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Vet Trial level world bosses.

Sheuib
Sheuib
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I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.

I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.

Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.
  • dazee
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    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Suddwrath
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    I'm all for the idea of "uber overworld bosses" which would require at least 12+ players to bring down.
  • eso_nya
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    there r ppl who soloed vtrial bosses. didnt look difficult, just took them very long.
  • Androconium
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    No. Please stay in your vet dungeon
  • Brazen_Blade
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    This is a good idea, and I think it would be great if they took an approach like GW2 has with its world boss events. Have a huge boss with multiple attacks and required mechanics, some loose coordination required between the players participating, different achievements tied to the encounters and a chance at some ultra-rare gear at the end. The current world boss instances ESO have are pretty stale IMO and are only good for map completion or farming a simple piece of BOE gear.
    Edited by Brazen_Blade on January 7, 2019 4:47PM
  • O_LYKOS
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    Nice idea. More difficult like wrothgar bosses.
    PC NA - GreggsSausageRoll
  • Sheuib
    Sheuib
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    No. Please stay in your vet dungeon

    Is there a specific reason you said no? I mean if you didn't want to fight it you could just avoid the boss.
  • AndyMac
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    This is a good idea, and I think it would be great if they took an approach like GW2 has with its world boss events. Have a huge boss with multiple attacks and required mechanics, some loose coordination required between the players participating, different achievements tied to the encounters and a chance at some ultra-rare gear at the end. The current world boss instances ESO have are pretty stale IMO and are only good for map completion or farming a simple piece of BOE gear.

    I only played GW2 briefly but those World Bosses were a real event - lots of fun. It would be great to see that in ESO.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • kathandira
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    Sheuib wrote: »
    I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.

    I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.

    Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.

    One boss who roams the entire zone would be cool.

    But then again, as a person who used to Farm World Dragons in WoW, I was not a fan of getting a call from my GM at 3am to wake up and kill a Dragon.

    These will be farmed to death, and people would be scouting them. I feel very few would have a chance to fight and kill such a thing...that is, unless the loot isn't really worth it. But then, what is the point.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • kojou
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    I wouldn't mind. They would likely have a minimum limit too how much damage you have to do to get the reward that might cause some QQ, but as a concept it sounds fun.
    Playing since beta...
  • Sheuib
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    The best part is it is something that gets everyone involved. If you can make it to the area and get in the fight you get a reward. The whole community can take part not just an elite PVE guild. It gives those new players a chance to not only jump in the action but see how good players do things actually in the game not via a youtube video. This will be fun for everyone.
  • MaxJrFTW
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    dazee wrote: »
    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.

    The Summerset world bosses are tougher than most normal mode trial bosses.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • idk
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    dazee wrote: »
    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.

    WBs are already normal trial difficulty level. Some might be considered tougher but not by much.

    To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.

    They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.

    It could open the door to some great fun and challenging WBs that are much more than tank and spank.
  • xeNNNNN
    xeNNNNN
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    Sheuib wrote: »
    I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.

    I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.

    Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.

    World bosses are a joke.

    Now if we had a hardmode with more mechanics that can be activated before the fight is started? oh yeah i'd be down for that.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • idk
    idk
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    xeNNNNN wrote: »
    Sheuib wrote: »
    I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.

    I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.

    Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.

    World bosses are a joke.

    Now if we had a hardmode with more mechanics that can be activated before the fight is started? oh yeah i'd be down for that.

    Changes to this degree would require an instanced boss. That would defeat the purpose of an actual WB. I really do not consider what we have to be WBs.
  • Sheuib
    Sheuib
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    idk wrote: »
    dazee wrote: »
    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.

    WBs are already normal trial difficulty level. Some might be considered tougher but not by much.

    To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.

    They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.

    It could open the door to some great fun and challenging WBs that are much more than tank and spank.

    I wouldn't want to see rewards limited to just the first group to hit the boss. If it became that then no one would help and it would end up that only elite PVE guilds could kill world bosses. The way to limit the farming is the long spawn timers and random spawn locations.

