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Please increase overworld difficulty (slightly). Ideas inside. TL;DR the first text wall if you want

  • Callous2208
    Callous2208
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    What kind of people are playing this game nowadays? Lol. You CANNOT die to overland mobs in this game unless you are brand new to video games or mmos in general, have some physical or mental disability which causes you not to be able to click your mouse and keys, or are afk on a new toon. If you like the game faceroll easy that's fine. But let's stop with the, "I'm max cp and it's tough sometimes or I still die" nonsense. You're lying.
  • CompM4s
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    If overland content was too hard, then tanks wouldnt do enough damage to quest. Possibly a toggle option.
  • Jhalin
    Jhalin
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    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.
  • Linaleah
    Linaleah
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    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Callous2208
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    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.
  • kargen27
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    I'll stick this one out here again. Overland mobs should unlock additional moves based on the level/CP of the player they're aggroed to. The higher level/CP you are, the more vicious they are.

    This can't work with an MMO. Three people of different levels attack a mob which one does the mob decide to adjust it's attack style to?

    Any change would need to be made to the characters and not the mobs/bosses.
    and then the parrot said, "must be the water mines green too."
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    Edited by Linaleah on January 4, 2019 10:35PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Jhalin
    Jhalin
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    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    By your own admission, you left characters alone for minutes at a time, and consider it a sign of difficulty that some mobs managed to kill them in that time. If anything, it’s a sign that you afk in very poor places with multiple enemies in aggro range.

    You admitted that quest bosses, which I never struggled with as a new-to-MMOs player, still cause you trouble as what you consider an “experienced player” so you’ll have to forgive me for thinking it’s definitely not the game that’s causing the challenge.

    In some trash gear on a “hybrid NB” pre-One Tamriel me and one other equally noob player went through Elden Hollow on our own. I’d been playing sparingly for maybe a week and I solo’d one of the bosses in there and all of the adds in the room along with it.

    That was a dungeon.

    Which begs the question, what in the world do you think is a challenge in overland PvE? It’s not raw damage, it’s not the mob hp, and it’s not any mechanics, so where is the challenge?

    Edit: And you know what, walking into that dungeon underleveled and with not near enough people and a subpar, godawful build, is the best thing I ever did as a player, because it got me to actually acknowledge mechanics. Nothing in the overworld does that. Nothing in the overworld outside WBs require blocking, or dodge rolling, or CC breaking.
    Edited by Jhalin on January 4, 2019 10:42PM
  • Callous2208
    Callous2208
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    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.
  • Jhalin
    Jhalin
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    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.
  • Linaleah
    Linaleah
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    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    By your own admission, you left characters alone for minutes at a time, and consider it a sign of difficulty that some mobs managed to kill them in that time. If anything, it’s a sign that you afk in very poor places with multiple enemies in aggro range.

    You admitted that quest bosses, which I never struggled with as a new-to-MMOs player, still cause you trouble as what you consider an “experienced player” so you’ll have to forgive me for thinking it’s definitely not the game that’s causing the challenge.

    In some trash gear on a “hybrid NB” pre-One Tamriel me and one other equally noob player went through Elden Hollow on our own. I’d been playing sparingly for maybe a week and I solo’d one of the bosses in there and all of the adds in the room along with it.

    That was a dungeon.

    Which begs the question, what in the world do you think is a challenge in overland PvE? It’s not raw damage, it’s not the mob hp, and it’s not any mechanics, so where is the challenge?

    jesus christ, I know english is not my first language but I cannot be THAT difficult to understand.

    I afked in range of a single spider. didn't realize it at the time. i didn't say it was a sign of difficulty. I SAID THAT YOU WILL NOT JUST STAND THERE AND NOT DIE, IF A SINGLE MOB BEATS ON YOU. I said that this single mob can and DOES kill you if you just stand there

    I'm so happy that you are such at badass player that bullets bounce off you, figuratively speaking. the rest of us come in variety of skill levels and ability.

    on a non cp account I have to actualy make an effort when I play. I'm happy that you don't have to but you are not representative of every player that plays this game.

    before overland was nerfed and then nerfed again with one tamriel - this game bled a LOT of players. quite a few - it bled in a first month of release. wanna guess why at least some of those players left? rhetorical question.

