Ragnaroek93 wrote: »Murador178 wrote: »To answer the question in the original post: You pretty much can't win. You can beat a bad DK or an average one if you're a great Magsorc. But versus a skilled DK, even if you're really good, it's gg unless you specifically built yourself to counter him before a duel or so. Which leaves you gimped versus other opponents.
To add a contribution to this debate.
What if wings's duration was changed to 6 seconds, the projectile count to 6 but it only reflected projectiles if the DK blocks when the projectile hits?
That would make the skill actually require more than a button press to trololo your way to an EZ victory against Magsorcs, MagNb's, Bowbuilds, etc. A good DK would use wings and then time his blocks to reflect what he wants. A bad DK would fail, mistime it, and still get beaten by a superior opponent.
Finally, wings is overperforming, that is a fact. Proven by the fact that people need to change their entire builds and playstyles just to have even a chance of beating it. They need to slot special skills just to fight it, which leaves them less effective in all other scenario's. That's a hallmark of a skill that is too strong.
Thats not correct. A 1v1 mSorc vs mDk is almost always tie if both classes know what they do.
To be fair, basically the "worst" thing which can happen to a sorc in a 1v1 is playing a tie these days. Literally every class has bad matchups in which it's hard to do well against - on sorc a "bad match up" means not being able to kill your opponent while other classes often just die (and even about that you can argue, I think a sorc with Necrorend can take down almost everything in the game while still doing fine in open world).
Fighting Dks is a tough match up for sorcs, so what? Fighting against a magsorc is a tough match up for every squishy build, just accept that you can't do well against everything and be happy that shields don't have legit counters instead (legit counter = something that isn't 100% useless against every other class). Stop trying to get every defense mechanic from other classes nerfed just because you can't roflstomp them. I can guarantee you that the magdk will struggle to get through your shields as well.
lucky_Sage wrote: »And that admission alone is reason enough, why there should not be a skill that indiscriminantly cancels out or suprresses ranged projectiles. You are getting a additional protection in the form of scales which assumes that you will spent a lot of time at range when fighting ranged builds - but this is simply not true. That's why this skill (and shimmering shields for that matter) is so overperforming.
so to this what about warden shield?
maybe it have no reflect but this absorb every projectile while giving back resource and ulti to this warden for every projectile absorbed and here is no expections for beams etc unreflectable etc, it is just projectile now which is fully absorbed
(if someone has significant changed with this skill dont flame me, wasnt looking at it in last days but just saying how atleast it worked last time when I saw this)
I agree. Shimmering Shields are also completely over performing against projectile based builds and also need to be addressed, as it got even less counterplay than Scales. While similarly OP as the scales of the DK, Shimmering Shields are not as detrimental to the enemy players, as they are "just" absorbing the damage, but not also damaging and stunning the opponent - like scales do. But just to reiterate: Both Scales & Shimmering are in desperate need of adjustment as both are designed under the assumption that fights are mostly fought at range when in reality fights are fought at melee range, and a such they are completely overperforming!lucky_Sage wrote: »If a dk has 100% uptime on wings they aren't going to be able to kill you. You have mages wrath, curse, force pulse, atro ult if you stay by it it does alot of pressure if they move out they can hit you. Then pets.
Dk sustain isn't good enough to have 100% uptime on wings if it wants kill potential.
I main a dk but I've played every mag class in the game wings is only strong in 1v1 it's is sub par. Unless your 3 bowtards and the dk doesn't have to attack to kill you
First off, you don't need 100% uptime to be unkillable.
Secondly, you can have 100% uptime.
Thirdly, you generally have to use it only every second or thrid global cooldown.
Fourthly, magSorc sustain is even worse than DK sustain.
