Ragnarock41 wrote: »Sure OP, cause a templar using the undead and spreading disease makes so much sense.
proteinexe wrote: »
I think everyone is looking forward to TES VI though
proteinexe wrote: »
I think everyone is looking forward to TES VI though
Very much so, because it'll be so nice to finally be playing a real Elder Scrolls game with Spellcrafting again.
Class or gtfo.
This game is ridiculous enough already with how laughably limited it is in comparison to other MMOs.
Everything comes down to dual wield/bow or 2x destro staff.
That's how bad it is. Same skills on every single class if you want to do end game. It's really nauseating.
At least add some new classes which MIGHT break up this stagnation a bit.
Ragnarock41 wrote: »Sure OP, cause a templar using the undead and spreading disease makes so much sense.
joaaocaampos wrote: »
There is no diversity with Classes.
And, more importantly, there are no choices with Classes.
Yet we have a game which has done that for four years and we all play.joaaocaampos wrote: »True but class skills are still locked to a class and in theory making that class feel special.joaaocaampos wrote: »Personally I want a class more than a skill line.
Skill line will end up the same as other guild ones, you choose one skill which is good for your build and the rest is ignored.
There are slots for 5 skills and 1 ultimate per weapon. You don't use all of the Class skills.
I hope when Spellcrafting comes out, we will not have any more Classes.
Guild skills are "this is best for mag/stam builds, slot it" and ignore the rest. Almost everyone runs it.
Turelus "locked" a word that doesn't fit with The Elder Scrolls.
I agree with OP we don't need a new class but a new skill line or two would be welcomed
MornaBaine wrote: »Ragnarock41 wrote: »Sure OP, cause a templar using the undead and spreading disease makes so much sense.
As an act of sacrilege and evil... it absolutely does make sense.
MornaBaine wrote: »Ragnarock41 wrote: »Sure OP, cause a templar using the undead and spreading disease makes so much sense.
As an act of sacrilege and evil... it absolutely does make sense.
Indeed! I was hoping necromancy was going to be added as a skill line so my Templar could pick it up, making him more akin to a D&D-style black paladin.