Simple answer. You aren't going to win. Sorc relies too heavily on few abilities hitting together. A third of your burst is frags. And if you don't land frags then you won't proc execute. So one wing stops you dead.
Wings is a terribly designed skill in that in a 1v1 or Xv1 scenario unless you are head and shoulders above the player you won't beat them. However its *** useless vs anyone who isn't using the very limited sections of skills it works against. (4k for 2s immunity lul) or against more than one enemy cause then it gets bruteforced. Scrap it and redesign imo, NOT just slap a nerf on it. For 2 years wings was a throw away skill.
Rebalance it so it has more strengths but more weaknesses. i.e. Infinite projectiles, but a minimum, say 12/15m, range for reflects, so players can get close to fully unload at the cost of being closer to the melee DK. At the same time it becomes better for DK escapes or being outnumbered.
Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
Thank you for understanding the implications of wings from other classes' perspectives. Far too many DK mains have a victim mentality and little-to-no experience with other classes giving the most absurd suggestions like "just slot force pulse"—as if an average-damage spammable with no weaving is ever going to kill anything with 3 brain cells.
DanteMR1995 wrote: »The Uninvited wrote: »Again? DK wings have been nerfed to hell and back! Back in the day, it used to reflect ALL projectiles and was not limited to 4. This was including skills like Force Pulse and even their own skills like chains.
Now that was OP indeed! Nowadays, it's fine. L2P.
If it's any consolation to you, I would say not to nerf DK but to buff Sorc. They could use a bit more power since the recent nerfs.
Reflective projectiles (reflective scales) is a broken mechanic, spammable combat invisibility (cloak) is a broken mechanic. You cannot balance broken mechanics, you need to remove them.
If you use rune cage. it announces itself ages ahead of time and the DK will simply dodge the stun. So you no stun, but a happy DK with wings.
By the way, that skill sorceres use... what was the name? Rune something... is that reflectable?
By the way, that skill sorceres use... what was the name? Rune something... is that reflectable?
Rune Cage. It is not reflectable.
While I understand why sorcs use Reach as a spammable, using a CC as a spammable is profoundly broken. Heck, I've used it on magDK as a spammable. It works too well for double duty, especially if you have a Master's staff.
As for Wings:
Many magsorcs and magblades and NB snipers want to pew pew at range with no drawbacks. MagDK's heals rely on melee range, and while they don't have the worst mobility in game (chains does work sometimes), their mobility is very poor. OPen world, they have to have something that keeps them from being a target dummy for ranged classes.
Shimmering Shield is a much more balanced idea for ranged protection. It gives good utility, a clear indicator to the opponent of it's status, and protects from range without penalizing ranged specs for existing. I personally prefer it to wings quite a bit, but the ult gen component would be too much when combined with DK's Battle Roar.
If Wings deflected or absorbed attacks instead of reflecting them, it would solve the issues on both sides. Then each morph could have a unique buff. Example: one provides snare immunity for 6 seconds, the other provides snare immunity for 2 seconds and major expedition for 4 seconds.
By the way, that skill sorceres use... what was the name? Rune something... is that reflectable?
Rune Cage. It is not reflectable.
While I understand why sorcs use Reach as a spammable, using a CC as a spammable is profoundly broken. Heck, I've used it on magDK as a spammable. It works too well for double duty, especially if you have a Master's staff.
As for Wings:
Many magsorcs and magblades and NB snipers want to pew pew at range with no drawbacks. MagDK's heals rely on melee range, and while they don't have the worst mobility in game (chains does work sometimes), their mobility is very poor. OPen world, they have to have something that keeps them from being a target dummy for ranged classes.
Shimmering Shield is a much more balanced idea for ranged protection. It gives good utility, a clear indicator to the opponent of it's status, and protects from range without penalizing ranged specs for existing. I personally prefer it to wings quite a bit, but the ult gen component would be too much when combined with DK's Battle Roar.
If Wings deflected or absorbed attacks instead of reflecting them, it would solve the issues on both sides. Then each morph could have a unique buff. Example: one provides snare immunity for 6 seconds, the other provides snare immunity for 2 seconds and major expedition for 4 seconds.
Plenty of ways
1) ice wall allows you to kite them pretty easily.
2) curse is un reflect-able as is force pulse
3) work with your team to drop wings. It only takes 4 ranged attacks - LA, curse, LA FP, 2 LA from your team, then frags/wrath, reach = dead dk.
4) If you MUST fight a dk in close range, use storm atro. Then heal up when they run away
Dont expect to be able to 1v1 good dks in a close range fight. You are being unrealistic playing to a dks strength and assuming you deserve to win.
