Today WOW is larger in China, but it won the MMO race back in 2005 because it was far more causal to get into than the competitors while having an very serious and deep endgame.hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
T3hasiangod wrote: »NoAre there really only a few usable sets?
The min/max crowd is obsessed with fractional percentages and everything that isn't current "meta" is labeled "trash" when in reality many, many sets are perfectly viable.
Meta chasers have extreme tunnel vision.
The difference between meta and most "trash" is tiny. There are many gear combinations that can perform within 1% of meta.
Citation needed
In all honesty, talk of meta and how one "should" do this else they are just "bringing down" the group or "not being a team player" is kinda depressing. It makes me less interested in end-game content, due to elitist attitudes and a lack of flexibility. If you aren't meta, you aren't in.
Why deal with toxic elitist players if you don't have to?
As for sets themselves, I do like how there's a lot of variety in them, but I'm less happy how obfuscated thing seem at times. It makes it difficult to experiment with builds when no one bothers to lay out exactly what all abilities/skills/sets/etc does. My latest gripe is "x damage over z duration" vs. "x damage every y time for z duration" -- the former is considered a DoT for purposes of CP or other bonuses, whereas the latter is not, even if they are effectively the same otherwise; this is not communicated anywhere. But this lack of clarity (and this is just one example) is frustrating. And builds you see on Youtube or Alcast or wherever rarely bother to explain why to use certain things, or how one thing interacts with another... I dunno. Frankly, the whole lot is discouraging.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Going off of us numbers my point still stands
Except that It doesn't stand.
If you were to take China out of the equation WoW would not be nearly so successful. It's numbers would be on par with other games out there, including this one.
According to the latest information I can find - WoW currently has 900k active people on US realm and a million on its EU realms. Estimates are that ESO has 3 million players on there's.
Over half of WoW's population is from China.
T3hasiangod wrote: »NoAre there really only a few usable sets?
The min/max crowd is obsessed with fractional percentages and everything that isn't current "meta" is labeled "trash" when in reality many, many sets are perfectly viable.
Meta chasers have extreme tunnel vision.
The difference between meta and most "trash" is tiny. There are many gear combinations that can perform within 1% of meta.
Citation needed
Use your dummy ...
Today WOW is larger in China, but it won the MMO race back in 2005 because it was far more causal to get into than the competitors while having an very serious and deep endgame.hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Don't know how gear worked back in classic but the model in the later years is totally different from ESO.
For one gear cap keep going up, you get another kind of grind doing harder content or loads of grinding getting better gear.
gear is also far more important than in ESO who if more about player skill.
Had been fun to see parses from some good player doing an parse with bis then with an crafted+ cheap overland and an easy to get monster set.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Going off of us numbers my point still stands
Except that It doesn't stand.
If you were to take China out of the equation WoW would not be nearly so successful. It's numbers would be on par with other games out there, including this one.
According to the latest information I can find - WoW currently has 900k active people on US realm and a million on its EU realms. Estimates are that ESO has 3 million players on there's.
Over half of WoW's population is from China.
At its peak the us population of players of WoW exceeded the peak of any other mmo to ever exist..
Never run into elitists before, no I don't count players trying to kick an level 47 from an normal dlc or an cp140 from easy vet before first trash an elitist.In all honesty, talk of meta and how one "should" do this else they are just "bringing down" the group or "not being a team player" is kinda depressing. It makes me less interested in end-game content, due to elitist attitudes and a lack of flexibility. If you aren't meta, you aren't in.
Why deal with toxic elitist players if you don't have to?
As for sets themselves, I do like how there's a lot of variety in them, but I'm less happy how obfuscated thing seem at times. It makes it difficult to experiment with builds when no one bothers to lay out exactly what all abilities/skills/sets/etc does. My latest gripe is "x damage over z duration" vs. "x damage every y time for z duration" -- the former is considered a DoT for purposes of CP or other bonuses, whereas the latter is not, even if they are effectively the same otherwise; this is not communicated anywhere. But this lack of clarity (and this is just one example) is frustrating. And builds you see on Youtube or Alcast or wherever rarely bother to explain why to use certain things, or how one thing interacts with another... I dunno. Frankly, the whole lot is discouraging.
I won't deal with them. Which is why I avoid those kind of smug endgame guilds like the plague.
