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Perma-rooting has got to go.

  • SkysOutThizeOut
    SkysOutThizeOut
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    I read this title and heard, “hey hey, oh oh, perma snares got to go! Hey hey, oh oh...”
  • Crixus8000
    Crixus8000
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    Roots/snares are just gamebreaking overpowered right now. One of the reasons I'm taking a break atm. No point in playing a stamsorc who is supposed to be the fast class if you can't even move. Taking away my defence against snares and 30% move speed in one patch while also nerfing my sustain made it really boring lol.

    And snares still going through immunity is so stupid. Sometimes I get completely stuck, even when spamming forward.
    Edited by Crixus8000 on January 3, 2019 5:12AM
  • Qbiken
    Qbiken
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    I feel like stamsorc, magsorc and stamblade are the only classes that have some sort of mobility left in this patch. Sorc got streak, and stamblade got Shade (when it decides to work) in combination with cloak + shuffle.

    The amount of skills that contain any kind of snare needs to be drastically reduced. Snares I would like to see removed/reworked:

    - Snare from Templar Ritual: Templar already have access to snares through Jabs + Sun Fire
    - Snare from DK´s passives when applying Ardent Flame abilities
    - Rending Slashes and Hidden Blade
    - Low Slash: Remove snare from the base-morph and give it to Deep Slash. Heroic Slash gives minor heroism while deep slash snares and hits more enemies.
    - Frostblockade: 60% Movement speed reduction is way too much in my opinion. Reduce it to 30-40%. Keep the stronger snares attached to ultimates (Like Sleet Storm, Nova, Consume Darkness)

    And bring back mobility to the game. I hated the swift meta simply because it was overperforming, but I´d take that meta 24/7 compared to how it is now.
    Shuffle isn´t a counter unless you´re a stamblade and can cloak/shade away.
    Cleansing Ritual isn´t a counter because you´ll be slowed/snared on the next tick.
    Forward Momentum is barely worth running anymore.
    Major expedition uptime on potions should be brought up compared to how it is now. Add some reagent so magicka builds can have expedition + restore magicka so it´s no "stamina exclusive" thing.

    When the only counters to snares is to avoid or go range, then something is out of balance.

    TL:DR = Slightly undo the mobility nerfs.
    Edited by Qbiken on January 3, 2019 7:30AM
  • Kadoin
    Kadoin
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    I still can't understand the complaining about snares. Then again, I've always been snared 100% so I don't really care.
  • MalagenR
    MalagenR
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    Qbiken wrote: »
    I feel like stamsorc, magsorc and stamblade are the only classes that have some sort of mobility left in this patch. Sorc got streak, and stamblade got Shade (when it decides to work) in combination with cloak + shuffle.

    The amount of skills that contain any kind of snare needs to be drastically reduced. Snares I would like to see removed/reworked:

    - Snare from Templar Ritual: Templar already have access to snares through Jabs + Sun Fire
    - Snare from DK´s passives when applying Ardent Flame abilities
    - Rending Slashes and Hidden Blade
    - Low Slash: Remove snare from the base-morph and give it to Deep Slash. Heroic Slash gives minor heroism while deep slash snares and hits more enemies.
    - Frostblockade: 60% Movement speed reduction is way too much in my opinion. Reduce it to 30-40%. Keep the stronger snares attached to ultimates (Like Sleet Storm, Nova, Consume Darkness)

    And bring back mobility to the game. I hated the swift meta simply because it was overperforming, but I´d take that meta 24/7 compared to how it is now.
    Shuffle isn´t a counter unless you´re a stamblade and can cloak/shade away.
    Cleansing Ritual isn´t a counter because you´ll be slowed/snared on the next tick.
    Forward Momentum is barely worth running anymore.
    Major expedition uptime on potions should be brought up compared to how it is now. Add some reagent so magicka builds can have expedition + restore magicka so it´s no "stamina exclusive" thing.

    When the only counters to snares is to avoid or go range, then something is out of balance.

    TL:DR = Slightly undo the mobility nerfs.

    Are you using a gap closer or nah?
  • frostz417
    frostz417
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    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem
  • MalagenR
    MalagenR
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    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem

    Magsorc has Streak, that's a gap closer & boundless - lots of classes don't have a skill based major expedition, my Magsorc is ridiculously mobile with dodge roll + streak combo + Boundless / Sprint combo.

