Given folks have different gamelay goals and priorities - as well as different play styles - there are tons of good sets to accomodate thtat. The bigger issue is accessibility of sets, which is hamstrung because of dumb mechanics that ‘have to’ exist in MMOs.
Ok I will give my thoughts on this and have to Quote @T3hasiangod on his video.https://youtu.be/HLdQ3qaxmEM
See I am not a meta player not because it does not work or shows the best results its because it does not offer me the build structure I enjoy or if you will the playstyle.
META by its true meaning is this.
1. Meta means about the thing itself. It's seeing the thing from a higher perspective instead of from within the thing, like being self-aware.
2. A term used in mmo meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work.
Now what does this mean Most Effective Tactic Available. Well it is a combination of class, race, skills, GEAR, traits, mundus and cp broken up into ether 4 or 12 different builds creating a group dynamic that offers the best results in a certain activity and that is why ESO meta is so singular is there are no other tools in the game that offer a better option in the end results. Now its not saying the tools they used can not be used other ways to get the same setup but the end math results do not fair the same.
So in truth the gear you need to reach end game to get that trial gear works for that and more its just that it does not show the same results math wise to equal the meta.
Also you can not use PvP in Cyrodill as an option cause the group dynamic there is so open ended. Battle grounds could have a Meta but it will change alot do to the inclusion of new sets and play styles that the game has to offer you can not have a singular meta.
Also I never asked this of you @T3hasiangod but could you do a sword and shield dps build with a rotation for those out there that would like that build type I ask cause I am not as skilled at rotations as you are.
P.S. This does not mean agree the meta is the only option far from it but I understand and know why its used.
T3hasiangod wrote: »Yes, I can do a 1H + Shield DPS build. It probably won't be pulling great numbers, but I wager I can get at least 30k with it maybe? It's hard to say since 1H + Shield has no DoT weapon abilities. Guess I'll just have to #relequencarry
stop daydreaming with "any set is good if u work well around it" no it's not true, some sets whatever playstyle u use can't surpass 15k dps while good sets will get u over 40k.
and no, not any content is viable with 15k dps
DocFrost72 wrote: »There are certainly sets that defy their own logic. Two examples:
Ashen grip is a stamina dps oriented set that uses a 5 piece damage base that scales off of magic damage. Your stamina specced character loses out in the buffs from cp and gear on the five piece.
Vampire's kiss seems like a tank set from its 2-4 piece bonuses, but the fifth one requires you to get a killing blow for a weak hot. The hot gets even weaker when you realize, proportionally, it's less than 1% of a tank's health every second. In pvp, this heal would be even more laughable (especially compared to sets like 7th legion).
I chalk it up to the original crafted and drop sets being made in a totally different environment than we play in now, coupled with the arms race of each new patch trying to provide unique or interesting set concepts.
Moonsorrow wrote: »For pve dps there always are the one true "bis" that mathematically the best with optimal rotation for each spec.
Kinda same for pve tanking & healing for support builds if wanna make min/max for dps for the group.
BUT, when one goes to pvp.. then its FULL of different choices and almost anything can be "usable" in right builds. Well, same for fun builds at pve, but far too many taking seriously even like random normals.In PvP it's absolutely true. There are maybe five magic and five stam sets worth running in PvP......
In PvE you can make all kinds of things work.
With that said, a lot of the fun of the game in my opinion is figuring out what works good for what you are trying to do. It's fun to make new builds and try new things. But I think those of us who try lots of different sets, and generally chase the alleged new BiS sets, we almost always go back to the same old sets for PvP. Most of the high performers in PvP are wearing sets they got two or more years ago, and are still running willpower or agility sets a lot of the time.
Gotta love two completely opposite answers to the same question.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. I don't feel their statement adds any actual value because they often just ignore other points of view and insult others... or make bets. I am not the only one feeling this way either just look in the thread. Different points of view don't matter to liofa and they never have, so yeah I took a jab, cause I am tired of them walking on my threads and taking jabs first. There is no suger coating , liofa is a elitist. This is freedom of speech when I say that and other players have tagged reps in nastier things. If I deserved to be flagged for that fine, but yeah liofa lets never talk to each other cause we don't get along at all.
