Maintenance for the week of April 27:
· [COMPLETE] EU megaservers for maintenance – April 27, 2:00 UTC (April 26, 10:00PM EDT) - April 27, 16:00 UTC (12:00PM EDT)
· [COMPLETE] NA megaservers for maintenance – April 27, 3:00AM EDT (7:00 UTC) - 5:00PM EDT (21:00 UTC)

Constantly kicked

  • mxxo
    mxxo
    ✭✭✭✭
    The Problem is that a lot of players below cp 250 just cant handle vet dungeons. If you ever had the pleasure of playing vCoA2 for example and you were tank or healer and tank and healer did 90% of the damage while the 2 DDs are constantly dead (and are no help alive anyway) then you start to question if it makes sense that low cp players join vet dungeons. I would assume that in 80% of the cases players below 250 cant handle vet dungeons properly and the whole thing becomes a time consuming struggle that i dont need every day. So the question is: is the kick an act of selfishness or is joining vet dungeons when you are not ready for it and giving your whole group a bad time the act of selfishness?

    But ofc simply kicking someone isnt nice. Just ask if ppl feel ready for it. Sometimes there cp 200 players who rly know what they do. Then i am fine if its just a bit slower.
    idk wrote: »
    Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.

    The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.

    Wrong. Show me how you carry with a healer when there is no damge ;) This doesnt work in all dungeons.
    Edited by mxxo on January 3, 2019 1:19PM
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    If you were that dual wielding pet sorc in light armor tank that ran ahead to pull everything and kited it back to group as you died. Then I can understand why you get kicked constantly.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    MaxJrFTW wrote: »
    I've been playing ESO for a while now and the only time i've been kicked was like 2 weeks ago, because i joined a pledge on the last boss and i needed the whole dungeon. I told them to kick me so i wouldn't get the 15 min timer.

    My point is that you're not telling the whole story. Maybe your performance is inexplicably poor to the point that it forces people to kick you.

    If you're bad at a job, you'll get fired. Just saying.


    ooo. In the words of Carl Spackler "It's a little harsh".

    You're comparing 15 minutes of carrying someone who may not be pulling their weight in a dungeon to getting Fired? That is the equivalent of saying they are no longer allowed to play ESO.

    Somebody may not be pulling their own weight, but in the end the group achieves the goal, so what's the big deal if someone was under-performing? Seems to me it would still be an easier dungeon with them than reducing the group by one.
  • Kikke
    Kikke
    ✭✭✭✭✭
    ✭✭
    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.

    Hey mate, I can give you a few pointers so you can be on your way.

    For dungeon running a 2h is better then dual wield. But you should aim for a bow on backbar.

    Be sure to be cp160 before you look at gear and vet content and MOST points into stamina, you can use a few points in health.

    You can use a craften stamina set called Hundings rage, and combine this with two pairs of Agility rings. Then you can get the weapons and rest of armor slow in Night Mother Gaze. If you want a (5) part of this set you also need a jewel crafter to make a green ring out of it.

    All gear can be blue for a start, but easier to make it purple at once. Weapons must be purple but should aim for yellow after abit.

    On your 2h bar you can use the reverse slice, brawler and momentum from 2h skill line and your spamable ( aedric spear?) And a ultimate
    On the bow bar: hail of arrows, posion injection.
    Rest, you do you =) utility and self heals are good.

    Keeps dots up on bowbar, momentum up on 2h bar and just spam whatever you can use on 2h.


    Happy hunting xD
    Edited by Kikke on January 3, 2019 2:55PM
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • oXI_Viper_IXo
    oXI_Viper_IXo
    ✭✭✭✭✭
    ✭✭
    Kikke wrote: »
    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
    For dungeon running a 2h is better then dual wield. But you should aim for a bow on backbar.

    Could you elaborate more on this? Dual Wield has Rending Slashes, Blade Cloak, Shrouded Daggers, Steelnado. Why do you say a 2h is better?
  • Kikke
    Kikke
    ✭✭✭✭✭
    ✭✭
    Cleave damage, 2h with transfere LA/HA dmg to 2 extra mobs.