Unfortunately these players are not so elite and awesome that they are above pugging dungeons with the rest of us peasants. And that's when I start having a problem with them. When they start trying to kick or harass other players simply because they don't measure up to their own self-entitled and unreasonable standards.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Going off of us numbers my point still stands
Except that It doesn't stand.
If you were to take China out of the equation WoW would not be nearly so successful. It's numbers would be on par with other games out there, including this one.
According to the latest information I can find - WoW currently has 900k active people on US realm and a million on its EU realms. Estimates are that ESO has 3 million players on there's.
Over half of WoW's population is from China.
At its peak the us population of players of WoW exceeded the peak of any other mmo to ever exist..
hedna123b14_ESO wrote: »The bolded part is the problemT3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Going off of us numbers my point still stands
Except that It doesn't stand.
If you were to take China out of the equation WoW would not be nearly so successful. It's numbers would be on par with other games out there, including this one.
According to the latest information I can find - WoW currently has 900k active people on US realm and a million on its EU realms. Estimates are that ESO has 3 million players on there's.
Over half of WoW's population is from China.
At its peak the us population of players of WoW exceeded the peak of any other mmo to ever exist..
I'm talking about in 2018.
I'm not sure how its numbers in the U.S. during its supposed peak it's relevant to this discussion though. If the game's itemization was supposedly responsible for its popularity why then has the population dwindled in the United States? If we all loved limiting gear variety and forcing every class role into the same set why then isn't the game more popular now than ever?
Never run into elitists before, no I don't count players trying to kick an level 47 from an normal dlc or an cp140 from easy vet before first trash an elitist.In all honesty, talk of meta and how one "should" do this else they are just "bringing down" the group or "not being a team player" is kinda depressing. It makes me less interested in end-game content, due to elitist attitudes and a lack of flexibility. If you aren't meta, you aren't in.
Why deal with toxic elitist players if you don't have to?
As for sets themselves, I do like how there's a lot of variety in them, but I'm less happy how obfuscated thing seem at times. It makes it difficult to experiment with builds when no one bothers to lay out exactly what all abilities/skills/sets/etc does. My latest gripe is "x damage over z duration" vs. "x damage every y time for z duration" -- the former is considered a DoT for purposes of CP or other bonuses, whereas the latter is not, even if they are effectively the same otherwise; this is not communicated anywhere. But this lack of clarity (and this is just one example) is frustrating. And builds you see on Youtube or Alcast or wherever rarely bother to explain why to use certain things, or how one thing interacts with another... I dunno. Frankly, the whole lot is discouraging.
I won't deal with them. Which is why I avoid those kind of smug endgame guilds like the plague.
Unfortunately these players are not so elite and awesome that they are above pugging dungeons with the rest of us peasants. And that's when I start having a problem with them. When they start trying to kick or harass other players simply because they don't measure up to their own self-entitled and unreasonable standards.
DivineFirstYOLO wrote: »Yes, too many sets are outdated or simply trash. Of course if your goal is to simply role play in a tavern you can wear what ever set you want, you may also waste your time however you want, right?
Anyway, let's just take a look at the crafted sets. More than 50% of them are completely useless/weak.
- Adept Rider: Seriously who is using this?
- Alessia's Bulwark: Jesus Christ, weak 5p, 5 sec duration lmao.
- Ashen Grip: A stam set that gives a 1118 fire dmg proc - GG.
- Assassin's Guile: Not good enough since 2-4p are conflictive.
- Death's Wind: New players set. Just bad.
- Kvatch Gladiator: when your enemy is below 25% health you can simply execute which will deal more dmg.
- Might of the Lost Legion: ZOS must have been out of ideas.
- Morkuldin: Weak, compare to proc chance and damage of viper/sloads.
- Night's Silence: RP set, since RP is for casuals this set is useless.
- Noble's Conquest: How many interruptable skills are there hmm? Not enough to make this any good.
- Oblivion's Foe: No comment.
- Redistributor: Wow, 2347 heal every 3 seconds for one ally, I rather buff my healing spring and heal 6 targets at that time.
- Shalidor's Curse: Useless for PvE, values halfed in PvP, trash.
- Song of Lamae: I would like to see statistics of how many people every used this set. Probably close to 0.
- Twilight's Embrace: No thanks, I'd rather use the Naga Shaman set.
- Vampire's Kiss: Again out of ideas it seems.
- Varen's Legacy: Could have potential, but very weak right now.
- Whitestrake's Retribution: what is this good for? A tanking set? Rather get something useful instead.
..and that's only the craftable sets..
