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Please increase overworld difficulty (slightly). Ideas inside. TL;DR the first text wall if you want

  • pilsbury65
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    Please please please just leave overland alone. The experienced players have plenty of options for hard gaminging in the trials and Vet Dungeons, Battlegroungds etc. Everytime Zos brings out a new DLC you have more challenging content to play with.
    Not everyone that plays are brilliant players. They play for fun. Also remember that nor all of us are youngsters either.
    I am a 68 years grandmother who has played since it came to the Xbox one. I have managed to get to 848 CP. which for me I think is quite amazing since I’m not a great player. I have managed to Solo some of the easy Normal dungeons, and can Solo the group dungeons, but shy away from the Vet dungeons because I don’t always get the mechanics.

    So anyway as I said earlier you have a load of tough content to play with already. Don’t go spoiling it for people like me and I’m sure there are plenty of them, who enjoy doing the quests and delves etc. Everything does not have to be rock hard.

    Cheers
    Kath
  • Sylvermynx
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    pilsbury65 wrote: »
    Please please please just leave overland alone. The experienced players have plenty of options for hard gaminging in the trials and Vet Dungeons, Battlegroungds etc. Everytime Zos brings out a new DLC you have more challenging content to play with.
    Not everyone that plays are brilliant players. They play for fun. Also remember that nor all of us are youngsters either.
    I am a 68 years grandmother who has played since it came to the Xbox one. I have managed to get to 848 CP. which for me I think is quite amazing since I’m not a great player. I have managed to Solo some of the easy Normal dungeons, and can Solo the group dungeons, but shy away from the Vet dungeons because I don’t always get the mechanics.

    So anyway as I said earlier you have a load of tough content to play with already. Don’t go spoiling it for people like me and I’m sure there are plenty of them, who enjoy doing the quests and delves etc. Everything does not have to be rock hard.

    Cheers
    Kath

    I've got a few years on you (71 last month), and I've got years of other MMOs under my belt. But I wholeheartedly agree with you!
  • vesselwiththepestle
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    There should be more variety in difficulty in new content. There could be a dungeon dlc in the line of vCoA2 HM instead of vSP HM or vMoS etc. They could add a new trial which is comparable to the Craglorn trials instead of vCR+3 or vHoF. And there could be a new overland zone more in line of craglorn or the more easy vet content.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • heaven13
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    heaven13 wrote: »
    heaven13 wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.

    Is it bad to want better rewards for more challenging content though? And if so...why?

    I don't think that, as a whole, better rewards for more challenge is bad. When the developers create normal and vet versions of new content, they do so with this is mind.

    But you are asking for new instances of ALL existing world content with the presented argument that overland needs to be more difficult because it's not challenging enough. Yet if you were given exactly what you asked for, without the rewards, it wouldn't be good enough. Because it's not about the challenge, not really. It's about the rewards and epeen.

    If you want exclusive dyes and better rewards, play vet trials and you'll have something approximately 95% of the playerbase won't.

    I'm out of the camp saying change it all. Just like to see some new zones geared to experienced players. Trials as of late have become...less than innovative and exciting.

    I think the problem with this is accessibility. You don't want customers paying for new content that they are then unable to complete.

    Look at how ZoS has handled new chapters and their tutorials. New players (and new characters for longer players) are automatically started in the new zone. ZoS wants people playing the new content.

    If you make it clear that said content is as hard [insert example here], a large portion of players might not even buy it because they know it will be a waste of their money. That's why new chapters/zones typically consistent of a variety of things: easy overland, group dungeons, and trials/arenas. Alienating a large portion of your playerbase for the smaller, more capable isn't a great business strategy especially when the entire hook is casual friendly/play how you want.
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  • Callous2208
    Callous2208
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    kargen27 wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    You lose me when you want better rewards. This should be about a challenge to keep the game interesting not getting better rewards.

    The game would have to revert back to almost the beginning for high level zones. Zones in the beginning were leveled. Many players think the changes to zones was a good thing. Would also mean changing how questing is done.