    Well ok I did have to edit this to state that yeah we don't want the person that runs in and getting two light attacks in before he dies, then sitting out the rest of the fight to get any loot.
    Edited by Sheuib on January 7, 2019 10:03PM
  • Sheuib
    Sheuib
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    MaxJrFTW wrote: »
    dazee wrote: »
    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.

    The Summerset world bosses are tougher than most normal mode trial bosses.

    Even the summerset world bosses can be defeated by 3 people. I am talking a super world boss that legitimately takes a full group or more to kill or maybe a 12 person elite group.
  • heaven13
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    idk wrote: »
    dazee wrote: »
    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.

    WBs are already normal trial difficulty level. Some might be considered tougher but not by much.

    To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.

    They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.

    It could open the door to some great fun and challenging WBs that are much more than tank and spank.

    This sounds absolutely miserable. Either elite groups farm them, or people who want to try them and get there first get left out to dry because no one wants to help. Doesn't really foster a good community spirit.

    No thanks.
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  • Callous2208
    Callous2208
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    heaven13 wrote: »
    idk wrote: »
    dazee wrote: »
    Normal trial boss difficulty yes vet trial boss difficulty absolutely not.

    WBs are already normal trial difficulty level. Some might be considered tougher but not by much.

    To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.

    They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.

    It could open the door to some great fun and challenging WBs that are much more than tank and spank.

    This sounds absolutely miserable. Either elite groups farm them, or people who want to try them and get there first get left out to dry because no one wants to help. Doesn't really foster a good community spirit.

    No thanks.

    How does it not if you can walk right up, join the attack, get rewarded?
  • Starlock
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    I'm going to go with "no" for several reasons.

    One directly relates to why I don't like doing trials - the sheer number of visual effects going off with 12 players plus the boss and its adds are confusing. It's way too hard for me to tell what is going on - with my character or with anyone else's - and that's assuming (generously) that my frame rate hasn't also dropped (which it always does). Trials are playable - barely - but they are not enjoyable because of these issues. The same thing happens already in overland when there are too many players around in an area. It happens at anchors, geysers, and at world bosses during DLC events. I tend to opt out of all of that because there's too many visual effects, it's too confusing and the lag is something awful. Groups of 4 are ideal for minimizing visual clutter and optimizing performance.

    They are also far, far easier to organize. Trying to get together a group of 12 players all at the same time to tackle content is not easy if that content encourages... how to put it... minimum bars for participation. All of which would be ultimately unenforceable in an overland situation because any random could wander by and take a cut (or perhaps take someone else's cut - if I'm not mistaken, loot drops still only happen for the top twelve damage dealers). Lastly, I'd anticipate such content would quickly run dry after a month or two. It'd make getting together groups to clear it even more difficult, and the content would become effectively "dead" for most of the player base (if it was "live" before, which is debatable given the bar).

    All that said, I'd be willing to see a design and have it a look. If it ends up not being my thing, I'll give it a hard pass like I generally do for trials.
  • Bekkael
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    If you had such an uber world boss that any level player could walk up to that had long respawn times (like days in between), and dropped really good rewards and high level mats, all that would happen is hordes of eager players would swarm to it when it was scheduled to appear, hoping to profit. It would be a mess and a joke even trying to get a single hit in before it died, much like what happened with CWC world bosses during the recent event, and most people wouldn't end up getting any loot at all. So, it would be a ton of disgruntled, salty people, who would come to the forums to complain about the unfairness of it all, etcetera.

    TL;DR : Just my opinion, but I think this sounds like a bad idea. Keep vet trial bosses and their accompanying difficulty/rewards in the trials/dungeons where they belong.
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Royaji
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    So you understand that difficulty of trial's bosses comes from unforgiving mechanics that require group coordination and lead to wipe if they are ignored? Good luck putting those mechanics in and making them work with a group of random players from all over the zone. And making mechanics that can be equally challenging for groups of 10 or 40 players.

