The day alkosh gets nerfed is the day I quit the game. Why do people hate group synergies this much?
starkerealm wrote: »For a game with developers that share almost 0 plans for future balance changes, this game sure has lots of "i heard they will do x". Like where? Where do you hear this stuff when ZoS outside of few NDA class reps doesnt talk about this stuff.
Looking at the past though, I can't recall any specific case where rumors have not been true regarding this game.
"If you wait until all of the pinions are active, the chances of spawning a unique boss are higher."
"The player who picks the chest has to have Treasure Hunter, so that everyone in the group gets the bonus stuff."
"They've taken the random Vampire and Werewolves out of the game so you need to buy the bites through the crown store."
Right, no.
starkerealm wrote: »For a game with developers that share almost 0 plans for future balance changes, this game sure has lots of "i heard they will do x". Like where? Where do you hear this stuff when ZoS outside of few NDA class reps doesnt talk about this stuff.
Looking at the past though, I can't recall any specific case where rumors have not been true regarding this game.
"If you wait until all of the pinions are active, the chances of spawning a unique boss are higher."
"The player who picks the chest has to have Treasure Hunter, so that everyone in the group gets the bonus stuff."
"They've taken the random Vampire and Werewolves out of the game so you need to buy the bites through the crown store."
Right, no.
I am not talking about in game myths.....
Obviously I was talking about developement and update rumors, which are more often true than they are not. Because there is always someone leaking stuff.
Right, yes.
They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
If your healer is bad in vCR then no amount of heavy sets are going to help
If that change happens (which ofc is just rumors until we know more), I officially lost all respect towards the developers and game design team, I know they want to appeal more towards the casual audience, but killing raid optimizations tools shouldnt be the way to do that. Just put some fancy cosmetic stuff into crown crates, win/win for both casuals and ZO$
First you kill Sunderflame and Night Mothers Gaze for StamDD optimization now you wanna kill Alkosh?
No wonder the endgame scene is dying.
I was trying to stay away from this thread because discussing baseless rumors is really not my thing but there is way too much good stuff in here to pass by.
FirstCraglorns are the definition of tank and spank trials. There are no punishing mechanics there and fights can actually last for 30 minutes with just rezzing cycles. That's why they are a well-known snooze-fest. Good luck trying this in anything from MoL onwards though. You'll just get overrun by adds/enrage or killed by timed mechanics. In those trials a group wipe is non-recoverable. Just reset the fight and start over.
I beg to different. I saw this one tank rez our very bad vSO HM group from a wipe three times while tanking everything. Uoullsw best tank in game.
Also if anyone is curious we had 312 group deaths and 100k group score.A healer like that should just get the boot and be replaced. And if the tank is the last man standing, there is a serious issue with the rest of the group.
There are different degrees of "bad healer". I've had runs with healers who are focusing on healing/supporting DDs, but tanks get little attention, because they aren't stacked with everyone else. I'd love to see you tank gryphons in vCR in ebon+alkosh with healers like that. I can guarantee you that you won't be the last man standing.
These two arguments are kinda funny to me. People who bring those up always point out that healers and tanks should not be "slaves to DDs" but then they proceed to give examples where tanks should struggle and rez the whole group because their DDs refuse to L2P. Sounds a bit hypocritical, huh?
To be a bit on topic though (even though we are talking about completely hypothetical change and a baseless rumor). Nerfing Alkosh will be one of the most backwards changes in the game. This set is severely underperforming since it is such a DPS loss to use it on a DD. So what should be done? It should be nerfed. Asinine.
And to all the tanks who are refusing to run Alkosh "because it is a not a tanking set!!1!" - go for it. Noone says that every tank should run Alkosh. There is nothing wrong with running something else if you can't survive in Alkosh. And some groups might actually need a tank who can survive a "nuke" - see Tasear's example. But do not expect a more serious group to pick you over a more experienced tank who does not need Plague Doctor and Fortified Brass to stay alive. In a group like that a "nuke" should not be happening - so there is no reason to build for it. Survivability is a pass/fail check, everything beyond that pass is wasted. Change Alkosh and tanks will go to another DPS boosting set. And you will still be left out. Because every trial can and was tanked in Ebon/Alkosh (and often even PA/Alkosh).
They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.
idk, maybe I missed something in your post or mistook the vCR to mean vMoL.
I was trying to stay away from this thread because discussing baseless rumors is really not my thing but there is way too much good stuff in here to pass by.
FirstCraglorns are the definition of tank and spank trials. There are no punishing mechanics there and fights can actually last for 30 minutes with just rezzing cycles. That's why they are a well-known snooze-fest. Good luck trying this in anything from MoL onwards though. You'll just get overrun by adds/enrage or killed by timed mechanics. In those trials a group wipe is non-recoverable. Just reset the fight and start over.
I beg to different. I saw this one tank rez our very bad vSO HM group from a wipe three times while tanking everything. Uoullsw best tank in game.