Finally, as for your "mages fury, curse, force pulse, atro" is enough arguement: see above. I already explained why it's not. However, here is a short summary:
Fury is only good as an execute, basically deals no damage outside of execute range -> no pressure
Curse is a good skill, but takes 3.5 sec to deliver ~5k damage (=1.4k DPS) -> not enough pressure
Force Pulse is a great skill, allows to put pressure on the DK, unfortunately ZOS is forcing the Destructive Reach skill down our throats due to the lack of reliable & potent stun alteratives, which is reflectable -> no pressure, instead self-maiming
Atro, nice skill, if your opponent is mentally-handicapped and stays in range and line of sight to take a beating. However, damage can be quite easily outhealed and people generally move out of range or line of sight very quickly -> not enough pressure
As you can see, all your suggested solutions are either inadequate or outright infeasible. Most crucial problem is and remains the imposition of Destructive Reach through the lack of an adequate class stun. (See above)
Maybe it's a learn to play issue a good sorc can beat a Magdk. But sorc build havnt changed much since frag nerf. 98% of Sorcs play the same cookie cutter builds. The avg sorc is easy to fight because they all play the same. Which part of that is that half of the sorc abilties are reworked like daedric summoning and dark magic. But the best magsorc I ever fought and could never kill him was a 2h magsorc.but your argument on stun you have streak which is a solid strong stun and run cage can still be good against mag build who can dodge.
Then why does Legend, the premier duelling guild on PCNA, expressly ban wings in a DK vs. ranged matchup?
Either they all bad "cookie cutter" players,
or you're just a bad DK who lost to an incredibly gimped Sorc running a utility Forward Momentum build.
I have a pretty good idea which.
Savos_Saren wrote: »lucky_Sage wrote: »And that admission alone is reason enough, why there should not be a skill that indiscriminantly cancels out or suprresses ranged projectiles. You are getting a additional protection in the form of scales which assumes that you will spent a lot of time at range when fighting ranged builds - but this is simply not true. That's why this skill (and shimmering shields for that matter) is so overperforming.
so to this what about warden shield?
maybe it have no reflect but this absorb every projectile while giving back resource and ulti to this warden for every projectile absorbed and here is no expections for beams etc unreflectable etc, it is just projectile now which is fully absorbed
(if someone has significant changed with this skill dont flame me, wasnt looking at it in last days but just saying how atleast it worked last time when I saw this)
I agree. Shimmering Shields are also completely over performing against projectile based builds and also need to be addressed, as it got even less counterplay than Scales. While similarly OP as the scales of the DK, Shimmering Shields are not as detrimental to the enemy players, as they are "just" absorbing the damage, but not also damaging and stunning the opponent - like scales do. But just to reiterate: Both Scales & Shimmering are in desperate need of adjustment as both are designed under the assumption that fights are mostly fought at range when in reality fights are fought at melee range, and a such they are completely overperforming!lucky_Sage wrote: »If a dk has 100% uptime on wings they aren't going to be able to kill you. You have mages wrath, curse, force pulse, atro ult if you stay by it it does alot of pressure if they move out they can hit you. Then pets.
Dk sustain isn't good enough to have 100% uptime on wings if it wants kill potential.
I main a dk but I've played every mag class in the game wings is only strong in 1v1 it's is sub par. Unless your 3 bowtards and the dk doesn't have to attack to kill you
First off, you don't need 100% uptime to be unkillable.
Secondly, you can have 100% uptime.
Thirdly, you generally have to use it only every second or thrid global cooldown.
Fourthly, magSorc sustain is even worse than DK sustain.
