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Craftable 2-Piece Weapon Sets

  • El_Borracho
    El_Borracho
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    I do not support the idea of craftable 2-Piece weapon sets.
    @BuildMan sorry, you are correct. Read your post and the first response, thought you were talking about Monster gear. I'll see myself out...
  • MyKillv2.0
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    Tasear wrote: »
    I am not personally convinced. It would diminish rewards from trials and arenas.

    See, I disagree that it would “diminish” the rewards. In fact the idea almost causes me to burst out into laughter that we treat vMA weapons as though they are the Holy Grail of Elder Scrolls Online.

    Frankly, I do not believe vital combat enhancing items should be exclusively locked behind difficult content and given as "rewards"/trophies to players who have already proven they can complete the content without these weapons. Doesn't that create a even larger gap between players, not close the gap between those two groups? The very concept is idiotic to me from that perspective as it stands from a company. I understand why vet trial guy wants there to be that gap between players like himself and the "filthy casuals". They want to feel like “I am better than you”. I get it. I think it’s silly that you somehow manage to value yourself based off of accomplishments made in a video game but whatever, you do you I guess. However I do not understand from a Zo$ perspective why the desire keep vMA/Master Weapons out of the hands of the common player is fought so hard. Especially considering in recent times they have almost agreed with my point of view and offered the same weapons to normal and veteran players, just giving veteran players better items.

    Now don’t get my words twisted. I have no problem with the idea that players should be given better rewards for vet trials/dungeons such as as skins, costumes, titles, and other things being given as rewards for completing difficult content. In fact I would even suggest that developers should include things such as mounts and other items that the player base seems to enjoy more than titles in which (in most people’s cases) are not seen anyways. Vet players should be rewarded for completing difficult content and should be given trophies. I completely agree with that train of thought.

    However I find it odd that the game developers created a set of weapons in the game as powerful as such as vMA weapons that enhance your DPS performance SO MUCH so that three years later, the weapons are included in almost every single DPS build released today by top end streamers. Then the developers placed these weapons behind what is still (though not nearly as difficult today as it was when it was released three years ago) the single most challenging single player content in the game. Like, did it ever cross the developer's mind that maybe those weapons could HELP more people clear vMA? Imagine how many more people could have defeated/enjoyed malestrom when OrcLand came out if they could have crafted "imperfect vMA" daggers? (which were THE required item at the time for stamina users)

    As I stated earlier, the company has almost come out and agreed with what I am saying. I have no problem with the current game's vision of making vet armor/weapons "perfect" and “imperfect”, giving the item sets more enhanced stats. Again, vet players should be reward for completing harder content. However there is a VAST difference between giving a "perfect" armor set/weapon 2k extra stam/magic and not allowing players who cannot defeat the most difficult content in the game access to the weapons/armor at all.

    So yeah, I do not think if they made 2 piece weapon sets in the future craftable, the idea would be the worst idea ever, just as long as you cannot craft the “perfect” versions. (Which I do not believe anyone is saying). You could still have “perfect” weapons droppable but by giving crafting options to players who are unable to defeat the content just yet, you open the door for more players to grow inside the community.

    I respect you have an opinion and you are just as entitled to your opinion as I am to my own opinion. We will just have to disagree I guess.
    Edited by MyKillv2.0 on December 28, 2018 5:27PM
  • ToRelax
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    We had 3 piece sets at launch, a lot of them were changed to 5 piece sets, some still exist and were never updated, but most of them no longer drop I think. They are from before there were any ability changing weapons or undaunted sets.
    Later we got Willpower, Agility and Endurance sets, and they currently perform the role of weapon set where no ability changing weapon makes sense.
    Sooo... I wouldn't mind, but I don't really see a need for it, and none of it has to do with "rewards have to be earned!" sentiment.
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  • Dojohoda
    Dojohoda
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    Weapons can already serve as a 2-piece set. My lowbie toons always wear a 5/5/2 with "2" being the weapon. Are you wanting something a bit more powerful than the standard numbers that are currently on armor?