Buff/change some of them to get some diversity.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Going off of us numbers my point still stands
Except that It doesn't stand.
If you were to take China out of the equation WoW would not be nearly so successful. It's numbers would be on par with other games out there, including this one.
According to the latest information I can find - WoW currently has 900k active people on US realm and a million on its EU realms. Estimates are that ESO has 3 million players on there's.
Over half of WoW's population is from China.
At its peak the us population of players of WoW exceeded the peak of any other mmo to ever exist..
I'm talking about in 2018.
I'm not sure how its numbers in the U.S. during its supposed peak it's relevant to this discussion though. If the game's itemization was supposedly responsible for its popularity why then has the population dwindled in the United States? If we all loved limiting gear variety and forcing every class role into the same set why then isn't the game more popular now than ever?
You cant compare a game's numbers in 2018 to others when it came out in 2004...obviously it's going to be hard to compete when it's that old. That being said the fact that the game was so successful for so long especially since MmO genre existed before and still exists now clearly means that their model was successful. That being said it has nothing really to do with this discussion. This discussion is about gear options. The gear options are few when it comes to the meta. Removal of usefulness of sunderflame and NMG contributed to this. What should be done is gear choices based on group synergy. Instead of removing usefulness of sets we should get more sets that boost group performance instead of individual performance...
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »T3hasiangod wrote: »T3hasiangod wrote: »T3hasiangod wrote: »oXI_Viper_IXo wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
I'm beginning to see why you're a former class rep if you get triggered so easily. Literally nothing Liofa said was incorrect or trying to "force a belief."
Nah I just don't like liofa and they know it very well for a long time. It's fine to desagree with others, but they constantly don't look at others point of view and make sure to enforce that what they believe is the only way. When is the last time you seen a "current" class rep ask community and not discord how they feel about a subject? Exactly ..my point, there is only my way or it's wrong is problematic thinking.
Since when is Discord not part of the ESO community? Just because all of us elitist *** are on there doesn't make Discord not a part of the community. If anything, us elitist *** are the ones with the most pertinent knowledge to improve the game...
To be honest, I've never seen a game improved by "elitism"
All it does is alienate other players, replace variety with conformity and leads generally to a less interesting game play experience obsessed with speed and lame DPS epeen comparisons.
They may be part of "the community". But it's definitely debatable on whether or not it's a productive part of it.
Last I checked, to know how to change the system, you need an in-depth understanding of how the system works. IMHO, players who do not play at a high level (i.e. casual players, solo players, RPers, etc.) do not possess that level of knowledge to know how their proposed changes will impact the game's overall health.
I have seen countless suggestions or pieces of "advice" that are just ill-conceived or downright incorrect.
To be perfectly honest, casual players who have never put up a trials leaderboard score who think they know better than those who have put up those scores are actually the "elitists" in the community. That, to me, is the height of elitism: to think you know better than the experts without solid and tangible evidence.
The only suggestions I ever see "elitist" give on how to improve other sets is to buff them so they can do the same amount of damage as what ever silly "META" set up they are currently using. SO I would argue the exact opposite - in that they have a very shallow understanding of what MMORPGs are actually about. To them it's just a contest to do the most damage per second. That's all that seems to matter to them.
MMORPGs were a lot more interesting gameplay wise before "elitists" and their silly DPS charts came along. So I would argue they have done nothing for the "overall health" of this genre.
Wat even. You clearly have no experience in endgame PvE or PvP. Therefore, your suggestions are absolutely pointless. What buffs do solo players need when everything in overworld just melts if you have half a brain?
This doesn't make any sense to me.
I didn't even mention the "overworld". I've done plenty of endgame PvE. I've completed every Veteran DLC dungeon multiple times and done quite a few trials.
But that is beside the point.
My point was the only suggestion I ever see "elitists" offer to improve anything is to ADD MOAR DAMAGE. That is literally the only thing they seem to care about: to kill anything and everything as fast and efficiently as possible.
MMORPGs were never suppose to be some silly epeen contest to see who can rate the highest on some number chart. They were about creating your own unique character build that fit you and then teaming up with other players. It's not suppose to be some rat race to conform to what ever build does the most damage as possible and demand everyone else use it otherwise they are an impediment to the group. That is literally how elitists play MMORPGs. And if there is a more shallow or fundamentally flawed way to approach MMORPGs I can't think of one.
