For me it is exactly the opposite.In PvP it's absolutely true. There are maybe five magic and five stam sets worth running in PvP......
In PvE you can make all kinds of things work.
In PvP I can make builds with so many different sets. It is really versatile.
In PvE open world you can go naked. But if it is vet trials or vet DLC dungeons there are only few sets which work for dps, tanks and healers.
Given folks have different gamelay goals and priorities - as well as different play styles - there are tons of good sets to accomodate thtat. The bigger issue is accessibility of sets, which is hamstrung because of dumb mechanics that ‘have to’ exist in MMOs.
For me it is exactly the opposite.In PvP it's absolutely true. There are maybe five magic and five stam sets worth running in PvP......
In PvE you can make all kinds of things work.
In PvP I can make builds with so many different sets. It is really versatile.
In PvE open world you can go naked. But if it is vet trials or vet DLC dungeons there are only few sets which work for dps, tanks and healers.
Why do you say there's only a few options for vet dlc dungeons?
TequilaFire wrote: »
That's not how it works though. Not all these meta sets work on each fight the best.
For me it is exactly the opposite.In PvP it's absolutely true. There are maybe five magic and five stam sets worth running in PvP......
In PvE you can make all kinds of things work.
In PvP I can make builds with so many different sets. It is really versatile.
In PvE open world you can go naked. But if it is vet trials or vet DLC dungeons there are only few sets which work for dps, tanks and healers.
Why do you say there's only a few options for vet dlc dungeons?
You can do it with many setups but the highest possible dps will be the fastest and easiest way to do it.
While in PvE if the opposite group is busty you can go defense survive the burst and then kill them with sustain. You can burst them first too. Or you can kite them or outheal them, depends on the setups you have.
IDK, it could be that I am way more experience in PvP and that is why I can find interesting builds with not so popular sets. Another thing is that in PvP variables change while in PvE they are fixed and you can find the best way to do it. Then why use anything else?
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Tasear https://imgur.com/gallery/lrYnNzC
Hmm...as far as I know all the dps sets in the game ARE real. Haven't seen any fake ones as of yet.
Innocent Typo fixed
Now that I understand the question I'd have to agree with @LiofaYes, if you care about not pulling the group down by using something inferior. If not playing with group, use Ashen Grip, who cares ^^
What makes you say so? Most people are disagreeing here.
Its very simple. You can literally use anything to complete content, however when people make the comment that there are only a few usable sets, they imply that only a few sets give you the best dps. This is true
That's not how it works though. Not all these meta sets work on each fight the best. Then again maybe it does come back to a different issue in game as to why DPS burn has become only mechics.
Is this what causes people to feel there is limited diversity?
@ZOS_Finn
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
Misguided, but I say that with a caveat.
It's all in how we define useful. If by useful, we mean to say "sets that help to provide top min/max DPS," then by that limited view of useful, yes. If by useful, we mean "sets that help give sufficient DPS to competently clear 99% of the content in the game," then the answer is no.
The problem with the broader definition of "useful" is that it takes effort (farming, testing, etc) to figure out the best combination of sets, regardless of our definition of useful. YouTube guides and streamers tend to give information based on the narrower definition of "useful sets." Since it's much easier to copy/paste rather than to theory craft on your own, the majority of sets in the game see little use.
My opinion, anyway.
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
Misguided, but I say that with a caveat.
It's all in how we define useful. If by useful, we mean to say "sets that help to provide top min/max DPS," then by that limited view of useful, yes. If by useful, we mean "sets that help give sufficient DPS to competently clear 99% of the content in the game," then the answer is no.
The problem with the broader definition of "useful" is that it takes effort (farming, testing, etc) to figure out the best combination of sets, regardless of our definition of useful. YouTube guides and streamers tend to give information based on the narrower definition of "useful sets." Since it's much easier to copy/paste rather than to theory craft on your own, the majority of sets in the game see little use.
My opinion, anyway.