    Brawler (Cleace) gives awesome shield, higher shield for more mobs

    Reverse Slice for extreme AoE execute

    XD And its alot of fun
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Thoragaal
    Thoragaal
    ✭✭✭✭✭
    barney2525 wrote: »
    Somebody may not be pulling their own weight, but in the end the group achieves the goal, so what's the big deal if someone was under-performing? Seems to me it would still be an easier dungeon with them than reducing the group by one.

    It completely depends on the scenario to why it's "a big deal". It's usually more reasons than simply "under performance" that grants a kick.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lasinagol wrote: »
    Don't mix stam and mag end game...only advice I have...stick to pure stam or pure mag for dps.

    This is it right here. Hybrid builds are extremely ineffective in this game. You need to pick either magicka OR stamina and commit to it 100%.

    You also need to use the correct weapon. Magicka = destruction staff. Stamina = physical weapin (2-hander is fine).
    Edited by MLGProPlayer on January 5, 2019 6:45AM
  • kronoso1979b14_ESO
    I wish there was a way I could post a screenshot on here what my talent specs etc. are. I redid everything last night now I’m broke again. I suck at money making in these games. This time I’m full magic and health with my two handed. In normal pve (me solo vs the mobs) I do fine. I took another break again.
    Edited by kronoso1979b14_ESO on January 9, 2019 8:26PM
  • kronoso1979b14_ESO
    Kikke wrote: »
    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.

    Hey mate, I can give you a few pointers so you can be on your way.

    For dungeon running a 2h is better then dual wield. But you should aim for a bow on backbar.

    Be sure to be cp160 before you look at gear and vet content and MOST points into stamina, you can use a few points in health.

    You can use a craften stamina set called Hundings rage, and combine this with two pairs of Agility rings. Then you can get the weapons and rest of armor slow in Night Mother Gaze. If you want a (5) part of this set you also need a jewel crafter to make a green ring out of it.

    All gear can be blue for a start, but easier to make it purple at once. Weapons must be purple but should aim for yellow after abit.

    On your 2h bar you can use the reverse slice, brawler and momentum from 2h skill line and your spamable ( aedric spear?) And a ultimate
    On the bow bar: hail of arrows, posion injection.
    Rest, you do you =) utility and self heals are good.

    Keeps dots up on bowbar, momentum up on 2h bar and just spam whatever you can use on 2h.


    Happy hunting xD

    I have never played a melee class in an mmo that could use bows or staves. I admit this Templar class has me somewhat intimidated.

  • r3turn2s3nd3r
    r3turn2s3nd3r
    ✭✭✭✭✭
    This time I’m full magic and health with my two handed.

    That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.

    What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.

    2H abilities = stamina pool
    DW abilities = stamina pool
    Bow abilities = stamina pool

    All staff abilities = magicka pool
    1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.

    Hope this helps.
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Here, you wanna feel like a Ret Pally? I got just the thing. I too play a Templar using a 2H, and early CP levels tends to make other players act like complete idiots, but I digress as everyone has already covered that. Here's a build that will help you feel beastly and do decent dps.

    5/5/2 Set up. 6 pieces Medium, 1pc Heavy.

    Hunding's Rage (5), Spriggan's (5), and Velidreth's Monster Set (I got this at cp 300 before I had a monster set, still using a 2H and before Summerset, no less. The dream is possible lol); all of this makes for a good 4man content kit, and even some trials.

    Note that Briarheart can replace either Hunding's or Spriggan's in this freeroam kit, as well as Selene's and Stormfist. In fact, Stormfist might make you feel more like a Pally via the "Divine Storm" effect.

    2H Axe, Infused Trait. Use either Poison or Stamina Steal enchant if you're hurting for sustain.
    Bow for back up, Infused, Weapon Buff Enchant.

    I am....old school, using Infused on my Head, Legs, and Chest, with Divines on everything. I've considered changing them to Divines but that requires me farming Transmute stuff, so I'll get back to you on that.

    Lover or Warrior Stone. Atm I prefer the Lover.

    Bar 1 - Rally, Rearming Trap, Reverse Slice, Brawler, Biting Jabs. Flawless Dawnguard Ulti. <--- Brawler may be switched out for various utility, ranging from a heal to Silver Leash of the tank doesn't know what a chain is.

    Bar 2 - Endless Hail, Luminous Shards, Poison Injection, Power Of The Light, Caltrops. Flawless Dawnguard Ulti. <---skills may be switched if ranged is needed over DoTs and melee.