    Magden has cleanse

    Magblade has cloak & shade

    Try again.
  • frostz417
    frostz417
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    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem

    Magsorc has Streak, that's a gap closer & boundless - lots of classes don't have a skill based major expedition, my Magsorc is ridiculously mobile with dodge roll + streak combo + Boundless / Sprint combo.

    Magden has cleanse

    Magblade has cloak & shade

    Try again.

    Magden cleanses ONE ability. Snares and roots as so easily reaccessable you’ll just be sitting there spamming Netch as they easily reapply snares and roots.
    Sorcs streak doesn’t remove anything. You’re still snared to hell and can easily be chased. Shade hardly even works on nightblades and cloak can easily get countered with AOE’s or detect pots. The fact that you’re really defending broken skills baffles me.

    Snares and roots are severely overperforming right now. Gap closers don’t do a single thing to fix it. Oh yea let me just gap close to another enemy who also snare spams. Are you kidding me? Hello? Wtb brain cells. Cleansing does nothing when they’re so easily accessible that many spammables snare people so unless you want to look silly and spam a cleanse while enemies just go at it with snaring spammables be my guest.
    Don’t even get me started on major expedition which is only FOUR seconds that’s almost next to useless on a magsorc whos already snared to near immobility.
    There’s no means of snare and root immunity for many mag characters which make it extremely over powered that people can just relentlessly spam snares and roots and there’s no counter play since Foward momentum is only for stam, same for shuffle.
    Vampirism isn’t a solution either because you’re gimping yourself to take collassal flame damage and 20% extra damage to fighters guild abilities while stam has 0 drawbacks for their snare/root immunity.

    Please keep trying to defend absurdly broken skills, I shut down these sad arguments all day
  • MalagenR
    MalagenR
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    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem

    Magsorc has Streak, that's a gap closer & boundless - lots of classes don't have a skill based major expedition, my Magsorc is ridiculously mobile with dodge roll + streak combo + Boundless / Sprint combo.

    Magden has cleanse

    Magblade has cloak & shade

    Try again.

    Magden cleanses ONE ability. Snares and roots as so easily reaccessable you’ll just be sitting there spamming Netch as they easily reapply snares and roots.
    Sorcs streak doesn’t remove anything. You’re still snared to hell and can easily be chased. Shade hardly even works on nightblades and cloak can easily get countered with AOE’s or detect pots. The fact that you’re really defending broken skills baffles me.

    Snares and roots are severely overperforming right now. Gap closers don’t do a single thing to fix it. Oh yea let me just gap close to another enemy who also snare spams. Are you kidding me? Hello? Wtb brain cells. Cleansing does nothing when they’re so easily accessible that many spammables snare people so unless you want to look silly and spam a cleanse while enemies just go at it with snaring spammables be my guest.
    Don’t even get me started on major expedition which is only FOUR seconds that’s almost next to useless on a magsorc whos already snared to near immobility.
    There’s no means of snare and root immunity for many mag characters which make it extremely over powered that people can just relentlessly spam snares and roots and there’s no counter play since Foward momentum is only for stam, same for shuffle.
    Vampirism isn’t a solution either because you’re gimping yourself to take collassal flame damage and 20% extra damage to fighters guild abilities while stam has 0 drawbacks for their snare/root immunity.

    Please keep trying to defend absurdly broken skills, I shut down these sad arguments all day

    Your arguments are bad and it's clear you're bad.
  • katorga
    katorga
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    Hate to say it, but I think every other skill as a snare component because the game engine and servers can't handle large scale pvp with everything moving at full speed, but if the base movement speed as 40% less than what it is, no one would have played the game at release.
  • montiferus
    montiferus
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    snares need to be addressed or at least the servers in how they calculate their application and removal. try fighting heavily outnumbered on xbox. i cant tell you how many times i get chain stunned to the point my character is unplayable.

    snare spamming is the tool of zerglings and trashcans so i see no reason not to overhaul the system. those people will always find a way to have fun regardless so no harm no foul.

  • Crixus8000
    Crixus8000
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    Qbiken wrote: »
    I feel like stamsorc, magsorc and stamblade are the only classes that have some sort of mobility left in this patch. Sorc got streak, and stamblade got Shade (when it decides to work) in combination with cloak + shuffle.