The most successful MMORPG of all time is WoW....and gear choice doesnt exist in that game at all...I'm not sure where you get the idea that choice is common in gear selection in most MMOs
WoW was not like that in the beginning. It has been streamlined and conformed over the years to appease those kind of attitudes - and much to that game's detriment too I would add. That game was a lot more interesting in the old days before they flattened the character development.
I would also point out the reason WoW is the most successful MMO of all time has nothing to do with its "gear choice". It has to do with the fact it was the first MMO to effectively market to China (the most populated country in the world). That is why their Asian servers are bigger than their North American Servers. It's also why the World of Warcraft Movie bombed here in the U.S. yet did well in China.
Going off of us numbers my point still stands
Except that It doesn't stand.
If you were to take China out of the equation WoW would not be nearly so successful. It's numbers would be on par with other games out there, including this one.
According to the latest information I can find - WoW currently has 900k active people on US realm and a million on its EU realms. Estimates are that ESO has 3 million players on there's.
Over half of WoW's population is from China.
At its peak the us population of players of WoW exceeded the peak of any other mmo to ever exist..
I'm talking about in 2018.
I'm not sure how its numbers in the U.S. during its supposed peak it's relevant to this discussion though. If the game's itemization was supposedly responsible for its popularity why then has the population dwindled in the United States? If we all loved limiting gear variety and forcing every class role into the same set why then isn't the game more popular now than ever?
You cant compare a game's numbers in 2018 to others when it came out in 2004...obviously it's going to be hard to compete when it's that old. That being said the fact that the game was so successful for so long especially since MmO genre existed before and still exists now clearly means that their model was successful. That being said it has nothing really to do with this discussion. This discussion is about gear options. The gear options are few when it comes to the meta. Removal of usefulness of sunderflame and NMG contributed to this. What should be done is gear choices based on group synergy. Instead of removing usefulness of sets we should get more sets that boost group performance instead of individual performance...
If I remember correctly, you attempted to bring up Wow's success in the context of its gear itemization and used that to bolster your argument that MMO players actually enjoy the way WoW limits it's gear options. So I think it was fair for me to point out how it's numbers have dwindled since those changes were put in place.
Anyway, the only way to balance gear in such a way to appease "elitists" would be to literally make every set do the same amount of damage - because they literally freak out over a 1% increase. So at that point - you may as well just have one set of gear for DPS. It's just a ridiculous way to try and "balance" MMORPGs in my opinion.
The best way to balance gear is to simply make them useful in some way. They don't need all need to do max DPS to be good. So long as they actually do something that is significantly useful they should be fine.
https://youtu.be/HLdQ3qaxmEMOk I will give my thoughts on this and have to Quote @T3hasiangod on his video.https://youtu.be/HLdQ3qaxmEM
See I am not a meta player not because it does not work or shows the best results its because it does not offer me the build structure I enjoy or if you will the playstyle.
META by its true meaning is this.
1. Meta means about the thing itself. It's seeing the thing from a higher perspective instead of from within the thing, like being self-aware.
2. A term used in mmo meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work.
Now what does this mean Most Effective Tactic Available. Well it is a combination of class, race, skills, GEAR, traits, mundus and cp broken up into ether 4 or 12 different builds creating a group dynamic that offers the best results in a certain activity and that is why ESO meta is so singular is there are no other tools in the game that offer a better option in the end results. Now its not saying the tools they used can not be used other ways to get the same setup but the end math results do not fair the same.
So in truth the gear you need to reach end game to get that trial gear works for that and more its just that it does not show the same results math wise to equal the meta.
Also you can not use PvP in Cyrodill as an option cause the group dynamic there is so open ended. Battle grounds could have a Meta but it will change alot do to the inclusion of new sets and play styles that the game has to offer you can not have a singular meta.
Also I never asked this of you @T3hasiangod but could you do a sword and shield dps build with a rotation for those out there that would like that build type I ask cause I am not as skilled at rotations as you are.
P.S. This does not mean agree the meta is the only option far from it but I understand and know why its used.
https://www.youtube.com/watch?v=W8MtOEfBy6o I never watched any of his videos, so thanks for posting that. I'm glad to see that my forum post radar is still working properly, he's everything i thought he would be.Ok I will give my thoughts on this and have to Quote @T3hasiangod on his video.
I never watched any of his videos, so thanks for posting that. I'm glad to see that my forum post radar is still working properly, he's everything i thought he would be.Ok I will give my thoughts on this and have to Quote @T3hasiangod on his video.