    On a Redguard I think I have my attributes set up as 40 stam, rest hp. CP is poured mostly into Thaurmaturge and Mighty, eith all the other goodies/basics such as 25 in the Penetration one and 30 in precise, 35 in the Direct Damage one, etc. Literally, CP is all about common sense based on what you use.

    As Biting Jabs is a channeled skill and you use mostly dots anyway, raise your stuff accordingly.

    Rally will heal you both on demand and over time, and Brawler will prevent you from needing so many heals in the first place. Especially if you raise Bastion up. Shards isn't so much for your DPS but rather the Tank and other DPS, maybe even a healer, and if you need to, you can swap out Brawler for BoL or even Orbs or some *** if the healer is lacking.

    You're a Templar, play to your strengths.

    Reach that good threshhold for DPS, 25 to 35k, and then give people buffs? Your DPS won't have to be cosmic, just good.
    Edited by Khivas_Carrick on January 9, 2019 11:01PM
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • kronoso1979b14_ESO
    Here, you wanna feel like a Ret Pally? I got just the thing. I too play a Templar using a 2H, and early CP levels tends to make other players act like complete idiots, but I digress as everyone has already covered that. Here's a build that will help you feel beastly and do decent dps.

    5/5/2 Set up. 6 pieces Medium, 1pc Heavy.

    Hunding's Rage (5), Spriggan's (5), and Velidreth's Monster Set (I got this at cp 300 before I had a monster set, still using a 2H and before Summerset, no less. The dream is possible lol); all of this makes for a good 4man content kit, and even some trials.

    Note that Briarheart can replace either Hunding's or Spriggan's in this freeroam kit, as well as Selene's and Stormfist. In fact, Stormfist might make you feel more like a Pally via the "Divine Storm" effect.

    2H Axe, Infused Trait. Use either Poison or Stamina Steal enchant if you're hurting for sustain.
    Bow for back up, Infused, Weapon Buff Enchant.

    I am....old school, using Infused on my Head, Legs, and Chest, with Divines on everything. I've considered changing them to Divines but that requires me farming Transmute stuff, so I'll get back to you on that.

    Lover or Warrior Stone. Atm I prefer the Lover.

    Bar 1 - Rally, Rearming Trap, Reverse Slice, Brawler, Biting Jabs. Flawless Dawnguard Ulti. <--- Brawler may be switched out for various utility, ranging from a heal to Silver Leash of the tank doesn't know what a chain is.

    Bar 2 - Endless Hail, Luminous Shards, Poison Injection, Power Of The Light, Caltrops. Flawless Dawnguard Ulti. <---skills may be switched if ranged is needed over DoTs and melee.

    On a Redguard I think I have my attributes set up as 40 stam, rest hp. CP is poured mostly into Thaurmaturge and Mighty, eith all the other goodies/basics such as 25 in the Penetration one and 30 in precise, 35 in the Direct Damage one, etc. Literally, CP is all about common sense based on what you use.

    As Biting Jabs is a channeled skill and you use mostly dots anyway, raise your stuff accordingly.

    Rally will heal you both on demand and over time, and Brawler will prevent you from needing so many heals in the first place. Especially if you raise Bastion up. Shards isn't so much for your DPS but rather the Tank and other DPS, maybe even a healer, and if you need to, you can swap out Brawler for BoL or even Orbs or some *** if the healer is lacking.

    You're a Templar, play to your strengths.

    Reach that good threshhold for DPS, 25 to 35k, and then give people buffs? Your DPS won't have to be cosmic, just good.

    That sounds good. I just don’t know how to get the item sets unless I’m doing veteran dungeons.


    This time I’m full magic and health with my two handed.

    That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.

    What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.

    2H abilities = stamina pool
    DW abilities = stamina pool
    Bow abilities = stamina pool

    All staff abilities = magicka pool
    1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.

    Hope this helps.


    It does. I just gotta get the money to reset everything now.
    Edited by kronoso1979b14_ESO on January 10, 2019 12:57AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    This time I’m full magic and health with my two handed.

    That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.

    What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.

    2H abilities = stamina pool
    DW abilities = stamina pool
    Bow abilities = stamina pool

    All staff abilities = magicka pool
    1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.

    Hope this helps.

    A minor nitpick here, but: There are eight damage types. None of them scale with either stat pool.