    If you just want a regular boss that poses literally no threat (hell, you can even revive yourself while fighting world bosses), just tickles the guy tanking it but acts like a giant bullet sponge because of high HP... eh, I'll pass.
  • Grynnyl
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    Interesting Idea. But...

    Make them spawn randomly(time and zone) based along alliance boundaries,

    AND

    Make them roamers.

    Then you have something interesting.
    ...For Within the Circle of His Sword, There Is Each Man a King...
  • Ananoriel
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    I like this idea. It would add something for players that like harder difficulty. And if you make that boss rare or roaming it is more special and exiting. It is fun to do with a group, I am sure.
    Edited by Ananoriel on January 7, 2019 10:59PM
  • SirAndy
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    I think it's safe to say you haven't tried to get a world boss group together lately.

    You think loading screens are bad?
    Try listening to crickets for hours trying to get 5 people to join in to run a DLC world boss ...
    headbang.gif
  • FrancisCrawford
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    Which current world bosses can people solo? I soloed almost every world boss in the base game BEFORE One Tamriel, but that hardly counts now. Besides, I did it on a mag sorc, and in those days the clannfear pet had a reliable taunt. I'm sure I could still solo a lot of the base game ones straightforwardly, but some give me fits, generally double/triple bosses or ones with heavy environmental cc. The Wrothgar WBs typically have hard-hitting adds, along with one-shot attacks of their own.

    And the only Morrowind WB I tried to solo was the Hunger. Oops!
  • Mr_Walker
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    Great idea OP, they'll have ths crap farmed out of them initally then be unkillable as most people get sick of dealing with them, and you'll have some poor solo player begging for help in zone chat for an hour.
    idk wrote: »

    They should do this and limit rewards to the group who gets initial agro on the boss.

    LOL the ideas get worse!




    Edited by Mr_Walker on January 8, 2019 1:16AM
  • redspecter23
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    Vet trial level world bosses would leave the majority of the game population dead for the majority of the fight. If that is the intention, ZOS is welcome to go ahead, but I suspect they don't want to alienate their casual audience that much.

    Also, while this might be a good idea for a brand new zone, as soon as that zone dies down a bit, the bosses will basically just set there unchallenged for hours at a time while zone desperately tries to put together enough noobs to stand a glimmer of a chance at beating it for rewards that will most definitely not be worth hours of waiting.
  • Mr_Walker
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    This is how it works in OP's head.

    Zone: [Player 1] Help with Uberboss anyone?
    Zone: [Lvl 580CP 80K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 810CP 90K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 750CP 75K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 593CP 62K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 710CP 82K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 757CP 53K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 581CP 91K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 642CP 89K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 752CP 58K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 807CP 72K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 802CP 68K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 750CP 72K DPS] Sounds awesome, I'm in!
    Zone: [Lvl 800CP Mad Healer] Sounds awesome, I'm in!
    Zone: [Lvl 798CP Mad Healer] Sounds awesome, I'm in!
    Zone: [Lvl 810CP Sherman Tank] Sounds awesome, I'm in!
    Zone: [Lvl 810CP Sherman Tank] Sounds awesome, I'm in!


    This is how it would go in reality.

    Zone: [Player 1] Help with Uberboss anyone?
    .
    .
    .
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    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
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    Zone: [Spammer] Buying Kutas 3K each any amount COD or meet up.
  • ForsakenSin
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    I don't understand why people are saying this would not work has anybody played Defiance ?

    In Defiance when your playing every few hr the world boss thingy appears and its notified for all players and everybody races there to kill it i remember there was more then 50 plus people killing ( its been a long time but i remember there was HEAPS of players ) it and then you get a reward, it was so much fun doing that so i don't see why this would not work in ESO?

    I was hoping that Dark Anchors would have more impact within the world....



    Edited by ForsakenSin on January 8, 2019 5:41AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

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