    Maybe just new zones with harder content, more challenges. Leave old zones as is. That way even new players have something to look forward to as they grow and develop their skills. Nothing wrong with challenge+rewards. If it's gear rewards, less skilled players have no use for it as they'll never need to use it in regular content. If it's cosmetics, c'mon...its ZoS were talking about. They'll put all that on the CS for people who don't want the challenge.
  • dazee
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    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Callous2208
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    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
  • dazee
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    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    Oh? maybe one little spider wont. a Troll could. remember most players consider health regen to be useless and hence dont have much at all. you'd regen like 100 health while the enemy is doing at least 500-1000 damage per hit.

    But hey video games need real difficulty right? https://www.youtube.com/watch?v=7BA4Texa1es
    Edited by dazee on January 5, 2019 1:52AM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Callous2208
    Callous2208
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    dazee wrote: »
    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    Oh? maybe one little spider wont. a Troll could. remember most players consider health regen to be useless and hence dont have much at all. you'd regen like 100 health while the enemy is doing at least 500-1000 damage per hit.

    Still man, even with trolls. You said experienced players. Experienced player would have to be standing still not even fighting back to die. It's just not happening. Trolls aren't even eating through my glass cannon builds when i forget food buffs to the point of being dangerous.
    Edit: A few months back I took all my gear off and punched a troll to death for an rp event. Never fell below half hp.
    Edited by Callous2208 on January 5, 2019 1:53AM
  • dazee
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    Still man, even with trolls. You said experienced players. Experienced player would have to be standing still not even fighting back to die. It's just not happening. Trolls aren't even eating through my glass cannon builds when i forget food buffs to the point of being dangerous.

    Yea an experienced player wont die to one or even 5 trolls. Not if theyre fighting back. I was responding to the people who were saying its so easy mobs literally cannot kill you. as in they dont out dps your regen.

    Overland isn't supposed to be challenging. Could we use more challenging optional content like VMA, VDSA, and such? sure! but leave overland alone. it's already Working as Intended.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Linaleah
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    Tholian1 wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    We had vet zones. They were always empty.

    We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.

    Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.

    “You don’t have to be here”

    Where did I say anything about stealing content? I've played casually for 4 years so there are no more challenges. Are you saying asking for new content is stealing content from inexperienced players?

    The OP seems to want all existing content to be made more difficult. Why would ZOS add something back to the game that was used by a minority of players? Vet zones were always dead.

    biggest problem with vet zones was that they were restrictive. you had to be on particular leg of cadwell's silver or gold and you had to be a part of specific alliance, you had to be specific rank - so playing with friends that was hard enough in normal zones - was a virtual impossibility in vet. with one tamriel and not restricting harder difficulty to lvl 50.. vet zones might be slightly more popular. might be
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • BretonMage
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    BretonMage wrote: »
    Vhozek wrote: »
    What is this "but the experienced player" nonsense? Literally stand still in front of an enemy on a fresh level 3 character and watch your HP bar. Then just swing at it a couple times.

    You can have a fresh level 3 character played by an experienced player. Experienced players know how to play; they know how to avoid attacks and how to use skills, and it comes easily to them in ways that new players really struggle with.

    I watched my seasoned-MMO-but-new-to-ESO husband die several times to an overland quest boss. ESO has a steep learning curve that will discourage new players even more if difficulty is increased.

    I'm sorry I just don't believe this at all. My 6 year old daughter made a character the other day and didn't die once until she jumped off a hill at level 10. Was literally clicking enemies to death and looking down to press s number key every now and then.

    What a bizarre thing to say. I don't know how your daughter plays so I can't comment on that (and I'm surprised that you can be so omniscient as to know how everyone else plays), but new players dying to overland quest bosses is not an unusual thing at all.
  • Linaleah
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    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    yes

    they.

    can.

    yes.

    they.

    do.

    the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.

    another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.

    but its delve you say? delve are technically solo content.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Callous2208
    Callous2208
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    Linaleah wrote: »
    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    yes

    they.

    can.

    yes.

    they.

    do.

    the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.

    another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.

    but its delve you say? delve are technically solo content.

    Wait what? Are you talking about dying while tabbed out? Lol that's a silly example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.

    Edited to not sound so aggressive as all of this was spun from a misunderstanding.
    Edited by Callous2208 on January 5, 2019 3:36AM
  • Linaleah
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    Linaleah wrote: »
    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    yes

    they.

    can.

    yes.

    they.

    do.

    the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.

    another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.

    but its delve you say? delve are technically solo content.