    So, Physical, Disease, and Poison usually apear on stam abilities.

    Magic (yes, this is a distinct type), Fire, Lightning, and Ice usually appear on Magicka abilities.

    Oblivion doesn't appear on abilities normally, but you can pick it up from other sources. This one's unique in that it ignores the target's damage mitigation entirely. So, even though it's lower, it will always do that much damage.

    (Incidentally, Restoration staffs do Magic damage.)

    Now, for the most part your damage types don't matter until you get into the champion system. (Post-level 50.) At that point, Physical, Disease, and Poison scale with Mighty, while Magic, Fire, Lightning, and Ice scale with Elemental Mastery (I think that's the name anyway.) Beyond this, some passives will increase certain kinds of damage more. So the Warden has a +Ice, +Magic passive, Dark Elves and High Elves buff Fire, Lightning, and Ice.

    Also, you'll sometimes find sets that specifically boost one of your damage stats when using abilities that deal a specific damage type. For example, Netch's Touch increases the spell damage for Lightning abilities, War Maiden's increases spell damage for Magic damage abilities, and Automaton increases the weapon damage for Physical abilities.

    This gets a little trickier, because if an ability does Physical damage, but costs magicka, Automaton won't buff it. For example, the Clanfear, which scales with Magicka (the heal scales with health), but the damage scales with Mighty (which a MagSorc isn't going to want to run. It will buff the weapon damage, but the Clanfear checks spell damage instead.
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Here, you wanna feel like a Ret Pally? I got just the thing. I too play a Templar using a 2H, and early CP levels tends to make other players act like complete idiots, but I digress as everyone has already covered that. Here's a build that will help you feel beastly and do decent dps.

    5/5/2 Set up. 6 pieces Medium, 1pc Heavy.

    Hunding's Rage (5), Spriggan's (5), and Velidreth's Monster Set (I got this at cp 300 before I had a monster set, still using a 2H and before Summerset, no less. The dream is possible lol); all of this makes for a good 4man content kit, and even some trials.

    Note that Briarheart can replace either Hunding's or Spriggan's in this freeroam kit, as well as Selene's and Stormfist. In fact, Stormfist might make you feel more like a Pally via the "Divine Storm" effect.

    2H Axe, Infused Trait. Use either Poison or Stamina Steal enchant if you're hurting for sustain.
    Bow for back up, Infused, Weapon Buff Enchant.

    I am....old school, using Infused on my Head, Legs, and Chest, with Divines on everything. I've considered changing them to Divines but that requires me farming Transmute stuff, so I'll get back to you on that.

    Lover or Warrior Stone. Atm I prefer the Lover.

    Bar 1 - Rally, Rearming Trap, Reverse Slice, Brawler, Biting Jabs. Flawless Dawnguard Ulti. <--- Brawler may be switched out for various utility, ranging from a heal to Silver Leash of the tank doesn't know what a chain is.

    Bar 2 - Endless Hail, Luminous Shards, Poison Injection, Power Of The Light, Caltrops. Flawless Dawnguard Ulti. <---skills may be switched if ranged is needed over DoTs and melee.

    On a Redguard I think I have my attributes set up as 40 stam, rest hp. CP is poured mostly into Thaurmaturge and Mighty, eith all the other goodies/basics such as 25 in the Penetration one and 30 in precise, 35 in the Direct Damage one, etc. Literally, CP is all about common sense based on what you use.

    As Biting Jabs is a channeled skill and you use mostly dots anyway, raise your stuff accordingly.

    Rally will heal you both on demand and over time, and Brawler will prevent you from needing so many heals in the first place. Especially if you raise Bastion up. Shards isn't so much for your DPS but rather the Tank and other DPS, maybe even a healer, and if you need to, you can swap out Brawler for BoL or even Orbs or some *** if the healer is lacking.

    You're a Templar, play to your strengths.

    Reach that good threshhold for DPS, 25 to 35k, and then give people buffs? Your DPS won't have to be cosmic, just good.

    That sounds good. I just don’t know how to get the item sets unless I’m doing veteran dungeons.


    This time I’m full magic and health with my two handed.

    That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.

    What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.

    2H abilities = stamina pool
    DW abilities = stamina pool
    Bow abilities = stamina pool

    All staff abilities = magicka pool
    1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.

    Hope this helps.