    The amount of skills that contain any kind of snare needs to be drastically reduced. Snares I would like to see removed/reworked:

    - Snare from Templar Ritual: Templar already have access to snares through Jabs + Sun Fire
    - Snare from DK´s passives when applying Ardent Flame abilities
    - Rending Slashes and Hidden Blade
    - Low Slash: Remove snare from the base-morph and give it to Deep Slash. Heroic Slash gives minor heroism while deep slash snares and hits more enemies.
    - Frostblockade: 60% Movement speed reduction is way too much in my opinion. Reduce it to 30-40%. Keep the stronger snares attached to ultimates (Like Sleet Storm, Nova, Consume Darkness)

    And bring back mobility to the game. I hated the swift meta simply because it was overperforming, but I´d take that meta 24/7 compared to how it is now.
    Shuffle isn´t a counter unless you´re a stamblade and can cloak/shade away.
    Cleansing Ritual isn´t a counter because you´ll be slowed/snared on the next tick.
    Forward Momentum is barely worth running anymore.
    Major expedition uptime on potions should be brought up compared to how it is now. Add some reagent so magicka builds can have expedition + restore magicka so it´s no "stamina exclusive" thing.

    When the only counters to snares is to avoid or go range, then something is out of balance.

    TL:DR = Slightly undo the mobility nerfs.

    I agree with your points, but as a stamsorc main streak doesn't do much. I run orc and steed mundus and even with high mag rec for streak I get chased down all the time by even magicka chars, simply because being snared every few seconds, slowing me down non stop and forcing me to spam forward makes all speed pointless. And streak is very clunky. I really hate my stamsorc this patch so much, and it's the only class I play.



  • Qbiken
    Qbiken
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    MalagenR wrote: »
    Qbiken wrote: »
    I feel like stamsorc, magsorc and stamblade are the only classes that have some sort of mobility left in this patch. Sorc got streak, and stamblade got Shade (when it decides to work) in combination with cloak + shuffle.

    The amount of skills that contain any kind of snare needs to be drastically reduced. Snares I would like to see removed/reworked:

    - Snare from Templar Ritual: Templar already have access to snares through Jabs + Sun Fire
    - Snare from DK´s passives when applying Ardent Flame abilities
    - Rending Slashes and Hidden Blade
    - Low Slash: Remove snare from the base-morph and give it to Deep Slash. Heroic Slash gives minor heroism while deep slash snares and hits more enemies.
    - Frostblockade: 60% Movement speed reduction is way too much in my opinion. Reduce it to 30-40%. Keep the stronger snares attached to ultimates (Like Sleet Storm, Nova, Consume Darkness)

    And bring back mobility to the game. I hated the swift meta simply because it was overperforming, but I´d take that meta 24/7 compared to how it is now.
    Shuffle isn´t a counter unless you´re a stamblade and can cloak/shade away.
    Cleansing Ritual isn´t a counter because you´ll be slowed/snared on the next tick.
    Forward Momentum is barely worth running anymore.
    Major expedition uptime on potions should be brought up compared to how it is now. Add some reagent so magicka builds can have expedition + restore magicka so it´s no "stamina exclusive" thing.

    When the only counters to snares is to avoid or go range, then something is out of balance.

    TL:DR = Slightly undo the mobility nerfs.

    Are you using a gap closer or nah?

    Please elaborate how a gap-closer will help me avoiding/kiting enemies spamming snares and roots on me?

    Edit: Gap-closer are not usable once you´re rooted, just saying.
    Edited by Qbiken on January 3, 2019 4:18PM
  • Toc de Malsvi
    Toc de Malsvi
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    MalagenR wrote: »
    CaliMade wrote: »
    this isn’t about just battlegrounds, roots and snares are too common in Cyrodiil also. I also dont think you should be able to stand in a breach and spam one ability to stop a group of players.

    I personally think every class, stam or mag, should have access to snare and root immunity 2-3 seconds max. And the Devs need to go thru and instead of nerfing snares just remove snares from certain abilities in general.

    All of this complaining about snares is not legit. 99% of stamina players are not running gap closers because of the nerfs to shields and sustain against mag players has allowed them to go full on heavy dmg or med sustain and not have to sacrifice anything except mobility for ridiculous burst.

    the downside is that you get snared / rooted constantly

    Switch to Medium and run more stam regen if your heavy armor burst build is getting locked up, that's the entire freaking point.

