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Alkosh - Is it being changed to Minor Fracture?

  • ZeroXFF
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    Kikke wrote: »
    The day alkosh gets nerfed is the day I quit the game. Why do people hate group synergies this much?

    I don't think I've ever seen anything more hysterical... You're playing the game because of a single set that is only good in trials?

    People don't hate group synergies, people hate a set with horrible design. And you can't argue that the design of Alkosh isn't horrible, because if it wasn't, it would be used by DDs and not tanks.
  • Trinity_Is_My_Name
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    "Hey, psst. Over here....I heard Alkosh is being converted to a Magicka Tank set. Make sure you keep this quiet..." Wink Wink!
  • Trinity_Is_My_Name
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    Dracane wrote: »
    SodanTok wrote: »
    For a game with developers that share almost 0 plans for future balance changes, this game sure has lots of "i heard they will do x". Like where? Where do you hear this stuff when ZoS outside of few NDA class reps doesnt talk about this stuff.

    Looking at the past though, I can't recall any specific case where rumors have not been true regarding this game.

    "If you wait until all of the pinions are active, the chances of spawning a unique boss are higher."
    "The player who picks the chest has to have Treasure Hunter, so that everyone in the group gets the bonus stuff."
    "They've taken the random Vampire and Werewolves out of the game so you need to buy the bites through the crown store."

    Right, no.

    Arg! I have seen all of those too.

    On a Trial recently the Trial leader was in Discord telling everyone to NOT open any chests because they had a designated Treasure Hunter CP player to do that. I was like..."What are you talking about? That has NOTHING to do with what you get or the quality of items you get. It is dependent on your own characters RNG and Treasure Hunter unlocked."

  • ccfeeling
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    Interesting .
  • starkerealm
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    Dracane wrote: »
    Dracane wrote: »
    SodanTok wrote: »
    For a game with developers that share almost 0 plans for future balance changes, this game sure has lots of "i heard they will do x". Like where? Where do you hear this stuff when ZoS outside of few NDA class reps doesnt talk about this stuff.

    Looking at the past though, I can't recall any specific case where rumors have not been true regarding this game.

    "If you wait until all of the pinions are active, the chances of spawning a unique boss are higher."
    "The player who picks the chest has to have Treasure Hunter, so that everyone in the group gets the bonus stuff."
    "They've taken the random Vampire and Werewolves out of the game so you need to buy the bites through the crown store."

    Right, no.

    I am not talking about in game myths.....
    Obviously I was talking about developement and update rumors, which are more often true than they are not. Because there is always someone leaking stuff.
    Right, yes.

    Because of all those rumors that were swirling around about how NMG and Sunder were going to get nerfed... no, wait, there weren't. Or how the launch of Mirkmire and Wolfhunter were rumored before their announcement at E3... except, no, wait, they weren't.

    People suspected jewelry crafting and Summerset because of datamines, but those weren't unsubstantiated rumors.

    Now, maybe the rep program is leaking, though I haven't seen any of that. There were leaks in the Morrowind closed Beta, but that was more about people throwing tantrums, rather than real feedback.

    You know what I have seen? I saw someone joining a discord I was in who was very quick to try to share his, "insider knowledge." You know what's funny about this? Nobody bought his lines, but, that's your source; a teenager who wants to sound more important than they are, trying to sell you on their secret, "insider knowledge," so you'll pay attention to them.

    I wouldn't pretend to be surprised if Alkosh gets a nerf, or a rework, but at the same time, I'm not going to put a lot of stock in rumors until there's something more solid beyond, "some guy said..."
  • Lab3360
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    Jhalin wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    If your healer is bad in vCR then no amount of heavy sets are going to help

    Not true at all. Some tanks dont even need healers. But wearing Alkosh sacrifices tank bonuses for sure..
  • Lab3360
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    Kikke wrote: »
    The day alkosh gets nerfed is the day I quit the game. Why do people hate group synergies this much?