    It does. I just gotta get the money to reset everything now.

    Dude, those sets are all largely crafted and Overland; Velidreth is from a dungeon, yes, but Hundings you can craft and Spriggans and Briarheart both you can buy.

    If you don't got gold in abundance, you can also make due perfectly fine with Agility Neck and Rings and a 4pc from some other crafted set, such as Night Mother's Gaze
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    A minor nitpick here, but: There are eight damage types. None of them scale with either stat pool.

    Talking about raw or weapon damage, aye.

    Can't be true for abilities, else hybrids would be equal to biased builds. I could be easily wrong, but one claimed that damage gets accelerated by pool : 10.5? More or less?

    Anyway, a 2hander won't refill magicka, so running a 90%+ mage build on a physical weapon is just madness.
  • Viscous119
    Viscous119
    ✭✭✭
    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.

    Go to Alcast website and look up the Paladin Build. Hope this helps https://alcasthq.com/eso-templar-tank-build-pve/
  • NekoTashi
    NekoTashi
    ✭✭✭
    Deleted
    Edited by NekoTashi on March 5, 2020 1:21AM
    PS4/EU Gamer | I don't have haters, just fans in denial.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    NekoTashi wrote: »
    Dude its best that you do like me and skip those dungeons for a while (or all together). Cause its not worth it. Those snobs (who think they are all the boss of the game) are really the toxic ones.

    I remember one time where I was doing a veteran dungeon, and this player started crying to me that my dps was low and that I wasn't fighting like she wanted me to. She was also ordering me around like I was her personal slave. All that while I was kicking ass. She just stood there talking and not fighting lol. Fun fact was, that I NEVER died once. All the rest of the group did die at the beginning because she was supposed to be a healer (and pretty much sucked at being a healer lol). Yet I wasn't crying to her about her way of playing (if you can consider that playing lol). Because I mind my own business and way of playing the game. Like everyone else SHOULD do! I had to do cover 2 roles eventually. Being a healer and dealing damage. So yeah it sucked. Anyways if it wasn't for me, they would all be stuck at the entrance lol. And she was still talking sh*t to me about how I used my skills and about my dps after saving her and the group's asses. It was so annoying that I eventually stopped on my tracks, putted her on her place and then left the group/dungeon.

    I spend most of my in-game time doing quests, dark anchors and just explore the lands Tamriel without any annoying person nagging on my neck on how I should have fun and play the game lol. For me, those dungeons aren't fun at all. Its all stress if you get in a group like that. I'm not saying every group is the same, but still its no fun when you eventually get in such one.

    They should add a system where the queue puts all those snobs together. Put their kind all together. That way we don't have to deal with them anymore. Or like one said here earlier, remove the entire dungeon system all together. I mean who do they think they are to tell somebody how he or she should play the game?! Because they are high level?! Because they play the game since its release?! HELL NO. We must stop them from ruining the game.

    You're better off running with players like me. I could care less what your playstyle or gear is, because we'd still finish the dungeon with zero toxicity.
  • kronoso1979b14_ESO
    NekoTashi wrote: »
    Dude its best that you do like me and skip those dungeons for a while (or all together). Cause its not worth it. Those snobs (who think they are all the boss of the game) are really the toxic ones.

    I remember one time where I was doing a veteran dungeon, and this player started crying to me that my dps was low and that I wasn't fighting like she wanted me to. She was also ordering me around like I was her personal slave. All that while I was kicking ass. She just stood there talking and not fighting lol. Fun fact was, that I NEVER died once. All the rest of the group did die at the beginning because she was supposed to be a healer (and pretty much sucked at being a healer lol). Yet I wasn't crying to her about her way of playing (if you can consider that playing lol). Because I mind my own business and way of playing the game. Like everyone else SHOULD do! I had to do cover 2 roles eventually. Being a healer and dealing damage. So yeah it sucked. Anyways if it wasn't for me, they would all be stuck at the entrance lol. And she was still talking sh*t to me about how I used my skills and about my dps after saving her and the group's asses. It was so annoying that I eventually stopped on my tracks, putted her on her place and then left the group/dungeon.

    I spend most of my in-game time doing quests, dark anchors and just explore the lands Tamriel without any annoying person nagging on my neck on how I should have fun and play the game lol. For me, those dungeons aren't fun at all. Its all stress if you get in a group like that. I'm not saying every group is the same, but still its no fun when you eventually get in such one.