Most players are chasing the meta for top tier dps, so they chase those sets. Unfortunately, only a smaller number possess the skills required to crank out that level of DPS, not have the time or inclination to become skilled. For them, the meta sets might not be their best option and "non meta" sets might help them more. You see this in PvP. Most who come to ESO for PvP want to be competitive. But it takes lots of soil and practice. ZOS knew this and started doubling down on the proc sets to raise the skills floor. The problem is that when the skilled PvPers start using the proc sets, the skill floor is raised. Competitive PvP and PvE takes skill and practice, not just sets.
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
Sort of.
He (or she) basically said there were two ways to play - one way that was "good" and the other way that was just for fun.
I was trying to counter that somewhat by saying you can be both good and have fun at the same time. You do not need to do the most amount of damage possible to be "good". The "META" exists only in the player's mind because so long as a strategy is successful then it is just as good as the supposed "meta" strategy is.
Well how do you define usable? The double Soul Trap damage from Oblivion's Foe is usable, right? How usable is Alkosh if you're solo?
hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
Sort of.
He (or she) basically said there were two ways to play - one way that was "good" and the other way that was just for fun.
I was trying to counter that somewhat by saying you can be both good and have fun at the same time. You do not need to do the most amount of damage possible to be "good". The "META" exists only in the player's mind because so long as a strategy is successful then it is just as good as the supposed "meta" strategy is.
Reread the message you quoted. He clearly states "max performance"
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actions promblem not enforce just one believe.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
Sort of.
He (or she) basically said there were two ways to play - one way that was "good" and the other way that was just for fun.
I was trying to counter that somewhat by saying you can be both good and have fun at the same time. You do not need to do the most amount of damage possible to be "good". The "META" exists only in the player's mind because so long as a strategy is successful then it is just as good as the supposed "meta" strategy is.
The object is to win the fight. It's not to win the fight as fast as humanly possible. That's an invented goal that's actually not part of the actual game itself.
VaranisArano wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actions promblem not enforce just one believe.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
Huh? I'm a little confused.
There is a "Best In Slot". That comes from the theory crafting, number crunching, and what's mathematically best for the most number of fights. And it changes with every update, hence why its sometimes also called "Flavor of the Month".
Sloads, on release, was BIS for PVP because it was the most damage for the least effort.
Spell Power Cure was BIS for healer group content until Olorime because it was the best source of healer buffs for groups.
I remember when Burning Spellweave was BIS and then overnight it wasnt when ZOS slightly nerfed it. Or when everyone expected Mother's Sorrow to be the best with Horns of the Reach thanks to PTS testing.
There will always be some sets that are "better" mathematically for different roles and for min-maxed groups.
However, the existence of a BIS or a meta that is mathematically/practically superior for end-game min-maxed groups doesnt necessarily mean that other sets are useless.
Other sets might be useless for a min-maxed trials group that follows the FOTM meta with BIS gear. Or a PVPer trying to follow the meta of their opponents.
However, the vast majority of non-FOTM/BIS/Meta set ups can complete most of the content, assuming its a sensible build with a decent DPS rotation. Therefore, not useless for the vast majority of players who don't run with completely min-maxing groups.
hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
Sort of.
He (or she) basically said there were two ways to play - one way that was "good" and the other way that was just for fun.
I was trying to counter that somewhat by saying you can be both good and have fun at the same time. You do not need to do the most amount of damage possible to be "good". The "META" exists only in the player's mind because so long as a strategy is successful then it is just as good as the supposed "meta" strategy is.
Reread the message you quoted. He clearly states "max performance"
He also said this:
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do.
That's the part of his quote I was taking issue with.
I often hear people say there are only a few good sets? Do you agree this to be true or misguided perception?
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
Sort of.
He (or she) basically said there were two ways to play - one way that was "good" and the other way that was just for fun.
I was trying to counter that somewhat by saying you can be both good and have fun at the same time. You do not need to do the most amount of damage possible to be "good". The "META" exists only in the player's mind because so long as a strategy is successful then it is just as good as the supposed "meta" strategy is.
Reread the message you quoted. He clearly states "max performance"
He also said this:
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do.
That's the part of his quote I was taking issue with.
Good for max performance
I often hear people say there are only a few good sets? Do you agree this to be true or misguided perception?
