I hate it myself too. Any generic reply would be: pets, mines, atro.
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
I use lightning staff front bar, restro staff back bar.
Use following skills: Crushing shock, Elemental drain, Curse, Endless furry and Frags.
Meteor ultimate and resto ultimate.
Of the above only Frags are reflect-able and you use it between DK's wings...if it is 100% up just don't use it.
It is a long fight, but it is well balanced imo, unlike Templar's Power of Light + Bleed + Dawn-breaker + Jabs + Proc set for example.
Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
ESO_Nightingale wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
I used a stun.
As a mdk i find cloak more annoying
DanteMR1995 wrote: »@jcm2606 I just do not think it's fair you can be offensive, and have a near perfect defense against ranged projectiles. A good balancing fix for this would be that reflective scales reinforces your weapons allowing your block to reflect projectiles for something like 6 seconds. That way you can't just steam roll into someone spamming all your offensive spells, while we LITERALLY cannot do anything. There should be a trade-off for that kind of defensive power.
Emma_Overload wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
Overload light attacks are reflected by DK and, as mentioned by others, Destructive Reach is often used as a spammable.
Playing without any spell projectiles is possible, of course, but it isn't any FUN.
Emma_Overload wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
Overload light attacks are reflected by DK and, as mentioned by others, Destructive Reach is often used as a spammable.
Playing without any spell projectiles is possible, of course, but it isn't any FUN.
Dying to a full projectile build on a dk before even being able to engage in fight with him also wouldnt be much of a FUN. I find it reasonable trade off , either You want to use master destro which is extremly strong weapon but have that 1 drawback against 1 class or You choose to use force pulse as spammable and You need adapt Your skill slots and gear but You can fight dks more smoothly. I find dk wings to be more or less balanced ability what concerns me more is how cheap yet effective fossilize is and how much control dk startsa to get when uses wings and fossilize. If anything this ability should recive some nerf possibly cost increase to 4-4,5k because 2,6k for both undodgable/unblockable stun and immobilize is way to cheap (yes and I do realize it's meele but so is dk).
Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
Emma_Overload wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
Overload light attacks are reflected by DK and, as mentioned by others, Destructive Reach is often used as a spammable.
Playing without any spell projectiles is possible, of course, but it isn't any FUN.
Look at it from the other side. Reflective Scales is an expensive (for what it offers, especially compared to Warden's Crystallized Shield) ability that grants immunity from up to 4 projectiles by reflecting them back at the attacker, while also removing snares and granting two seconds of immunity to snares. Sure, when I describe it like that, sounds strong.
But factor in that's a flat 4 projectiles, meaning it doesn't care how many players you're fighting against, meaning it can practically drop the moment you cast it when fighting against 2 or more ranged players. It's either the best thing in the world when fighting one-on-one with a ranged player, or when fighting some melee guys and a ranged guy decides to jump into the fight, or it is utterly useless and a waste of like 3400 magicka (base cost of the Reflective Plate morph, since nobody uses the other morph, with no cost reduction) when fighting 2 or more ranged players.
The snare removal is nice to have as a magicka class, and I do think other classes need avenues of snare removal, but the snare immunity is inconsequential at 2 seconds. Forward Momentum in its current state is a bit hard to justify maintaining at 4 seconds, nobody maintains Reflective Scales' 2 seconds worth of snare immunity, it's pointless to when considering the magicka cost.
It also has many counters, it doesn't protect against set procs, and some projectiles outright ignore it, namely Warden's bird. It also has an annoying bug where it will occasionally let a projectile through, even though it hasn't reflected a single projectile. So it isn't a hard counter to all projectiles, either.
It sucks to fight against, I get it, but it is such a binary skill, where it is either amazing or utterly useless, so nothing can be done to it or else it will be ruined. I'll be fine with reducing the cap, if the cap is made per-player, to help fighting outnumbered with multiple ranged players. 3 projectiles per-person would be fine, maybe 2, but in its current state, it shouldn't be touched.
To compare it to Warden's Crystallized Shield, which, in my opinion, is the most direct comparison to Reflective Scales (minus the reflect), Warden's Crystallized Shield costs about 3200 magicka, absorbs an amount of damage from up to 3 projectiles (so it protects against less than Reflective Scales), but it restores about 600 magicka for each projectile absorbed (restoring 1800 in total, bringing the effective cost down to 1400 since it will restore 56% of the cost when the cap is fully expended), and grants Major Heroism for 6 seconds, hugely increasing your ultimate generation. Protects from a bit less damage, but is effectively under half the cost, and grants ultimate generation for 6 seconds. Which would you want?
