Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.
The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.
I've been playing ESO for a while now and the only time i've been kicked was like 2 weeks ago, because i joined a pledge on the last boss and i needed the whole dungeon. I told them to kick me so i wouldn't get the 15 min timer.
My point is that you're not telling the whole story. Maybe your performance is inexplicably poor to the point that it forces people to kick you.
If you're bad at a job, you'll get fired. Just saying.
kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
For dungeon running a 2h is better then dual wield. But you should aim for a bow on backbar.kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
barney2525 wrote: »Somebody may not be pulling their own weight, but in the end the group achieves the goal, so what's the big deal if someone was under-performing? Seems to me it would still be an easier dungeon with them than reducing the group by one.
Don't mix stam and mag end game...only advice I have...stick to pure stam or pure mag for dps.
kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
Hey mate, I can give you a few pointers so you can be on your way.
For dungeon running a 2h is better then dual wield. But you should aim for a bow on backbar.
Be sure to be cp160 before you look at gear and vet content and MOST points into stamina, you can use a few points in health.
You can use a craften stamina set called Hundings rage, and combine this with two pairs of Agility rings. Then you can get the weapons and rest of armor slow in Night Mother Gaze. If you want a (5) part of this set you also need a jewel crafter to make a green ring out of it.
All gear can be blue for a start, but easier to make it purple at once. Weapons must be purple but should aim for yellow after abit.
On your 2h bar you can use the reverse slice, brawler and momentum from 2h skill line and your spamable ( aedric spear?) And a ultimate
On the bow bar: hail of arrows, posion injection.
Rest, you do youutility and self heals are good.
Keeps dots up on bowbar, momentum up on 2h bar and just spam whatever you can use on 2h.
Happy hunting xD
kronoso1979b14_ESO wrote: »This time I’m full magic and health with my two handed.
Khivas_Carrick wrote: »Here, you wanna feel like a Ret Pally? I got just the thing. I too play a Templar using a 2H, and early CP levels tends to make other players act like complete idiots, but I digress as everyone has already covered that. Here's a build that will help you feel beastly and do decent dps.
5/5/2 Set up. 6 pieces Medium, 1pc Heavy.
Hunding's Rage (5), Spriggan's (5), and Velidreth's Monster Set (I got this at cp 300 before I had a monster set, still using a 2H and before Summerset, no less. The dream is possible lol); all of this makes for a good 4man content kit, and even some trials.
Note that Briarheart can replace either Hunding's or Spriggan's in this freeroam kit, as well as Selene's and Stormfist. In fact, Stormfist might make you feel more like a Pally via the "Divine Storm" effect.
2H Axe, Infused Trait. Use either Poison or Stamina Steal enchant if you're hurting for sustain.
Bow for back up, Infused, Weapon Buff Enchant.
I am....old school, using Infused on my Head, Legs, and Chest, with Divines on everything. I've considered changing them to Divines but that requires me farming Transmute stuff, so I'll get back to you on that.
Lover or Warrior Stone. Atm I prefer the Lover.
Bar 1 - Rally, Rearming Trap, Reverse Slice, Brawler, Biting Jabs. Flawless Dawnguard Ulti. <--- Brawler may be switched out for various utility, ranging from a heal to Silver Leash of the tank doesn't know what a chain is.
Bar 2 - Endless Hail, Luminous Shards, Poison Injection, Power Of The Light, Caltrops. Flawless Dawnguard Ulti. <---skills may be switched if ranged is needed over DoTs and melee.
On a Redguard I think I have my attributes set up as 40 stam, rest hp. CP is poured mostly into Thaurmaturge and Mighty, eith all the other goodies/basics such as 25 in the Penetration one and 30 in precise, 35 in the Direct Damage one, etc. Literally, CP is all about common sense based on what you use.
As Biting Jabs is a channeled skill and you use mostly dots anyway, raise your stuff accordingly.