Fixed some spelling for you:)
report yourself for me too. Doesn't really add to conversation, but says something about your own character.
What do you mean? I have nothing but love for you:) You are the Donald Trump of ESO:)
Doesn't feel like, sounds like more of a pun to that latest video. But I created this thread with sincere intentions to talk about a concept and how different people feel...just got a little touchy.
Juju_beans wrote: »DocFrost72 wrote: »There are certainly sets that defy their own logic. Two examples:
Ashen grip is a stamina dps oriented set that uses a 5 piece damage base that scales off of magic damage. Your stamina specced character loses out in the buffs from cp and gear on the five piece.
Vampire's kiss seems like a tank set from its 2-4 piece bonuses, but the fifth one requires you to get a killing blow for a weak hot. The hot gets even weaker when you realize, proportionally, it's less than 1% of a tank's health every second. In pvp, this heal would be even more laughable (especially compared to sets like 7th legion).
I chalk it up to the original crafted and drop sets being made in a totally different environment than we play in now, coupled with the arms race of each new patch trying to provide unique or interesting set concepts.
Ashen Grip has a place though. It's a great set for a brand new player just getting started and learning crafting.
That was the first set I made as a brand new player when I hit level 10. At only 2 traits I was able to make the full 5 piece set because the research at that level is short and sweet.
DocFrost72 wrote: »Juju_beans wrote: »DocFrost72 wrote: »There are certainly sets that defy their own logic. Two examples:
Ashen grip is a stamina dps oriented set that uses a 5 piece damage base that scales off of magic damage. Your stamina specced character loses out in the buffs from cp and gear on the five piece.
Vampire's kiss seems like a tank set from its 2-4 piece bonuses, but the fifth one requires you to get a killing blow for a weak hot. The hot gets even weaker when you realize, proportionally, it's less than 1% of a tank's health every second. In pvp, this heal would be even more laughable (especially compared to sets like 7th legion).
I chalk it up to the original crafted and drop sets being made in a totally different environment than we play in now, coupled with the arms race of each new patch trying to provide unique or interesting set concepts.
Ashen Grip has a place though. It's a great set for a brand new player just getting started and learning crafting.
That was the first set I made as a brand new player when I hit level 10. At only 2 traits I was able to make the full 5 piece set because the research at that level is short and sweet.
Im glad you found use for that set. It still doesn't change the fact that the 5 piece bonus on that set contradicts the vision of the other three bonuses, penalizing most players.
Though I think at that point we'd be arguing two entirely different positions.
Sylvermynx wrote: »Hoo boy. You know what really gets me going? The fact that you can spend 49 levels doing fun quests, crafting, using set pieces that you find in overland....
And you hit level 50 - where NOTHING works any more the way it has for the previous 49 levels.
You know.... I cut my teeth on TES, beginning with Arena. I'm waiting out the rest of my life (probably) for TES VI. I thought ESO would be a good filler.... and yeah, it is in some ways. But damn. What on earth were these devs thinking?
Seriously people. Any other game you play (including MMOs), you learn how to play as you go along. So when you get to max level whatever that is, you have some sort of clue, and you understand the gear system - how to get max level gear, where to get it, what you can do if you can't get it....
This game.... Nope. NOTHING you learn in 49 levels makes any sense at all as soon as you hit 50. Oh sure - you have your rotations down.... but.... the gear you've come to love is now.... virtually useless. Oh, and regarding rotations etc. - hello? I've had a tankden for close to 50 levels, maxing health. But NOW, I'm supposed to go with either stam or mag? Why is that? That's silly - why can't she just continue to stack health, but add enough stam and mag to get reasonable DPS so she can still solo? I don't do group content period. I refuse - no one is going to want to deal with 2k ms lag, I'm not foisting that off on anyone....
This is the single strangest game I've EVER played.