    I love Alkosh
    On my stam dps
  • Lab3360
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    ATomiX96 wrote: »
    If that change happens (which ofc is just rumors until we know more), I officially lost all respect towards the developers and game design team, I know they want to appeal more towards the casual audience, but killing raid optimizations tools shouldnt be the way to do that. Just put some fancy cosmetic stuff into crown crates, win/win for both casuals and ZO$ :trollface:
    First you kill Sunderflame and Night Mothers Gaze for StamDD optimization now you wanna kill Alkosh?
    No wonder the endgame scene is dying.

    They killed Sunderflame because it was being abused. Same with Alkosh. It was never intended at a tank set.

    Thats why they made it a medium set with dps bonuses and extra resist debuff because stam olayers can get the same amunt of penetration as magika staff players.
  • Lab3360
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    Royaji wrote: »
    I was trying to stay away from this thread because discussing baseless rumors is really not my thing but there is way too much good stuff in here to pass by.

    First
    Tasear wrote: »

    I beg to different. I saw this one tank rez our very bad vSO HM group from a wipe three times while tanking everything. Uoullsw best tank in game.

    Also if anyone is curious we had 312 group deaths and 100k group score.
    Craglorns are the definition of tank and spank trials. There are no punishing mechanics there and fights can actually last for 30 minutes with just rezzing cycles. That's why they are a well-known snooze-fest. Good luck trying this in anything from MoL onwards though. You'll just get overrun by adds/enrage or killed by timed mechanics. In those trials a group wipe is non-recoverable. Just reset the fight and start over.
    ZeroXFF wrote: »

    There are different degrees of "bad healer". I've had runs with healers who are focusing on healing/supporting DDs, but tanks get little attention, because they aren't stacked with everyone else. I'd love to see you tank gryphons in vCR in ebon+alkosh with healers like that. I can guarantee you that you won't be the last man standing.
    A healer like that should just get the boot and be replaced. And if the tank is the last man standing, there is a serious issue with the rest of the group.

    These two arguments are kinda funny to me. People who bring those up always point out that healers and tanks should not be "slaves to DDs" but then they proceed to give examples where tanks should struggle and rez the whole group because their DDs refuse to L2P. Sounds a bit hypocritical, huh?

    To be a bit on topic though (even though we are talking about completely hypothetical change and a baseless rumor). Nerfing Alkosh will be one of the most backwards changes in the game. This set is severely underperforming since it is such a DPS loss to use it on a DD. So what should be done? It should be nerfed. Asinine.

    And to all the tanks who are refusing to run Alkosh "because it is a not a tanking set!!1!" - go for it. Noone says that every tank should run Alkosh. There is nothing wrong with running something else if you can't survive in Alkosh. And some groups might actually need a tank who can survive a "nuke" - see Tasear's example. But do not expect a more serious group to pick you over a more experienced tank who does not need Plague Doctor and Fortified Brass to stay alive. In a group like that a "nuke" should not be happening - so there is no reason to build for it. Survivability is a pass/fail check, everything beyond that pass is wasted. Change Alkosh and tanks will go to another DPS boosting set. And you will still be left out. Because every trial can and was tanked in Ebon/Alkosh (and often even PA/Alkosh).

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Right?
    Edited by Lab3360 on December 24, 2018 5:07AM
  • idk
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    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.

    idk, maybe I missed something in your post or mistook the vCR to mean vMoL.
    Edited by idk on December 24, 2018 5:15AM
  • ZeroXFF
    ZeroXFF
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    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.

    idk, maybe I missed something in your post or mistook the vCR to mean vMoL.

    I didn't misquote anything. The game consists of more than one trial.
  • Nifty2g
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    I never knew people struggled tanking the gryphons to begin with tbh
    #MOREORBS
  • reprosal
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    Lab3360 wrote: »
    Royaji wrote: »
    I was trying to stay away from this thread because discussing baseless rumors is really not my thing but there is way too much good stuff in here to pass by.

    First
    Tasear wrote: »

    I beg to different. I saw this one tank rez our very bad vSO HM group from a wipe three times while tanking everything. Uoullsw best tank in game.