Ice wall, Force Pulse and Storm Atro are all strong skills though?! How is that gimping yourself? Honestly, it looks like you're just refusing to make any build adjustments whatsoever and expecting ZOS to nerf other classes just to cater to your preferences. Good luck with that.Plenty of ways
1) ice wall allows you to kite them pretty easily.
2) curse is un reflect-able as is force pulse
3) work with your team to drop wings. It only takes 4 ranged attacks - LA, curse, LA FP, 2 LA from your team, then frags/wrath, reach = dead dk.
4) If you MUST fight a dk in close range, use storm atro. Then heal up when they run away
Dont expect to be able to 1v1 good dks in a close range fight. You are being unrealistic playing to a dks strength and assuming you deserve to win.
Yeah, great idea! Why don't we all join huge zergs to kill individual players. That way your suggestied self-gimping of 1), 2), and 4) isn't really felt either.
For sorcs the only really feasible solution would be to provide a reliable stun and to allow to disentagle the spammable from the CC.
Yeah this was a terrible change, along with the Deep Fissure nerf. Like, nobody was complaining as these skills. The most annoying thing about their new design philosophy ("an ability shouldn't do burst dmg and CC at the same time") is that it's applied so inconsistently--skills like Incap and Dizzying Swing still do exactly what they nerfed frags for. And if this is an actual design principle ZOS wants to enforce across the board, then why is Master's destro even a thing?I still fail to understand why Frags lost the stun. No one complained about it and it worked nicely with the sorc toolkit; yes it had a lot going on in one skill but being blockable, dodgeable and reflectable provided plenty of counters.
DanteMR1995 wrote: »The Uninvited wrote: »Again? DK wings have been nerfed to hell and back! Back in the day, it used to reflect ALL projectiles and was not limited to 4. This was including skills like Force Pulse and even their own skills like chains.
Now that was OP indeed! Nowadays, it's fine. L2P.
If it's any consolation to you, I would say not to nerf DK but to buff Sorc. They could use a bit more power since the recent nerfs.
Reflective projectiles (reflective scales) is a broken mechanic, spammable combat invisibility (cloak) is a broken mechanic. You cannot balance broken mechanics, you need to remove them.
No DK can reflect 100% of the time. You can try a full heavy shock staff with a magicka poison.
It's not a broken mechanic, people has wrecked DKs for the last 4 years.
By the way, that skill sorceres use... what was the name? Rune something... is that reflectable?
By the way, that skill sorceres use... what was the name? Rune something... is that reflectable?
Rune Cage. It is not reflectable.
While I understand why sorcs use Reach as a spammable, using a CC as a spammable is profoundly broken. Heck, I've used it on magDK as a spammable. It works too well for double duty, especially if you have a Master's staff.
As for Wings:
Many magsorcs and magblades and NB snipers want to pew pew at range with no drawbacks. MagDK's heals rely on melee range, and while they don't have the worst mobility in game (chains does work sometimes), their mobility is very poor. OPen world, they have to have something that keeps them from being a target dummy for ranged classes.
Shimmering Shield is a much more balanced idea for ranged protection. It gives good utility, a clear indicator to the opponent of it's status, and protects from range without penalizing ranged specs for existing. I personally prefer it to wings quite a bit, but the ult gen component would be too much when combined with DK's Battle Roar.
If Wings deflected or absorbed attacks instead of reflecting them, it would solve the issues on both sides. Then each morph could have a unique buff. Example: one provides snare immunity for 6 seconds, the other provides snare immunity for 2 seconds and major expedition for 4 seconds.
You have options, if you don't want to use them then that's your choice. Personally I would drop the pet for force pulse/crushing shock and it will make you a better player not having to rely on a pet.
DanteMR1995 wrote: »You have options, if you don't want to use them then that's your choice. Personally I would drop the pet for force pulse/crushing shock and it will make you a better player not having to rely on a pet.
Yes that forces one playstyle for all magicka users, because of one single effect/ability that only DKs have. It's a broken mechanic, and there's no defending that. The only other ability that can force you to change your setup is cloak, but you can just run detection potions to counter that. There's nothing you can do about DK reflect, it needs removed and the ability changed.
Emma_Overload wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
Overload light attacks are reflected by DK and, as mentioned by others, Destructive Reach is often used as a spammable.
Playing without any spell projectiles is possible, of course, but it isn't any FUN.
