PvP motifs (like Akaviri) from Midyear Mayhem
- Dungeon motifs from Undaunted event

Before you rush to answer, consider this. In any game people want to get everything right away, but they dont realize that once they get everything, they'll immidiately lose interest in a game. Game designers should know this and limit player possibilities at earning rewards, thus keeping their interest. And ZOS game designers apparently dont know that, as during these events we can get every motif (and sometimes furniture recipes) literally for free. Whats even worse this limits those who usually make their money selling Motifs in their means of doing this thus lowering their interest in game and overall hurting the game's economy.

It would be much better if instead of making usual valuables a trash these events would offer something new and unique. Like Worm cult motif, which is ok or like free collectibles during Undaunted event (would be nice to have another chance to earn that same collectibles)

So for the game itself these "giveaways" are pure harm in all aspects, but is it really worth it for you players?

PS. Options are not biased, not a little bit
Rawr

Motif "giveaway" during special events. Is it good or bad thing? 190 votes

Good. We beggars cant afford to get motifs the regular way
77%
atlgirl29_ESOmoonsugar66vailjohn_ESOtheyanceyCrescalitrumanb14_ESOJarndyceotis67RDMyers65b14_ESOAzuryaIruil_ESOAimoraDanikatixieSapphire_Lilyaubrey.baconb16_ESOAlienSlofKnootewooteklhaftb16_ESOJasonSilverSpring 147 votes
Bad. It decreases the interest in game for both sides
17%
Cpt_TeemoGigasax6point6b16_ESOmadeeh91rwb17_ESOxenowarrior92eb17_ESOSkworlakaislEdziuMrCray78Tyrion87zykJhalinKdkaheavenelvaafonikCarbonisedAsardesPsychpsych13A_SilveriusMasterLenman 33 votes
What giveaway? Never heard of
5%
DeathStalkerBam_BamzariaNebthet78CouslyRecremenSteelshivligegladdogmanKhajiitFelix 10 votes
  • bellatrixed
    bellatrixed
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    Good. We beggars cant afford to get motifs the regular way
    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Watchdog
    Watchdog
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    So, to answer your poll with a different opinion than the one you prefer I would have to swallow your insult?

    Riiight. Not.
    Member of Alith Legion: https://www.alithlegion.com
  • bellatrixed
    bellatrixed
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    Good. We beggars cant afford to get motifs the regular way
    Watchdog wrote: »
    So, to answer your poll with a different opinion than the one you prefer I would have to swallow your insult?

    Riiight. Not.

    It's okay, I will gladly bear the title of "beggar" if "beggar" means "I can make money without being mad poorer people get to enjoy aesthetic rewards like furniture and armor designs" :D
    ESO Roleplay | RP community for all factions/servers/platforms
  • Recremen
    Recremen
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    What giveaway? Never heard of
    First, it is not really a giveaway if you have to participate in the event to get the pages. So right off the bat you're kind of misrepresenting what's going on with the alternative drop source.

    Second, and probably more importantly, these motif pages are never dropped from events immediately after their initial release. There is always a significant lag between a motif's first release and when it starts showing up as possible loot in special event boxes. That means people like me who usually farm early and farm often have a chance to get in on the market early for doing the original content that the motif pages drop from. It is similar in that regard to the lifecycle of a medication. There is the initial exclusivity on the market for the patent holders, but then after a while people are allowed to make generic versions. It's a lot better to eventually have these generic versions so that more people can afford it, and it's much nicer to live in a Tamriel where people eventually have all the nice options for their outfits, even if that particular looks is SO two seasons ago.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • mairwen85
    mairwen85
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    Bad. It decreases the interest in game for both sides
    Floods the market with motifs forcing prices to go stupid low, and adds 10 skippable pages in every guild store.
    Edited by mairwen85 on January 15, 2019 6:12AM
  • commdt
    commdt
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    Bad. It decreases the interest in game for both sides
    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Its not about being special at all. Its about we used to run say FL for many reasons getting some nice money in addition, now we get just some cheap trash, and thats why theres much little interest to run it now. Fun thing is all my friends in our guild agree with me wich was a reason to do this poll and see what forums think
    Rawr
  • moses1763
    moses1763
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    Good. We beggars cant afford to get motifs the regular way
    so to indulge your 'gold fever' you see fit to deny others just so you can feel wealthy with a virtual currency; everything in game should be accessible to one and all in one way or another.

