Constantly kicked

  • idk
    idk
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    Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.

    The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.
  • O_LYKOS
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    I would suggest researching builds. Stam or magicka. One or the other.
    PC NA - GreggsSausageRoll
  • Lasinagol
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    Group content requires building your toon to play with other people...which means sreing what that group could use and choosing that. Example is...you find three people who want to do a dungeon, which is the tank, which is the healer, and who are the designated people to bring damage? And, then, abide by the role you chose. If you do damage, practice and find out how to do more damage, all the time. You can always find a way to do more damagae...healing tests are simple, did your party members die? Moar heelz!
    Tanking is about taking damage and holding things still, crowd control, debuffs, aggro, really my favorite role in the game.
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Numerikuu
    Numerikuu
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    Since you mentioned signing up for Vet content, what CP level are you? And what Vet dungeons? Certain places are fine regardless of your dps output (vet fungal grotto 1, city of ash 1, the types that can be solo'd basically) but anything tougher you should avoid until you're at least CP160, geared up, and gotten used to your skills/rotation, blablabla.

    Hybrid builds--while not the best for dps--can be viable, but only if you're high up in CP levels, if not max. Even then, pure magicka/stamina is, sadly, far superior in terms of both sustain and dps. The Morrowind sustain nerfs pretty much killed hybrids imo... they're just not worth it anymore.
    Edited by Numerikuu on December 24, 2018 6:27PM
  • Diminish
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    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.

    You didn't get kicked because of your build, you got kicked because of toxicity. Play what you like until you start running some harder veteran DLC dungeons. Not everyone is an ***... For example, like 2 days ago I PUGed a random vet daily, and got CoH1. It was me (810), a cp810 tank, a cp810 healer, and a cp10 DPS. Tank refused to leave the starting area, and instantly voted to kick cp10 guy. I told him to just play, give him a chance, and to stop being a ****. His reply was "you may want to carry, but I'm not". I voted to kick the tank, it passed, and we proceeded to 3 man the dungeon. Got a tank just prior to the twins, and did hard mode since it was apparently a daily. No deaths, took maybe 10 minutes. Moral of the story is, you are going to run into this. Rather it is your build choice, or your lower CP level so my advice is to just play what you like to play for now, collect gear, gain CP, and just have fun. Worry about respecing gear/skills/attributes later when you feel you yourself are no longer comfortable in the content you are trying to complete. When you are ready to tackle the harder content, come get some build advice at that time.
    Edited by Diminish on December 24, 2018 6:31PM
  • El_Borracho
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    I haven’t played thus game that long. I started playing a couple years back and quit because people were pretty nasty to me. Then I picked it up again a few months back. I quit again because I got busy with work. So I really don’t know that much about it to be honest. It seems like the skill trees are kinda messy and thrown around.

    No biggie. When I started, I played a hybrid 2H Nord DK because that's what I was in Skyrim. Its not something to be ashamed of, I simply didn't know any better. Saw my character wasn't quite doing the damage of other players, so I came here for help. Hope you get the same results.

    Game has a steep learning curve when it comes to group content. Don't let it frustrate you. Once you figure it out, the trials and dungeons are the best content this game has to offer.
  • Diminish
    Diminish
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    Measure your dps at practice dummy, if it's lower then 25k it's too early to go to random vets as dps because you know mobs are 300-400k HP. But as was mentioned above you may go as templar tank, this is powerful and flashy thing, like all paladins like :D

    This is false. You do NOT need 25k DPS to do vet dungeons. I don't care if it is Spindleclutch 1, or March of Sacrifices. You do NOT need 25k. So many people spread misinformation. People may want 25k+, and sometimes even expect it, but that is their problem because it is definitely not a requirement. I've PUGed every vet DLC HM dungeon with the exception of the Wolf Hunter ones (only did not HM on those so far, because I just recently came back to the game). I've had every group imaginable... fake tanks, dual wield/sword and board healers, 55k health healers, 20k health tanks, bow spamming DPS, resto heavy again only DPS, etc. You name it, I've been grouped with it. Very, very few times have I had to drop group because the group was unable to finish the content. Sure, it was more of a struggle than it could have been, but it is all do-able; especially the DLC since they are more mechanic driven and less focused on DPS tests. Usually when dropping group is a necessity just because there is just zero chance it is because of a fake tank, and not a low DPS.
    Edited by Diminish on December 24, 2018 6:58PM
  • Diminish
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    All capable dd will be either dual wield + bow or destro staff + bow. Because bow = massive dots.