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"
Nah I deserve to be flag... I was simply fighting with liofa, because of their attitude. But I did try to bring of a point in the best in slot isn't exactly how people are painting it to be. There are some sets that meta and do well but they don't do the best in every situation. You can still push numbers but swaping out a monster helm of different gear set for some fights in game. Not everything is a test dummy fight is my point. That is why I claim that statement is ridiculous . I am not saying there isn't a meta but it isn't a limited as some would make it out to be.
Note: This is different yet related to topic of the thread. I was originally just curious on people simply felt on the matter. Is there diversity or is it limited in game. Such was the original intent but I do admit I got heated a bit when I shouldn't of.
Always comes to the same problem. Do not try to change other's mind and other's definition of fun.
There are thousands of actual players who do not care about "meta gear". They do not come to the forums to complain though. They just log in, do some dailies, a world boss, run a normal dungeon and happily log out.
On the other side of the spectrum there are players who value perfomance and efficency above all. There is no such thing as "fun sets" for them. Being the best and getting the fastest and cleanest runs is the actual fun part for them. The set either works for that or it doesn't. I personally share this sentiment, I do not understand how a set can be "fun", it's all just visual baubles. The numbers matter - it is either effective or not. There is hard math under every "Best in Slot". And one part of meta is to make every fight as close to optimal parse as possible.
If you do not want to have others dictate what you use, chronically hate meta and have to be different or just want to run some "fun sets" do not join people from second group. Get some people from the first group and have your fun your way. Or some people from the vast middle inbetween the two. Sometimes even the most hardcore "elitist" wants to lay back and have a mindless pledge run without too much thinking. It is really that simple.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.hedna123b14_ESO wrote: »TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
I suppose that depends on how you define the word "good".
If the set gets the job done - is more fun to use for the person - and offers advantages in other areas of importance I would say the set is good enough and certainly practical.
He gave you the exact definition and gave the exact explanation detailing how things work.
Sort of.
He (or she) basically said there were two ways to play - one way that was "good" and the other way that was just for fun.
I was trying to counter that somewhat by saying you can be both good and have fun at the same time. You do not need to do the most amount of damage possible to be "good". The "META" exists only in the player's mind because so long as a strategy is successful then it is just as good as the supposed "meta" strategy is.
Reread the message you quoted. He clearly states "max performance"
He also said this:
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do.
That's the part of his quote I was taking issue with.
Good for max performance
Perhaps that's what he meant. But in the piece I highlighted, he suggested the none "META" sets weren't even "practical" - which at the very least implies they aren't useful or good.
My point was so long as a set gets the job done: meaning that it it allows the player to perform at a level capable of winning the fight - then it's fine. Any standards beyond that are just part of the player's imagination - and that's where "elitism" often comes into play. This is when players expect others to live up to their own personal standards rather the ones set by the game itself.
TequilaFire wrote: »
This made me laugh, not gonna lie ^^
On a serious note, there are only few sets (for each role) that are actually good; mathematically and practically. This will always be the case, whatever devs do. If you rate the best sets 10/10, others fall behind. Some are 9, some are 1 out of 10. If a player cares about the group and its performance, they should go for the 10/10 sets. It's basic logic and a part of being a teamplayer. That's why I said on my first post that if you care about the group, there are only few sets to choose from. If not, do whatever you want.
There are many groups out there who don't care about max performance, including one of my own groups. We have Argonian DPS players, MagSorcs, Stam DDs in Cloudrest/Asylum etc. because we don't care. It's for fun. On the other hand, I am also in groups where raid leaders tell people what to use or swap characters even. Guess what, they follow word by word because they care about reaching the max performance in that group.
That's not how it works though. Not all these meta sets work on each fight the best.
That's exactly how it works. That's why they are called meta sets. META = Most Effective Tactic Available.
It's this kind of ingorance what makes wrobel injore you. How about you actually think about the question for once instead of arguing in my threads.
The question is asking about the scope of the subject there are only a few usable sets. It's to discuss the actual problem not enforce just one belief.
This kinda of attitude doesn't solve Problems but create them.
"What I say is the meta"