    Happy Gold Hoarding!
    Live, Laugh, and Hope!
  • Ryath_Waylander
    Ryath_Waylander
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    Good. We beggars cant afford to get motifs the regular way
    Eh well I'm not a beggar but I think it is good. I have spent a good amount of time working towards Grand Master Crafter. I spent a ton of gold on motifs the last few months. What triggered the desire to do so was the sudden flood of Worm Cult on the market last year during the jubilee event. I do farm motifs to make gold but the price drops are cyclical. I just store a few chests from every event and dust them off to sell later on. Look at how silly the price of Morag Tong is atm.... Dark brotherhood event is coming soon. ;)
  • WitchyWarrior
    WitchyWarrior
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    Good. We beggars cant afford to get motifs the regular way
    You can really tell a lot by a person when they make polls with jerk options to pick.
    Just say you don't like the idea of the motifs involved in the events.
    No need to insult people who think differently than you.
    Grow up.
  • Syy101
    Syy101
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    Of course it's bad. The motifs should have a 0.00000001 drop rate on vet dungeons/trials hm and the trading system should place a restriction that each motif posted on guild store should be no less than 1 billion gold. Everyone who can't afford that motif should be automatically rewarded a "beggar" title.
  • idk
    idk
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    commdt wrote: »
    Before you rush to answer, consider this. In any game people want to get everything right away, but they dont realize that once they get everything, they'll immidiately lose interest in a game.

    Considering the opinion of the OP this sentence that gives it all context within the event rewards shows the OP has limited experience with the events and the bigger part of obtaining motif chapters in the game at large.

    No one has gotten enough rewards to get every motif provided in the rewards. It would take a huge amount of quest rewards to get that many chapters. More importantly, and Zos is completely aware of this, we have many chapters added each year. Chapters are added at a pace each year at a pace only the most active (or those with really deep pockets) can truly keep up.

    So these rewards are probably good for preventing some players who are interested in obtaining it all, but do not have 40 hours a week to spend in game, have a chance to keep up.

    So in the end, the context OP created leaves out a huge part of the picture.
  • Knootewoot
    Knootewoot
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    Good. We beggars cant afford to get motifs the regular way
    I think t's good for people who want to motives, but don't have time or miss a few pieces.

    We get new motives with every chapter anyway.

    I couldn't care less myself. I wear costumes and most motives are not appealing to me anyway.

    And i don't care about achievements.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Ryath_Waylander
    Ryath_Waylander
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    Good. We beggars cant afford to get motifs the regular way
    Syy101 wrote: »
    Of course it's bad. The motifs should have a 0.00000001 drop rate on vet dungeons/trials hm and the trading system should place a restriction that each motif posted on guild store should be no less than 1 billion gold. Everyone who can't afford that motif should be automatically rewarded a "beggar" title.

    Hey wow. That's an idea, can I get a beggar title somewhere :D
  • Enemoriana
    Enemoriana
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    Good. We beggars cant afford to get motifs the regular way
    Alternative time limited ways to get motifs much later they release is good.
    And that's normal that some new expensive items becomes old and cheap with time. You want to earn money by farming motifs in one place for years? Move to new sources.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Vildebill
    Vildebill
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    Biased poll is biased.
    EU PC
  • MattT1988
    MattT1988
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    Not voting in your poll because you’ve just used it only to insult people that disagree with you.

    In limited time events, it’s fine. It only hits the market slightly. The motif market needed a bit of a crash anyway. I don’t buy motifs as I like doing the DLC dungeons, but when I see what people are charging for them? Yeah a tiny bit of a crash is fine.
  • Mr_Walker
    Mr_Walker
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    Someone's had their plans to get rich from motif sales scupp[ered.

    That's life, opie. It's not fair. If it were fair, I would have been born tall dark and handsome. Instead I'm tall blond and handsome. We all have our crosses to bear.
  • Mayrael
    Mayrael
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    Good. We beggars cant afford to get motifs the regular way
    Learn how to get gold OP. I'm probably more wealthy than you and I don't consider motif trading even close to my main source of income.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.