    What do you have in mind?
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
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  • ccmedaddy
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    I do not support the idea of craftable 2-Piece weapon sets.
    I misunderstood OP and voted wrong lol. I'm all for more build options.

    However, balancing them will be tricky since they would have to be weaker than arena weapons (cuz otherwise what's the point of doing arenas) but then most of the arena weapons are garbage anyways so... >.>
  • Sevn
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    I support the idea of craftable 2-Piece weapon sets.
    DocFrost72 wrote: »
    I specifically love all the posts insinuating those that want craftable two (or three) piece sets are unable to get the other weapons. It's almost as if people cannot conceive of someone being good and also having an opinion that crafting should have value.

    Unless I misinterpreted the OP, they don't want to craft arena weapons, they want all new sets. Not to mention the ease of getting some of the weapons already...

    Got twelve potatoes? Go get asylum weaps.

    Got four moderately decent potatoes? Go get brp weaps.

    Here's a controversial opinion: I would not mind 2 or 3 piece craftable sets and I'm a flawless conquerer, boethia's scythe.

    Mindboggling isn't it? "They like to craft and want to bring some value back to crafting so they must not be good enough to do other content". Gtfoh with that. So many inflated egos it's disgusting.
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    -Hemingway
  • karekiz
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    I support the idea of craftable 2-Piece weapon sets.
    Sure, honestly it would be neat if it wasn't combat focused though.

    While equipped it would grant the players a set bonus such as:

    Any node you harvest is doubled.
    Increase chance for rare materials from converting raw mats
    Writs grant twice as much gold.
    etc

    Requirement to learn ability to craft:
    All level 50 crafting
    65+ Full motifs learned
    All research learned
    All "unknown" discovered <Enchanting/alchemy level 1-50>
    All points into crafting unlocks additional passive allowing you to equip/craft the weapons.

    If you remove any of the requirements the weapon would not equip. It would also be character bound rather than account bound so it could not be sold/traded through the guild bank.

    For me I think of it as granting the crafter boost to gold gain for the gold/time put into mastering each craft.
    Edited by karekiz on December 28, 2018 6:17PM
  • Royaji
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    I do not see any point in adding craftable ability-altering (because that's what all 2-piece weapons sets are) sets. Majority of those weapons are not worth it and are easily otshined by a regular 5-piece. They will have to be weaker than other ability-altering weapons (and yes, BiS gear should be available through completing hard content. You do not need them if you are not aspiring to complete tha hardest content. A sentiment ZOS shares based on their treatment of Hundings/Julianos and Mechanical Acuity) but at this point they will be barely worth it.

    vMA bow and vMA destro are good because of the skills they buff. Hail is always top 3 on a stam DD parse and WoE and LA are the same for magicka. I guess Master's DW (strictly in PvP) and Asylum Inferno (perfected only, btw) can come close. Other ability-altering weapons only see occasional use in some niche PvP builds.
  • Donny_Vito
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    I support the idea of craftable 2-Piece weapon sets.
    Good idea.

    I don't think the craftable sets should be on par with ones obtained from arenas, but I would like to see the equivalent of something like Julianos to Siroria...where the 2-piece craftable set would be on par with Julianos and the other 2-piece sets from arenas would that of Siroria.

    Edit: To clarify, both sets are still good but one is obviously better than the other. The same would have to be true for the 2-piece craftable set vs 2-piece obtainable set from arenas.
    Edited by Donny_Vito on December 28, 2018 7:21PM
  • EpicRekkoning
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    Its funny that I ran across this post because I just typed this for a future dlc idea. I was going to make this it's own thread, but I'll start it here first to see what you all think. See my description below:

    One of the areas of the game that hasn't been directly impacted by DLCs is crafting. I say directly because a lot of DLCs offer new equipment, but there hasn't been a DLC that has been created with crafting at the center.  When you think about the time it takes to learn all traits, obtain motifs, and the skill points needed as a Master Crafter, the rewards for these investments are underwhelming. But what if ESO created a DLC around crafting to make the juice worth the squeeze?