Rally will heal you both on demand and over time, and Brawler will prevent you from needing so many heals in the first place. Especially if you raise Bastion up. Shards isn't so much for your DPS but rather the Tank and other DPS, maybe even a healer, and if you need to, you can swap out Brawler for BoL or even Orbs or some *** if the healer is lacking.
You're a Templar, play to your strengths.
Reach that good threshhold for DPS, 25 to 35k, and then give people buffs? Your DPS won't have to be cosmic, just good.
r3turn2s3nd3r wrote: »kronoso1979b14_ESO wrote: »This time I’m full magic and health with my two handed.
That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.
What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.
2H abilities = stamina pool
DW abilities = stamina pool
Bow abilities = stamina pool
All staff abilities = magicka pool
1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.
Hope this helps.
r3turn2s3nd3r wrote: »kronoso1979b14_ESO wrote: »This time I’m full magic and health with my two handed.
That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.
What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.
2H abilities = stamina pool
DW abilities = stamina pool
Bow abilities = stamina pool
All staff abilities = magicka pool
1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.
Hope this helps.
kronoso1979b14_ESO wrote: »Khivas_Carrick wrote: »Here, you wanna feel like a Ret Pally? I got just the thing. I too play a Templar using a 2H, and early CP levels tends to make other players act like complete idiots, but I digress as everyone has already covered that. Here's a build that will help you feel beastly and do decent dps.
5/5/2 Set up. 6 pieces Medium, 1pc Heavy.
Hunding's Rage (5), Spriggan's (5), and Velidreth's Monster Set (I got this at cp 300 before I had a monster set, still using a 2H and before Summerset, no less. The dream is possible lol); all of this makes for a good 4man content kit, and even some trials.
Note that Briarheart can replace either Hunding's or Spriggan's in this freeroam kit, as well as Selene's and Stormfist. In fact, Stormfist might make you feel more like a Pally via the "Divine Storm" effect.
2H Axe, Infused Trait. Use either Poison or Stamina Steal enchant if you're hurting for sustain.
Bow for back up, Infused, Weapon Buff Enchant.
I am....old school, using Infused on my Head, Legs, and Chest, with Divines on everything. I've considered changing them to Divines but that requires me farming Transmute stuff, so I'll get back to you on that.
Lover or Warrior Stone. Atm I prefer the Lover.
Bar 1 - Rally, Rearming Trap, Reverse Slice, Brawler, Biting Jabs. Flawless Dawnguard Ulti. <--- Brawler may be switched out for various utility, ranging from a heal to Silver Leash of the tank doesn't know what a chain is.
Bar 2 - Endless Hail, Luminous Shards, Poison Injection, Power Of The Light, Caltrops. Flawless Dawnguard Ulti. <---skills may be switched if ranged is needed over DoTs and melee.
On a Redguard I think I have my attributes set up as 40 stam, rest hp. CP is poured mostly into Thaurmaturge and Mighty, eith all the other goodies/basics such as 25 in the Penetration one and 30 in precise, 35 in the Direct Damage one, etc. Literally, CP is all about common sense based on what you use.
As Biting Jabs is a channeled skill and you use mostly dots anyway, raise your stuff accordingly.
Rally will heal you both on demand and over time, and Brawler will prevent you from needing so many heals in the first place. Especially if you raise Bastion up. Shards isn't so much for your DPS but rather the Tank and other DPS, maybe even a healer, and if you need to, you can swap out Brawler for BoL or even Orbs or some *** if the healer is lacking.
You're a Templar, play to your strengths.
Reach that good threshhold for DPS, 25 to 35k, and then give people buffs? Your DPS won't have to be cosmic, just good.
That sounds good. I just don’t know how to get the item sets unless I’m doing veteran dungeons.r3turn2s3nd3r wrote: »kronoso1979b14_ESO wrote: »This time I’m full magic and health with my two handed.
That isn't going to work out too well for you either. If you go full magic as a dps you are going to be essentially limited to Inferno / Lightning staves. Ice staves have some nuances and you could make it work, but it's probably not best if you're just learning things to use one.