    They should add a system where the queue puts all those snobs together. Put their kind all together. That way we don't have to deal with them anymore. Or like one said here earlier, remove the entire dungeon system all together. I mean who do they think they are to tell somebody how he or she should play the game?! Because they are high level?! Because they play the game since its release?! HELL NO. We must stop them from ruining the game.

    That’s what wow did eventually. Due to the volume of complaints due to certain gear item levels, the entire dungeon system was overhauled. You can’t do certain dungeons unless you match a high enough gear score.
  • SanSan
    SanSan
    ✭✭✭✭✭
    Stamina 2h templar? All attributes into stam.
    Jabs (stam version), repentance, Executioner, brawler, Rally, ulti Dawnbreaker
    bar 2 BOW: Endless hail, Poison injection, Rearming trap, vigor/caltops, Power of the light, and Empowered sweep on bar
    This is what i used when i played a 2h stamina templar.
    Edited by SanSan on January 10, 2019 4:21AM
  • richo262
    richo262
    ✭✭✭✭✭
    Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.

    If you are doing normal content, play however you like. Except Trials.

    If you are doing vet content, you should review your build to min max as much as you can.

    How you do this is, figure out your role. DPS, Tank or Healer. Then focus in those perks.

    Mag DPS and Healers require full magicka. Stam DPS requires full Stam. (Exception is, one piece may be Health)

    Tanks use mag for utility, stam for block and health to ... well, live.

    I have a Stam Templar, he is really good. The best PVE setup is dual wield (daggers) and 1 bow on the back bar. 2 Handers are generally good for PVP. You can 2hd PVE content, but you won't be getting optimal results.

    If you are unsure of whether you should convert to full Magicka or full Stam (I'm guessing stam, given you are using a 2hander) you may want to look at your racial passives. If the passives favor either Mag or Stam, I suggest you convert your build to go fully into either of those. Max your attributes in Stam or Mag and bring your HP up with food. Bi-stat food is quite cheap in guild stores.

    I'll also add, if you are under CP160, don't bother doing vet content. Even if you can do it, the items dropped are not worth the effort. Focus on getting to CP160, then you can go into vet content and the items you find won't be garbage. There is no reason for anybody to booted in a normal dungeon.
    Edited by richo262 on January 10, 2019 6:42AM
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    I will also say this if you're in you're early 300s don't expect to stay in the group if you roll a vet dlc dungeon. Especially on a pledge day. I admire your courage, but you're probably not ready.
  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    Hi @kronoso1979b14_ESO there've been a couple great answers on this thread from @humpalicous and @RexyCat specifically as well as a few others, but let me elaborate.

    They are correct in that your stamina abilities as well as light attacks from weapons such as a 2h sword will all deal physical or poison damage which will have their damage scale based on your maximum stamina. Meaning if you have 50k max stamina it will hit much higher than if you have 25k max stamina. The same thing can be applied to Destruction Staff abilities or light attacks with destruction and restoration staves that deal magic or elemental (fire, ice, shock) damage. Those will scale based on max magicka. So if you have 64 points in magic and light attack for 10k with an inferno staff, if you remove 32 points to put them into stamina, yes your stamina attacks damage will increase but your magicka attacks will decrease. And since you are not using both at the exact same time, your overall damage will decrease significantly.

    So you can generally use whatever weapons you like and still do fine damage in dungeons. Especially since I'm assuming you're at least cp160. The only caveat is that you need at least a destruction (inferno or lightning) staff or a bow depending on if you're magicka or stamina. Your other weapon can be pretty much anything.

    If you're magicka then use a destruction staff and whatever other weapon you choose (although a destruction staff or restoration staff is going to be much stronger than using a weapon that deals physical damage.) And all you need ability-wise is 2 ground dots, a single target dot, and a spammable attack. So for example, on Templar you can use Elemental Blockade (Wall of Elements morph) from destruction staff line, Blazing Spear (Spear Shards morph) from Aedric Spear skill line, and Vampire's Bane (Sun Fire morph) from Dawn's Wrath skill line. Then choose a spammable. I'd suggest Force Pulse (Force Shock morph) from Destruction staff skill line.