    Ehh... what?
  • rexagamemnon
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    Sorry dude, its happened to me before to. Some people are just plain rude or take it to seriously. I was playing on my tank once and there was a person who told me i should kill myself. I tanked the boss, he just couldnt accept the fact he was horrible at dealing with ads. But i was the bad who needed to go whack myself apperently, wtf. Its bad sometimes. I would just ignore it and keep working in that CP.
    As far as advice on builds, as it was stated before, dont mix and match magika and stamina. You can get away with it for like on skill on your hotbar. But you wana keep all your points in magika or stamina if you are going for damage. You cant really do both because your spell damaged has a number of variables on what makes your dps. And one of those variables are your overall magika, and the same goes for weapon damage/abilities. Also attack weaving is important to, all about how you set up am attack rotation essentially, knowing what attacks and abilities to use in a sequential or programed order. Im horrible at weaving because im a chronic button masher so weavinh isnt easy to me. Which is why the highest dps ive ever gotten to is 23k per second, mean while there are maniacs out there who are able to pull 55k+, how the F~ck do you people do that!!!!!
    Im not an expert so i can only give so much advice, there are much better players than me. So seek out more advice and dont quit. Keep striving for Champion points, and knowledge. @ZOS_GinaBruno ESO is by far the best game i have ever played, there are very few games ever to be on remotely in the same league as ESO, those being Skyrim and The Legend of Zelda: Ocarina of Time. Even world of warcraft is not on eso’s level overall in my opinion.
    It is worth it to continue even with the few bad apples who plague the community with bad vibes.
    Also there are lots of guilds that specialize in helping new people grow. Keep playing, and keep having fun! Thats whats most important about playing eso...having fun.
  • SydneyGrey
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    When you combine magic and stamina, it just mean you're doing less DPS than you could have otherwise. Your damage output will be a lot greater if you specialize in either stamina or magicka, because a lot of the damage you do will scale based on your maximum magicka, or maximum stamina.
    If you want to use a 2-handed weapon (that's not a staff), you need to put everything into stamina.

    When I first started playing ESO, I made the mistake of doing a hybrid build on a Dark Elf dragonknight that used a sword and shield for regular DPS gameplay (not as a tank). She was a laughably terrible damage dealer, but I didn't know what I was doing at the time. After I had her a few weeks, I realized my mistake, and re-specced her to be 100% magicka and use a flame staff, and her DPS improved tremendously. I wasn't doing dungeons back then, but if I had been, I'm sure I would have been kicked immediately.
    Edited by SydneyGrey on December 24, 2018 7:06PM
  • El_Borracho
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    @Diminish Overall, I agree. But if you are running some vet DLC dungeons with the tank, healer, 2 DPS setup with 2 DPS that don't hit very hard, its going to be a long day. I've been pulled into some of these vet PUGs where the first trash mob takes 5 minutes. Sure, you can beat the dungeon, it just might take 40 minutes. Sometimes I'm fine with that. Other times, not so much. Especially in something like BC2, where you know the burn isn't there for the last boss. Which leads to kicking. Not that I support that, but I understand why it happens.