    Also if anyone is curious we had 312 group deaths and 100k group score.
    Craglorns are the definition of tank and spank trials. There are no punishing mechanics there and fights can actually last for 30 minutes with just rezzing cycles. That's why they are a well-known snooze-fest. Good luck trying this in anything from MoL onwards though. You'll just get overrun by adds/enrage or killed by timed mechanics. In those trials a group wipe is non-recoverable. Just reset the fight and start over.
    ZeroXFF wrote: »

    There are different degrees of "bad healer". I've had runs with healers who are focusing on healing/supporting DDs, but tanks get little attention, because they aren't stacked with everyone else. I'd love to see you tank gryphons in vCR in ebon+alkosh with healers like that. I can guarantee you that you won't be the last man standing.
    A healer like that should just get the boot and be replaced. And if the tank is the last man standing, there is a serious issue with the rest of the group.

    These two arguments are kinda funny to me. People who bring those up always point out that healers and tanks should not be "slaves to DDs" but then they proceed to give examples where tanks should struggle and rez the whole group because their DDs refuse to L2P. Sounds a bit hypocritical, huh?

    To be a bit on topic though (even though we are talking about completely hypothetical change and a baseless rumor). Nerfing Alkosh will be one of the most backwards changes in the game. This set is severely underperforming since it is such a DPS loss to use it on a DD. So what should be done? It should be nerfed. Asinine.

    And to all the tanks who are refusing to run Alkosh "because it is a not a tanking set!!1!" - go for it. Noone says that every tank should run Alkosh. There is nothing wrong with running something else if you can't survive in Alkosh. And some groups might actually need a tank who can survive a "nuke" - see Tasear's example. But do not expect a more serious group to pick you over a more experienced tank who does not need Plague Doctor and Fortified Brass to stay alive. In a group like that a "nuke" should not be happening - so there is no reason to build for it. Survivability is a pass/fail check, everything beyond that pass is wasted. Change Alkosh and tanks will go to another DPS boosting set. And you will still be left out. Because every trial can and was tanked in Ebon/Alkosh (and often even PA/Alkosh).

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Right?

    But... most tanks hit resistance cap while running set XYZ/Alkosh... why not do more than just tank? Any MMO skilled players bring more to the table than just the basics.

    Just because YOU feel the need to hinder yourself/your group’s progress, don’t portray others as being meta/sheep followers.
  • Lab3360
    Lab3360
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    reprosal wrote: »
    Lab3360 wrote: »
    Royaji wrote: »
    I was trying to stay away from this thread because discussing baseless rumors is really not my thing but there is way too much good stuff in here to pass by.

    First
    Tasear wrote: »

    I beg to different. I saw this one tank rez our very bad vSO HM group from a wipe three times while tanking everything. Uoullsw best tank in game.

    Also if anyone is curious we had 312 group deaths and 100k group score.
    Craglorns are the definition of tank and spank trials. There are no punishing mechanics there and fights can actually last for 30 minutes with just rezzing cycles. That's why they are a well-known snooze-fest. Good luck trying this in anything from MoL onwards though. You'll just get overrun by adds/enrage or killed by timed mechanics. In those trials a group wipe is non-recoverable. Just reset the fight and start over.
    ZeroXFF wrote: »

    There are different degrees of "bad healer". I've had runs with healers who are focusing on healing/supporting DDs, but tanks get little attention, because they aren't stacked with everyone else. I'd love to see you tank gryphons in vCR in ebon+alkosh with healers like that. I can guarantee you that you won't be the last man standing.
    A healer like that should just get the boot and be replaced. And if the tank is the last man standing, there is a serious issue with the rest of the group.

    These two arguments are kinda funny to me. People who bring those up always point out that healers and tanks should not be "slaves to DDs" but then they proceed to give examples where tanks should struggle and rez the whole group because their DDs refuse to L2P. Sounds a bit hypocritical, huh?

    To be a bit on topic though (even though we are talking about completely hypothetical change and a baseless rumor). Nerfing Alkosh will be one of the most backwards changes in the game. This set is severely underperforming since it is such a DPS loss to use it on a DD. So what should be done? It should be nerfed. Asinine.