    Remembering that light attacks with staves are extremely powerful, you should light attack between every ability. So your rotation could look something like this:
    Light Attack -> Elemental Blockade -> Light Attack -> Blazing Spear -> Light Attack -> Vampire's Bane -> Light Attack -> Force Pulsex6 -> Repeat.
    Sustain can be if-y at low cp so just heavy attack when you need to and count it as two force pulses.

    If you're stamina then use a bow and whatever weapon you choose (although weapons dealing physical damage will be stronger than staves.) Again all you need are two ground dots, a single target dot, and a spammable. Endless Hail (Volley morph) from Bow skill line, Razor Caltrops (Caltrops morph) from Assault skill line, and Poison Injection (Poison Arrow morph) from Bow skill line. For your spammable I'd suggest Biting Jabs (Puncturing Strikes morph) from Aedric Spear skill line.

    Your rotation could look like this:
    Light Attack -> Endless Hail -> Light Attack -> Razor Caltrops -> Light Attack -> Poison Injection -> Light Attack -> Biting Jabsx5
    Again heavy attack if you need to, but heavy attacks with dual wield are significantly faster than a 2h so if you use dual wield don't worry about it. If you use a 2h then only use 4 biting jabs that time through.

    Note: Biting Jabs has a cast time and you will be vulnerable while casting it, so you can be stunned, knocked back, etc.

    Frankly, doing this even at CP160 with basic gear can net you 20k dps or more in dungeons. I'm currently messing around on the EU server and I'm cp170 with basic Julianos, WillPower, Skoria (although I do have a Sharpened Perfected vAS Inferno front bar), I do not have a vMA inferno yet. I usually pull 35k+ or so on most dungeon bosses(Note that these are typically quite bursty and are only like 20-60 seconds, in a longer fight I would probably do closer to 30k). I'm pretty experienced so I do a slightly more complex rotation, but even with little to no experience you should be able to pull more than enough damage with those rotations and some basic gear (you can run julianos, willpower, skoria on Templar too) to get you through just about any group content you end up doing.

    Hope this helps, if you have any specific questions feel free to inbox me on forums or message me in game, my @ name is the same as forums.

    Edit: I wanted to add that, in solo content (other than vMA) you can basically run whatever you want, hybrid or not, it really doesn't matter. But for group content, I'd suggest meeting the group halfway and at least running a bow or destruction staff. Hybrids simply do not work in group content, especially if you're not extremely experienced and even with lots of experience they are still exponentially weaker than non-Hybrids.
    Edited by DjMuscleboy02 on January 11, 2019 2:24PM
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • SkysOutThizeOut
    SkysOutThizeOut
    ✭✭✭✭
    @DjMuscleboy02 and @kronoso1979b14_ESO
    If your looking for hybrid pvp, I’ve made it work. And if your looking for hybrid pve, I definitely think it’s doable by using a destro staff instead of 2h and changing up a few other things with gear on a dk. And you could achieve higher damage no problem changing sustain set or monster set and some skills. You’ll see the tooltips are already pretty high. Also could run master dw or a specialty destro or both. Hope this give you ideas.
    https://youtu.be/OiXyA0evWZg
  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    @DjMuscleboy02 and @kronoso1979b14_ESO
    If your looking for hybrid pvp, I’ve made it work. And if your looking for hybrid pve, I definitely think it’s doable by using a destro staff instead of 2h and changing up a few other things with gear on a dk. And you could achieve higher damage no problem changing sustain set or monster set and some skills. You’ll see the tooltips are already pretty high. Also could run master dw or a specialty destro or both. Hope this give you ideas.
    https://youtu.be/OiXyA0evWZg

    @SkysOutThizeOut it's not that it's not doable. It's just so significantly weaker than non-hybrid builds. I think it's unfair to tell players that are new or less experienced that it's a viable option. I speak only for PvE content since that's what the OP was talking about and where most of my experience lies, but yes a good player can do just fine in PvE content with a hybrid build.

    I think that anyone starting the game should definitely not use a hybrid build for group content, specifically because of how much weaker it will make them. For example, I see a lot of people who ask about using two swords on magic nightblade. Light attacks on a nightblade (and really any class) are extremely powerful and typically near the top of your damage output. If you are losing so much damage on light attacks (before even factoring in damage lost on abilities due to split attributes) then you will struggle even more. And for a lower CP player, their already going to have lower damage as it is.