What you need to keep in mind is that there are different types of damage (magic, elemental, physical, poison) in the game and each type scales with either magicka pool / spell damage OR stamina pool / weapon damage. Magic and elemental are scaled of max magicka and spell damage, where as physical and poison are off max stamina and weapon damage.
2H abilities = stamina pool
DW abilities = stamina pool
Bow abilities = stamina pool
All staff abilities = magicka pool
1H and shield = tanking / pvp back bar. Not suited at all for PVE dps.
Hope this helps.
It does. I just gotta get the money to reset everything now.
starkerealm wrote: »A minor nitpick here, but: There are eight damage types. None of them scale with either stat pool.
kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
Dude its best that you do like me and skip those dungeons for a while (or all together). Cause its not worth it. Those snobs (who think they are all the boss of the game) are really the toxic ones.
I remember one time where I was doing a veteran dungeon, and this player started crying to me that my dps was low and that I wasn't fighting like she wanted me to. She was also ordering me around like I was her personal slave. All that while I was kicking ass. She just stood there talking and not fighting lol. Fun fact was, that I NEVER died once. All the rest of the group did die at the beginning because she was supposed to be a healer (and pretty much sucked at being a healer lol). Yet I wasn't crying to her about her way of playing (if you can consider that playing lol). Because I mind my own business and way of playing the game. Like everyone else SHOULD do! I had to do cover 2 roles eventually. Being a healer and dealing damage. So yeah it sucked. Anyways if it wasn't for me, they would all be stuck at the entrance lol. And she was still talking sh*t to me about how I used my skills and about my dps after saving her and the group's asses. It was so annoying that I eventually stopped on my tracks, putted her on her place and then left the group/dungeon.
I spend most of my in-game time doing quests, dark anchors and just explore the lands Tamriel without any annoying person nagging on my neck on how I should have fun and play the game lol. For me, those dungeons aren't fun at all. Its all stress if you get in a group like that. I'm not saying every group is the same, but still its no fun when you eventually get in such one.
They should add a system where the queue puts all those snobs together. Put their kind all together. That way we don't have to deal with them anymore. Or like one said here earlier, remove the entire dungeon system all together. I mean who do they think they are to tell somebody how he or she should play the game?! Because they are high level?! Because they play the game since its release?! HELL NO. We must stop them from ruining the game.
Dude its best that you do like me and skip those dungeons for a while (or all together). Cause its not worth it. Those snobs (who think they are all the boss of the game) are really the toxic ones.
I remember one time where I was doing a veteran dungeon, and this player started crying to me that my dps was low and that I wasn't fighting like she wanted me to. She was also ordering me around like I was her personal slave. All that while I was kicking ass. She just stood there talking and not fighting lol. Fun fact was, that I NEVER died once. All the rest of the group did die at the beginning because she was supposed to be a healer (and pretty much sucked at being a healer lol). Yet I wasn't crying to her about her way of playing (if you can consider that playing lol). Because I mind my own business and way of playing the game. Like everyone else SHOULD do! I had to do cover 2 roles eventually. Being a healer and dealing damage. So yeah it sucked. Anyways if it wasn't for me, they would all be stuck at the entrance lol. And she was still talking sh*t to me about how I used my skills and about my dps after saving her and the group's asses. It was so annoying that I eventually stopped on my tracks, putted her on her place and then left the group/dungeon.
I spend most of my in-game time doing quests, dark anchors and just explore the lands Tamriel without any annoying person nagging on my neck on how I should have fun and play the game lol. For me, those dungeons aren't fun at all. Its all stress if you get in a group like that. I'm not saying every group is the same, but still its no fun when you eventually get in such one.
