I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
starkerealm wrote: »I'll stick this one out here again. Overland mobs should unlock additional moves based on the level/CP of the player they're aggroed to. The higher level/CP you are, the more vicious they are.
Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
By your own admission, you left characters alone for minutes at a time, and consider it a sign of difficulty that some mobs managed to kill them in that time. If anything, it’s a sign that you afk in very poor places with multiple enemies in aggro range.
You admitted that quest bosses, which I never struggled with as a new-to-MMOs player, still cause you trouble as what you consider an “experienced player” so you’ll have to forgive me for thinking it’s definitely not the game that’s causing the challenge.
In some trash gear on a “hybrid NB” pre-One Tamriel me and one other equally noob player went through Elden Hollow on our own. I’d been playing sparingly for maybe a week and I solo’d one of the bosses in there and all of the adds in the room along with it.
That was a dungeon.
Which begs the question, what in the world do you think is a challenge in overland PvE? It’s not raw damage, it’s not the mob hp, and it’s not any mechanics, so where is the challenge?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Have you ever faced off against a single enemy NPC and just stood there without attacking it? Try it out. You'll soon notice that they swing at you once every 2 seconds, dealing damage that you will surely recover by half in between each attack. Now, I know what you're thinking "but if they group up it adds up". I agree with you, but how many times do you see overworld enemies grouping up against you? In my opinion, it seems like the fight only becomes fair when they're a group of about 4 or 5 and I'm talking about this while having no CP allocated by the way. Explorers like me are usually looking for new areas to explore and loot, but are disappointed to find out there's a severe scarcity for delves while the overworld enemies provide a snoozing time for a fight. You could go fight a world boss, sure, but it just becomes a game of rotation and respawns not everyone will agree to repeat over and over again, but solo or couples (2) will most likely. The problem is that 2 people will not defeat a world boss and if they do, they're in the vast minority of people.
TL;DR
Ideas:
1. Make overworld enemies more difficult the further away they are located from a town or city.
2. Scale difficulty depending on how many enemies are fighting you.
3. Add mini bosses similar to public dungeon bosses to the overworld to balance out the extremities of braindead easy enemies and overly difficult world bosses.
4. Add more random Daedra spawns with increased enemies.
5. Add groups of enemies or mini bosses in front of the entrance to delves, public dungeons, and group dungeons.
I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
By your own admission, you left characters alone for minutes at a time, and consider it a sign of difficulty that some mobs managed to kill them in that time. If anything, it’s a sign that you afk in very poor places with multiple enemies in aggro range.
You admitted that quest bosses, which I never struggled with as a new-to-MMOs player, still cause you trouble as what you consider an “experienced player” so you’ll have to forgive me for thinking it’s definitely not the game that’s causing the challenge.
In some trash gear on a “hybrid NB” pre-One Tamriel me and one other equally noob player went through Elden Hollow on our own. I’d been playing sparingly for maybe a week and I solo’d one of the bosses in there and all of the adds in the room along with it.
That was a dungeon.
Which begs the question, what in the world do you think is a challenge in overland PvE? It’s not raw damage, it’s not the mob hp, and it’s not any mechanics, so where is the challenge?
jesus christ, I know english is not my first language but I cannot be THAT difficult to understand.
I afked in range of a single spider. didn't realize it at the time. i didn't say it was a sign of difficulty. I SAID THAT YOU WILL NOT JUST STAND THERE AND NOT DIE, IF A SINGLE MOB BEATS ON YOU. I said that this single mob can and DOES kill you if you just stand there
I'm so happy that you are such at badass player that bullets bounce off you, figuratively speaking. the rest of us come in variety of skill levels and ability.
on a non cp account I have to actualy make an effort when I play. I'm happy that you don't have to but you are not representative of every player that plays this game.
before overland was nerfed and then nerfed again with one tamriel - this game bled a LOT of players. quite a few - it bled in a first month of release. wanna guess why at least some of those players left? rhetorical question.
making overland harder with bleed the population all over again. you want challenge? ASK FOR HARDER MODES FOR INSTANCES. STOP trying to make this game less accessible for players who are not as amazing as you are. and guess what? disabled people play this game too. why the heck is that a bad thing to make a game that they can play?
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
We had vet zones. They were always empty.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
We had vet zones. They were always empty.
We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
We had vet zones. They were always empty.
We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.
Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.
“You don’t have to be here”
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
We had vet zones. They were always empty.
We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.
Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.
“You don’t have to be here”
Where did I say anything about stealing content? I've played casually for 4 years so there are no more challenges. Are you saying asking for new content is stealing content from inexperienced players?
If you are a reasonably experienced player, but don't have a meta build and BiS gear along with all the accumulated knowledge and experience of the game that goes with those things, not to mention the whole approach to combat that comes with an "elite" playstyle in dungeons, trials and PvP etc, then it is actually quite easy to die to overland mobs especially if you get caught out by unexpected adds or you join in with other less experienced players at world boss mobs. Players who are in denial of that simply don't understand the gulf between them and lesser players, let alone new players to the genre.
There's a very simple test for this: If you reckon to solo world boss mobs then you are not in remotely the same league as the average player engaged in overland questing, and shouldn't attempt to judge them because they don't find the game as easy as you do. Just accept that there are other challenges more appropriate to your experience and ability than overland content.
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
Is it bad to want better rewards for more challenging content though? And if so...why?
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
Is it bad to want better rewards for more challenging content though? And if so...why?
I don't think that, as a whole, better rewards for more challenge is bad. When the developers create normal and vet versions of new content, they do so with this is mind.
But you are asking for new instances of ALL existing world content with the presented argument that overland needs to be more difficult because it's not challenging enough. Yet if you were given exactly what you asked for, without the rewards, it wouldn't be good enough. Because it's not about the challenge, not really. It's about the rewards and epeen.
If you want exclusive dyes and better rewards, play vet trials and you'll have something approximately 95% of the playerbase won't.
Callous2208 wrote: »Callous2208 wrote: »I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.
I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.
so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.
no. I do not think overland needs to be made more difficult.
Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?
What’s next, getting mats is too hard because they don’t fill up your inventory passively?
OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.
please. next time READ what I said instead of going directly to strawman arguments
No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.
Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
you. are. still. not. reading. not that I'm surprised.
Maybe he's a stickler for grammar and proper sentence structure.
oh yes, there it is "your grammar is bad" rebuttal.
doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.
you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.
the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.
what i DID say was
1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.
I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.