Androconium wrote: »No. Please stay in your vet dungeon
Brazen_Blade wrote: »This is a good idea, and I think it would be great if they took an approach like GW2 has with its world boss events. Have a huge boss with multiple attacks and required mechanics, some loose coordination required between the players participating, different achievements tied to the encounters and a chance at some ultra-rare gear at the end. The current world boss instances ESO have are pretty stale IMO and are only good for map completion or farming a simple piece of BOE gear.
I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.
I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.
Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.
Normal trial boss difficulty yes vet trial boss difficulty absolutely not.
I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.
I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.
Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.
I enjoy fighting world bosses that anyone can join in on the fight. However, let's face it the world bosses are pretty easy. A good portion of them can be soloed and the hardest ones you can kill with 2 or 3 people.
I think there should be a few world bosses that have the difficulty level of a veteran trial boss with long respawn timers, likes days. These bosses should drop zone weapons and jewelry plus a bag of gold mats.
Have several spawn locations so people have to actually go looking for them. If there are like 6 different bosses and several days for the respawn of an individual boss the overall respawn timer of this world super boss would hopefully be about one every one or two days. That way it isn't something that can be farmed but available to everyone that is around when the fight happens. It also needs to be hard enough to wipe 30 people so a simple 4 man group cannot come in and get all the goodies.
World bosses are a joke.
Now if we had a hardmode with more mechanics that can be activated before the fight is started? oh yeah i'd be down for that.
Normal trial boss difficulty yes vet trial boss difficulty absolutely not.
WBs are already normal trial difficulty level. Some might be considered tougher but not by much.
To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.
They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.
It could open the door to some great fun and challenging WBs that are much more than tank and spank.
Normal trial boss difficulty yes vet trial boss difficulty absolutely not.
WBs are already normal trial difficulty level. Some might be considered tougher but not by much.
To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.
They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.
It could open the door to some great fun and challenging WBs that are much more than tank and spank.
Normal trial boss difficulty yes vet trial boss difficulty absolutely not.
WBs are already normal trial difficulty level. Some might be considered tougher but not by much.
To the OP, I have always wanted WBs to actually mean something. I have seen WBs in other games that could not be killed by even a small group.
They should do this and limit rewards to the group who gets initial agro on the boss. If there is a pug that starts the fight the group can let them die so the boss resets, then start the fight themselves. Of course if you have two groups they would either have to combine or compete to start first.
It could open the door to some great fun and challenging WBs that are much more than tank and spank.
This sounds absolutely miserable. Either elite groups farm them, or people who want to try them and get there first get left out to dry because no one wants to help. Doesn't really foster a good community spirit.
No thanks.
They should do this and limit rewards to the group who gets initial agro on the boss.