A simple suggestion to improve Cyrodiil performance

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  • frozywozy
    frozywozy
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    Irylia wrote: »

    WHat portion of anything i said is “desperately shaming you down”
    I’m stating what I see in the videos since you peruse the forums always saying you fight an entire faction or x numbers such as 60.

    I’m responding to something you said, not initiating it with bm like you would like to believe.

    Aren’t you also the same person to mock small groups or talk down to someone on the forum who voices an issue with large raids or zergs.
    From

    To your “they need to get good and not stack more numbers but Learn to chain people out, well timed ult bomb...” etc phrase.

    Your guild even attempts to diminish the fights we have because of size, cp or no cp, players amongst them as well.

    Then again you are the guy who thought my gank videos were to expose people and not complete sarcasm/comedy.

    Please accept that you just went too far assuming or speculating and let’s move on from this, thanks.

    Sounds like you went a lil bit far from the Earthgore subject bud. When we are done with that one I will be glad to answer your different other complaints and attempts to shame or derail the subject of the main thread because you can't admit that you were wrong to assume that we don't fight 60 players at once procing 15-20earthgores while we use 3-4. As a result, I believe that those multiple raids are far more advantaged by Earthgore because of the range of the Aoe heal and the amount of people it can cover especially when a guild stacks 2-3raids on top of each other.
    Edited by frozywozy on January 9, 2019 8:27PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    Spoiler
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ruckly
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    They could give the oil catapult an unpurgable 3s 30% snare that can't be resisted. Once ball groups start to slow down they become very vulnerable to bombing and siege.
  • p00tx
    p00tx
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    You want to dull the teeth of these zerg blobs? Get Zos to take rapids off of our bars and make it only castable when mounted (and fix the no-mounting bug while they're at it). Give us a skill bar that only pops up when mounted, and they won't have the insane speed. Make Earthgore apply a cooldown to the person being healed, rather than the one healing, so you can only be healed by it every 35 seconds, vs non-stop by the 20 Earthgore healers in these blobs. I know they'll just find something else to crutch on, because this community tends to be full of pretty intelligent, creative people, but we'll have a small window of time to enjoy Cyrodil before they're back at it again.
    PC/Xbox NA
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  • Solariken
    Solariken
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    p00tx wrote: »
    You want to dull the teeth of these zerg blobs? Get Zos to take rapids off of our bars and make it only castable when mounted (and fix the no-mounting bug while they're at it). Give us a skill bar that only pops up when mounted, and they won't have the insane speed. Make Earthgore apply a cooldown to the person being healed, rather than the one healing, so you can only be healed by it every 35 seconds, vs non-stop by the 20 Earthgore healers in these blobs. I know they'll just find something else to crutch on, because this community tends to be full of pretty intelligent, creative people, but we'll have a small window of time to enjoy Cyrodil before they're back at it again.

    Some good ideas there IMO
  • p00tx
    p00tx
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    Solariken wrote: »

    Some good ideas there IMO

    I can't take any credit for the EG cooldown idea. It was someone else (can't remember their GT) who first posted it, but I want to make sure their brilliant idea doesn't get lost or forgotten.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
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