Finally, as for your "mages fury, curse, force pulse, atro" is enough arguement: see above. I already explained why it's not. However, here is a short summary:
Fury is only good as an execute, basically deals no damage outside of execute range -> no pressure
Curse is a good skill, but takes 3.5 sec to deliver ~5k damage (=1.4k DPS) -> not enough pressure
Force Pulse is a great skill, allows to put pressure on the DK, unfortunately ZOS is forcing the Destructive Reach skill down our throats due to the lack of reliable & potent stun alteratives, which is reflectable -> no pressure, instead self-maiming
Atro, nice skill, if your opponent is mentally-handicapped and stays in range and line of sight to take a beating. However, damage can be quite easily outhealed and people generally move out of range or line of sight very quickly -> not enough pressure
As you can see, all your suggested solutions are either inadequate or outright infeasible. Most crucial problem is and remains the imposition of Destructive Reach through the lack of an adequate class stun. (See above)
Maybe it's a learn to play issue a good sorc can beat a Magdk. But sorc build havnt changed much since frag nerf. 98% of Sorcs play the same cookie cutter builds. The avg sorc is easy to fight because they all play the same. Which part of that is that half of the sorc abilties are reworked like daedric summoning and dark magic. But the best magsorc I ever fought and could never kill him was a 2h magsorc.but your argument on stun you have streak which is a solid strong stun and run cage can still be good against mag build who can dodge.
Then why does Legend, the premier duelling guild on PCNA, expressly ban wings in a DK vs. ranged matchup?
Either they all bad "cookie cutter" players,
or you're just a bad DK who lost to an incredibly gimped Sorc running a utility Forward Momentum build.
I have a pretty good idea which.
Why do people always go to duels when talking about skills? AvA has nothing to do with 1v1. AvA isn't like old kung-fu movies where one person fights you at a time, either.
It seems to always boil down to "Well, I can't single target ranged pewpew you on my setup..." and it comes from either the shield-stacking class (shields which absorb incoming damage from multiple targets) or the cloaking class which can disappear in the blink of an eye.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
One major difference between an unkillable DK standing their ground—and an uncatchable Sorc streaking off into the sunset—is that only one of them can hold an objective. That might be a flag, scroll pedestal, relic, or even a tower that you and your group need to hunker-down in.
You can't just pretend this fundamental asymmetry doesn't exist.
One major difference between an unkillable DK standing their ground—and an uncatchable Sorc streaking off into the sunset—is that only one of them can hold an objective. That might be a flag, scroll pedestal, relic, or even a tower that you and your group need to hunker-down in.
You can't just pretend this fundamental asymmetry doesn't exist.
And only one of them has a chance at escaping the oncoming onslaught if in a bad situation.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
Obviously you are the one with the l2p issues.
Breaking Scales with only light attacks requires 4 global cooldowns. That's 4 global cooldowns during which you are essentially doing nothing to the DK, you are not putting any pressure on the DK whatsoever since you are dealing a grand total of 0 damage. At the same time the DK is hitting you with 4 light attacks and 4 abilities. And only after the DK has been punching in your face for 4 global cooldowns you can even consider to attack him on the 5th GCD. But the DK can easily reapply his wings and the whole thing repeats itself. And it get's even better, those 4 light attacks the sorc was spamming are all refelctable and hit the sorc aswell.
So in essence: So in essence over an interval of 4 GCD the DK dealt damage equivalent to 8 Light attacks and 4 abilities to the sorc. Meanwhile the sorc dealt 0 damage to the DK. Well the Sorc could use Curse which takes 3.5 to proc so the Sorc dealt 0 light attacks and 1 ability worth of damage to the DK.
I don't know about you, but I got the strange feeling that: 8L +4A =/= 0L +1A
But I can see why DKs find the status quo so appealing and don't want it to change.
But you keep on running around in the forums telling others that THEY got l2p issues ...
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
One major difference between an unkillable DK standing their ground—and an uncatchable Sorc streaking off into the sunset—is that only one of them can hold an objective. That might be a flag, scroll pedestal, relic, or even a tower that you and your group need to hunker-down in.
You can't just pretend this fundamental asymmetry doesn't exist.
And only one of them has a chance at escaping the oncoming onslaught if in a bad situation.