    making overland harder with bleed the population all over again. you want challenge? ASK FOR HARDER MODES FOR INSTANCES. STOP trying to make this game less accessible for players who are not as amazing as you are. and guess what? disabled people play this game too. why the heck is that a bad thing to make a game that they can play?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Tholian1
    Tholian1
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    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    We had vet zones. They were always empty.
    PS4 Pro NA
  • MerlinPendragon
    MerlinPendragon
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    Increase overland difficulty ASAP
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Zardayne
    Zardayne
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    Vhozek wrote: »
    Have you ever faced off against a single enemy NPC and just stood there without attacking it? Try it out. You'll soon notice that they swing at you once every 2 seconds, dealing damage that you will surely recover by half in between each attack. Now, I know what you're thinking "but if they group up it adds up". I agree with you, but how many times do you see overworld enemies grouping up against you? In my opinion, it seems like the fight only becomes fair when they're a group of about 4 or 5 and I'm talking about this while having no CP allocated by the way. Explorers like me are usually looking for new areas to explore and loot, but are disappointed to find out there's a severe scarcity for delves while the overworld enemies provide a snoozing time for a fight. You could go fight a world boss, sure, but it just becomes a game of rotation and respawns not everyone will agree to repeat over and over again, but solo or couples (2) will most likely. The problem is that 2 people will not defeat a world boss and if they do, they're in the vast minority of people.

    TL;DR
    Ideas:
    1. Make overworld enemies more difficult the further away they are located from a town or city.
    2. Scale difficulty depending on how many enemies are fighting you.
    3. Add mini bosses similar to public dungeon bosses to the overworld to balance out the extremities of braindead easy enemies and overly difficult world bosses.
    4. Add more random Daedra spawns with increased enemies.
    5. Add groups of enemies or mini bosses in front of the entrance to delves, public dungeons, and group dungeons.

    Good luck. I got into this debate long ago and finally decided to hang up any resistance. I came to the conclusion most people who play ESO do not want a challenge and are perfectly fine picking berries for their play time. As you've seen and you will continue to see for years to come is the same canned responses such as remove all cp, quest naked, don't eat food, try your lover's blindfold when you play, etc. You'll also be hit with the harder content is in dungeon and then trials and you are expected to run those ad nauseam until the next expansion which will give you one or two more. You will never win here. Most believe 80% of the games content which is overland, is only for new players learning and so will the next 6 expansions of the same content.

    My advice to you is fight the lag and pvp, either Cyrodiil or BGs. It's the only place you will get a challenge and where every fight is different. There will instantly be no more stand still and play dps whackamole and learn a few dungeon mechanics and you've mastered it. You will pressed to become your very best and even then you will actually die. You will also find theory crafting a lot more enjoyable as it will open up more sets you can use. That's my 2 silvers for what it's worth. I too wish Overland had some challenging moments but you're not going to find it here unfortunately.
  • Jhalin
    Jhalin
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    ✭✭✭✭
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    By your own admission, you left characters alone for minutes at a time, and consider it a sign of difficulty that some mobs managed to kill them in that time. If anything, it’s a sign that you afk in very poor places with multiple enemies in aggro range.

    You admitted that quest bosses, which I never struggled with as a new-to-MMOs player, still cause you trouble as what you consider an “experienced player” so you’ll have to forgive me for thinking it’s definitely not the game that’s causing the challenge.

    In some trash gear on a “hybrid NB” pre-One Tamriel me and one other equally noob player went through Elden Hollow on our own. I’d been playing sparingly for maybe a week and I solo’d one of the bosses in there and all of the adds in the room along with it.

    That was a dungeon.

    Which begs the question, what in the world do you think is a challenge in overland PvE? It’s not raw damage, it’s not the mob hp, and it’s not any mechanics, so where is the challenge?

    jesus christ, I know english is not my first language but I cannot be THAT difficult to understand.

