pilsbury65 wrote: »Please please please just leave overland alone. The experienced players have plenty of options for hard gaminging in the trials and Vet Dungeons, Battlegroungds etc. Everytime Zos brings out a new DLC you have more challenging content to play with.
Not everyone that plays are brilliant players. They play for fun. Also remember that nor all of us are youngsters either.
I am a 68 years grandmother who has played since it came to the Xbox one. I have managed to get to 848 CP. which for me I think is quite amazing since I’m not a great player. I have managed to Solo some of the easy Normal dungeons, and can Solo the group dungeons, but shy away from the Vet dungeons because I don’t always get the mechanics.
So anyway as I said earlier you have a load of tough content to play with already. Don’t go spoiling it for people like me and I’m sure there are plenty of them, who enjoy doing the quests and delves etc. Everything does not have to be rock hard.
Cheers
Kath
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
Is it bad to want better rewards for more challenging content though? And if so...why?
I don't think that, as a whole, better rewards for more challenge is bad. When the developers create normal and vet versions of new content, they do so with this is mind.
But you are asking for new instances of ALL existing world content with the presented argument that overland needs to be more difficult because it's not challenging enough. Yet if you were given exactly what you asked for, without the rewards, it wouldn't be good enough. Because it's not about the challenge, not really. It's about the rewards and epeen.
If you want exclusive dyes and better rewards, play vet trials and you'll have something approximately 95% of the playerbase won't.
I'm out of the camp saying change it all. Just like to see some new zones geared to experienced players. Trials as of late have become...less than innovative and exciting.
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
You lose me when you want better rewards. This should be about a challenge to keep the game interesting not getting better rewards.
The game would have to revert back to almost the beginning for high level zones. Zones in the beginning were leveled. Many players think the changes to zones was a good thing. Would also mean changing how questing is done.
So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
https://www.youtube.com/watch?v=7BA4Texa1es Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
Oh? maybe one little spider wont. a Troll could. remember most players consider health regen to be useless and hence dont have much at all. you'd regen like 100 health while the enemy is doing at least 500-1000 damage per hit.
Callous2208 wrote: »Still man, even with trolls. You said experienced players. Experienced player would have to be standing still not even fighting back to die. It's just not happening. Trolls aren't even eating through my glass cannon builds when i forget food buffs to the point of being dangerous.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
We had vet zones. They were always empty.
We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.
Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.
“You don’t have to be here”
Where did I say anything about stealing content? I've played casually for 4 years so there are no more challenges. Are you saying asking for new content is stealing content from inexperienced players?
The OP seems to want all existing content to be made more difficult. Why would ZOS add something back to the game that was used by a minority of players? Vet zones were always dead.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Callous2208 wrote: »BretonMage wrote: »What is this "but the experienced player" nonsense? Literally stand still in front of an enemy on a fresh level 3 character and watch your HP bar. Then just swing at it a couple times.
You can have a fresh level 3 character played by an experienced player. Experienced players know how to play; they know how to avoid attacks and how to use skills, and it comes easily to them in ways that new players really struggle with.
I watched my seasoned-MMO-but-new-to-ESO husband die several times to an overland quest boss. ESO has a steep learning curve that will discourage new players even more if difficulty is increased.
I'm sorry I just don't believe this at all. My 6 year old daughter made a character the other day and didn't die once until she jumped off a hill at level 10. Was literally clicking enemies to death and looking down to press s number key every now and then.
Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
yes
they.
can.
yes.
they.
do.
the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.
another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.
but its delve you say? delve are technically solo content.
Callous2208 wrote: »Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
yes
they.
can.
yes.
they.
do.
the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.
another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.
but its delve you say? delve are technically solo content.
Wait what? Are you talking about dying while tabbed out? Lol that's a dumb example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.
Normal world mobs can't even out dps your regen
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Callous2208 wrote: »Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
yes
they.
can.
yes.
they.
do.
the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.
another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.
but its delve you say? delve are technically solo content.
Wait what? Are you talking about dying while tabbed out? Lol that's a dumb example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.
you said accidental. that was an accident. I haven't accidentaly died to a single mob while fighting. but i have died to a group. I tend not to use food when I'm soloing unless i go into a group dungeon, so my health is usualy around 13k..ish. I have died to a group of mobs, because i didn't hit a self heal in time and didn't realize just how low they go my health. again. distracted. accidental. you DID say accidental. if you pay attention, yeah it doesn't happen. but YOU claimed that our regeneration is faster then mob damage. no. no its not.
this quote right here from your reply?Normal world mobs can't even out dps your regen
FALSE.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »So many people oblivious to reality or just plain lying about mobs not being able to kill you overland. The most experienced player in the game WILL die on occasion to world bosses or too many enemies at once. Then they deny it happened and forget about it out of shame because they believe they're better than the rest of us.