    This just isn't accurate.

    I run 6 medium and over 2500 stam recovery not even including stam from DK ult. I still get completely locked down by these roots/snares. Spamming Shuffle and still constantly getting rooted/snared until I'm out of stam. Charged Frost staff is over-performing massively.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
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    Templar's are evil..
  • frostz417
    frostz417
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    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem

    Magsorc has Streak, that's a gap closer & boundless - lots of classes don't have a skill based major expedition, my Magsorc is ridiculously mobile with dodge roll + streak combo + Boundless / Sprint combo.

    Magden has cleanse

    Magblade has cloak & shade

    Try again.

    Magden cleanses ONE ability. Snares and roots as so easily reaccessable you’ll just be sitting there spamming Netch as they easily reapply snares and roots.
    Sorcs streak doesn’t remove anything. You’re still snared to hell and can easily be chased. Shade hardly even works on nightblades and cloak can easily get countered with AOE’s or detect pots. The fact that you’re really defending broken skills baffles me.

    Snares and roots are severely overperforming right now. Gap closers don’t do a single thing to fix it. Oh yea let me just gap close to another enemy who also snare spams. Are you kidding me? Hello? Wtb brain cells. Cleansing does nothing when they’re so easily accessible that many spammables snare people so unless you want to look silly and spam a cleanse while enemies just go at it with snaring spammables be my guest.
    Don’t even get me started on major expedition which is only FOUR seconds that’s almost next to useless on a magsorc whos already snared to near immobility.
    There’s no means of snare and root immunity for many mag characters which make it extremely over powered that people can just relentlessly spam snares and roots and there’s no counter play since Foward momentum is only for stam, same for shuffle.
    Vampirism isn’t a solution either because you’re gimping yourself to take collassal flame damage and 20% extra damage to fighters guild abilities while stam has 0 drawbacks for their snare/root immunity.

    Please keep trying to defend absurdly broken skills, I shut down these sad arguments all day

    Your arguments are bad and it's clear you're bad.

    I’m glad you have nothing to elaborate on my comment so you resort to bashing. Thank you for proving that I’m right here and you just don’t want to lose your skillless gameplay.
  • Iskiab
    Iskiab
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    What the hell. ESO is a game with gap closers in every melee weapon line and in most class abilities, not to mention most have the same range as spells and still people complain?

    OMG, I can be kitted if I don’t use cc breaks and gap closers, bunch of whiners!
    Looking for any guildies I used to play with:
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  • NyassaV
    NyassaV
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    If you nerf an mDK or MagDen’s ability to root an enemy (they rely on roots and snares to wittle their opponent down)- I hope you plan on giving them an execute.

    OH GOD MY TARGET CAN MOVE JUST LIKE EVERYONE ELSE WHATEVER SHALL I DO?

    DK permaroot is obnoxious especially on magicka characters who can't dodge away more than once or twice without loosing the fight in the long run from a sheer lack of stamina. Not to mention you have a passive that keeps people perma snared too. The only way to survive is to pop a retso ult or something like that right before we are CC'ed and out of stam but then those DKs complain that Resto is too strong.
    Edited by NyassaV on January 3, 2019 5:10PM
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Savos_Saren
    Savos_Saren
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    So, basically, all the glass-cannons who like to do sneaky quick death combos and *poof* disappear or dodge, dodge, dodge are now complaining because they're getting snared.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • MalagenR
    MalagenR
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    Qbiken wrote: »
    MalagenR wrote: »
    Qbiken wrote: »
    I feel like stamsorc, magsorc and stamblade are the only classes that have some sort of mobility left in this patch. Sorc got streak, and stamblade got Shade (when it decides to work) in combination with cloak + shuffle.