    The DLC idea would be to create a storyline around a Master Forge.  The storyline can be whatever the devs think will work best for the game, but at the completion of the story, the reward would be that players can access and use the forge. So what would the forge bring to the table? Unique and customizable gear.

    The forge would allow players to create their own weapon, jewelry, or "monster" (head/shoulder) sets.  Not only do players get to create the sets, but the also get to name the sets too!

    Here's how I would see it working. Weapons and "monster" sets would give a 1/2 piece bonus and jewelry sets would give a 2/3 piece bonus. Players would have the option of taking any current stat found on a 1 piece weapon or monster set and a 2 piece stat currently found jewelry sets. Eso would develop a handful of other 2 (weapon and monster) and 3 piece (jewelry) stats that players can pick.

    In order to create the pieces, players would have to gather materials found throughout tamrial (this is an MMO, so you'll have to farm).  Current crafting materials can be used for some of the gear; however, critical pieces can only be found from the following:

    The critical weapon piece(s) has a chance to drop from final boss in any arena (maelstrom, dragon star, black rose)
    The critical monster piece(s) has a chance to drop from final boss in any dungeon
    The critical jewelry piece(s) has a chance to drop from the final boss in any trial or leaderboard rewards in PVP or BGs.

    I use "piece(s)" because I believe that it should be more that one piece per item, but I'll let the devs make that decision.

    Like the newer gear, there would be a normal drop from completing normal corresponding content and perfect drop from completing veteran content. For the PVP jewelry drops, normal vs perfect would depend on the PVP ranking.

    This would allow players to customize their characters even more. Since these pieces are random drops from end game content, the items players can create should rival any current end game weapon, monster, or jewelry set in the game.

    I'm not sure if ESO can do this, but what would make this over the top awesome is if the player could also design the look of the weapon / monster set. I haven't completely thought through the monster set idea yet, but I think I could be similar to my thought for the weapons. In my opinion, there's three main elements to a weapon's look:

    1. Overall design (straight vs curved blade)
    2. The size (length and width)
    3. Handle

    The design/handles players would have the options to pick from would be based off of the motifs they know. I think it would be AWESOME if we were allowed to mix/match different designs with different handles and adjust the length/width to make our own weapon look. If ESO wanted to increase sales of weapon packs in the crown store (ZOS, I'm giving you a way to make more money), they could also allow us to apply the special affect to the weapons (fire, frost, poison, etc.) Again, you would have to own that weapon pack to use it on a created weapon.

    Personally, I would love a storyline geared around crafting and I think it would give me constant motivation to continue to run end game content.  It may even break up the single "META" for each class. And like I said, I'm not sure if the devs would be able to program the game to allow us to design our look based on current weapon/monster designs, but if they could, it would give the DLC a serious WOW factor.

    Thoughts?
  • Xvorg
    Xvorg
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    I share a different opinion then the two listed.
    I don't like the idea of getting a craftable weapon set, but also I don't like grinding.

    However, I like the idea of using some of the collectibles as material for crafting certain weapons/armor/jewelry items
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  • josiahva
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    I support the idea of craftable 2-Piece weapon sets.
    I also support craftable(and dropped) 1,2,3,4,5,6,7,8,9,10,11 and 12 piece sets though....you should be able to equip whatever piece set you have slots for...the power of said set should scale off of the required number of pieces...with 12-piece bonuses being the most powerful...but requiring 12 pieces so you have to sacrifice other potential set bonuses...also 12 pieces would make farming a full set a more time-intensive. This would allow you to choose 2 different paths...one based off a powerful 12 piece bonus...or weaker set bonuses that would allow you to customize base stats more to your liking...options, its all about options for me...the more options, the better.
  • AcadianPaladin
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    I support the idea of craftable 2-Piece weapon sets.
    If specific reward loot is required to entice players to run certain content, I would not defend that situation; rather, I would ask what is wrong with the content in question that requires loot enticements?