    I afked in range of a single spider. didn't realize it at the time. i didn't say it was a sign of difficulty. I SAID THAT YOU WILL NOT JUST STAND THERE AND NOT DIE, IF A SINGLE MOB BEATS ON YOU. I said that this single mob can and DOES kill you if you just stand there

    I'm so happy that you are such at badass player that bullets bounce off you, figuratively speaking. the rest of us come in variety of skill levels and ability.

    on a non cp account I have to actualy make an effort when I play. I'm happy that you don't have to but you are not representative of every player that plays this game.

    before overland was nerfed and then nerfed again with one tamriel - this game bled a LOT of players. quite a few - it bled in a first month of release. wanna guess why at least some of those players left? rhetorical question.

    making overland harder with bleed the population all over again. you want challenge? ASK FOR HARDER MODES FOR INSTANCES. STOP trying to make this game less accessible for players who are not as amazing as you are. and guess what? disabled people play this game too. why the heck is that a bad thing to make a game that they can play?

    It’s not that easy is bad, but it is so, SO dull. It’s not interesting. It makes it plain sad to try to play new content when you have to actively do nothing so that the big bad boss can finish their dialogue before you kill them. I praise Murkmire for having a boss where you cant just burn it in two seconds (yes you can if you’re fast enough, but for the most part you actually have to use the tools given to succeed).

    We can beg and plead for vet instances, but we all know that’s futile because that takes resources ZOS doesn’t want to give because it doesn’t boost their bottom line. We know it’s futile to ask for any kind of mediocre challenge in overworld because this game is laser focused on an audience of complete causals. The once a day, just dailies, cares more about cash shop than game performance kind of players. ZOS isn’t going to give them a challenge and we know it, but we’ll still be hoping.
  • Tandor
    Tandor
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    ✭✭✭✭✭
    If you are a reasonably experienced player, but don't have a meta build and BiS gear along with all the accumulated knowledge and experience of the game that goes with those things, not to mention the whole approach to combat that comes with an "elite" playstyle in dungeons, trials and PvP etc, then it is actually quite easy to die to overland mobs especially if you get caught out by unexpected adds or you join in with other less experienced players at world boss mobs. Players who are in denial of that simply don't understand the gulf between them and lesser players, let alone new players to the genre.

    There's a very simple test for this: If you reckon to solo world boss mobs then you are not in remotely the same league as the average player engaged in overland questing, and shouldn't attempt to judge them because they don't find the game as easy as you do. Just accept that there are other challenges more appropriate to your experience and ability than overland content.

  • Callous2208
    Callous2208
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    ✭✭
    Tholian1 wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    We had vet zones. They were always empty.

    We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Tholian1 wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    We had vet zones. They were always empty.

    We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.

    Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.

    “You don’t have to be here”
    PS4 Pro NA
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Tholian1 wrote: »
    Tholian1 wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    We had vet zones. They were always empty.

    We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.

    Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.

    “You don’t have to be here”

    Where did I say anything about stealing content? I've played casually for 4 years so there are no more challenges. Are you saying asking for new content is stealing content from inexperienced players?
    Edited by Callous2208 on January 4, 2019 11:32PM
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Tholian1 wrote: »
    Tholian1 wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    We had vet zones. They were always empty.

    We also had vet ranks. Who cares. Times change, cp made us gods. Why not hard zones for players who aren't day one in their first mmo. Give new folks something to work towards and do without worrying about others in dungeons and raids. Those that always found this content too hard would just not do it. That's the new catchphrase on these forums right? If you don't like it you don't have to do it.

    Experienced players have plenty of challenging content. Sorry if it isn’t enough for you. It sure keeps me busy and challenged. I’m striving to master the more difficult content and not wanting to steal content from new inexperienced players because I m bored.

    “You don’t have to be here”

    Where did I say anything about stealing content? I've played casually for 4 years so there are no more challenges. Are you saying asking for new content is stealing content from inexperienced players?

    The OP seems to want all existing content to be made more difficult. Why would ZOS add something back to the game that was used by a minority of players? Vet zones were always dead.
    PS4 Pro NA
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Tandor wrote: »
    If you are a reasonably experienced player, but don't have a meta build and BiS gear along with all the accumulated knowledge and experience of the game that goes with those things, not to mention the whole approach to combat that comes with an "elite" playstyle in dungeons, trials and PvP etc, then it is actually quite easy to die to overland mobs especially if you get caught out by unexpected adds or you join in with other less experienced players at world boss mobs. Players who are in denial of that simply don't understand the gulf between them and lesser players, let alone new players to the genre.

    There's a very simple test for this: If you reckon to solo world boss mobs then you are not in remotely the same league as the average player engaged in overland questing, and shouldn't attempt to judge them because they don't find the game as easy as you do. Just accept that there are other challenges more appropriate to your experience and ability than overland content.