    The amount of skills that contain any kind of snare needs to be drastically reduced. Snares I would like to see removed/reworked:

    - Snare from Templar Ritual: Templar already have access to snares through Jabs + Sun Fire
    - Snare from DK´s passives when applying Ardent Flame abilities
    - Rending Slashes and Hidden Blade
    - Low Slash: Remove snare from the base-morph and give it to Deep Slash. Heroic Slash gives minor heroism while deep slash snares and hits more enemies.
    - Frostblockade: 60% Movement speed reduction is way too much in my opinion. Reduce it to 30-40%. Keep the stronger snares attached to ultimates (Like Sleet Storm, Nova, Consume Darkness)

    And bring back mobility to the game. I hated the swift meta simply because it was overperforming, but I´d take that meta 24/7 compared to how it is now.
    Shuffle isn´t a counter unless you´re a stamblade and can cloak/shade away.
    Cleansing Ritual isn´t a counter because you´ll be slowed/snared on the next tick.
    Forward Momentum is barely worth running anymore.
    Major expedition uptime on potions should be brought up compared to how it is now. Add some reagent so magicka builds can have expedition + restore magicka so it´s no "stamina exclusive" thing.

    When the only counters to snares is to avoid or go range, then something is out of balance.

    TL:DR = Slightly undo the mobility nerfs.

    Are you using a gap closer or nah?

    Please elaborate how a gap-closer will help me avoiding/kiting enemies spamming snares and roots on me?

    Edit: Gap-closer are not usable once you´re rooted, just saying.

    You roll out of the snare and use the gap closer, it's like PVP 101.
  • MalagenR
    MalagenR
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    So, basically, all the glass-cannons who like to do sneaky quick death combos and *poof* disappear or dodge, dodge, dodge are now complaining because they're getting snared.

    lol exactly!
  • MalagenR
    MalagenR
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    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem

    Magsorc has Streak, that's a gap closer & boundless - lots of classes don't have a skill based major expedition, my Magsorc is ridiculously mobile with dodge roll + streak combo + Boundless / Sprint combo.

    Magden has cleanse

    Magblade has cloak & shade

    Try again.

    Magden cleanses ONE ability. Snares and roots as so easily reaccessable you’ll just be sitting there spamming Netch as they easily reapply snares and roots.
    Sorcs streak doesn’t remove anything. You’re still snared to hell and can easily be chased. Shade hardly even works on nightblades and cloak can easily get countered with AOE’s or detect pots. The fact that you’re really defending broken skills baffles me.

    Snares and roots are severely overperforming right now. Gap closers don’t do a single thing to fix it. Oh yea let me just gap close to another enemy who also snare spams. Are you kidding me? Hello? Wtb brain cells. Cleansing does nothing when they’re so easily accessible that many spammables snare people so unless you want to look silly and spam a cleanse while enemies just go at it with snaring spammables be my guest.
    Don’t even get me started on major expedition which is only FOUR seconds that’s almost next to useless on a magsorc whos already snared to near immobility.
    There’s no means of snare and root immunity for many mag characters which make it extremely over powered that people can just relentlessly spam snares and roots and there’s no counter play since Foward momentum is only for stam, same for shuffle.
    Vampirism isn’t a solution either because you’re gimping yourself to take collassal flame damage and 20% extra damage to fighters guild abilities while stam has 0 drawbacks for their snare/root immunity.

    Please keep trying to defend absurdly broken skills, I shut down these sad arguments all day

    Your arguments are bad and it's clear you're bad.

    I’m glad you have nothing to elaborate on my comment so you resort to bashing. Thank you for proving that I’m right here and you just don’t want to lose your skillless gameplay.

    I run absolutely no snares in PVP. You make absolutely no sense. Stamina toons have ridiculously high sustain in this patch, the only counter for us to now force you into going OOS the way your DPS can force a Mag toon to go OOM is for us to force you to roll dodge (for snare removal) and to create enough distance to break up your DPS.

    If you're getting constantly snared you're just bad dude. I don't know what else to tell you. Plenty of people can roll dodge, ani-cancel DPS and throw together burst combos. I'm not even sure what class you play but if you tell me your build / load out we can make a proper assessment of what you're doing wrong.
  • MalagenR
    MalagenR
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    Half the snares in the game will require a recast if you roll dodge out of it, costing you just as much as it costs us to recast our snare.

    MagSorc escapes have increasing costs per use the same way roll dodge does, but it doesn't matter, I use a roll dodge + streak to escape literally everyone open world.

    If your complaining about snares in BG's you're just soft. It is your teams fault if you're being constantly snared.
  • Xvorg
    Xvorg
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    CaliMade wrote: »
    MalagenR wrote: »
    CaliMade wrote: »
    this isn’t about just battlegrounds, roots and snares are too common in Cyrodiil also. I also dont think you should be able to stand in a breach and spam one ability to stop a group of players.