    I can only speak for myself but if I enjoy a dungeon I run it every time it comes up as a pledge though there is no loot I need from it. On the other hand, if I do not enjoy a dungeon, I don't run it again - regardless of whatever loot enticement there may be.
    PC NA(no Steam), PvE, mostly solo
  • EpicRekkoning
    EpicRekkoning
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    If specific reward loot is required to entice players to run certain content, I would not defend that situation; rather, I would ask what is wrong with the content in question that requires loot enticements?

    I can only speak for myself but if I enjoy a dungeon I run it every time it comes up as a pledge though there is no loot I need from it. On the other hand, if I do not enjoy a dungeon, I don't run it again - regardless of whatever loot enticement there may be.

    I too love dungeons and all of the content. Butit would be nice to have an additional reward or purpose for running something.
  • Finviuswe
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    There were ten a em m8. Trust me
  • starkerealm
    starkerealm
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    BuildMan wrote: »
    ...and to reward casual players with unique gear that would otherwise be unavailable to them.

    That wouldn't happen. I'm sorry.

    Nine trait crafting is not available to casual players. They could get this stuff from someone, but it wouldn't be, "available," to them. If the sets were useful, the demand would keep costs high (crafting 160 gear is not cheap, and 9 trait crafting takes a huge time investment, keeping the supply somewhat limited.)

    It would, however, further disrupt sub-50 PvP, where veteran players would have an even more significant advantage over legitimate newbies.

    Setting it at a low trait requirement (3 or 4), would open it up to newer players, but leave everyone with questions about why you're researching to 9 if everything you care about is at 6 or lower.
  • Taleof2Cities
    Taleof2Cities
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    I support the idea of craftable 2-Piece weapon sets.
    BuildMan wrote: »

    This is not about
    Craftable monster sets
    Craftable maelstrom weapons
    Craftable master weapons
    Craftable vAS weapons
    Craftable Blackrose weapons

    It’s relevant, though, because you don’t want 2-piece craftable sets being stronger than end game weapons or monster sets.

    Other than that, your idea has merit and I support the concept.
  • WacArnold
    WacArnold
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    I support the idea of craftable 2-Piece weapon sets.
    The way I see it is, if your only doing dungeons for a reward then the dungeon must not be that fun to do in the first place. I get it though, the tough stuff has great rewards but personally im not big into the high end pve and would like another way to get the weapons lol. But for those that find dungeons fun they would probably feel screwed by this, especially if they worked extremely hard to get it and all of a sudden you could just craft it (I would be honestly). So it would have to be fair in terms of effort put forth. If you could craft the gear they should be a pain in the ass to craft, so anyway you look at it there is work to be done. Kind of a pick your poison. But yes make another way to obtain these weps or unbound them so those that put in the work can get paid for their efforts if they choose to sell the item.
    Edited by WacArnold on December 28, 2018 11:07PM
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  • EvilAutoTech
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    More variety is great but:

    They would have to provide as much advantage as a monster set. Otherwise why choose them over the monster set?

    If they were more advantageous than a monster set, no one would run dungeons.

    Also, ZOS would need to see a positive ROI (meaning they would have to cost real life money in some way) and isn't that very close to P2W?

    Just my thoughts on the subject.
  • kypranb14_ESO
    kypranb14_ESO
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    I support the idea of craftable 2-Piece weapon sets.
    I'd be fine with some being unique to crafting. I'd be fine with some being unique to PVP, leaderboard rewards or otherwise. I'm fine with some coming from trial content, even vMA.

    I enjoy all the content ESO has to offer, and wish that more content could be more rewarding for those who put in the effort.

