kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
kronoso1979b14_ESO wrote: »
I haven’t played thus game that long. I started playing a couple years back and quit because people were pretty nasty to me. Then I picked it up again a few months back. I quit again because I got busy with work. So I really don’t know that much about it to be honest. It seems like the skill trees are kinda messy and thrown around.
MartiniDaniels wrote: »Measure your dps at practice dummy, if it's lower then 25k it's too early to go to random vets as dps because you know mobs are 300-400k HP. But as was mentioned above you may go as templar tank, this is powerful and flashy thing, like all paladins like
LeagueTroll wrote: »All capable dd will be either dual wield + bow or destro staff + bow. Because bow = massive dots.
kronoso1979b14_ESO wrote: »Kidgangster101 wrote: »kronoso1979b14_ESO wrote: »El_Borracho wrote: »Got to go with @qbit. I'm assuming this is a PVE thing. For vet trials, 2H DDs are somewhere between serviceable to frowned-upon, as they just can't hit as hard as a DW/Bow build. But to combine that with a stamina/magic hybrid, I don't know what you hoped to accomplish. For end game content, pick a skill line and stick with that.
Poke around on Tamriel Foundry, Alcast, or search the boards here for ideas and examples. You don't have to go meta, but I have yet to see or hear of a hybrid matching a min/max type build. Hybrids are just not very good at anything in this game, especially vet DLCs and trials.
I haven’t played thus game that long. I started playing a couple years back and quit because people were pretty nasty to me. Then I picked it up again a few months back. I quit again because I got busy with work. So I really don’t know that much about it to be honest. It seems like the skill trees are kinda messy and thrown around.
What platform do you play on? I'm a templar main and I have played all roles of it. So depending on what you would like to do I could help you out.
I play on the Playstation 4. I only want to dps and be able to heal myself if needed but still dps both in dungeons and out. Yes in wow I played a retribution paladin, but I had a medium build that provided survivability both in and out of dungeons. Granted in wow there was no stamina resource. There was just a magica resource so the stamina resource has me fumbling to adjust to find the perfect balance.
MartiniDaniels wrote: »Measure your dps at practice dummy, if it's lower then 25k it's too early to go to random vets as dps because you know mobs are 300-400k HP. But as was mentioned above you may go as templar tank, this is powerful and flashy thing, like all paladins like
This is false. You do NOT need 25k DPS to do vet dungeons. I don't care if it is Spindleclutch 1, or March of Sacrifices. You do NOT need 25k. So many people spread misinformation. People may want 25k+, and sometimes even expect it, but that is their problem because it is definitely not a requirement. I've PUGed every vet DLC HM dungeon with the exception of the Wolf Hunter ones (only did not HM on those so far, because I just recently came back to the game). I've had every group imaginable... fake tanks, dual wield/sword and board healers, 55k health healers, 20k health tanks, bow spamming DPS, resto heavy again only DPS, etc. You name it, I've been grouped with it. Very, very few times have I had to drop group because the group was unable to finish the content. Sure, it was more of a struggle than it could have been, but it is all do-able; especially the DLC since they are more mechanic driven and less focused on DPS tests. Usually when dropping group is a necessity just because there is just zero chance it is because of a fake tank, and not a low DPS.
kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
MartiniDaniels wrote: »Measure your dps at practice dummy, if it's lower then 25k it's too early to go to random vets as dps because you know mobs are 300-400k HP. But as was mentioned above you may go as templar tank, this is powerful and flashy thing, like all paladins like
This is false. You do NOT need 25k DPS to do vet dungeons. I don't care if it is Spindleclutch 1, or March of Sacrifices. You do NOT need 25k. So many people spread misinformation. People may want 25k+, and sometimes even expect it, but that is their problem because it is definitely not a requirement. I've PUGed every vet DLC HM dungeon with the exception of the Wolf Hunter ones (only did not HM on those so far, because I just recently came back to the game). I've had every group imaginable... fake tanks, dual wield/sword and board healers, 55k health healers, 20k health tanks, bow spamming DPS, resto heavy again only DPS, etc. You name it, I've been grouped with it. Very, very few times have I had to drop group because the group was unable to finish the content. Sure, it was more of a struggle than it could have been, but it is all do-able; especially the DLC since they are more mechanic driven and less focused on DPS tests. Usually when dropping group is a necessity just because there is just zero chance it is because of a fake tank, and not a low DPS.
25k can be acheived with a good 5-5-2 setup with a buff or two and a couple of dots...using the cookie cutter youtube builds. Which honestly only give half the information needed, while still being an hour or more.
If the kicking problem persists, find a guild and run with at least one other person to vote no when a vote to kick comes up. I did that when tanking on a sorc was supposedly "unviable" despite matching numbers of DK's...
Play how you want, till it comes to group content. Then find people who are willing to experiment. Never ran faster dungeons then 4 sorcs dedicated and geared to their role...
LeagueTroll wrote: »All capable dd will be either dual wield + bow or destro staff + bow. Because bow = massive dots.
Ehh... what?
kronoso1979b14_ESO wrote: »
This is why the game mechanics need an overhaul.. And class and combo should be able to access end game content.
Its why this games population is stagnating and why so many leave after cp 160..
kronoso1979b14_ESO wrote: »I forgot about this thread. I log onto my account and saw tons of messsages. Thanks for the advice guys. So the points where it says magic, stam, and health? That’s where I should pick? All points in either magic or health? I haven’t been on the game in about a month. I just gave up for a bit and went and played a new game.
kronoso1979b14_ESO wrote: »I forgot about this thread. I log onto my account and saw tons of messsages. Thanks for the advice guys. So the points where it says magic, stam, and health? That’s where I should pick? All points in either magic or health? I haven’t been on the game in about a month. I just gave up for a bit and went and played a new game.
TheGreatBlackBear wrote: »So we're all ignoring that one post that said that bow+destro was good for massive DoTs? Alright. Cool.