    I agree with most of your first paragraph. The thing that truly bothers me is that overland is 80%ish of the content in the game and yet all of it is set aside for the new player. Each expansion is the same way. More land mass, pretty much the same difficulty. I'm all for new players having zones to learn mechanics, etc. They're necessary. But every expansion's new lands? I mean come on. I have never played an MMO where all overland content was kept at the most basic of levels. Others at least sprinkles in random, roving hard mobs, champion mobs in groups, etc.

    I will also agree as well that if you're soloing world mobs after that update that beefed them up, you're stronger than average Joe for sure.You're more of a Globo Gym member. We definitely can't have everything that difficult or we would run off half our player base.

    Also, whomever said you can just stand there and not die, that's definitely an overstatement lol. I went afk to help one of the grand kids the other night for maybe 5 minutes and came back dead from a mongbat or whatever those flying imp things are that spawn in. I just laughed and re-spawned. It is possible though and I'm in pretty damn good gear (non gold).
  • Sylvermynx
    Sylvermynx
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    ✭✭✭✭✭
    I was new to this MMO in June, but not new to MMOs at all - played WoW from 2006 to 2013, RIFT from 2013 to 2016. I thought this game would be either similar to those other MMOs, or similar to the other TES games I've played (all of them since Arena released).

    Well, what I failed to take into account is that this MMO is NOT forgiving of mega-ping. Satellite worked fine for WoW and RIFT. It doesn't work well at all in ESO.

    So the first say 4 months I played, overland was DISASTROUSLY hard for me. My girls died repeatedly to one mob - and if there were more than one.... they didn't last even a few seconds. Things got better as I leveled of course - and the first main issue I had was that my choice of main was a sneaky nightblade with a bow. Let me tell you how bad 2000 ms ping is for that class.... it's awful, no getting around it. She's level 32 now, and somewhat better to play - but @kringled_1 can tell you how bad it looks from the outside.... I took her at level 29 maybe to get the Blacksmithing map in Deshaan, forgetting that there are three durzogs, not just one. She saved my girl's life, literally.

    So I reframed my main to a tankden - lots of health, heavy armor, 1 hand and shield, and the bear on both bars. Then I redid my sorcs to have both pets on both bars, so they work better now too even with the nerfs (I never used shields much - too hard to cast them in between attacks with the lag - kind of like bar swapping almost never works....)

    My tankden hit 50 yesterday on the last three Charity Writs left from New Life. Now all I have to do is figure out the incomprehensibility of CP. And where the hell did 4,800,000 Enlightenment come from? I'm not complaining, mind - but I do prefer to know where stuff comes from....
  • Ogou
    Ogou
    ✭✭✭✭✭
    How hard would you want to make the overland content? An experienced player can run solo a normal dungeon easily. A new player will get destroyed by the first group of mob. There is simply no difficulty level at which you can make overland content challenging without screwing over new players.
    Besides, why do you even want the overland content to be challenging? How would that make it fun? I could see how instancing certain quest areas and scaling them base on achievements could make quest bosses more memorable but random mobs in the wild taking longer to kill would just be annoying.
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    heaven13 wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.

    Is it bad to want better rewards for more challenging content though? And if so...why?
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Remove your CP, take off all your skill points and your gold armor, use only rubbish found head into even a delve and enjoy your surprise prostate exam.

  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    heaven13 wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.

    Is it bad to want better rewards for more challenging content though? And if so...why?

    I don't think that, as a whole, better rewards for more challenge is bad. When the developers create normal and vet versions of new content, they do so with this is mind.

    But you are asking for new instances of ALL existing world content with the presented argument that overland needs to be more difficult because it's not challenging enough. Yet if you were given exactly what you asked for, without the rewards, it wouldn't be good enough. Because it's not about the challenge, not really. It's about the rewards and epeen.

    If you want exclusive dyes and better rewards, play vet trials and you'll have something approximately 95% of the playerbase won't.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Smitch_59
    Smitch_59
    ✭✭✭✭✭
    Leave overland as it is. Crappy scrub players like me need something to do in ESO! All you skilled players have your vet dungeons and trials.
    By Azura, by Azura, by Azura!
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    heaven13 wrote: »
    heaven13 wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    Tbh I would love to have zones with actual challenge and rewards. Higher chance for loot drops from generic mobs, better quality gear drops, higher level chests, more enemy gold. I can only entertain myself playing lawnmower on mobs for so long while I wait on bosses to respawn.