    The 25K waterline is a manageable goal. It kind of shows others you are attempting a rotation, which means you are willing to learn how to play this game.
  • Lasinagol
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    25k can be acheived with a good 5-5-2 setup with a buff or two and a couple of dots...using the cookie cutter youtube builds. Which honestly only give half the information needed, while still being an hour or more.
    If the kicking problem persists, find a guild and run with at least one other person to vote no when a vote to kick comes up. I did that when tanking on a sorc was supposedly "unviable" despite matching numbers of DK's...
    Play how you want, till it comes to group content. Then find people who are willing to experiment. Never ran faster dungeons then 4 sorcs dedicated and geared to their role...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • RexyCat
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    Got to go with @qbit. I'm assuming this is a PVE thing. For vet trials, 2H DDs are somewhere between serviceable to frowned-upon, as they just can't hit as hard as a DW/Bow build. But to combine that with a stamina/magic hybrid, I don't know what you hoped to accomplish. For end game content, pick a skill line and stick with that.

    Poke around on Tamriel Foundry, Alcast, or search the boards here for ideas and examples. You don't have to go meta, but I have yet to see or hear of a hybrid matching a min/max type build. Hybrids are just not very good at anything in this game, especially vet DLCs and trials.

    I haven’t played thus game that long. I started playing a couple years back and quit because people were pretty nasty to me. Then I picked it up again a few months back. I quit again because I got busy with work. So I really don’t know that much about it to be honest. It seems like the skill trees are kinda messy and thrown around.

    What platform do you play on? I'm a templar main and I have played all roles of it. So depending on what you would like to do I could help you out.

    I play on the Playstation 4. I only want to dps and be able to heal myself if needed but still dps both in dungeons and out. Yes in wow I played a retribution paladin, but I had a medium build that provided survivability both in and out of dungeons. Granted in wow there was no stamina resource. There was just a magica resource so the stamina resource has me fumbling to adjust to find the perfect balance.

    Look at your class skill line and which morphs there is for each ability, so you know what path there is to level up and how to adjust.

    To use an ability you need enough magic or stamina to start your skill. Your character have max 64 points which can be spread between magic, health or stamina.

    Gear for base resource
    Your gear have it base stats and you can add glyphs which give you more of stats (magic, stamina or health). Use Indfused trait on your main chest piece (as it that piece get more out of glyphs and infused glyps add a percentage on your armors enchantment. You can use Divine trait to get more out of your Mondus Stone (here you can change between different stats), so when you need pure magic or magic recovery you can get a bit more from changing Mondus Stone [you channel with MS which is to be found all around in Tamriel] or you can get weapon damage, critical chance or critical damage boosted. There are other traits on armor that might be of interest, but those two are a good starting point. Make sure your armor is of purple quality (you don't need to "gold" [yellow or legendary quality] your armor to still get good damage, heals or resistance. Most people work towards combination of sets and you can craft your own sets, buy it or loot it. When you get a set that is white, green or blue you can improve it up to purple, so you don't need to farm a purple set, just improve it if you find something you want to combine in 5 pieces to get max bonus out of it. There are set which you only need 2 pieces (monster sets - reward from dungeons [pledges] which you get keys to unlock chests for the missing part of set). Rings and necklaces can be crafted which means they also follow the same system for improvements, but that can take much more time. On the positive side is that when you can craft a set, you can now also use jewels to get 5 pieces over armor [7 pc - 2 less if you use monster set which is head and shoulder piece; 3 pc from jewels and for 2H weapons incl staves it is one pc; exception here is dual wielding which have two independent weapon (1H weapon) that can each their own set.



    2H weapons (skills) are based on stamina resource, so you will need enough of stamina to use your weapons skill. If I am right there is even some mobility skills and healing skills in your weapons skill line. Later when you feel that you want to get better heals you can get that from going to Cyrodiil to get access to your Alliance War skill line and start to use your Alliance War skill line. After that you gain XP for having your ability on your weapon bar, so you can continue to play only PvE and gain level in your skills ability until you can morph it like every other skill.

    Rapid (mobility both for yourself and mounted with some short immunity for CC) is a very good skill when you enough stamina even in PvE and next skill in AW skill line is a healing skill that heals both you and nearby friends (NPC or player).

    As Templar your main strength isn't only healing, but you have access to debuffs and buffs. You are the only class that can cleans DoTs (it is magica ability, so you need enough magic to use it), you can put a beam on your target which both damage and when it ends heals people around your target, you have a strong execute.

