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Obviously important thoughts from an old player

  • Tholian1
    Tholian1
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    MaleAmazon wrote: »
    I don’t understand these experienced vets that are still questing as if they are new to the game. Why aren’t they in veteran hard mode dungeons and trials? That is the content that is made especially for them, and doesn’t interfere with ZOS’s ability to sell as many new chapters to new players as possible.

    *Cathy Newman voice on* So you´re saying that those of us who have played since launch should just forget about a reasonable challenge in Morrowind, Clockwork and Summerset, DLC which we paid for?
    If you argue that they should change how it is accessed because some people dont want to put in a couple of hours (tops) of playing content that isnt thier preferred type then holy hell man. Think monster sets, vma weapons, trial sets and jewellery.... where does that end. Especially since it is so EASY to get.

    Vigor is just a small gripe that I have when I level alts. I don´t like grinding overall, but it is the fact that you need to grind for it in multiplayer, thus directly affecting other players. "Meh IDC I´m only here for vigor" isn´t exactly contributing to a healthy AvAvA environment.
    So while the rest of your assessment seems pretty spot on, I don't really understand what you're referring to about broken builds in PvP, as many good players think its pretty damn balanced, and a lot of knowledgeable streamers, YTubers have said the same.

    Well, I don´t personally think they are that broken, but I mean... it is after all a very stats-dependent game. And it is annoying to fight someone where you obviously don´t stand a chance simply because of the builds (have glass cannon and take out 80% of enemy HP only to have them constantly reheal in 2 seconds etc). But I am not personally bothered, much, by it - I am simply saying Cyrodiil is inherently imbalanced since there is no rule about an equal amount of team members, you can go in with any gear and CP you want, and so on. And the people who do whine about this whine loudly.

    You get dungeons and trials in the new chapters and dlcs. Want the game to die? Go ahead and make it too difficult for new players. They will quit if the content is too difficult from the start and most of us vets will still be here complaining on the forums and playing the game even if overland stays easy for us. They would have to make overland impossible for inexperienced players for it to even be close to a challenge for seasoned vets.

    I have no problem with hard mode versions of zones being introduced, but will the demand for them be enough for ZOS to spend money on them?
    Edited by Tholian1 on January 6, 2019 10:35PM
    PS4 Pro NA
  • MaleAmazon
    MaleAmazon
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    You get dungeons and trials in the new chapters and dlcs. Want the game to die? Go ahead and make it too difficult for new players. They will quit if the content is too difficult from the start and most of us vets will still be here complaining on the forums and playing the game even if overland stays easy for us. They would have to make overland impossible for inexperienced players for it to even be close to a challenge for seasoned vets.

    Again (and for the last time since I am tired of repeating myself):

    I am not asking for tougher content for new players.

    I am asking for a difficulty increase that works on the player, so that the player is debuffed down to a level closer to the newbie, while getting a small reward increase for it. For some reason, getting a reward increase makes some other players irate for some incomprehensible reason.

    But I don´t want the game to be harder on newbies. Just if we are going to play the same story content in the same game instance, veteran players need a mode for them.
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