LukosCreyden wrote: »Nope. I want a CLASS. Not 5-6 skills and a few passives. I'm tired of Sorcs, Templars, NBs, DKs. I did NOT enjoy Warden at all.
Let me have nice things.
Personally I want a class more than a skill line.
Skill line will end up the same as other guild ones, you choose one skill which is good for your build and the rest is ignored.
I'm tired of skill lines, dude...The Psijic skill line was so boring to level and so were the other ones...
New class, new characters, new combinations.
That's what I like and that's what I want.
joaaocaampos wrote: »I'm tired of skill lines, dude...The Psijic skill line was so boring to level and so were the other ones...
New class, new characters, new combinations.
That's what I like and that's what I want.
Leveling up a new character from lvl 3 to 50 is so fun, right? All because of 3 skill lines.
LukosCreyden wrote: »@joaaocaampos That is a terrible idea. If new skill lines are to replace my class skills.... then everyone is the same. Because everyone is using the same skills.
More classes means more diversity, rather than everyone running the same BiS skills, regardless of class.
Dragonknights are Dragonknights, Templars are Templars, Sorcerers are Sorcerers, Nightblades are Nightblades, Wardens are Wardens. Necromancers should be Nercromancers.
More diversity is good. Less diversity than what we currently have can only be bad.
What new combinations? There's nothing to combine.I'm tired of skill lines, dude...The Psijic skill line was so boring to level and so were the other ones...
New class, new characters, new combinations.
That's what I like and that's what I want.
True but class skills are still locked to a class and in theory making that class feel special.joaaocaampos wrote: »Personally I want a class more than a skill line.
Skill line will end up the same as other guild ones, you choose one skill which is good for your build and the rest is ignored.
There are slots for 5 skills and 1 ultimate per weapon. You don't use all of the Class skills.
I hope when Spellcrafting comes out, we will not have any more Classes.
joaaocaampos wrote: »LukosCreyden wrote: »@joaaocaampos That is a terrible idea. If new skill lines are to replace my class skills.... then everyone is the same. Because everyone is using the same skills.
More classes means more diversity, rather than everyone running the same BiS skills, regardless of class.
Dragonknights are Dragonknights, Templars are Templars, Sorcerers are Sorcerers, Nightblades are Nightblades, Wardens are Wardens. Necromancers should be Nercromancers.
More diversity is good. Less diversity than what we currently have can only be bad.
There is no diversity with Classes.
And, more importantly, there are no choices with Classes.
joaaocaampos wrote: »I'm tired of skill lines, dude...The Psijic skill line was so boring to level and so were the other ones...
New class, new characters, new combinations.
That's what I like and that's what I want.
Leveling up a new character from lvl 3 to 50 is so fun, right? All because of 3 skill lines.
RupzSkooma wrote: »Well I havent played ESO since Summerset isle drop and haven't completed it either.One thing I got from this game is that this genre is not for me to enjoy.I was hyped for the next chapter even though I am not playing this game for a glimmer of hope.But it died as soon as they announced a class and people started praising it.
Well I guess different strokes for different folks.
I am only hyped about Outer worlds now even though I much prefer medieval fantasy especially TES.Hopw BGS come back to the track with SF and TES VI. :,(
True but class skills are still locked to a class and in theory making that class feel special.joaaocaampos wrote: »Personally I want a class more than a skill line.
Skill line will end up the same as other guild ones, you choose one skill which is good for your build and the rest is ignored.
There are slots for 5 skills and 1 ultimate per weapon. You don't use all of the Class skills.
I hope when Spellcrafting comes out, we will not have any more Classes.
Guild skills are "this is best for mag/stam builds, slot it" and ignore the rest. Almost everyone runs it.