They should add a system where the queue puts all those snobs together. Put their kind all together. That way we don't have to deal with them anymore. Or like one said here earlier, remove the entire dungeon system all together. I mean who do they think they are to tell somebody how he or she should play the game?! Because they are high level?! Because they play the game since its release?! HELL NO. We must stop them from ruining the game.
kronoso1979b14_ESO wrote: »Constantly kicked by players who are 250 cp and above. Today it was by a group of cp players who were at 800 cp and he made a rude remark because I am playing a Templar using a 2 handed weapon and a mixture of stamina and magic. Then I get booted. I asked him for advice in a build since he had a problem with my play style and got nothing. I’ll do the same here. If someone can offer to help me with a better build then I’ll post what my skills are. I’m used to world of Warcraft using a 2 handed weapon. I chose Templar because it was the closest thing to a retribution paladin.
https://youtu.be/OiXyA0evWZg SkysOutThizeOut wrote: »@DjMuscleboy02 and @kronoso1979b14_ESO
If your looking for hybrid pvp, I’ve made it work. And if your looking for hybrid pve, I definitely think it’s doable by using a destro staff instead of 2h and changing up a few other things with gear on a dk. And you could achieve higher damage no problem changing sustain set or monster set and some skills. You’ll see the tooltips are already pretty high. Also could run master dw or a specialty destro or both. Hope this give you ideas.https://youtu.be/OiXyA0evWZg
The Problem is that a lot of players below cp 250 just cant handle vet dungeons. If you ever had the pleasure of playing vCoA2 for example and you were tank or healer and tank and healer did 90% of the damage while the 2 DDs are constantly dead (and are no help alive anyway) then you start to question if it makes sense that low cp players join vet dungeons. I would assume that in 80% of the cases players below 250 cant handle vet dungeons properly and the whole thing becomes a time consuming struggle that i dont need every day. So the question is: is the kick an act of selfishness or is joining vet dungeons when you are not ready for it and giving your whole group a bad time the act of selfishness?
But ofc simply kicking someone isnt nice. Just ask if ppl feel ready for it. Sometimes there cp 200 players who rly know what they do. Then i am fine if its just a bit slower.Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.
The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.
Wrong. Show me how you carry with a healer when there is no damgeThis doesnt work in all dungeons.
OneForSorrow wrote: »The Problem is that a lot of players below cp 250 just cant handle vet dungeons. If you ever had the pleasure of playing vCoA2 for example and you were tank or healer and tank and healer did 90% of the damage while the 2 DDs are constantly dead (and are no help alive anyway) then you start to question if it makes sense that low cp players join vet dungeons. I would assume that in 80% of the cases players below 250 cant handle vet dungeons properly and the whole thing becomes a time consuming struggle that i dont need every day. So the question is: is the kick an act of selfishness or is joining vet dungeons when you are not ready for it and giving your whole group a bad time the act of selfishness?
But ofc simply kicking someone isnt nice. Just ask if ppl feel ready for it. Sometimes there cp 200 players who rly know what they do. Then i am fine if its just a bit slower.Regardless of ones CP it is best to find a decent active social going (eventually a raiding guild) to run with. You avoid the childish behavior depicted above and even can learn more about gameplay in ESO.
The ones kicking you are not very good players to begin with. Otherwise they would not be kicking you as they could carry you without issue.
Wrong. Show me how you carry with a healer when there is no damgeThis doesnt work in all dungeons.
I wonder sometimes if DLC veteran dungeons should be locked behind CP levels? Nothing too high but maybe like 160 so people have full level armor and enough CP to start taking the edge off? IDK.
SkysOutThizeOut wrote: »@DjMuscleboy02 I just wanted to show hybrid is doable and that the game allows players to be innovative and effective relative to mid range pve content and pvp. His complaint was getting kicked from dungeons, that’s why I offered and he’ll need a lot more experience and not just meta builds for end game.
Salvas_Aren wrote: »starkerealm wrote: »A minor nitpick here, but: There are eight damage types. None of them scale with either stat pool.
Talking about raw or weapon damage, aye.
Can't be true for abilities, else hybrids would be equal to biased builds. I could be easily wrong, but one claimed that damage gets accelerated by pool : 10.5? More or less?
Anyway, a 2hander won't refill magicka, so running a 90%+ mage build on a physical weapon is just madness.