    This is, inevitably, what this type of thread always turns into. It's not the challenge people want, it's that they want better rewards. If vet instances were added without the rewards, 90% guaranteed all these "it's too easy" people would still choose easy because it's faster.

    Is it bad to want better rewards for more challenging content though? And if so...why?

    I don't think that, as a whole, better rewards for more challenge is bad. When the developers create normal and vet versions of new content, they do so with this is mind.

    But you are asking for new instances of ALL existing world content with the presented argument that overland needs to be more difficult because it's not challenging enough. Yet if you were given exactly what you asked for, without the rewards, it wouldn't be good enough. Because it's not about the challenge, not really. It's about the rewards and epeen.

    If you want exclusive dyes and better rewards, play vet trials and you'll have something approximately 95% of the playerbase won't.

    I'm out of the camp saying change it all. Just like to see some new zones geared to experienced players. Trials as of late have become...less than innovative and exciting.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    Jhalin wrote: »
    Linaleah wrote: »
    I have a side account, that has no cp on it yet. it has no max level characters at all. I have more then once come back to my character's dead body, because I thought I afked in a safe spot but didn't realise that random spider patrols through it.

    I have also come back to my main who has max cp - dead because I afked in a wrong spot for a minute.

    so no, OP I have not experienced what you describe. moreover. again bringing up that no cp side account. I'm pretty well familiar with the game at this point. I play a class that I'm comfortable with. and there are times where I have to frantically self heal or die.

    no. I do not think overland needs to be made more difficult.

    Your char died because you went afk for minutes, and somehow that equals overland not being brain dead easy?

    What’s next, getting mats is too hard because they don’t fill up your inventory passively?

    OP claimed that you can let a mob wail on you and not die. I have experienced otherwise. moreover I have also described when in active combat I had rough moments, while having enough experience not to die. newer players do die. heck, I see it happen a fair bit, mostly when doing crafting surveys and not always manage to get there in time to help before they die.

    please. next time READ what I said instead of going directly to strawman arguments

    No that’s not a straw man argument, that’s you leaving your character alone for minutes at a time and insisting that the 500 damage attacks every two seconds is indicative of a genuine threat to any player. If you’re seriously struggling with overland content then you’ve got something fundamentally wrong with how you set up your character.

    Sure if I stick my grandma on the computer and tell her to play she might die, because she’s never played a video game and has barely used a computer. Anyone who has played a video will not find any challenge in ESO’s overland content.

    you. are. still. not. reading. not that I'm surprised.

    Maybe he's a stickler for grammar and proper sentence structure.

    oh yes, there it is "your grammar is bad" rebuttal.

    doesn't change the FACT that there are newer players that actualy struggle with overland content even in its nerfed form.

    you want challenge? ask for vet modes or something for solo instanced quests. swtor has this. they do a lot of things wrong, but they also came up with some good ideas and one of those ideas is being able to select difficulty of solo quest INSTANCES (would also work for delves and public dungeons, since they are separate zones). this is the ONLY kind of compromice that can work here.

    the reason overland was made easier in a first place is becasue people struggled. it was made more accesible becasue too many people found it too difficult. its not too difficult anymore. flipside is that its pretty darn easy when you have been playing for a while and have cp. i have never said it wasn't.

    what i DID say was

    1. OP's claim that you can just stand there and let a single mob wail on you and not die is exaggeration
    2. newer players without cp - still struggle some of the time. and I have witnessed them struggle and die myself.
    3. on new account with no CP and only quest reward gear, I do NOT die, becasue I have some experience, but I do actualy have to work at not dying.

    I actually like that idea. Vet versions of stuff with better rewards both cosmetic and useable gear. Possibly even zones that lock out low level players until their skill and level are a match for the enemies within. Leave the old brain dead stuff to the folks just learning the ropes.

    You lose me when you want better rewards. This should be about a challenge to keep the game interesting not getting better rewards.

    The game would have to revert back to almost the beginning for high level zones. Zones in the beginning were leveled. Many players think the changes to zones was a good thing. Would also mean changing how questing is done.
    and then the parrot said, "must be the water mines green too."
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