Why the implementation of shield is questionable. The changes are aren't that bad since it takes in resistances now. Personally haven't seen much fuss in game after things settled.
Why the implementation of shield is questionable. The changes are aren't that bad since it takes in resistances now. Personally haven't seen much fuss in game after things settled.
VaranisArano wrote: »Murkmire tied shield strength to max health, gave shields more resistances, and made them crittable. Mag builds who have adapted are doing okay.
THEDKEXPERIENCE wrote: »Redownloading ESO now because every other game I have sucks. Anyway, I just read the latest patch notes and it appears that jacking a bazillion points into magic (I had 50k+ on my old Templar) no longer creates ridiculous shields allowing me to wear paper in PVP. It also looks like shields can now also be crit. Am I understanding this correctly? Would this mean the PVP meta is now 90% tanks?
Anyway, if someone could just give me a lay of the land of what the game looks like in comparison to 6 months ago it would be appreciated.
Side Note: I’ll probably still wear paper like a lunatic. That’s just how I like to ESO. Best defense is a good offense! (in theory)
VaranisArano wrote: »Murkmire tied shield strength to max health, gave shields more resistances, and made them crittable. Mag builds who have adapted are doing okay.
Wait, do all shields now scale with HP? I read the patch notes but I don't see where it says this.
Shields indeed took a nerf, however after the initial outrage everyone who stuck with their builds eventually learned to adapt (as an endgame PvE MagSorc im a but squishier but ive changed around my build a bit without sacrificing my general play-style or damage and everything is fine for Vet Trials and DLC Dungeons).
Why the implementation of shield is questionable. The changes are aren't that bad since it takes in resistances now. Personally haven't seen much fuss in game after things settled.
Shields indeed took a nerf, however after the initial outrage everyone who stuck with their builds eventually learned to adapt (as an endgame PvE MagSorc im a but squishier but ive changed around my build a bit without sacrificing my general play-style or damage and everything is fine for Vet Trials and DLC Dungeons).
Did not sacrifice damage? How? Pray tell. Not even a little bit? Be honest ; )
Why the implementation of shield is questionable. The changes are aren't that bad since it takes in resistances now. Personally haven't seen much fuss in game after things settled.
Starlight_Knight wrote: »Shields on sorcs are still pretty good but a bit more squishy than they were on other classes as they only have the one. also the heal from healing ward has been removed..
Yea the meta is now pretty much all tanks and snipers.
You missed the absolute temper tantrum that occurred from the Shield change, but after all was said and done nothing's different. Mag characters still shield stack and it still works.