I am not personally convinced. It would diminish rewards from trials and arenas.
DocFrost72 wrote: »I specifically love all the posts insinuating those that want craftable two (or three) piece sets are unable to get the other weapons. It's almost as if people cannot conceive of someone being good and also having an opinion that crafting should have value.
Unless I misinterpreted the OP, they don't want to craft arena weapons, they want all new sets. Not to mention the ease of getting some of the weapons already...
Got twelve potatoes? Go get asylum weaps.
Got four moderately decent potatoes? Go get brp weaps.
Here's a controversial opinion: I would not mind 2 or 3 piece craftable sets and I'm a flawless conquerer, boethia's scythe.
AcadianPaladin wrote: »If specific reward loot is required to entice players to run certain content, I would not defend that situation; rather, I would ask what is wrong with the content in question that requires loot enticements?
I can only speak for myself but if I enjoy a dungeon I run it every time it comes up as a pledge though there is no loot I need from it. On the other hand, if I do not enjoy a dungeon, I don't run it again - regardless of whatever loot enticement there may be.
...and to reward casual players with unique gear that would otherwise be unavailable to them.
This is not about
Craftable monster sets
Craftable maelstrom weapons
Craftable master weapons
Craftable vAS weapons
Craftable Blackrose weapons
EpicRekkoning wrote: »Its funny that I ran across this post because I just typed this for a future dlc idea. I was going to make this it's own thread, but I'll start it here first to see what you all think. See my description below:
One of the areas of the game that hasn't been directly impacted by DLCs is crafting. I say directly because a lot of DLCs offer new equipment, but there hasn't been a DLC that has been created with crafting at the center. When you think about the time it takes to learn all traits, obtain motifs, and the skill points needed as a Master Crafter, the rewards for these investments are underwhelming. But what if ESO created a DLC around crafting to make the juice worth the squeeze?
The DLC idea would be to create a storyline around a Master Forge. The storyline can be whatever the devs think will work best for the game, but at the completion of the story, the reward would be that players can access and use the forge. So what would the forge bring to the table? Unique and customizable gear.
The forge would allow players to create their own weapon, jewelry, or "monster" (head/shoulder) sets. Not only do players get to create the sets, but the also get to name the sets too!
Here's how I would see it working. Weapons and "monster" sets would give a 1/2 piece bonus and jewelry sets would give a 2/3 piece bonus. Players would have the option of taking any current stat found on a 1 piece weapon or monster set and a 2 piece stat currently found jewelry sets. Eso would develop a handful of other 2 (weapon and monster) and 3 piece (jewelry) stats that players can pick.
In order to create the pieces, players would have to gather materials found throughout tamrial (this is an MMO, so you'll have to farm). Current crafting materials can be used for some of the gear; however, critical pieces can only be found from the following:
The critical weapon piece(s) has a chance to drop from final boss in any arena (maelstrom, dragon star, black rose)
The critical monster piece(s) has a chance to drop from final boss in any dungeon
The critical jewelry piece(s) has a chance to drop from the final boss in any trial or leaderboard rewards in PVP or BGs.
I use "piece(s)" because I believe that it should be more that one piece per item, but I'll let the devs make that decision.
Like the newer gear, there would be a normal drop from completing normal corresponding content and perfect drop from completing veteran content. For the PVP jewelry drops, normal vs perfect would depend on the PVP ranking.
This would allow players to customize their characters even more. Since these pieces are random drops from end game content, the items players can create should rival any current end game weapon, monster, or jewelry set in the game.
I'm not sure if ESO can do this, but what would make this over the top awesome is if the player could also design the look of the weapon / monster set. I haven't completely thought through the monster set idea yet, but I think I could be similar to my thought for the weapons. In my opinion, there's three main elements to a weapon's look:
1. Overall design (straight vs curved blade)
2. The size (length and width)
3. Handle
The design/handles players would have the options to pick from would be based off of the motifs they know. I think it would be AWESOME if we were allowed to mix/match different designs with different handles and adjust the length/width to make our own weapon look. If ESO wanted to increase sales of weapon packs in the crown store (ZOS, I'm giving you a way to make more money), they could also allow us to apply the special affect to the weapons (fire, frost, poison, etc.) Again, you would have to own that weapon pack to use it on a created weapon.
Personally, I would love a storyline geared around crafting and I think it would give me constant motivation to continue to run end game content. It may even break up the single "META" for each class. And like I said, I'm not sure if the devs would be able to program the game to allow us to design our look based on current weapon/monster designs, but if they could, it would give the DLC a serious WOW factor.
Thoughts?
BoneShatterer wrote: »NONE THAT CURRENTLY EXIST
I am proposing the idea of implementing craftable weapon sets.
These 2-Piece sets would function similarly to the current ones, but would be made more accessible to the general player base. This would not allow the crafting of any maelstrom, masters, vAS, or Blackrose weapons. These sets would be to promote diversity in builds, encourage crafters to have a bigger presence in gameplay, and to reward casual players with unique gear that would otherwise be unavailable to them.
Below I have 3 poll options, please feel free to participate and leave some dialogue if you feel inclined to do so.
just because i love to read babies cry. but doing pledges is so hard!!!!!!
Pledges were never mentioned, please try to stay on topic. This discussion is only in reference to weapon sets such as maelstrom or masters.
BoneShatterer wrote: »BoneShatterer wrote: »NONE THAT CURRENTLY EXIST
I am proposing the idea of implementing craftable weapon sets.
These 2-Piece sets would function similarly to the current ones, but would be made more accessible to the general player base. This would not allow the crafting of any maelstrom, masters, vAS, or Blackrose weapons. These sets would be to promote diversity in builds, encourage crafters to have a bigger presence in gameplay, and to reward casual players with unique gear that would otherwise be unavailable to them.
Below I have 3 poll options, please feel free to participate and leave some dialogue if you feel inclined to do so.
just because i love to read babies cry. but doing pledges is so hard!!!!!!
Pledges were never mentioned, please try to stay on topic. This discussion is only in reference to weapon sets such as maelstrom or masters.
then farm MA or master ? problem solved.
Fur_like_snow wrote: »I’m all for more build options. Personally I’d like to see two piece weapon sets geared towards specific class skills. You could even add a special class specific quest line where at the end you unlock the crafting table sort of like how fighters guild quest line needed to be completed to get access to their special crafting table.