Yes, the DK. B/c people will eventually give up trying to kill him. Meanwhile the sorc streaked 4 times, is out of magicka, and got killed by a guy spamming gap closers.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
Obviously you are the one with the l2p issues.
Breaking Scales with only light attacks requires 4 global cooldowns. That's 4 global cooldowns during which you are essentially doing nothing to the DK, you are not putting any pressure on the DK whatsoever since you are dealing a grand total of 0 damage. At the same time the DK is hitting you with 4 light attacks and 4 abilities. And only after the DK has been punching in your face for 4 global cooldowns you can even consider to attack him on the 5th GCD. But the DK can easily reapply his wings and the whole thing repeats itself. And it get's even better, those 4 light attacks the sorc was spamming are all refelctable and hit the sorc aswell.
So in essence: So in essence over an interval of 4 GCD the DK dealt damage equivalent to 8 Light attacks and 4 abilities to the sorc. Meanwhile the sorc dealt 0 damage to the DK. Well the Sorc could use Curse which takes 3.5 to proc so the Sorc dealt 0 light attacks and 1 ability worth of damage to the DK.
I don't know about you, but I got the strange feeling that: 8L +4A =/= 0L +1A
But I can see why DKs find the status quo so appealing and don't want it to change.
But you keep on running around in the forums telling others that THEY got l2p issues ...
It's not quite that extreme, the Sorc should use Curse at least once in this time frame and the DK can cast only three other skills between Scales when keeping them up the entire time.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
Obviously you are the one with the l2p issues.
Breaking Scales with only light attacks requires 4 global cooldowns. That's 4 global cooldowns during which you are essentially doing nothing to the DK, you are not putting any pressure on the DK whatsoever since you are dealing a grand total of 0 damage. At the same time the DK is hitting you with 4 light attacks and 4 abilities. And only after the DK has been punching in your face for 4 global cooldowns you can even consider to attack him on the 5th GCD. But the DK can easily reapply his wings and the whole thing repeats itself. And it get's even better, those 4 light attacks the sorc was spamming are all refelctable and hit the sorc aswell.
So in essence: So in essence over an interval of 4 GCD the DK dealt damage equivalent to 8 Light attacks and 4 abilities to the sorc. Meanwhile the sorc dealt 0 damage to the DK. Well the Sorc could use Curse which takes 3.5 to proc so the Sorc dealt 0 light attacks and 1 ability worth of damage to the DK.
I don't know about you, but I got the strange feeling that: 8L +4A =/= 0L +1A
But I can see why DKs find the status quo so appealing and don't want it to change.
But you keep on running around in the forums telling others that THEY got l2p issues ...
It's not quite that extreme, the Sorc should use Curse at least once in this time frame and the DK can cast only three other skills between Scales when keeping them up the entire time.
Actually it is.
You got 4 global cooldowns you can do anything you want as a DK and only on your 5th you will have to consider to reapply shields. B/c after you applied your wings it takes 4 global cooldowns for the sorc to take down your wing, which means the sorc can actually damage your health the earliest using the 5th GCD.
And I already accounted for the Curse, which takes 3.5 seconds to proc, so it can be used exactly once in that 4 GCD long window.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
Obviously you are the one with the l2p issues.
Breaking Scales with only light attacks requires 4 global cooldowns. That's 4 global cooldowns during which you are essentially doing nothing to the DK, you are not putting any pressure on the DK whatsoever since you are dealing a grand total of 0 damage. At the same time the DK is hitting you with 4 light attacks and 4 abilities. And only after the DK has been punching in your face for 4 global cooldowns you can even consider to attack him on the 5th GCD. But the DK can easily reapply his wings and the whole thing repeats itself. And it get's even better, those 4 light attacks the sorc was spamming are all refelctable and hit the sorc aswell.
So in essence: So in essence over an interval of 4 GCD the DK dealt damage equivalent to 8 Light attacks and 4 abilities to the sorc. Meanwhile the sorc dealt 0 damage to the DK. Well the Sorc could use Curse which takes 3.5 to proc so the Sorc dealt 0 light attacks and 1 ability worth of damage to the DK.