    And to all the tanks who are refusing to run Alkosh "because it is a not a tanking set!!1!" - go for it. Noone says that every tank should run Alkosh. There is nothing wrong with running something else if you can't survive in Alkosh. And some groups might actually need a tank who can survive a "nuke" - see Tasear's example. But do not expect a more serious group to pick you over a more experienced tank who does not need Plague Doctor and Fortified Brass to stay alive. In a group like that a "nuke" should not be happening - so there is no reason to build for it. Survivability is a pass/fail check, everything beyond that pass is wasted. Change Alkosh and tanks will go to another DPS boosting set. And you will still be left out. Because every trial can and was tanked in Ebon/Alkosh (and often even PA/Alkosh).

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Right?

    But... most tanks hit resistance cap while running set XYZ/Alkosh... why not do more than just tank? Any MMO skilled players bring more to the table than just the basics.

    Just because YOU feel the need to hinder yourself/your group’s progress, don’t portray others as being meta/sheep followers.

    Just because you feel the need to hinder tank and healer roles because you feel you are a meta sheep (you re own words) wont hinder me. I run with openminded guilds, who complete endgame content withoit copy and paste
  • Lab3360
    Lab3360
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    Nifty2g wrote: »
    I never knew people struggled tanking the gryphons to begin with tbh

    Lol. I watch a lot of those Alkosh wearers in pug groups being decimate by downstairs in CR.

    Lmfao
  • idk
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    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.

    idk, maybe I missed something in your post or mistook the vCR to mean vMoL.

    I didn't misquote anything. The game consists of more than one trial.

    Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.

    Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.
    Edited by idk on December 24, 2018 6:50AM
  • Nifty2g
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    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
    Edited by Nifty2g on December 24, 2018 7:06AM
    #MOREORBS
  • ZeroXFF
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    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.

    idk, maybe I missed something in your post or mistook the vCR to mean vMoL.

    I didn't misquote anything. The game consists of more than one trial.

    Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.

    Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.

    Bringing in vMoL was your idea, I was talking about tanking in general. Don't try to pin your cherrypicking on me.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    not @Lab3360 but i would like magic regen, health, and healing taken. like dragonguard. minor aegis would be there too but that is really diminished do to the way the game works.
  • ZeroXFF
    ZeroXFF
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    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    Health? Mag regen? Stamina? Resistances? Minor Aegis? Healing taken? Healing done? Hell, even max. magicka would be better than what it currently gives. There are very few stats that are as useless to tanks as the Alkosh 2-4p (and also 5p).

    But no, I still wouldn't be happy about using it if the 2-4p were changed (just a little less reluctant), because it still requires other players to use specific skills for me to activate it, and activating it gives 0 benefit to me. Replace the DoT with a HoT, and come up with a method of activation that doesn't require anything else from anyone else in the group, and that's when we can start talking about it being useful for tanks.

    Also, the fact that it requires synergies to activate forces a certain group composition. If we don't have a magsorc or a warden healer, it's going to require extra work to make efficient use of Alkosh at all.
    Edited by ZeroXFF on December 24, 2018 7:46AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    that's when we can start talking about it being useful for tanks.

    tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?
  • Nifty2g
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    ZeroXFF wrote: »
    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    Health? Mag regen? Stamina? Resistances? Minor Aegis? Healing taken? Healing done? Hell, even max. magicka would be better than what it currently gives. There are very few stats that are as useless to tanks as the Alkosh 2-4p (and also 5p).

    But no, I still wouldn't be happy about using it if the 2-4p were changed (just a little less reluctant), because it still requires other players to use specific skills for me to activate it, and activating it gives 0 benefit to me. Replace the DoT with a HoT, and come up with a method of activation that doesn't require anything else from anyone else in the group, and that's when we can start talking about it being useful for tanks.

    Also, the fact that it requires synergies to activate forces a certain group composition. If we don't have a magsorc or a warden healer, it's going to require extra work to make efficient use of Alkosh at all.
    You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups

    Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it

    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
    Edited by Nifty2g on December 24, 2018 8:10AM
    #MOREORBS
  • Lab3360
    Lab3360
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    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    You can wear any set. But the bonuses determine where the strengths are. The weight is another indicator.

