MaleAmazon wrote: »You will never feel like a newbie again, no matter what ZOS would change. Even if it would be new for some time, you'd feel the same in the long term.
Long term, sure. But this isn´t without precedent. Fallout 4´s survival mode rejuvenated that game for me. Same thing with the mod (I forget the name) for Oblivion that completely revamped the difficulty so that deeper levels of dungeons and overland areas far from roads had greatly more challenging monsters. Not only would they one-shot you, they´d send you flying. Literally. Obviously there is only so much a difficulty increase can do. However - if I needed to respond to enemies during quests even somewhat like I have to do in vMA, I really do think it would make a large difference. When I have hairy fights ESO can be fast-paced and engaging. There is just something wrong when those fights don´t come versus storyline bosses, but when I solo the gryphons word bosses in suboptimal gear.
I don’t understand these experienced vets that are still questing as if they are new to the game. Why aren’t they in veteran hard mode dungeons and trials? That is the content that is made especially for them, and doesn’t interfere with ZOS’s ability to sell as many new chapters to new players as possible.
It’s like college students going back to kindergarten and complaining that it is too easy for them.
validifyedneb18_ESO wrote: »I don’t understand these experienced vets that are still questing as if they are new to the game. Why aren’t they in veteran hard mode dungeons and trials? That is the content that is made especially for them, and doesn’t interfere with ZOS’s ability to sell as many new chapters to new players as possible.
It’s like college students going back to kindergarten and complaining that it is too easy for them.
Because sometimes people want to do things other than just dungeons, bigger dungeons, or PVP?
This game is being marketed for RP'ers and casuals that will buy a lot and leave after doing the latest chapters content.
Vigor should stay where it is. It doesn't take long to get it through running bgs. It takes a lot less time to unlock it then it did in the past. In BG's you get about 7-10k ap per bg. No need to move it.
@Oguo how long have you played eso? We're you here for the CE meteor spam, flying players?
Also, are you telling me they didn't ask 6k crowns for welkynar?
I don't pve, repeating content over and over is not fun to me and many others. I don't care how fast you can beat VDSA or any other trial. What I care about is persistent issues being fixed over making crown store junk, dont you?
I don’t understand these experienced vets that are still questing as if they are new to the game. Why aren’t they in veteran hard mode dungeons and trials? That is the content that is made especially for them, and doesn’t interfere with ZOS’s ability to sell as many new chapters to new players as possible.
It’s like college students going back to kindergarten and complaining that it is too easy for them.
I don’t understand these experienced vets that are still questing as if they are new to the game. Why aren’t they in veteran hard mode dungeons and trials? That is the content that is made especially for them, and doesn’t interfere with ZOS’s ability to sell as many new chapters to new players as possible.
If you argue that they should change how it is accessed because some people dont want to put in a couple of hours (tops) of playing content that isnt thier preferred type then holy hell man. Think monster sets, vma weapons, trial sets and jewellery.... where does that end. Especially since it is so EASY to get.
So while the rest of your assessment seems pretty spot on, I don't really understand what you're referring to about broken builds in PvP, as many good players think its pretty damn balanced, and a lot of knowledgeable streamers, YTubers have said the same.
VaranisArano wrote: »I have some thoughts about your thoughts.
Overlnd difficulty is the way it is because ESO doesnt have a good tutorial for how to play the game. You learn how to do basic mechanics once in the tutorial, never learn from the game itself how to do am effective DPS rotation, and most of the "learning how to actually play the game" comes from other players. The Skills Advisor and Level Up tips are steps in the right direction, but they are bot sufficient if you want the overland difficulty increased.
Moreover, making the overland difficulty hard faces two challenges. Either ZOS does it in a simplistic way of just making enemies hit harder and have more HP, in which case you could have just debuffed yourself to get the same result, or ZOS has to be convinced there's enough profit in actually overhauling overland with new enemies with more challenging mechanics to make it worth the effort.
As for Vigor, its unlocked through PVP because PVP is the only content in the game aside from Maelstrom Arena where a stamina character can expect to need healing without a magicka healer in the group.
You cant have a stam and mag pool large enough to sustain trying to build them both. never going to get high spell and phys dmg. Its because they are separate stats with share ways of getting them higher
Racials hell no. This is a tes game, raciasl have always been part of tes games. you want to kill build diversity even more?
So first you "complain" about easy overland content and people not learning how to play the game and then you defend mechanics, sets etc that carry people and reward them for not knowing how to play the game. This is really confusing.