    There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.

    Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.

    Those motifs schould be bound IMO or only tradeable for x Hours, then bound.

    Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
    DLC Event, let only Motifs droppp from that DLC.
    ESO Anniversary, only Basegame + Chapters
    Edited by SaintSubwayy on January 15, 2019 9:20AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Mayrael
    Mayrael
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    Good. We beggars cant afford to get motifs the regular way
    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.

    There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.

    Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.

    Those motifs schould be bound IMO or only tradeable for x Hours, then bound.

    Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
    DLC Event, let only Motifs droppp from that DLC.
    ESO Anniversary, only Basegame + Chapters

    I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • SaintSubwayy
    SaintSubwayy
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    Bad. It decreases the interest in game for both sides
    Mayrael wrote: »
    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.

    There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.

    Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.

    Those motifs schould be bound IMO or only tradeable for x Hours, then bound.

    Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
    DLC Event, let only Motifs droppp from that DLC.
    ESO Anniversary, only Basegame + Chapters

    I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.

    ah it aint my income, I mostly get my cash from crafting dailies, and mat selling.

    But IMO those motifs should remain hard to get, and not just given out freely
    ofc I made a crapload of gold during last years anniversary event, but I think its a massive overkill, and reduces the initiative to even run dungeons.

    Would you rather make a minimum of 14 DLC HM Runs to get 14 pages, or just go to the trader and buy them for a few bucks?
    Thanks to events like anniversary, these motifs loose their value.

    Atleast binding them to the event thats occuring (CWC Event onyl dropps CWC motifs) sounds fair.

    Atm Motifs are not worth the Effort, because we know the market is going to get flooded at the Anniversary event, so why buy now, when we can get them in 3 Motnhs for a fration of the price?
    Edited by SaintSubwayy on January 15, 2019 9:47AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Sinolai
    Sinolai
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    Good. We beggars cant afford to get motifs the regular way
    As long as they dont overextend the event length.
  • Mayrael
    Mayrael
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    Good. We beggars cant afford to get motifs the regular way
    Mayrael wrote: »
    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.

    There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.

    Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.

    Those motifs schould be bound IMO or only tradeable for x Hours, then bound.

    Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
    DLC Event, let only Motifs droppp from that DLC.
    ESO Anniversary, only Basegame + Chapters

    I'm gonna tell you a secret. Motif trading is not even close to "whole trading system", diversify your income sources or perish.

    ah it aint my income, I mostly get my cash from crafting dailies, and mat selling.

    But IMO those motifs should remain hard to get, and not just given out freely
    ofc I made a crapload of gold during last years anniversary event, but I think its a massive overkill, and reduces the initiative to even run dungeons.

    Would you rather make a minimum of 14 DLC HM Runs to get 14 pages, or just go to the trader and buy them for a few bucks?
    Thanks to events like anniversary, these motifs loose their value.

    Atleast binding them to the event thats occuring (CWC Event onyl dropps CWC motifs) sounds fair.

    Atm Motifs are not worth the Effort, because we know the market is going to get flooded at the Anniversary event, so why buy now, when we can get them in 3 Motnhs for a fration of the price?

    TBH? I'd prefer to buy them, I hate PvE grind. If you want some kind of esteem for finishing hard PvE content you already have achievements, titles and skins. If it would really was about "effort" motifs would be bound but they're not, so it's about gold.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • myskyrim26
    myskyrim26
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    Good. We beggars cant afford to get motifs the regular way
    @commdt
    Before you rush to post things like above, about making "valuable" motifs trash, consider this: a lot of players can't play daily. They can't grind motifs, they can't buy them as they can't grind gold. I tried this way - to farm mats, sell them and buy motifs. It was a dead end because all my game was to log in, to farm for 30 minutes or 1 hour, place mats in a store and log off. Instead of doing quests and having fun. A lot of players are just like me - the only way to obtain motifs is to get them during events.
  • Leocaran
    Leocaran
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    Good. We beggars cant afford to get motifs the regular way
    commdt wrote: »
    Im talking about motif chapters dropping from events like:
    - PvP motifs (like Akaviri) from Midyear Mayhem
    Ah, what a nice news!
    Can you tell, how to get all my Akaviri from the ongoing event? GIMME! >:) They kind of don't drop at all, just are sold at 100k-500k AP a piece.
    Or you just plainly lie?
    Edited by Leocaran on January 15, 2019 10:12AM
  • Elwendryll
    Elwendryll
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    Good. We beggars cant afford to get motifs the regular way
    There are enough things to farm even with motifs drops during events. It's not because I can get something the intended way that I will not enjoy getting it for free. I don't have a lot of time available to play, and farming motifs isn't my top priority on the "having fun" scale.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Edziu
    Edziu
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    Bad. It decreases the interest in game for both sides
    as for me I remember how I just farmed dungs like mazzatun and cradle for motifs for profit