    Wait what? Are you talking about dying while tabbed out? Lol that's a dumb example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.

    you said accidental. that was an accident. I haven't accidentaly died to a single mob while fighting. but i have died to a group. I tend not to use food when I'm soloing unless i go into a group dungeon, so my health is usualy around 13k..ish. I have died to a group of mobs, because i didn't hit a self heal in time and didn't realize just how low they go my health. again. distracted (usually typing in guild chat). accidental. you DID say accidental. if you pay attention, yeah it doesn't happen. but YOU claimed that our regeneration is faster then mob damage. no. no its not.

    this quote right here from your reply?
    Normal world mobs can't even out dps your regen

    FALSE.
    Edited by Linaleah on January 5, 2019 3:39AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Callous2208
    Callous2208
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    Linaleah wrote: »
    Linaleah wrote: »
    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    yes

    they.

    can.

    yes.

    they.

    do.

    the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.

    another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.

    but its delve you say? delve are technically solo content.

    Wait what? Are you talking about dying while tabbed out? Lol that's a dumb example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.

    you said accidental. that was an accident. I haven't accidentaly died to a single mob while fighting. but i have died to a group. I tend not to use food when I'm soloing unless i go into a group dungeon, so my health is usualy around 13k..ish. I have died to a group of mobs, because i didn't hit a self heal in time and didn't realize just how low they go my health. again. distracted. accidental. you DID say accidental. if you pay attention, yeah it doesn't happen. but YOU claimed that our regeneration is faster then mob damage. no. no its not.

    this quote right here from your reply?
    Normal world mobs can't even out dps your regen

    FALSE.

    Mine is. But I play a nord and have max cp's. Of course with gear that's an afterthought as the cheapest crafted or found set will have you nigh immortal.
    Edited by Callous2208 on January 5, 2019 3:41AM
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Linaleah wrote: »
    dazee wrote: »
    So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.

    World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.

    yes

    they.

    can.

    yes.

    they.

    do.

    the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.

    another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.

    but its delve you say? delve are technically solo content.

    Wait what? Are you talking about dying while tabbed out? Lol that's a dumb example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.

    you said accidental. that was an accident. I haven't accidentaly died to a single mob while fighting. but i have died to a group. I tend not to use food when I'm soloing unless i go into a group dungeon, so my health is usualy around 13k..ish. I have died to a group of mobs, because i didn't hit a self heal in time and didn't realize just how low they go my health. again. distracted. accidental. you DID say accidental. if you pay attention, yeah it doesn't happen. but YOU claimed that our regeneration is faster then mob damage. no. no its not.

    this quote right here from your reply?
    Normal world mobs can't even out dps your regen

    FALSE.

    Mine is. But I play a nord and have max cp's. Of course with gear that's an afterthought as the cheapest crafted or found set will have you nigh immortal.

    as I said. tanks or characters with pets. but not everyone plays tanks or characters with pets. and most newer players are not aware that you are expected to eat food with health component or your health is really really low with typical dps gear. i don't eat food when out soloing because as long as I'm paying attention - i don't need it and so cheapskate that I am - i reserve it for public dungeons and above. (I have done public dungeons and accidentally - parts city of Ash 1 without food, cause I was solo farming it, food ran out and I didn't notice until suddenly bosses became a serious struggle instead of decent for me challenge - but its more effort to do those without food than I enjoy so I use food. but I digress)

    the point is. experience of someone with near immortal character because you specced and geared them into near immortality.. is not an average experience.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • idk
    idk
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    CompM4s wrote: »
    If overland content was too hard, then tanks wouldnt do enough damage to quest. Possibly a toggle option.

    This is not an issue as it is easy for tanks to do dps for quests. With my tanks I swap out gear and skills, can still tank on one bar, leave CP and attributes alone and probably am hitting 20kish without trying.

    The issue is MMORPGs have to cast a wide net so major MMORPGs have easy overland quests and other content increases the challenge until you get up to HM or harder raids. ESO is setup the same way.