    With more CP you can get better mobility from your passives (Wind Running at 120 points into The Lover). At 10, 30, 75 and 120 you unlock passives which some actually are useful for combat. Combining dodge roll with reduced cost (Tumbling), with more resistance (passive - Phase) and offbalance (Exploiter and Tacticians). As you can see CP adds more then direct numbers to your base skills (when you increase percent in direct damage CP you will see in tooltip that your base damage is increasing or how your heals change). With 210 CP you can not take full advantage of it yet, so you need to spread your points to each tree where you get the most out of each points increase as it is diminishing returns and at same time keep an eye useful passives and how tooltips change for heals, damage or resistance (defence).

    There is a main difference here from other MMORPGs that you need to keep in mind. ESO don't use cooldowns on each skill (there is a general cooldown [GCD] for changing weaponbar and some other things, but let us focus on active skills from weapon, class and those types) and have replaced that with a resource based limitation.

    You need to have skills that give you back resource: for magic doing a heavy attacks with resto and lightning staves can do this and skills with weapon (staves) that kills, for stamina you don't have the same way to recover stamina, but you have in general a higher stamina recovery then magic (this is controlled by which stat is max resource (remember your 64 points in character screen).) That is why most stamina have more mobility, can dodge a bit more and use skills based on stamina then a magica based character. If you go hybrid (more 50/50 in your base resource), you loose that advantage and now need to find a way to keep your skills up (for both magic and stamina skills), be able to still block, break free and other stamina based activity while regaining both resources. Pots and food/drinks with two or three traits might help, but the more traits the less duration of strength each trait will have.
  • RexyCat
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    Diminish wrote: »
    Measure your dps at practice dummy, if it's lower then 25k it's too early to go to random vets as dps because you know mobs are 300-400k HP. But as was mentioned above you may go as templar tank, this is powerful and flashy thing, like all paladins like :D

    This is false. You do NOT need 25k DPS to do vet dungeons. I don't care if it is Spindleclutch 1, or March of Sacrifices. You do NOT need 25k. So many people spread misinformation. People may want 25k+, and sometimes even expect it, but that is their problem because it is definitely not a requirement. I've PUGed every vet DLC HM dungeon with the exception of the Wolf Hunter ones (only did not HM on those so far, because I just recently came back to the game). I've had every group imaginable... fake tanks, dual wield/sword and board healers, 55k health healers, 20k health tanks, bow spamming DPS, resto heavy again only DPS, etc. You name it, I've been grouped with it. Very, very few times have I had to drop group because the group was unable to finish the content. Sure, it was more of a struggle than it could have been, but it is all do-able; especially the DLC since they are more mechanic driven and less focused on DPS tests. Usually when dropping group is a necessity just because there is just zero chance it is because of a fake tank, and not a low DPS.

    In the new DLCs it isn't necessary a "fake Tank" that is a problem, but more that tank doesn't know the mechanics and have too high Health Pool compared to the other which makes them stay alive too long, even resurrect group members which can not stay alive long enough as they suddenly become targets as tank can not keep aggro . Meaning they don't feel a need to learn mechanics the same way every other need to learn it to keep them alive. Tanks have the hard work to actually control fights which isn't easy with PUGs and at the same time all fake Tank discussion isn't good to reward tanks for learning mechanics, only to gear up (which again make them have large HP) for not much use in group content. It is the same for DPS and healers. We need to focus more on mechanics that work in a setting like a random group (even guilds can be random people that just happens to be in a guild) that work towards the same goal: to complete dungeon in a reasonable time frame.
  • Welkynar
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    Search and pick any popular PvE builds you find on Google or YouTube. Any of them is fine and you can switch some skills to your liking. If you really want to do magic and stamina you could be a tank with sword & shield and an ice staff. Just remember this is ESO not WoW, so playing one game like the other probably wouldn't work since they're so different. Here's a build I just looked up: https://alcasthq.com/eso-templar-tank-build-pve/

    Optimal DPS as tank doesn't really matter and all you need to do is aggro bosses and mobs. For veteran dungeons, I don't know which you did but some can be difficult like Falkreath or Mazzatun, so knowing mechanics and a decent build are necessary to prevent wipes. Being a hybrid build might make you seem inexperienced so they kick to prevent frustration throughout the dungeon. Two days ago I joined a vet dungeon with the other DPS and healer spamming crystal blast. I knew we wouldn't make it far so I just left the group and told them to find a good build. For me it's nothing personal, it's just that I wouldn't want to spend a lot of time struggling with the dungeon, and getting a player to completely redo their build and learn a new one is time consuming and probably cannot happen within the dungeon.
  • humpalicous
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    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.