    now thank events like this these motifs are literally worhless doing these dungs without pledges/going for achievs
    even these from fang lair and scaller...if you dont get chests motif part these also are that cheap as it is very unprofilable to go on these dungs only to farm motifs

    only and yet vmhk is still worth to farm for motifs but even without events I see how price is dropping on these and if in next/soon other event they will include vmhk motifs drops then even those will become to not worth farm this dung anymore for gold

    and btw this not decreases the interest in game for both sides but on just 1 side - those who are able run these hard dungs to farm them as as these motifs are going to be cheaper and cheaper then players able to farm them are losing their interest to this as it is going to be nonsense to run dungs to marf motifs which are pretty worhless to challenge of those dungs
    Edited by Edziu on January 15, 2019 10:15AM
  • commdt
    commdt
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    Bad. It decreases the interest in game for both sides
    Leocaran wrote: »
    commdt wrote: »
    Im talking about motif chapters dropping from events like:
    - PvP motifs (like Akaviri) from Midyear Mayhem
    Ah, what a nice news!
    Can you tell, how to get all my Akaviri from the ongoing event? GIMME! They kind of don't drop at all, just are sold at 100k-500k a piece.
    Or you just plainly lie?

    Previously they dropped from boon boxes. Only ZOS know do they still drop as I dont do much pvp
    Rawr
  • Mr_Walker
    Mr_Walker
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    Well, ignoring the fact the poll is so biased that you call people who enjoy motif rewards "beggars"...

    There's literally no downside. If grinding for rare motifs is your primary source of income you're doing it wrong.

    Things are pricey when they're new. Then when they've been around longer, they get cheaper. Then something else comes out that's new.

    Then there's the fact that the average person I know who plays ESO is not rich. A lot of people I know consider 100k to be a lot of money. I'm not one of them, but I also don't judge them for not wanting to spend hours grinding gold instead of just doing something fun. What's the harm in making motifs more accessible for the average player?

    Average player is not going to "work harder" for something stupidly rare, they're just going to go "Well, guess I'll never have that". If a motif that's been out for a year suddenly drops in price and tons of people can get it, how does that hurt?

    You say "pure harm in all aspects", I say making the game more enjoyable for the average player that may fall in a variety of playstyles, not just the "I want things to be rare so I feel special" subset.

    Im just gona tell you one downside, which IMO is the worst thing about giving motif "for free".... It screwes over the whole Trading System.

    There are ppl in this game who like doing Dungeons, DLC HM ect. and getting Motifs to sell helps them to get Gold, for buing potions ect. By making these Motivs accessable for everyone due to them beeing added into lootboxes, lootboxes which have nothing to do with the Dungeon, just floods the Market.

    Just remind yourself about Motif Prices during last years anniversary... Motifs like Mazzatun Pants dropped from ~40k down to ~20k within Days.

    Those motifs schould be bound IMO or only tradeable for x Hours, then bound.

    Furthermore, the Motifs should dropp according to the Event thats happening. And they need to be Capped on your account, so there's no oveerfarming, and they keep atleast some value)
    DLC Event, let only Motifs droppp from that DLC.
    ESO Anniversary, only Basegame + Chapters

    Well bugger me I didn't know the only thing you could sell via Guild Traders was motifs. This is astonishing news!
  • Cously
    Cously
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    What giveaway? Never heard of
    Giveaways foster relationships between players and imprint a positive aspect on the community as a whole. The game must be fun on its own instead of relying on these devices to "keep it going". Take games like LOL, CS and others, it's literally the same crap over and over but people still play it despite decades.
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