Savos_Saren wrote: »If you nerf an mDK or MagDen’s ability to root an enemy (they rely on roots and snares to wittle their opponent down)- I hope you plan on giving them an execute.
Savos_Saren wrote: »If you nerf an mDK or MagDen’s ability to root an enemy (they rely on roots and snares to wittle their opponent down)- I hope you plan on giving them an execute.
idk about warden but Dks can get by just fine without casting talons every 2seconds
I actually have given up fossilize for shattering rocks since its change and get kills just fine.
As a MagDk main, NO, magdks dont need an execute.That would be extremely overpowered with their current kit, roots or not.
this isn’t about just battlegrounds, roots and snares are too common in Cyrodiil also. I also dont think you should be able to stand in a breach and spam one ability to stop a group of players.
I personally think every class, stam or mag, should have access to snare and root immunity 2-3 seconds max. And the Devs need to go thru and instead of nerfing snares just remove snares from certain abilities in general.
this isn’t about just battlegrounds, roots and snares are too common in Cyrodiil also. I also dont think you should be able to stand in a breach and spam one ability to stop a group of players.
I personally think every class, stam or mag, should have access to snare and root immunity 2-3 seconds max. And the Devs need to go thru and instead of nerfing snares just remove snares from certain abilities in general.
All of this complaining about snares is not legit. 99% of stamina players are not running gap closers because of the nerfs to shields and sustain against mag players has allowed them to go full on heavy dmg or med sustain and not have to sacrifice anything except mobility for ridiculous burst.
the downside is that you get snared / rooted constantly
Switch to Medium and run more stam regen if your heavy armor burst build is getting locked up, that's the entire freaking point.
This would mostly benefit stamina characters who already have access to snare/root immunity. Seems kinda unnecessary.I think dodge rolling should give atleat 4 second immunity to roots.
SkysOutThizeOut wrote: »@MalagenR I think you are right. And right now I think we are in the most balanced gameplay we have seen since pre-cwc. Sounds like most of these players haven’t learned how to adapt.
Roots and snares need to be tuned down slightly or speed turned up, but I don’t think this requires the attention that “sloadocalypse” did.
@CaliMade you have wings. If you run hybrid you could have shuffle too or forward momentum. Immobilize pots are awesome. So are escapist poisons. I can generally escape the cc cluster in bgs, especially when I see the staffs coming.
And talons is so expensive. Most of the time people are immune when you use talons so it was basically 4K down the drain. High cost, high reward. You should be complaining about time stop. Huge placeable aoe slow into stun...
Reasonable fixes:
Minor Snare
Major Snare
CC immunity includes root immunity
Seems like a pretty simple issue to implement, but wadda I know....
Reasonable fixes:
Minor Snare
Major Snare
CC immunity includes root immunity
Seems like a pretty simple issue to implement, but wadda I know....
That's exactly right, you probably don't know anything about game design / development. You can't include roots / snares with immunity timers....
Reasonable fixes:
Minor Snare
Major Snare
CC immunity includes root immunity
Seems like a pretty simple issue to implement, but wadda I know....
That's exactly right, you probably don't know anything about game design / development. You can't include roots / snares with immunity timers....
You’re right. It can’t be done. It’s impossible. Nope. Can’t do it.
We can put a man on the moon but coding a video game, nope. That’s just crazy talk.
Wait what? There was a person in the moon?Reasonable fixes:
Minor Snare
Major Snare
CC immunity includes root immunity
Seems like a pretty simple issue to implement, but wadda I know....
That's exactly right, you probably don't know anything about game design / development. You can't include roots / snares with immunity timers....
You’re right. It can’t be done. It’s impossible. Nope. Can’t do it.
We can put a man on the moon but coding a video game, nope. That’s just crazy talk.
Arkangeloski wrote: »Wait what? There was a person in the moon?Reasonable fixes:
Minor Snare
Major Snare
CC immunity includes root immunity
Seems like a pretty simple issue to implement, but wadda I know....
That's exactly right, you probably don't know anything about game design / development. You can't include roots / snares with immunity timers....
You’re right. It can’t be done. It’s impossible. Nope. Can’t do it.
We can put a man on the moon but coding a video game, nope. That’s just crazy talk.