Dying to a full projectile build on a dk before even being able to engage in fight with him also wouldnt be much of a FUN. I find it reasonable trade off , either You want to use master destro which is extremly strong weapon but have that 1 drawback against 1 class or You choose to use force pulse as spammable and You need adapt Your skill slots and gear but You can fight dks more smoothly. I find dk wings to be more or less balanced ability what concerns me more is how cheap yet effective fossilize is and how much control dk startsa to get when uses wings and fossilize. If anything this ability should recive some nerf possibly cost increase to 4-4,5k because 2,6k for both undodgable/unblockable stun and immobilize is way to cheap (yes and I do realize it's meele but so is dk).
I couldn't disagree more on your thoughts for fossilize
Mag Dks playstyle is awareness, tankiness (at least fo rthe so called old school ones) and crowd control which is the most crucial thing on a typical mag DK build. It is rather pointless to complain (for the zillion time, not you talking in general) about it since if fossilize is removed (as many sorcs wish), nerphed or its cost is so drastically increased the class will be almost unplayable.
And in any case please consider that this skill and crowd control is what makes DKs unique. People should learn how to counter other classes and stop flooding the forum with nerph threads and posts based on their personal preferences.
I love and hate certain aspects of every class but i enjoy the things that make every class unique and gives them the possibility to outperform the other classes in specific aspects of the game. Removing or making useless abilities like fossilize, cloak, BoL, shields, pets etc will just remove the fun and uniqueness of the different encounters you come across on the game
Yeah few years ago I could agree. Few years ago when dks couldnt pull amount of dmg they can pull right now thanks for new sets , game changes etc. Your thoughts about dk are from somwhere between 2015-2017. Currently dks can reach simillar amount of tankiness in light armor like they had one or two years ago in heavy armor while being able to have the same or even better control over enemy and much more dmg.
I dont think that cost increase on fossilize would suddenly make dk unplayable it would just makes use of it more strategical instead of brainlesly spamming it every cooldown just to drain someone out of stamina easily when sacrificing low amount of resources on that. There simply cannot be ability that have 2 strongest control effects in the game (undodgable/unblockable stun and immobilize) and costs almost nothing. Currently the issue with fossilize is especially noticable on stam dk with dual wield. Point is increased cost change wouldn't hurt mag dk that much (since You invest in magicka sustain anyway) but would definietly increase skill cap for stam dk since he would have to think twice before using fossilize.
I am also very bored with that argument thrown in every thread about balancing some stuff , to "leave something alone because it's what makes class unique". By that logic lets give some class 40k oblivion dmg ability and later say to leave it alone because it is what makes that class unique... Being unique and overperforming are 2 things that should not be discussed together as counterarguments. Also increased cost doesnt suddenly make fossilize less unique soo...
DanteMR1995 wrote: »You have options, if you don't want to use them then that's your choice. Personally I would drop the pet for force pulse/crushing shock and it will make you a better player not having to rely on a pet.
Yes that forces one playstyle for all magicka users, because of one single effect/ability that only DKs have. It's a broken mechanic, and there's no defending that. The only other ability that can force you to change your setup is cloak, but you can just run detection potions to counter that. There's nothing you can do about DK reflect, it needs removed and the ability changed.
cpuScientist wrote: »Let's not pretend wings isn't an amazing skill though. It straight up carries. Saying 2 seconds of snare immunity is nothing is a darn lie. One the question of would you prefer wings or shimmering. The answer used to be shimmering but with the addition of immunity I would 10000% take wings. Whenever I play my stamDK I cannot stop laughing at how much the skill advantages me in fights where my opponent has even 1 reflectable skill they rely upon.
HOWEVER the skill is perfect as is and really truly should not be touched. Just some class changes need to be made.
For magBlade cripple really should not be reflectable it is a ground cast ability. That alone would open up the fight just enough.
For sorc cage used to be so badly broken OP but they over nerfed the skill IMHO. I like the ability to react and dodge the skill. But the damage should be returned on break. If you get caught by the easily dodged stun then you should take damage. Because right now running that skill with how incredibly cramped sorc bars are ATM is simply ridiculous. You have to drop more damage skills. There's adapting and there's design flaws. They threw to much at sorcs at once and put them in quite the predicament. And the best solution by far is to run reach. Thus never replacing the lost stun options on frag and streak.
Emma_Overload wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
Overload light attacks are reflected by DK and, as mentioned by others, Destructive Reach is often used as a spammable.
Playing without any spell projectiles is possible, of course, but it isn't any FUN.
I still fail to understand why Frags lost the stun. No one complained about it and it worked nicely with the sorc toolkit; yes it had a lot going on in one skill but being blockable, dodgeable and reflectable provided plenty of counters.
This only applies to 1v1. Add in even one more person light attacking and those wings will not be up anywhere near 100%, unless that mag dk just turtles which does no damage.
Our good heals require melee distance as well.
Ranged characters are a bit hard countered by magdk, but there are magdk hard counters like stamblades.