I don't know about you, but I got the strange feeling that: 8L +4A =/= 0L +1A
But I can see why DKs find the status quo so appealing and don't want it to change.
But you keep on running around in the forums telling others that THEY got l2p issues ...
It's not quite that extreme, the Sorc should use Curse at least once in this time frame and the DK can cast only three other skills between Scales when keeping them up the entire time.
Actually it is.
You got 4 global cooldowns you can do anything you want as a DK and only on your 5th you will have to consider to reapply shields. B/c after you applied your wings it takes 4 global cooldowns for the sorc to take down your wing, which means the sorc can actually damage your health the earliest using the 5th GCD.
And I already accounted for the Curse, which takes 3.5 seconds to proc, so it can be used exactly once in that 4 GCD long window.
If the Sorc is using a light attack once per second and not firing other projectiles, it will take them between 3 and 4 seconds to take scales down, depending on the point in their rotation they were at at the time scales were cast. If the DK then recasts scales 4 seconds later, it will be just in time to reflect the next light attack. Casting them 4 seconds later means there is time for 3 GCDs other than scales between the casts.
When you're talking about LA GDC make sure you count it right. Delay between LA is 600ms. So you can deplete scales in 2,5 sec. BUT in realuty it's not possible to spam LA to DK. For example I got 20k damage back if I do this, because my LA deals 4k plus 35% reflected "bonus". I'd be dead in this 2.5 sec. DK don't even need to hit me. Press a button to win.
DK is still killable, but with exact certain HA build. HONESTLY devs, Magsorc gameplay is like 4 different builds for each class you face. I can't even imagine my life without Dressing Room addon. Annoying af.
When you're talking about LA GDC make sure you count it right. Delay between LA is 600ms. So you can deplete scales in 2,5 sec. BUT in realuty it's not possible to spam LA to DK. For example I got 20k damage back if I do this, because my LA deals 4k plus 35% reflected "bonus". I'd be dead in this 2.5 sec. DK don't even need to hit me. Press a button to win.
DK is still killable, but with exact certain HA build. HONESTLY devs, Magsorc gameplay is like 4 different builds for each class you face. I can't even imagine my life without Dressing Room addon. Annoying af.
Savos_Saren wrote: »Those light attacks often come from multiple attackers. Not just a single player. So, you're not looking at a 4 GCD of just your attacks.
Again- wings is meant to drive off multiple attackers from range. PVP skills are based off AVA- not dueling. If you keep going back to 1v1 situations and trying to get wings nerfed for down to 1v1- then do the same for all skills.
Suddenly, empowering/hardening ward and harness magicka are going to be waaaaaay overpowered because they're set up to absorb incoming damage from multiple attackers. Not just 1v1 situations. Those shields would drop down to much weaker shields.
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
Obviously you are the one with the l2p issues.
Breaking Scales with only light attacks requires 4 global cooldowns. That's 4 global cooldowns during which you are essentially doing nothing to the DK, you are not putting any pressure on the DK whatsoever since you are dealing a grand total of 0 damage. At the same time the DK is hitting you with 4 light attacks and 4 abilities. And only after the DK has been punching in your face for 4 global cooldowns you can even consider to attack him on the 5th GCD. But the DK can easily reapply his wings and the whole thing repeats itself. And it get's even better, those 4 light attacks the sorc was spamming are all refelctable and hit the sorc aswell.
So in essence: So in essence over an interval of 4 GCD the DK dealt damage equivalent to 8 Light attacks and 4 abilities to the sorc. Meanwhile the sorc dealt 0 damage to the DK. Well the Sorc could use Curse which takes 3.5 to proc so the Sorc dealt 0 light attacks and 1 ability worth of damage to the DK.