World bosses of course. Not normal world mobs. That's just not happening. Normal world mobs can't even out dps your regen. World bosses will of course kill even experienced players. NO EXPERIENCED PLAYER ACCIDENTALLY DIES FROM REGULAR OVERLAND MOBS.
yes
they.
can.
yes.
they.
do.
the only characters of mine that haven't died to normal mobs just becasue I got distracted - are either tanks or characters with pets.
another example. before they nerfed the wardrobe room in that delve in Artaeum, I used to cycle my characters through it constantly. and occasionally, I would tab out becasue loading screen was taking too long. there are pats in that room, and that *** skeleton, not even the large stronger one, the basic fire mage skele. killed my characters quite a few times, becasue i didn't tab back in quickly enough. oh it died quickly when I'd actualy attack it, but it would also kill my clothie squishies in 3-4 hits tops.
but its delve you say? delve are technically solo content.
Wait what? Are you talking about dying while tabbed out? Lol that's a dumb example of course you die then. I mistakenly thought the person I was responding to insinuated experienced players die whilst fully engaged fighting normal mobs. That does not happen.
you said accidental. that was an accident. I haven't accidentaly died to a single mob while fighting. but i have died to a group. I tend not to use food when I'm soloing unless i go into a group dungeon, so my health is usualy around 13k..ish. I have died to a group of mobs, because i didn't hit a self heal in time and didn't realize just how low they go my health. again. distracted. accidental. you DID say accidental. if you pay attention, yeah it doesn't happen. but YOU claimed that our regeneration is faster then mob damage. no. no its not.
this quote right here from your reply?Normal world mobs can't even out dps your regen
FALSE.
Mine is. But I play a nord and have max cp's. Of course with gear that's an afterthought as the cheapest crafted or found set will have you nigh immortal.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If overland content was too hard, then tanks wouldnt do enough damage to quest. Possibly a toggle option.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
Is it bad to want better rewards for more challenging content though? And if so...why?
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
Is it bad to want better rewards for more challenging content though? And if so...why?
No that isn't bad in itself. What would be bad in my view would be if people argued for content to be made harder for everyone when what they actually wanted was better drops for themselves, and that's what often emerges eventually as the real motivation behind this sort of thread, and it's disingenuous.
@Callous2208
Could you please speak for yourself and not act like you're some end all be all voice of the experienced players of this game? I've been here since closed beta and I've died plenty (and recently) to overland mobs because I pulled too many thinking I could burn them all down when, in fact, I couldn't. Sometimes lag gets the better of me, sometimes it's not paying attention to how many enemies I'm grabbing, sometimes it's because I didn't realize I pulled a pack when out of stam/mag and died before I could regen enough to do anything.
You really need to stop acting like every experienced player is some god in this game because it's not the case. Experienced and new players alike will die, and if you're claiming you never do, I'm pretty sure you're lying. Accidental deaths will occur to all players at some point, regardless of the difficulty of whatever content they're doing at any given time.
That said, I still say the best thing to do for people who want harder overland content is for some toggle to be implemented. People who feel like they aren't being challenged enough in overland content can turn it on and some increased difficulty, and those who are happy with the difficulty as it is or are struggling can leave it at default and not have their game experience made all the harder.
@Callous2208
You act like high CP means diddly in this game. Me and a friend of mine ended up in vFH once with a healer who had like 1.1k CP and they didn't know wtf they were doing. Acted completely new to the game, let along DLC dungeons, let alone VET DLC dungeons. So don't come in here with 'lol us high CP players' because really it's not impressive. I'm personally close to 850, still doesn't mean jack.
You not wanting to admit that it's perfectly possible for even experienced players to make mistakes, miscalculations, or overlook things and get themselves killed by overland mobs speaks to a level of ignorance I can't even begin to comprehend. But let's say here that maybe you don't die to overland mobs. Maybe your gameplay is so utterly perfect that you don't accidentally fat-finger a skill and pull mobs before you're ready, or momentarily heck up your rotation because something temporarily distracted you. Here's a bit of news: you aren't every other player in this game.
People who are new to this game, who don't have the skills or sets or food/pots, people who might not have the best situational awareness, aren't going to be able to faceroll through giant waves of mobs like you seem to somehow think they should be able to. You know why it's so easy for you, and for a lot of other experienced players? Because you know what you're doing. You've been playing long enough to get it. While even I still die to the ill-timed pull or whatever, most of the time I can mow down mobs even on a low-level character. What's the difference between me and a new player with a low-level character?
I can craft my own sets. I can craft my own food and drink. I've been around long enough to understand combat mechanics. I know what I'm doing (most of the time). People who don't play the game as much or are learning it don't usually have any sort of handle like that on what they're doing. Unless you're trying to imply you came to this game already somehow a pro at it? Which hey, if that's the case good for you, but again, you aren't every other player.
Is it really so hard to accept that people other than you might actually have a hard time playing this game, experienced or not?