    But as to youre question, i cant answer because I never wanted any bonuses on it to be converted for tanking. Its a dps set. I wear it on my stam dps.

  • Lab3360
    Lab3360
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    that's when we can start talking about it being useful for tanks.

    tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?

    ??? Are you serious? So self centered.
    Translation, dps is all that matters.

    I could ignorantly say the same thing about dps. In order for dps to get thru content they need healers and tanks. Why not wear a set the group can utilize

    Btw, you do realize tanks can get thru content, vet dungeons solo, solo world bosses, and pvp solo.

  • Lab3360
    Lab3360
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    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Thats what you want right?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Lab3360 wrote: »
    that's when we can start talking about it being useful for tanks.

    tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?

    ??? Are you serious? So self centered.
    Translation, dps is all that matters.

    I could ignorantly say the same thing about dps. In order for dps to get thru group content they need healers and tanks. Why not wear a set the group can utilize

    Btw, you do realize tanks can get thru group content.


    fixed and added bold to the important parts of your commenty. you do know there is a ton of things in this game you can do that do not involve a group right?

    things need to die. that is how the game works, you can not heal a boss to death. you can not kill the boss by only taking damage. full stop.
    vet dungeons solo, solo world bosses, and pvp solo

    how does a tank help you get though "solo" things? if you are with a tank, you are not solo.

    also, i main a healer. hardly ever called "self centered", so thanks for that.
    Edited by Lightspeedflashb14_ESO on December 24, 2018 8:55AM
  • Nifty2g
    Nifty2g
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    Lab3360 wrote: »
    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Thats what you want right?
    The ironic thing is, you actually don't need those resistance bonuses
    #MOREORBS
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    that's when we can start talking about it being useful for tanks.

    tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?

    ??? Are you serious? So self centered.
    Translation, dps is all that matters.

    I could ignorantly say the same thing about dps. In order for dps to get thru group content they need healers and tanks. Why not wear a set the group can utilize

    Btw, you do realize tanks can get thru group content.


    fixed and added bold to the important parts of your commenty. you do know there is a ton of things in this game you can do that do not involve a group right?

    things need to die. that is how the game works, you can not heal a boss to death. you can not kill the boss by only taking damage. full stop.
    vet dungeons solo, solo world bosses, and pvp solo

    how does a tank help you get though "solo" things? if you are with a tank, you are not solo.

    also, i main a healer. hardly ever called "self centered", so thanks for that.

    Lol. The only thing you have proved is that you plagiarize content and added a few words to it. Lol
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    that's when we can start talking about it being useful for tanks.

    tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?

    ??? Are you serious? So self centered.
    Translation, dps is all that matters.

    I could ignorantly say the same thing about dps. In order for dps to get thru group content they need healers and tanks. Why not wear a set the group can utilize

    Btw, you do realize tanks can get thru group content.


    fixed and added bold to the important parts of your commenty. you do know there is a ton of things in this game you can do that do not involve a group right?

    things need to die. that is how the game works, you can not heal a boss to death. you can not kill the boss by only taking damage. full stop.
    vet dungeons solo, solo world bosses, and pvp solo

    how does a tank help you get though "solo" things? if you are with a tank, you are not solo.

    also, i main a healer. hardly ever called "self centered", so thanks for that.

    The fact that you dont know you can kill things with a tank only highlights you dont know anything about tanking. And I say that not trying to be an a hole about. It just means you dont know any better and thats ok. But thats why im telling you, you guys have this misconceptions that this game is all about the dps role, and thats simlpy not true.

    But if you want to talk about team and group, then all roles matter and not one over the other.
    Edited by Lab3360 on December 24, 2018 7:21PM
  • Lab3360
    Lab3360
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    Nifty2g wrote: »
    Lab3360 wrote: »
    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Thats what you want right?
    The ironic thing is, you actually don't need those resistance bonuses

    And dps dont need the extra bonuses either.
    Edited by Lab3360 on December 24, 2018 9:26AM
This discussion has been closed.