The tutorials in game are fundamentally useless and not fit for purpose.
MaleAmazon wrote: »In no way do you need a set to carry you through overland content. Also I never 'defended' any set, besides saying that people who complain about Sload´s on youtube come across as pathetic. Which they do.
At least try to understand before you respond.
Sloads is the one carrying people in PVP. Sloads and oblivion dmg in general is the definition of "no skill involved". Thats why people complain about sloads. Because people dont even have to think when using crap like that. Which ironically is the one thing you complain when it comes to overland. That people dont even have to L2P. And you find them pathetic? lol
VaranisArano wrote: »
As for Vigor, its unlocked through PVP because PVP is the only content in the game aside from Maelstrom Arena where a stamina character can expect to need healing without a magicka healer in the group.
FrancisCrawford wrote: »VaranisArano wrote: »
As for Vigor, its unlocked through PVP because PVP is the only content in the game aside from Maelstrom Arena where a stamina character can expect to need healing without a magicka healer in the group.
It's still hard to solo a public dungeon or a dolmen without self-heals.
Good discussion. Just one point about vigor and caltrops. I've been playing for over 3 years and none of my characters have vigor or caltrops. I've learned to live without them, but I may try BGs during Midyear Mayhem. Just to get vigor and maybe caltrops.
I'm going to suck so bad, my teammates will hate me! I can't wait!
Look into the login rewards as well and the ap you get. Try and grab it on who you want to level the alliance skill line on. There is also a very simple quest when you first get to Cyrodiil that offers a decent ap reward.
MaleAmazon wrote: »Don´t assume, don´t try to insult me. It won´t stick.
MaleAmazon wrote: »This is probably wasted but well I have 5 minutes so why not. I am probably older than most here, maybe not wiser but at least I have some perspective. So:
First of all there is essentially no difference between Oblivion damage and any other damage glyph aside from the fact that oblivion damage does more damage in PvP. Some people don´t like that, whatever - but don´t tell me there is 'skill' involved in putting points into the vampire damage mitigation passive... and yes, maybe some other time we can go into the amazing skill and technique involved in "using poison damage glyph" and "googling Alcast". As for Sload´s prenerf, it seemed mostly to be a problem for people who got wins by targeting groups of newbies. Sometimes the best sets and skills don´t require advanced knowledge, sometimes they do. Sload´s wasn´t worse than Red Mountain or Viper. People complaining about "heavy armor cancer builds" are the same kind of people who a few years back went "OMG heavy armor is so useless ZOS don´t play their own game destroy TES franchise".
Second, ESO is not exactly a game about combat 'skill'. I don´t even remember the last time I was surprised or truly outplayed in PvP. And vice versa, it is just a handful of situations I remember when I truly outthought my opponent. 95% of people seem to basically play the meta.
Third, the issue with overland isn´t about sets but that power creep etc means that people do not need to understand basic game concepts like "blocking". You can mow through overland in unupgraded sets that are considered useless by your average elitist.
Fourth, the reasonable adult response to something like Sload´s is not to make a 20 minute video about how the game was destroyed by idiot devs. And last time I checked this game has an 18+ year age limit on it. If you do not understand this you need to get out more.
Which come to think of it is what I´m gonna do now.
I've played since beta myself and I definitely found the game far more fun when it was more difficult. Old Crag and the Caldwell's Gold zones were brutal, but a lot of fun. That said, players voted with their feet and these zones were almost always empty. Caldwell's gold zones were pretty much a solo game.
So, sadly, I don't see overland difficulty changing.
Hopefully ZOS can provide some hard challenging content for largely solo players to bring back some fun - like another solo arena for us to work on or solo mode for DLC dungeons. That's about as happy a medium as we are likely to see, imo.
Great post.
Overland content has been hard coded at new player difficulty level because that's where the revenue growth is. New players = new money, so they can't have them getting stomped just wandering around or beginning to progress through the game. They will just quit.
I've played since beta myself and I definitely found the game far more fun when it was more difficult. Old Crag and the Caldwell's Gold zones were brutal, but a lot of fun. That said, players voted with their feet and these zones were almost always empty. Caldwell's gold zones were pretty much a solo game.
So, sadly, I don't see overland difficulty changing.
Hopefully ZOS can provide some hard challenging content for largely solo players to bring back some fun - like another solo arena for us to work on or solo mode for DLC dungeons. That's about as happy a medium as we are likely to see, imo.