    Besides, the suggestion in the OP mostly unworkable. First point as an example, mobs being more challenging the farther we are from a city. We have quests all throughout a zone which makes this point very unworkable unless Zos cordoned off areas and said you must be this tall to ride this ride. I doubt they are interested in going there.
  • max_only
    max_only
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    No stop. You haven’t met the people I’ve met. Overland is absolutely not too easy for them. These are adults, some with disabilities and some just with slow internet or reaction times. Overland absolutely wipes them out. People who get carried to 160 so they can join group activities and still don’t know how to interrupt. (Nothing wrong with that, it barely takes 2 weeks of casual play to get to 160).

    If you want Zos to release more difficult content like vMA then fine, ask for more difficult instanced content.

    Overland is not too easy for the people who are in game. They are too busy dying in the main quest line to come to the forums and make as much noise as you all.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Squidgaurd
    Squidgaurd
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    Just try to cap a resource by yourself an know what it is to hate. Its not that hard just annoying soloing a keep is hard tho
  • Tandor
    Tandor
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    heaven13 wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.

    Is it bad to want better rewards for more challenging content though? And if so...why?

    No that isn't bad in itself. What would be bad in my view would be if people argued for content to be made harder for everyone when what they actually wanted was better drops for themselves, and that's what often emerges eventually as the real motivation behind this sort of thread, and it's disingenuous.

    I can understand highly skilled players wanting more of a challenge in new overland content when released as a chapter if there aren't any trials or dungeons included, but on the whole I think the content is reasonably well balanced, although DLCs aren't so well balanced in my view given that two out of the three each year are solely group dungeons. I think those should include at least one delve and it would be a good business move to include such an element of solo content as it would increase the sales of those DLCs.

    Otherwise the main problem is that ZOS tried having tougher overland content with the original Craglorn and it failed miserably. Nobody ever went there because they found it too challenging and needing groups which no-one could ever form due to the lack of interest. One Tamriel, on the other hand, opened up the entire world to everyone and has been a massive success. It makes sense to build on one's success and not return to one's failures.
  • Jhalin
    Jhalin
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    ✭✭✭✭
    Tandor wrote: »
    heaven13 wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.

    Is it bad to want better rewards for more challenging content though? And if so...why?

    No that isn't bad in itself. What would be bad in my view would be if people argued for content to be made harder for everyone when what they actually wanted was better drops for themselves, and that's what often emerges eventually as the real motivation behind this sort of thread, and it's disingenuous.

    That’s not what people are asking for, but if the only option you won’t cry about is having an easymode instance and a hard mode instance added, there has to be incentive to go to the hard mode instance.

    Most people asking for a challenge would be completely fine just making the baseline game require some real, if minute thought to succeed.
  • AndyMac
    AndyMac
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    It's clear that ZOS is tuning the game for new and less experienced players - which makes business sense as new players equal new revenue - both the game purchase and any additional cash shop purchases. This is likely a much easier way to grow revenue than to try to squeeze more money out of existing players.

    Consequently, there's almost zero chance of harder overland content imo. It will always be set at beginner difficulty.

    Personally, I'd settle for a new solo arena which, like vMA, would take time to conquer and then master. This would give it life which is longer than the next DLC - like vMA has.

    New vet dungeons and trials are great, but it's tough to impossible getting a group for them if you are not at elite level - which is a commitment in and of itself. A solo arena is there for a challenge any time you'd like one - no need to wait for a capable group.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Arunei
    Arunei
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    @Callous2208
    Could you please speak for yourself and not act like you're some end all be all voice of the experienced players of this game? I've been here since closed beta and I've died plenty (and recently) to overland mobs because I pulled too many thinking I could burn them all down when, in fact, I couldn't. Sometimes lag gets the better of me, sometimes it's not paying attention to how many enemies I'm grabbing, sometimes it's because I didn't realize I pulled a pack when out of stam/mag and died before I could regen enough to do anything.

    You really need to stop acting like every experienced player is some god in this game because it's not the case. Experienced and new players alike will die, and if you're claiming you never do, I'm pretty sure you're lying. Accidental deaths will occur to all players at some point, regardless of the difficulty of whatever content they're doing at any given time.