    Tldr; Yes, Hybrid builds are playable under certain conditions. But I would never recommend them to someone who does not have a very good understanding of the game and it's mechanics.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • OneForSorrow
    OneForSorrow
    ✭✭✭✭
    mxxo wrote: »
    The Problem is that a lot of players below cp 250 just cant handle vet dungeons. If you ever had the pleasure of playing vCoA2 for example and you were tank or healer and tank and healer did 90% of the damage while the 2 DDs are constantly dead (and are no help alive anyway) then you start to question if it makes sense that low cp players join vet dungeons. I would assume that in 80% of the cases players below 250 cant handle vet dungeons properly and the whole thing becomes a time consuming struggle that i dont need every day. So the question is: is the kick an act of selfishness or is joining vet dungeons when you are not ready for it and giving your whole group a bad time the act of selfishness?

    But ofc simply kicking someone isnt nice. Just ask if ppl feel ready for it. Sometimes there cp 200 players who rly know what they do. Then i am fine if its just a bit slower.
    idk wrote: »
    Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.

    The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.

    Wrong. Show me how you carry with a healer when there is no damge ;) This doesnt work in all dungeons.

    I wonder sometimes if DLC veteran dungeons should be locked behind CP levels? Nothing too high but maybe like 160 so people have full level armor and enough CP to start taking the edge off? IDK.

    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • SkysOutThizeOut
    SkysOutThizeOut
    ✭✭✭✭
    @DjMuscleboy02 I just wanted to show hybrid is doable and that the game allows players to be innovative and effective relative to mid range pve content and pvp. His complaint was getting kicked from dungeons, that’s why I offered and he’ll need a lot more experience and not just meta builds for end game.
  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    mxxo wrote: »
    The Problem is that a lot of players below cp 250 just cant handle vet dungeons. If you ever had the pleasure of playing vCoA2 for example and you were tank or healer and tank and healer did 90% of the damage while the 2 DDs are constantly dead (and are no help alive anyway) then you start to question if it makes sense that low cp players join vet dungeons. I would assume that in 80% of the cases players below 250 cant handle vet dungeons properly and the whole thing becomes a time consuming struggle that i dont need every day. So the question is: is the kick an act of selfishness or is joining vet dungeons when you are not ready for it and giving your whole group a bad time the act of selfishness?

    But ofc simply kicking someone isnt nice. Just ask if ppl feel ready for it. Sometimes there cp 200 players who rly know what they do. Then i am fine if its just a bit slower.
    idk wrote: »
    Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.

    The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.

    Wrong. Show me how you carry with a healer when there is no damge ;) This doesnt work in all dungeons.

    I wonder sometimes if DLC veteran dungeons should be locked behind CP levels? Nothing too high but maybe like 160 so people have full level armor and enough CP to start taking the edge off? IDK.

    Are they not? I've been unable to queue for several DLC dungeons on EU at CP170. Had to travel into Fang Lair to do it, same with Ruins.
    @DjMuscleboy02 I just wanted to show hybrid is doable and that the game allows players to be innovative and effective relative to mid range pve content and pvp. His complaint was getting kicked from dungeons, that’s why I offered and he’ll need a lot more experience and not just meta builds for end game.

    Fair enough, I would always suggest as meta as you can get for lower CP players though. As you get more comfortable you can expand, but when your damage is already low and maybe you're not as comfortable as you can be then that extra bit of damage will help get you through content without complaints.
    Edited by DjMuscleboy02 on January 11, 2019 4:17PM
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    A minor nitpick here, but: There are eight damage types. None of them scale with either stat pool.

    Talking about raw or weapon damage, aye.

    Can't be true for abilities, else hybrids would be equal to biased builds. I could be easily wrong, but one claimed that damage gets accelerated by pool : 10.5? More or less?

    Anyway, a 2hander won't refill magicka, so running a 90%+ mage build on a physical weapon is just madness.

    Abilities scale based on their cost's resource pool, not their damage type. In most circumstances, they have consistent damage types, but there are exceptions. I mentioned the clanfear, it does physical damage, but scales with max magicka. It's not the only example of this kind of damage type mismatch, but it is the first that comes to mind.

    Additionally, ultimates scale with the larger resource pool. Their damage type is irrelevant until you start dealing with champion points.
Sign In or Register to comment.