Sylvermynx wrote: »Hoo boy. You know what really gets me going? The fact that you can spend 49 levels doing fun quests, crafting, using set pieces that you find in overland....
And you hit level 50 - where NOTHING works any more the way it has for the previous 49 levels.
You know.... I cut my teeth on TES, beginning with Arena. I'm waiting out the rest of my life (probably) for TES VI. I thought ESO would be a good filler.... and yeah, it is in some ways. But damn. What on earth were these devs thinking?
Seriously people. Any other game you play (including MMOs), you learn how to play as you go along. So when you get to max level whatever that is, you have some sort of clue, and you understand the gear system - how to get max level gear, where to get it, what you can do if you can't get it....
This game.... Nope. NOTHING you learn in 49 levels makes any sense at all as soon as you hit 50. Oh sure - you have your rotations down.... but.... the gear you've come to love is now.... virtually useless. Oh, and regarding rotations etc. - hello? I've had a tankden for close to 50 levels, maxing health. But NOW, I'm supposed to go with either stam or mag? Why is that? That's silly - why can't she just continue to stack health, but add enough stam and mag to get reasonable DPS so she can still solo? I don't do group content period. I refuse - no one is going to want to deal with 2k ms lag, I'm not foisting that off on anyone....
This is the single strangest game I've EVER played.
All of these questions are reasonable but the answer is very simple. ESO is a MMO set in Elder Scrolls universe. It is not an Elder Scrolls game that is a MMO. Things you find so strange are completely mundane for someone with MMO background. ESO might be a bit more obscure than others because it tries to keep all the MMO stuff under the rug until your average "I'm here for Elders Scrolls!" player completes all the quests, gets bored and leaves. But there are numerous games where the rift between new player and end-game has to be passed through interacting with other players or guides and not just through gameplay means.
ESO was always a very tricky project. Combining two very different audiences in one game is a big task. We, players, do not need to make it harder for developers. Just stick to like minded people and don't through a fit every time someone with a different mindset disagrees or even does not want to play with you.
Sylvermynx wrote: »Hoo boy. You know what really gets me going? The fact that you can spend 49 levels doing fun quests, crafting, using set pieces that you find in overland....
And you hit level 50 - where NOTHING works any more the way it has for the previous 49 levels.
You know.... I cut my teeth on TES, beginning with Arena. I'm waiting out the rest of my life (probably) for TES VI. I thought ESO would be a good filler.... and yeah, it is in some ways. But damn. What on earth were these devs thinking?
Seriously people. Any other game you play (including MMOs), you learn how to play as you go along. So when you get to max level whatever that is, you have some sort of clue, and you understand the gear system - how to get max level gear, where to get it, what you can do if you can't get it....
This game.... Nope. NOTHING you learn in 49 levels makes any sense at all as soon as you hit 50. Oh sure - you have your rotations down.... but.... the gear you've come to love is now.... virtually useless. Oh, and regarding rotations etc. - hello? I've had a tankden for close to 50 levels, maxing health. But NOW, I'm supposed to go with either stam or mag? Why is that? That's silly - why can't she just continue to stack health, but add enough stam and mag to get reasonable DPS so she can still solo? I don't do group content period. I refuse - no one is going to want to deal with 2k ms lag, I'm not foisting that off on anyone....
This is the single strangest game I've EVER played.
All of these questions are reasonable but the answer is very simple. ESO is a MMO set in Elder Scrolls universe. It is not an Elder Scrolls game that is a MMO. Things you find so strange are completely mundane for someone with MMO background. ESO might be a bit more obscure than others because it tries to keep all the MMO stuff under the rug until your average "I'm here for Elders Scrolls!" player completes all the quests, gets bored and leaves. But there are numerous games where the rift between new player and end-game has to be passed through interacting with other players or guides and not just through gameplay means.
ESO was always a very tricky project. Combining two very different audiences in one game is a big task. We, players, do not need to make it harder for developers. Just stick to like minded people and don't through a fit every time someone with a different mindset disagrees or even does not want to play with you.
I believe he's talking about something different in which is easier to tell what sets are bad or good in other games.