    That said, I still say the best thing to do for people who want harder overland content is for some toggle to be implemented. People who feel like they aren't being challenged enough in overland content can turn it on and some increased difficulty, and those who are happy with the difficulty as it is or are struggling can leave it at default and not have their game experience made all the harder.

    @CompM4s
    You may or may not have heard this advice already, but when you're leveling a new tank, try specing more towards DPS at first. You'll get respec scrolls for your Attributes and Skills somewhere in the mid or late 40's, icr when. Of course you'll have to pay to respec your CPs but it's only 3k for that regardless of whether you change only a few or all of them (if you're at CP levels that is obviously). Make sure you grab and level whatever tanking skills you'll be using as you can, even if you won't really be using them until after you've hit level 50. Even for Pierce Armor, as long as you're doing random daily dungeons every day while leveling, by the time you hit Undaunted level and unlock the line, you should be able to take it right away.

    If you stick with a straight tank setup right from the getgo for leveling, it can be a real pita. I wish when I was leveling my tank that I'd speced him as a DPS instead, it woulda made the whole thing faster and easier.
    Edited by Arunei on January 5, 2019 1:41PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Callous2208
    Callous2208
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    ✭✭
    Arunei wrote: »
    @Callous2208
    Could you please speak for yourself and not act like you're some end all be all voice of the experienced players of this game? I've been here since closed beta and I've died plenty (and recently) to overland mobs because I pulled too many thinking I could burn them all down when, in fact, I couldn't. Sometimes lag gets the better of me, sometimes it's not paying attention to how many enemies I'm grabbing, sometimes it's because I didn't realize I pulled a pack when out of stam/mag and died before I could regen enough to do anything.

    You really need to stop acting like every experienced player is some god in this game because it's not the case. Experienced and new players alike will die, and if you're claiming you never do, I'm pretty sure you're lying. Accidental deaths will occur to all players at some point, regardless of the difficulty of whatever content they're doing at any given time.

    That said, I still say the best thing to do for people who want harder overland content is for some toggle to be implemented. People who feel like they aren't being challenged enough in overland content can turn it on and some increased difficulty, and those who are happy with the difficulty as it is or are struggling can leave it at default and not have their game experience made all the harder.

    ...yea. Ok then. Overland mobs are tough I concede. All of us cp 1000 players are white knuckled and holding our breath each time we come upon a wolf pack in Grahtwood. Even though 1 skill button can aoe 15 enemies down at once, there's always that chance I fall asleep, tab out to play another game, or have a stroke and will be unable to push the 1 quick key on my keyboard before the mobs finish my unbuffed hp off in 45 seconds. The challenge is definitely there, I'm just the best at this game pretty much and don't tab out or have a health emergency during overland mob encounter.
  • Arunei
    Arunei
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    @Callous2208
    You act like high CP means diddly in this game. Me and a friend of mine ended up in vFH once with a healer who had like 1.1k CP and they didn't know wtf they were doing. Acted completely new to the game, let along DLC dungeons, let alone VET DLC dungeons. So don't come in here with 'lol us high CP players' because really it's not impressive. I'm personally close to 850, still doesn't mean jack.

    You not wanting to admit that it's perfectly possible for even experienced players to make mistakes, miscalculations, or overlook things and get themselves killed by overland mobs speaks to a level of ignorance I can't even begin to comprehend. But let's say here that maybe you don't die to overland mobs. Maybe your gameplay is so utterly perfect that you don't accidentally fat-finger a skill and pull mobs before you're ready, or momentarily heck up your rotation because something temporarily distracted you. Here's a bit of news: you aren't every other player in this game.

    People who are new to this game, who don't have the skills or sets or food/pots, people who might not have the best situational awareness, aren't going to be able to faceroll through giant waves of mobs like you seem to somehow think they should be able to. You know why it's so easy for you, and for a lot of other experienced players? Because you know what you're doing. You've been playing long enough to get it. While even I still die to the ill-timed pull or whatever, most of the time I can mow down mobs even on a low-level character. What's the difference between me and a new player with a low-level character?

    I can craft my own sets. I can craft my own food and drink. I've been around long enough to understand combat mechanics. I know what I'm doing (most of the time). People who don't play the game as much or are learning it don't usually have any sort of handle like that on what they're doing. Unless you're trying to imply you came to this game already somehow a pro at it? Which hey, if that's the case good for you, but again, you aren't every other player.