    Okay, let me just say that some of the advice you've gotten in this thread is very bad (some good though). You're probably kind of new and maybe you don't know the in's and out's to dealing damage in a dungeon (let's focusing on dealing damage, or DPS), and that's okay, but here's all the advice you will need to get started on a path of more fun experiences in veteran dungeons, but first some tough love.

    1. Do not play the damage dealer role as a hybrid, i.e don't mix magicka abilities with stamina abilities (there are a few exceptions but that's more advanced). Focus on one resource pool, magicka or stamina
    2. You're getting kicked because you're queuing for veteran dungeons with a lackluster build and probably unable to pull your own weight, sorry but that's the truth.

    Now to the more fun part, improving your build!

    Templar is a fun class to play because it offers good healing and great damage when done right. Magicka Templar is probably the best magicka damage dealer right now, and stamina is right in the middle.

    *Focus on one resource, magicka or stamina*
    This will yield the highest return on investment when it comes to damage output.

    *Level up the necessary skill lines*
    All class skill lines regardless of magicka or stamina.
    For stamina: Dual wield, bow, fighters guild, psijic order, assault pvp, medium and heavy armor, undaunted.
    For magicka: Destruction staff, light armor and heavy armor, undaunted, psijic order, mages guild, fighters guild.

    *Get inspiration from established players*
    Both in game and on YouTube. You have Alcast, Dottz gaming, Xynode, Asian, Liko etc.
    Instead of me posting endless stuff on different builds here, have a look at their sites and channels and create a build at least similar to the ones they have.

    *Create a rotation*
    Every good damage dealer has a rotation of skills that they are comfortable with. A rotation is basically a set of skills you use in sequence to maximize the damage output and create a smoother gameplay. And for the love of all that is holy, learn to weave skills with light attacks.
    The players I listed above describe their rotations and why they use them as well. There you will find the right skills to use as well.

    A few final words and 2 examples of builds:

    The pointers above should give you an indication on how you should proceed but I also wrote this with a fever and 2 kids that never wanted to go to bed, so I probably missed some important stuff.

    To summarize though, go all in on magicka or stamina and make sure to have the correct skill lines leveled. CP distribution is covered on the sites and channels listed. Draw inspiration from them and create a rotation that you like. AND LIGHT ATTACK.
    No, caps was intended, weaving skills with light attacks will boost you DPS by a lot.

    And here's 2 builds for stamina and magicka templars in short so that you get some practical help:

    Magicka:
    Race: Dunmer/Altmer/Breton
    Attributes: All in magicka
    Armor: 5/1/1 setup, 5 light armor, 1 medium and 1 heavy once you have the undaunted passives
    Sets: 5x Julianos, 5x Burning Spellweave or Mother's Sorrow (leaving Siroria and Spell Strategist and vma staff off to make it beginner friendly) 2x Ilambris/Valkyn Skoria/Grothdarr/Zaan
    Champion points: Invest in points that increase magic/critical/elemental/damage over time abilites/damage and magicka recovery (see the channels and sites for more info)
    Skills: See the builds from the players listed.
    Weapon: 2x Destruction staves

    Stamina:
    Race: Imperial/Redguard/Orc/Khajiit
    Attributes: All in stamina
    Armor: 7 medium
    Sets: 5x Hundings, 5x Spriggans, 2x Kraghs/Velidreth/Stormfist (leaving out Relequen and VMA bow even though it increases dps by 5k due to trial set)
    Champion points: Invest in points that increase poison/disease/physical/damage over time abilities and damage (see the sites).
    Skills: see the sites
    Weapon: 2x daggers and 1x bow