    I personally think every class, stam or mag, should have access to snare and root immunity 2-3 seconds max. And the Devs need to go thru and instead of nerfing snares just remove snares from certain abilities in general.

    All of this complaining about snares is not legit. 99% of stamina players are not running gap closers because of the nerfs to shields and sustain against mag players has allowed them to go full on heavy dmg or med sustain and not have to sacrifice anything except mobility for ridiculous burst.

    the downside is that you get snared / rooted constantly

    Switch to Medium and run more stam regen if your heavy armor burst build is getting locked up, that's the entire freaking point.


    yeah ill be sure to slot shuffle on my magplar
    mag warden nd sorc

    Ritual of retribution, one of the most useful skills in the game: detecs sneaking/invis NB, heals, do dmg and proc skoria, cleanse you and your group, snares enemies, gives you minor mending... if it was a girl, I'd just marry her.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Juhasow
    Juhasow
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    If you nerf an mDK or MagDen’s ability to root an enemy (they rely on roots and snares to wittle their opponent down)- I hope you plan on giving them an execute.

    Ability to root or to spam roots ? Also why there needs to be compensation for that ? You want to say that without keeping someone in constant root mag dk or magden are somewhat unplayable ?
  • Juhasow
    Juhasow
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    ChunkyCat wrote: »
    MalagenR wrote: »
    ChunkyCat wrote: »
    Reasonable fixes:

    Minor Snare

    Major Snare

    CC immunity includes root immunity

    Seems like a pretty simple issue to implement, but wadda I know....

    That's exactly right, you probably don't know anything about game design / development. You can't include roots / snares with immunity timers....

    You’re right. It can’t be done. It’s impossible. Nope. Can’t do it.

    We can put a man on the moon but coding a video game, nope. That’s just crazy talk.

    can You remind me most popular MMORPGs from 60/70's ?
  • Juhasow
    Juhasow
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    Would be nice to see Race Against Time to get some kind of immobilize/snare removal and maybe short immunity instead of one of current features.

    Edited by Juhasow on January 3, 2019 5:33PM
  • MalagenR
    MalagenR
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    People are upset because they are being slowed and might actually need to use the multiple snares / gap closers provided to stamina classes to actually lock people down.

    This is what you get, you either give ranged the ability to kite through skills like snares - or you give them massive shields.

    The amount of cake eaters on these forums has reached ridiculous levels.
  • Toc de Malsvi
    Toc de Malsvi
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    MalagenR wrote: »
    Qbiken wrote: »
    MalagenR wrote: »
    Qbiken wrote: »
    I feel like stamsorc, magsorc and stamblade are the only classes that have some sort of mobility left in this patch. Sorc got streak, and stamblade got Shade (when it decides to work) in combination with cloak + shuffle.

    The amount of skills that contain any kind of snare needs to be drastically reduced. Snares I would like to see removed/reworked:

    - Snare from Templar Ritual: Templar already have access to snares through Jabs + Sun Fire
    - Snare from DK´s passives when applying Ardent Flame abilities
    - Rending Slashes and Hidden Blade
    - Low Slash: Remove snare from the base-morph and give it to Deep Slash. Heroic Slash gives minor heroism while deep slash snares and hits more enemies.
    - Frostblockade: 60% Movement speed reduction is way too much in my opinion. Reduce it to 30-40%. Keep the stronger snares attached to ultimates (Like Sleet Storm, Nova, Consume Darkness)

    And bring back mobility to the game. I hated the swift meta simply because it was overperforming, but I´d take that meta 24/7 compared to how it is now.
    Shuffle isn´t a counter unless you´re a stamblade and can cloak/shade away.
    Cleansing Ritual isn´t a counter because you´ll be slowed/snared on the next tick.
    Forward Momentum is barely worth running anymore.
    Major expedition uptime on potions should be brought up compared to how it is now. Add some reagent so magicka builds can have expedition + restore magicka so it´s no "stamina exclusive" thing.

    When the only counters to snares is to avoid or go range, then something is out of balance.

    TL:DR = Slightly undo the mobility nerfs.

    Are you using a gap closer or nah?

    Please elaborate how a gap-closer will help me avoiding/kiting enemies spamming snares and roots on me?

    Edit: Gap-closer are not usable once you´re rooted, just saying.