Emma_Overload wrote: »DanteMR1995 wrote: »As a Magicka Sorc, how do I counter the 100% uptime DK's have with reflect scales in PvP? Everything I cast just comes back to me, and then they talons and whip me to death in close combat. I don't feel like this is very balanced.
The only skill that is reflectable from Sorcs is frags. How on earth a DK can reflect every skill?
Overload light attacks are reflected by DK and, as mentioned by others, Destructive Reach is often used as a spammable.
Playing without any spell projectiles is possible, of course, but it isn't any FUN.
Dying to a full projectile build on a dk before even being able to engage in fight with him also wouldnt be much of a FUN. I find it reasonable trade off , either You want to use master destro which is extremly strong weapon but have that 1 drawback against 1 class or You choose to use force pulse as spammable and You need adapt Your skill slots and gear but You can fight dks more smoothly. I find dk wings to be more or less balanced ability what concerns me more is how cheap yet effective fossilize is and how much control dk startsa to get when uses wings and fossilize. If anything this ability should recive some nerf possibly cost increase to 4-4,5k because 2,6k for both undodgable/unblockable stun and immobilize is way to cheap (yes and I do realize it's meele but so is dk).
I couldn't disagree more on your thoughts for fossilize
Mag Dks playstyle is awareness, tankiness (at least fo rthe so called old school ones) and crowd control which is the most crucial thing on a typical mag DK build. It is rather pointless to complain (for the zillion time, not you talking in general) about it since if fossilize is removed (as many sorcs wish), nerphed or its cost is so drastically increased the class will be almost unplayable.
And in any case please consider that this skill and crowd control is what makes DKs unique. People should learn how to counter other classes and stop flooding the forum with nerph threads and posts based on their personal preferences.
I love and hate certain aspects of every class but i enjoy the things that make every class unique and gives them the possibility to outperform the other classes in specific aspects of the game. Removing or making useless abilities like fossilize, cloak, BoL, shields, pets etc will just remove the fun and uniqueness of the different encounters you come across on the game
Curse, mages wrath, force pulse, and lightning staff heavies can not be reflected. Wings does not provide CC immunity, it provides snare immunity, so they can still be stunned. When you get a frag proc, rune cage/streak/stun of choice them then blast them in the face with frags before they can break free. Bonus points if you can time your stun/frag combo with a haunting curse tick.
pulse can i think if its a fire staff
and oh yey, the only good stun sorc has is flame reach, that can be reflected
Emma_Overload wrote: »Yeah, well, I don't like fighting Wardens, either. The reason you hear more complaints about DKs is because the spell projectile you paid good magicka to cast is now hitting YOU, meaning that you have to waste even more magicka to re-shield or heal! When Wardens absorb spells, most people don't even know what's actually going on, they just think "hmm, that warden is really tanky!". Needless to say, Wardens' shield need to be nerfed, too!
NordSwordnBoard wrote: »Use skills they can't reflect to pressure them, they may adapt to that then use those reflectable/cc when it counts the most. Make them keep wasting the magic on wings if they spam it with a few light attacks you expect to come back to you. Channeled heavy attacks won't reflect and help you sustain.
It's not easy to beat them, but some average DKs make the skill look OP sometimes when you just have to change your rotation/burst and adapt. If they really render most of your skills useless with one button press, you need to accept your lack of versatility and choose another opponent - or adapt your skills to your opponent. (the skill swap in combat makes this hard to pull off, a separate issue)
I've always preferred the lightning staff to fire for PvP, I do less damage; but also get less frustrated by my heavy attacks being dodged or reflected constantly.
The Uninvited wrote: »Again? DK wings have been nerfed to hell and back! Back in the day, it used to reflect ALL projectiles and was not limited to 4. This was including skills like Force Pulse and even their own skills like chains.
Now that was OP indeed! Nowadays, it's fine. L2P.
If it's any consolation to you, I would say not to nerf DK but to buff Sorc. They could use a bit more power since the recent nerfs.
DanteMR1995 wrote: »The Uninvited wrote: »Again? DK wings have been nerfed to hell and back! Back in the day, it used to reflect ALL projectiles and was not limited to 4. This was including skills like Force Pulse and even their own skills like chains.
Now that was OP indeed! Nowadays, it's fine. L2P.
If it's any consolation to you, I would say not to nerf DK but to buff Sorc. They could use a bit more power since the recent nerfs.
Reflective projectiles (reflective scales) is a broken mechanic, spammable combat invisibility (cloak) is a broken mechanic. You cannot balance broken mechanics, you need to remove them.