    Support, support, support!
  • Gilvoth
    Gilvoth
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    I support the idea of craftable 2-Piece weapon sets.
    Craftable 2-Piece Weapon Sets?

    sounds kinda cool, i hope it happens.
  • Sylvermynx
    Sylvermynx
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    I support the idea of craftable 2-Piece weapon sets.
    Its funny that I ran across this post because I just typed this for a future dlc idea. I was going to make this it's own thread, but I'll start it here first to see what you all think. See my description below:

    One of the areas of the game that hasn't been directly impacted by DLCs is crafting. I say directly because a lot of DLCs offer new equipment, but there hasn't been a DLC that has been created with crafting at the center.  When you think about the time it takes to learn all traits, obtain motifs, and the skill points needed as a Master Crafter, the rewards for these investments are underwhelming. But what if ESO created a DLC around crafting to make the juice worth the squeeze?

    The DLC idea would be to create a storyline around a Master Forge.  The storyline can be whatever the devs think will work best for the game, but at the completion of the story, the reward would be that players can access and use the forge. So what would the forge bring to the table? Unique and customizable gear.

    The forge would allow players to create their own weapon, jewelry, or "monster" (head/shoulder) sets.  Not only do players get to create the sets, but the also get to name the sets too!

    Here's how I would see it working. Weapons and "monster" sets would give a 1/2 piece bonus and jewelry sets would give a 2/3 piece bonus. Players would have the option of taking any current stat found on a 1 piece weapon or monster set and a 2 piece stat currently found jewelry sets. Eso would develop a handful of other 2 (weapon and monster) and 3 piece (jewelry) stats that players can pick.

    In order to create the pieces, players would have to gather materials found throughout tamrial (this is an MMO, so you'll have to farm).  Current crafting materials can be used for some of the gear; however, critical pieces can only be found from the following:

    The critical weapon piece(s) has a chance to drop from final boss in any arena (maelstrom, dragon star, black rose)
    The critical monster piece(s) has a chance to drop from final boss in any dungeon
    The critical jewelry piece(s) has a chance to drop from the final boss in any trial or leaderboard rewards in PVP or BGs.

    I use "piece(s)" because I believe that it should be more that one piece per item, but I'll let the devs make that decision.

    Like the newer gear, there would be a normal drop from completing normal corresponding content and perfect drop from completing veteran content. For the PVP jewelry drops, normal vs perfect would depend on the PVP ranking.

    This would allow players to customize their characters even more. Since these pieces are random drops from end game content, the items players can create should rival any current end game weapon, monster, or jewelry set in the game.

    I'm not sure if ESO can do this, but what would make this over the top awesome is if the player could also design the look of the weapon / monster set. I haven't completely thought through the monster set idea yet, but I think I could be similar to my thought for the weapons. In my opinion, there's three main elements to a weapon's look:

    1. Overall design (straight vs curved blade)
    2. The size (length and width)
    3. Handle

    The design/handles players would have the options to pick from would be based off of the motifs they know. I think it would be AWESOME if we were allowed to mix/match different designs with different handles and adjust the length/width to make our own weapon look. If ESO wanted to increase sales of weapon packs in the crown store (ZOS, I'm giving you a way to make more money), they could also allow us to apply the special affect to the weapons (fire, frost, poison, etc.) Again, you would have to own that weapon pack to use it on a created weapon.

    Personally, I would love a storyline geared around crafting and I think it would give me constant motivation to continue to run end game content.  It may even break up the single "META" for each class. And like I said, I'm not sure if the devs would be able to program the game to allow us to design our look based on current weapon/monster designs, but if they could, it would give the DLC a serious WOW factor.

    Thoughts?