    You roll out of the snare and use the gap closer, it's like PVP 101.

    This statement is more ridiculous than most of your statements on this thread. It clearly shows you are not even considering the arguments being made counter to yours. Gap Closer's do not kite, they are the antithesis of kiting.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    MalagenR wrote: »
    Half the snares in the game will require a recast if you roll dodge out of it, costing you just as much as it costs us to recast our snare.

    MagSorc escapes have increasing costs per use the same way roll dodge does, but it doesn't matter, I use a roll dodge + streak to escape literally everyone open world.

    If your complaining about snares in BG's you're just soft. It is your teams fault if you're being constantly snared.

    No this is simply not true. Snare's do not have a stacking cost increase while dodge does, you cannot consider dodge as a valid counter to snare spam. More so on Mag builds or any build designed to use dodge as an active defense mechanic. Mag builds cannot afford to spam dodge, and medium cannot afford to double their dodge rate to account for snares on top of telegraphed burst.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • frostz417
    frostz417
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    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    MalagenR wrote: »
    frostz417 wrote: »
    Needs to be a root cooldown honestly. Either that or more access to snare and root immunity, it’s pathetic how everyone just runs root builds that require no skill and offer almost no counter play

    LOL WHAT NO COUNTER PLAY? RUN A GAP CLOSER!

    Many Mag characters such as magden, magsorc, magblade don’t have a gap closer. Nice try tho. That’s a terrible solution to a broken problem

    Magsorc has Streak, that's a gap closer & boundless - lots of classes don't have a skill based major expedition, my Magsorc is ridiculously mobile with dodge roll + streak combo + Boundless / Sprint combo.

    Magden has cleanse

    Magblade has cloak & shade

    Try again.

    Magden cleanses ONE ability. Snares and roots as so easily reaccessable you’ll just be sitting there spamming Netch as they easily reapply snares and roots.
    Sorcs streak doesn’t remove anything. You’re still snared to hell and can easily be chased. Shade hardly even works on nightblades and cloak can easily get countered with AOE’s or detect pots. The fact that you’re really defending broken skills baffles me.

    Snares and roots are severely overperforming right now. Gap closers don’t do a single thing to fix it. Oh yea let me just gap close to another enemy who also snare spams. Are you kidding me? Hello? Wtb brain cells. Cleansing does nothing when they’re so easily accessible that many spammables snare people so unless you want to look silly and spam a cleanse while enemies just go at it with snaring spammables be my guest.
    Don’t even get me started on major expedition which is only FOUR seconds that’s almost next to useless on a magsorc whos already snared to near immobility.
    There’s no means of snare and root immunity for many mag characters which make it extremely over powered that people can just relentlessly spam snares and roots and there’s no counter play since Foward momentum is only for stam, same for shuffle.
    Vampirism isn’t a solution either because you’re gimping yourself to take collassal flame damage and 20% extra damage to fighters guild abilities while stam has 0 drawbacks for their snare/root immunity.

    Please keep trying to defend absurdly broken skills, I shut down these sad arguments all day

    Your arguments are bad and it's clear you're bad.

    I’m glad you have nothing to elaborate on my comment so you resort to bashing. Thank you for proving that I’m right here and you just don’t want to lose your skillless gameplay.

    I run absolutely no snares in PVP. You make absolutely no sense. Stamina toons have ridiculously high sustain in this patch, the only counter for us to now force you into going OOS the way your DPS can force a Mag toon to go OOM is for us to force you to roll dodge (for snare removal) and to create enough distance to break up your DPS.

    If you're getting constantly snared you're just bad dude. I don't know what else to tell you. Plenty of people can roll dodge, ani-cancel DPS and throw together burst combos. I'm not even sure what class you play but if you tell me your build / load out we can make a proper assessment of what you're doing wrong.

    I’m talking about a mag perspective firstly and roll dodge doesn’t remove ANY snares. Seriously kid??... secondly Stam has the only snare and root removal/immunity in the game. Which is FOM and shuffle. Mag has nothing. Also how am I bad because someone is applying a snare that is their spammable. Example, flying blade, heroic slash, rending slashes, jabs, sun fire. All snare abilities and most are spammables. That has nothing to do with skill if I’m being hit by a spammabel. Are you even listening to yourself? Are we playing the same game? Your comments are next to brainless saying roll dodge removes snares LOL.
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