    Is it really so hard to accept that people other than you might actually have a hard time playing this game, experienced or not?

    EDIT: I'd also like to point out that with me and another person repeatedly telling you we both die to overland mobs even while being experienced players 115% discredits and nullifies your misinformed and ridiculous claim that no experienced player dies to overland mobs ever for whatever reason.
    Edited by Arunei on January 5, 2019 2:03PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Callous2208
    Callous2208
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    ✭✭
    Arunei wrote: »
    @Callous2208
    You act like high CP means diddly in this game. Me and a friend of mine ended up in vFH once with a healer who had like 1.1k CP and they didn't know wtf they were doing. Acted completely new to the game, let along DLC dungeons, let alone VET DLC dungeons. So don't come in here with 'lol us high CP players' because really it's not impressive. I'm personally close to 850, still doesn't mean jack.

    You not wanting to admit that it's perfectly possible for even experienced players to make mistakes, miscalculations, or overlook things and get themselves killed by overland mobs speaks to a level of ignorance I can't even begin to comprehend. But let's say here that maybe you don't die to overland mobs. Maybe your gameplay is so utterly perfect that you don't accidentally fat-finger a skill and pull mobs before you're ready, or momentarily heck up your rotation because something temporarily distracted you. Here's a bit of news: you aren't every other player in this game.

    People who are new to this game, who don't have the skills or sets or food/pots, people who might not have the best situational awareness, aren't going to be able to faceroll through giant waves of mobs like you seem to somehow think they should be able to. You know why it's so easy for you, and for a lot of other experienced players? Because you know what you're doing. You've been playing long enough to get it. While even I still die to the ill-timed pull or whatever, most of the time I can mow down mobs even on a low-level character. What's the difference between me and a new player with a low-level character?

    I can craft my own sets. I can craft my own food and drink. I've been around long enough to understand combat mechanics. I know what I'm doing (most of the time). People who don't play the game as much or are learning it don't usually have any sort of handle like that on what they're doing. Unless you're trying to imply you came to this game already somehow a pro at it? Which hey, if that's the case good for you, but again, you aren't every other player.

    Is it really so hard to accept that people other than you might actually have a hard time playing this game, experienced or not?

    I believe I already conceded your point in the other response. No need to keep going. Vet dungeons and raids are challenging for everyone, that's a given. Myself included. Overland mobs are also hard. I didn't use cp's on a new toon that I really had no experience with the class a while back and almost died while questing. Got up when the dog knocked something over and nearly bit it. Turned around in the nick of time to press the 1 key twice.
  • Arunei
    Arunei
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    @Callous2208
    You conceded by being sarcastic, which didn't seem like anything other than being mocking and...well, sarcastic. Whether any of us as an individual is experienced at the game doesn't matter, because there will always be people who are less experienced and will thus find the game much more difficult. Whether you're being sincere or not, claiming that no experienced player ever dies to overland mobs is utterly false, no matter who tries to say it.

    Besides, it's not even just newer people compared to experienced people. Someone else mentioned disabled players, who may have any slew of problems that make the game harder for them somehow. People with very slow internet, for whatever reason, will also face a harder challenge thanks to lag. There are many reasons people, experienced or not, might have issues playing the game as it is now, let alone if overland stuff was made even harder.

    So can people (in general and not aimed at anyone in particular) just accept the fact that while the game is easy for them it isn't like that for everyone? Not everyone has the same connection, the same capabilities, the same health, and so on. I can completely understand people not facing these or other problems wanting some other challenge than being told "well just go to a dungeon or a trial lol" since that sort of stuff isn't for everyone. But let's not ask for things to be made harder while completely blowing off the people who have a hard time already and pretending they don't exist.
    Edited by Arunei on January 5, 2019 2:22PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Noisivid
    Noisivid
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    I'd prefer a way to simply down-scale my character when questing about. Toggle on, Toggle off, Toggle on, Toggle off.
    Vogon Poet Laureate
  • Emmagoldman
    Emmagoldman
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    I think it would be fair to at least have the dlcs more challenging or an option for a vet mode. Overland is so brain dead boring I don’t bother doing it as this point.
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