    Hope this helped!
  • ZeroXFF
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    Diminish wrote: »
    Measure your dps at practice dummy, if it's lower then 25k it's too early to go to random vets as dps because you know mobs are 300-400k HP. But as was mentioned above you may go as templar tank, this is powerful and flashy thing, like all paladins like :D

    This is false. You do NOT need 25k DPS to do vet dungeons. I don't care if it is Spindleclutch 1, or March of Sacrifices. You do NOT need 25k. So many people spread misinformation. People may want 25k+, and sometimes even expect it, but that is their problem because it is definitely not a requirement. I've PUGed every vet DLC HM dungeon with the exception of the Wolf Hunter ones (only did not HM on those so far, because I just recently came back to the game). I've had every group imaginable... fake tanks, dual wield/sword and board healers, 55k health healers, 20k health tanks, bow spamming DPS, resto heavy again only DPS, etc. You name it, I've been grouped with it. Very, very few times have I had to drop group because the group was unable to finish the content. Sure, it was more of a struggle than it could have been, but it is all do-able; especially the DLC since they are more mechanic driven and less focused on DPS tests. Usually when dropping group is a necessity just because there is just zero chance it is because of a fake tank, and not a low DPS.

    Good luck in vFH with <50k group DPS.

    Not all dungeons require it (even DLC dungeons, vSP is pretty lax if you follow mechanics), but some do, and if you can get into the dungeon when queuing (i.e. going specifically to that dungeon or picking random when you have access to the respective DLC), you should fulfill the minimum requirement for the hardest dungeon you might get into.

    @kronoso1979b14_ESO Before you follow any build advise from the people here, check these things first:
    1. Are you actually queued with the correct role?
    2. If you're using an *ice* staff and you aren't the tank, make sure you have no points in the tri-focus passive, or replace it with literally any other type of weapon.

    Unless you were doing one of the above things, it's highly unlikely that you'd be kicked, even with low CP, especially in non-DLC dungeons. With that said, make a sensible build and if you're a DD, try to get to 15k DPS if you won't be doing DLC dungeons, and 25k if you will before queuing for the respective vets. You can either make a dummy to test it on in your house, or ask anywhere if you can use anyone's dummy. Guilds usually have at least one person who has it.
  • LeagueTroll
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    Lasinagol wrote: »
    25k can be acheived with a good 5-5-2 setup with a buff or two and a couple of dots...using the cookie cutter youtube builds. Which honestly only give half the information needed, while still being an hour or more.
    If the kicking problem persists, find a guild and run with at least one other person to vote no when a vote to kick comes up. I did that when tanking on a sorc was supposedly "unviable" despite matching numbers of DK's...
    Play how you want, till it comes to group content. Then find people who are willing to experiment. Never ran faster dungeons then 4 sorcs dedicated and geared to their role...

    25k is like almost never gets kicked.
  • LeagueTroll
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    Diminish wrote: »
    All capable dd will be either dual wield + bow or destro staff + bow. Because bow = massive dots.

    Ehh... what?


    Can you quote the whole thing instead of just 1 sentence. The assumption is ‘hybrid is legit’.
  • Androconium
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    I say play whatever you want, however you want.

    If you want to mix stam and magic, check carefully some of the skill passives. Some of the morphs can convert a magicka ability into a stamina ability. I've never done this, so my advice is to read up on it, as you may get an effect that you're happy with.

    I won't say don't play Vet dungeons. But what happened to you is normal there, regardless of it being fair or ethical.

    As for being kicked, drop out at the first sign of aggression. Don't give them the choice of kicking you. No warning, just quit.
  • DanteYoda
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    This is why the game mechanics need an overhaul.. And class and combo should be able to access end game content.

    Its why this games population is stagnating and why so many leave after cp 160..
  • starkerealm
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    qbit wrote: »
    This has never happened to me. What content are you playing? I can see this maybe in a vet dlc dungeon or trial. 🤷‍♂️

    I was just queuing up for a veteran random dungeon.