Sylvermynx wrote: »Hoo boy. You know what really gets me going? The fact that you can spend 49 levels doing fun quests, crafting, using set pieces that you find in overland....
And you hit level 50 - where NOTHING works any more the way it has for the previous 49 levels.
You know.... I cut my teeth on TES, beginning with Arena. I'm waiting out the rest of my life (probably) for TES VI. I thought ESO would be a good filler.... and yeah, it is in some ways. But damn. What on earth were these devs thinking?
Seriously people. Any other game you play (including MMOs), you learn how to play as you go along. So when you get to max level whatever that is, you have some sort of clue, and you understand the gear system - how to get max level gear, where to get it, what you can do if you can't get it....
This game.... Nope. NOTHING you learn in 49 levels makes any sense at all as soon as you hit 50. Oh sure - you have your rotations down.... but.... the gear you've come to love is now.... virtually useless. Oh, and regarding rotations etc. - hello? I've had a tankden for close to 50 levels, maxing health. But NOW, I'm supposed to go with either stam or mag? Why is that? That's silly - why can't she just continue to stack health, but add enough stam and mag to get reasonable DPS so she can still solo? I don't do group content period. I refuse - no one is going to want to deal with 2k ms lag, I'm not foisting that off on anyone....
This is the single strangest game I've EVER played.
All of these questions are reasonable but the answer is very simple. ESO is a MMO set in Elder Scrolls universe. It is not an Elder Scrolls game that is a MMO. Things you find so strange are completely mundane for someone with MMO background. ESO might be a bit more obscure than others because it tries to keep all the MMO stuff under the rug until your average "I'm here for Elders Scrolls!" player completes all the quests, gets bored and leaves. But there are numerous games where the rift between new player and end-game has to be passed through interacting with other players or guides and not just through gameplay means.
ESO was always a very tricky project. Combining two very different audiences in one game is a big task. We, players, do not need to make it harder for developers. Just stick to like minded people and don't through a fit every time someone with a different mindset disagrees or even does not want to play with you.
I believe he's talking about something different in which is easier to tell what sets are bad or good in other games.
That does not make sense. You do not learn what sets are good below 50. Or you get a very naive idea that you do but in reality that kind of content does not even require a set so anything works. This is once again an inherent issue of combining two different playerbases and a very open and flat gear progression system.
Maybe I should rephrase a bit - ESO can be treated as two games. The one that is more Elder Scrolls-like where you just run around and do quests and anything works. And the MMO-like that is accessible later (or even immediately for some players, I had 300 CPs in full meta gear doing HM trials because they came from another MMO and were not interested in Elder Scrolls-like part).
Sylvermynx wrote: »Eh, you both miss the point. The point is I spent almost 8 years playing WoW (yeah.... you know.... an MMO) and then another almost 4 years playing RIFT (eh, yep, an MMO). So I know how MMOs work and are different from SPMR game. I did NOT come to ESO expecting a SPMR game. I came here expecting the same sort of MMO experience I'd had in previous MMOs - that is, a lot of social stupidity (yep, check) combined with a world I know well from other games (yep, check).
Now, past that, I did expect that getting to max level would work similarly to the other MMOs. However, that's not the case at all. For one thing, the other games just add levels - in other words, there's never really a "max level" - and gear is predicated on that fact; whereas this game has artificially truncated itself at level 50, and then somehow thinks that a player will be thrilled to grind CP rather than real levels. Strange, but yeah, I can deal with it. I'll just consider CP "real levels"....
So regardless that I did a very large amount of research before deciding to "pay to play" (yes, I sub ESO+ - I always support with real money the games I play), somehow I missed that this one aspect of this game was.... so very different. Hence my surprise at level 47, discovering as I did more research, that apparently there is only one "endgame" setup - basically either raiding, or pvp.
Not doing either one. Hate them both. So guess what? I'll just continue with my tankden, run around doing all the stuff I didn't ever get through, and be perfectly happy. And I'm probably NOT changing her into either mag or stam. What a silly concept.
Oh. And BTW - I am "she". Not he.