I don't know about you, but I got the strange feeling that: 8L +4A =/= 0L +1A
But I can see why DKs find the status quo so appealing and don't want it to change.
But you keep on running around in the forums telling others that THEY got l2p issues ...
It’s not hard. Use light attacks to take their wings off and make them waste magicka recasting. You can also use force pulse and rune cage instead of flame reach. Fighting dks on a sorc is a l2p issue.
WHAT? so 4 GCD is the way? dude you would be dead as a sorc or in 4 sec they would just recast. Seriously try and get into competitive PVP.
DanteMR1995 wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
I use lightning staff front bar, restro staff back bar.
Use following skills: Crushing shock, Elemental drain, Curse, Endless furry and Frags.
Meteor ultimate and resto ultimate.
Of the above only Frags are reflect-able and you use it between DK's wings...if it is 100% up just don't use it.
It is a long fight, but it is well balanced imo, unlike Templar's Power of Light + Bleed + Dawn-breaker + Jabs + Proc set for example.
Yeah but you have no hard cc on your bar.Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
Lightning staff heavy + curse will not be able to get them down because they have insane healing, so no execute can be used either. This means I have to change my whole bar in order to have force pulse and a hard cc.ESO_Nightingale wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
I used a stun.
Like I have a stun, destructive clench, but it gets reflected back to me... Rune cage takes up another slot, and after the changes to overload, and a pet taking up two slots, I can't afford it. How is it fair they only have to slot 1 ability to hard counter 75% of my abilities? That is not balanced.As a mdk i find cloak more annoying
Well I find cloak annoying too, a spammable disengage that can be used while someone is channeling lightning heavy on you. It's bs. Then don't get me started on players standing in base in BG spamming snipe. There is no counter play, no risk to them for doing it. Stealth should have a cooldown and an extended duration, that way you still can travel in stealth, BUT once you commit to a fight you can't just instantly disappear when you're about to die unless you engage and save your cloak. Also hate seeing it spammed for criticals, because you can't hit them in between their cloak attacks. Snipe just needs either a damage nerf or a range nerf.
Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
pulse can i think if its a fire staff
and oh yey, the only good stun sorc has is flame reach, that can be reflected
Force Pulse/Crushing Shock is more powerful on a fire staff since the Ancient Knowledge passive increases single target damage by 8% when using a fire staff, and it can't be reflected either way. Also Sorcs have access to multiple stuns, streak and rune cage are both effective stuns and even the scamp aoe pulse can be used to stun opponents. In fact the scamp stun can be hugely effective with some practice on the timing since players usually ignore pets.
Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
pulse can i think if its a fire staff
and oh yey, the only good stun sorc has is flame reach, that can be reflected
Force Pulse/Crushing Shock is more powerful on a fire staff since the Ancient Knowledge passive increases single target damage by 8% when using a fire staff, and it can't be reflected either way. Also Sorcs have access to multiple stuns, streak and rune cage are both effective stuns and even the scamp aoe pulse can be used to stun opponents. In fact the scamp stun can be hugely effective with some practice on the timing since players usually ignore pets.
pretty sure pluse can be reflected
and no, streak sucks, runecage sucks, mines is situational at best and i cant believe your suggesting pets for cyro
Let me stop you right there, as this is neither. A spammable self buff that completely nullifies all projectile damage and cc to you, redirects it back onto the caster, prevents the caster from weaving light attacks, and allows you to attack the caster while immune to their damage is broken. There is no balancing such a mechanic, It must be removed from the game.Sorry but this issue is a build or a learn to play issue.
DanteMR1995 wrote: »Let me stop you right there, as this is neither. A spammable self buff that completely nullifies all projectile damage and cc to you, redirects it back onto the caster, prevents the caster from weaving light attacks, and allows you to attack the caster while immune to their damage is broken. There is no balancing such a mechanic, It must be removed from the game.Sorry but this issue is a build or a learn to play issue.