    That's the issue. You can run random normals. They have the exact same daily reward. Also, as others have said, unless you're a tank, avoid hybrid builds like the plague.
  • SkysOutThizeOut
    SkysOutThizeOut
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    Some dungeons are significantly more challenging than others and can’t be necessarily be completed with too many people that have no idea and don’t have the gear.
  • starkerealm
    starkerealm
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    DanteYoda wrote: »
    This is why the game mechanics need an overhaul.. And class and combo should be able to access end game content.

    Its why this games population is stagnating and why so many leave after cp 160..

    All competently built Class/Role combos are able to clear any content. That's the problem, a hybrid DPS is not a competently built DPS.

    There are a lot of players who look at, "play how you want," as, "don't worry about learning to play, just rub your face on all the things," which doesn't work. It's not the same. There's nothing wrong with Templar DPS, but hybrid DPS suck.
  • kronoso1979b14_ESO
    I forgot about this thread. I log onto my account and saw tons of messsages. Thanks for the advice guys. So the points where it says magic, stam, and health? That’s where I should pick? All points in either magic or health? I haven’t been on the game in about a month. I just gave up for a bit and went and played a new game.
  • Thoragaal
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    I forgot about this thread. I log onto my account and saw tons of messsages. Thanks for the advice guys. So the points where it says magic, stam, and health? That’s where I should pick? All points in either magic or health? I haven’t been on the game in about a month. I just gave up for a bit and went and played a new game.

    If you're goal is to be a DD then I'd say you want about 17k HP (with randoms) when you're fully self buffed, the rest into either magicka Or stamina (depending on your choice of skills).
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Arcon2825
    Arcon2825
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    I forgot about this thread. I log onto my account and saw tons of messsages. Thanks for the advice guys. So the points where it says magic, stam, and health? That’s where I should pick? All points in either magic or health? I haven’t been on the game in about a month. I just gave up for a bit and went and played a new game.

    The choice you have as a DD is either magicka or stamina, don’t put any points into health.
    For a higher health pool, you should consider eating blue food, which buffs both your primary stat and your health.
    Edited by Arcon2825 on January 3, 2019 11:29AM
    Xbox EU
    CP 1600+:
    Laeleith - Magicka Sorcerer DD, Vampire
    Maryssía - Stamina Dragonknight Tank
    Thaleidria - Magicka Templar Healer
    Zemene - Magicka Necromant DD
    Poohie - Magicka Warden DD
    Elyveya - Stamina Nightblade DD
  • TheGreatBlackBear
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    So we're all ignoring that one post that said that bow+destro was good for massive DoTs? Alright. Cool.
  • Syy101
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    This game is very forgiving if you only play the overland solo content. You can have whatever build you like and play your own style. But if it is about grouping with others, you should consider your role more seriously and try to contribute more to the group.

    Since you are new to the game I assume you are playing as Damage Dealer (because it's the default role). As many have suggested, DD don't use a hybrid build. Put all your attr points into either magicka or stamina. The only hybrid build in the game is tank, and to some extent maybe some pvp builds. Also check Alcast website https://alcasthq.com/ and pick your favorite templar build. It really helps you understand the game mechanism.

    People who kicked you are rude, but it is also reasonable that everyone would want a more competent group mate and finish the dungeon faster. From your statements I guess you don't know much about animation canceling, gear selection and probably don't pull more than 10k dps (actually most new players only pull around 5k), so that would make the dungeon run 2-3 times longer than usual. Some ppl are patient and will show you the road, while others are not.

    So my suggestion is:
    1. adapt the advice here and improve you build.
    2. play a tank role. Tank can have a hybrid build of health, stam and mag which may suit you taste. Tank also queues much faster than DD and ppl are less likely to kick a tank as long as you taunt.
  • mairwen85
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    So we're all ignoring that one post that said that bow+destro was good for massive DoTs? Alright. Cool.

    Simply pretended I never read it... Call it apropos to a new year's resolution.
    Edited by mairwen85 on January 3, 2019 12:49PM
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