    AWESOME. I'm for it!
  • BoneShatterer
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    I do not support the idea of craftable 2-Piece weapon sets.
    leeux wrote: »
    Why would anyone be against more build options?

    cuz no matther how builds there are you guys only focus on the same 2 damn rotations with the same damn gear set ups!
  • BoneShatterer
    BoneShatterer
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    I do not support the idea of craftable 2-Piece weapon sets.
    BuildMan wrote: »
    BuildMan wrote: »
    NONE THAT CURRENTLY EXIST

    I am proposing the idea of implementing craftable weapon sets.

    These 2-Piece sets would function similarly to the current ones, but would be made more accessible to the general player base. This would not allow the crafting of any maelstrom, masters, vAS, or Blackrose weapons. These sets would be to promote diversity in builds, encourage crafters to have a bigger presence in gameplay, and to reward casual players with unique gear that would otherwise be unavailable to them.

    Below I have 3 poll options, please feel free to participate and leave some dialogue if you feel inclined to do so.

    just because i love to read babies cry. but doing pledges is so hard!!!!!!

    Pledges were never mentioned, please try to stay on topic. This discussion is only in reference to weapon sets such as maelstrom or masters.

    then farm MA or master ? problem solved.
  • Casul
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    I support the idea of craftable 2-Piece weapon sets.
    BuildMan wrote: »
    BuildMan wrote: »
    NONE THAT CURRENTLY EXIST

    I am proposing the idea of implementing craftable weapon sets.

    These 2-Piece sets would function similarly to the current ones, but would be made more accessible to the general player base. This would not allow the crafting of any maelstrom, masters, vAS, or Blackrose weapons. These sets would be to promote diversity in builds, encourage crafters to have a bigger presence in gameplay, and to reward casual players with unique gear that would otherwise be unavailable to them.

    Below I have 3 poll options, please feel free to participate and leave some dialogue if you feel inclined to do so.

    just because i love to read babies cry. but doing pledges is so hard!!!!!!

    Pledges were never mentioned, please try to stay on topic. This discussion is only in reference to weapon sets such as maelstrom or masters.

    then farm MA or master ? problem solved.

    I understand what you are trying to argue. But I honestly don’t see why it’s such a problem to have a few decent craftable weapon sets.

    We have decent craftable 5 piece sets that are still used currently and no one has any issue with them. Just look at hundings, julianos, and shacklebreaker. All great craftable sets.

    And I’m not saying that these new sets would have to surpass the current ones. No one is going to use hundings over relequen but it’s nice to have the option available.
    PvP needs more love.
  • Fur_like_snow
    Fur_like_snow
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    I support the idea of craftable 2-Piece weapon sets.
    I’m all for more build options. Personally I’d like to see two piece weapon sets geared towards specific class skills. You could even add a special class specific quest line where at the end you unlock the crafting table sort of like how fighters guild quest line needed to be completed to get access to their special crafting table.
  • Casul
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    I support the idea of craftable 2-Piece weapon sets.
    I’m all for more build options. Personally I’d like to see two piece weapon sets geared towards specific class skills. You could even add a special class specific quest line where at the end you unlock the crafting table sort of like how fighters guild quest line needed to be completed to get access to their special crafting table.

    This could also be how they add magic damage the melee weapons and vise versa
    PvP needs more love.
  • Brutusmax1mus
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    I support the idea of craftable 2-Piece weapon sets.
    Only if they augment a skill slightly, and lets start with utility skills like "using a skill that grants major expedition also removes snares"
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I support the idea of craftable 2-Piece weapon sets.
    I don’t like the idea of crafting ANY dropped sets however I do strongly support craft-able two pieces sets. Like weaker forms of weapon or monster sets. A way for new players to get a good setup 5-5-2 with good stats and you can put off wearing a set that is the wrong weight.

    I’m also just a fan of more options in general it keeps things fresh.
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    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I do not support the idea of craftable 2-Piece weapon sets.
    so...another thread of "im 2 bad to finish vma on my own to get destro/bow so pls nerf them so I can feel good...be damned those who farmed until death im just a snowflake so either give me what I want or il qq here"...
    ambqwWb.jpg
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