Also if anyone is curious we had 312 group deaths and 100k group score.A healer like that should just get the boot and be replaced. And if the tank is the last man standing, there is a serious issue with the rest of the group.
There are different degrees of "bad healer". I've had runs with healers who are focusing on healing/supporting DDs, but tanks get little attention, because they aren't stacked with everyone else. I'd love to see you tank gryphons in vCR in ebon+alkosh with healers like that. I can guarantee you that you won't be the last man standing.
These two arguments are kinda funny to me. People who bring those up always point out that healers and tanks should not be "slaves to DDs" but then they proceed to give examples where tanks should struggle and rez the whole group because their DDs refuse to L2P. Sounds a bit hypocritical, huh?
To be a bit on topic though (even though we are talking about completely hypothetical change and a baseless rumor). Nerfing Alkosh will be one of the most backwards changes in the game. This set is severely underperforming since it is such a DPS loss to use it on a DD. So what should be done? It should be nerfed. Asinine.
And to all the tanks who are refusing to run Alkosh "because it is a not a tanking set!!1!" - go for it. Noone says that every tank should run Alkosh. There is nothing wrong with running something else if you can't survive in Alkosh. And some groups might actually need a tank who can survive a "nuke" - see Tasear's example. But do not expect a more serious group to pick you over a more experienced tank who does not need Plague Doctor and Fortified Brass to stay alive. In a group like that a "nuke" should not be happening - so there is no reason to build for it. Survivability is a pass/fail check, everything beyond that pass is wasted. Change Alkosh and tanks will go to another DPS boosting set. And you will still be left out. Because every trial can and was tanked in Ebon/Alkosh (and often even PA/Alkosh).
Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.
Right?
I was trying to stay away from this thread because discussing baseless rumors is really not my thing but there is way too much good stuff in here to pass by.
FirstCraglorns are the definition of tank and spank trials. There are no punishing mechanics there and fights can actually last for 30 minutes with just rezzing cycles. That's why they are a well-known snooze-fest. Good luck trying this in anything from MoL onwards though. You'll just get overrun by adds/enrage or killed by timed mechanics. In those trials a group wipe is non-recoverable. Just reset the fight and start over.
I beg to different. I saw this one tank rez our very bad vSO HM group from a wipe three times while tanking everything. Uoullsw best tank in game.
Also if anyone is curious we had 312 group deaths and 100k group score.A healer like that should just get the boot and be replaced. And if the tank is the last man standing, there is a serious issue with the rest of the group.
There are different degrees of "bad healer". I've had runs with healers who are focusing on healing/supporting DDs, but tanks get little attention, because they aren't stacked with everyone else. I'd love to see you tank gryphons in vCR in ebon+alkosh with healers like that. I can guarantee you that you won't be the last man standing.
These two arguments are kinda funny to me. People who bring those up always point out that healers and tanks should not be "slaves to DDs" but then they proceed to give examples where tanks should struggle and rez the whole group because their DDs refuse to L2P. Sounds a bit hypocritical, huh?
To be a bit on topic though (even though we are talking about completely hypothetical change and a baseless rumor). Nerfing Alkosh will be one of the most backwards changes in the game. This set is severely underperforming since it is such a DPS loss to use it on a DD. So what should be done? It should be nerfed. Asinine.
And to all the tanks who are refusing to run Alkosh "because it is a not a tanking set!!1!" - go for it. Noone says that every tank should run Alkosh. There is nothing wrong with running something else if you can't survive in Alkosh. And some groups might actually need a tank who can survive a "nuke" - see Tasear's example. But do not expect a more serious group to pick you over a more experienced tank who does not need Plague Doctor and Fortified Brass to stay alive. In a group like that a "nuke" should not be happening - so there is no reason to build for it. Survivability is a pass/fail check, everything beyond that pass is wasted. Change Alkosh and tanks will go to another DPS boosting set. And you will still be left out. Because every trial can and was tanked in Ebon/Alkosh (and often even PA/Alkosh).
Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.
Right?
But... most tanks hit resistance cap while running set XYZ/Alkosh... why not do more than just tank? Any MMO skilled players bring more to the table than just the basics.
Just because YOU feel the need to hinder yourself/your group’s progress, don’t portray others as being meta/sheep followers.
They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.
idk, maybe I missed something in your post or mistook the vCR to mean vMoL.
I didn't misquote anything. The game consists of more than one trial.
They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.
idk, maybe I missed something in your post or mistook the vCR to mean vMoL.
I didn't misquote anything. The game consists of more than one trial.
Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.
Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.
I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
that's when we can start talking about it being useful for tanks.
You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groupsI actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
Health? Mag regen? Stamina? Resistances? Minor Aegis? Healing taken? Healing done? Hell, even max. magicka would be better than what it currently gives. There are very few stats that are as useless to tanks as the Alkosh 2-4p (and also 5p).
But no, I still wouldn't be happy about using it if the 2-4p were changed (just a little less reluctant), because it still requires other players to use specific skills for me to activate it, and activating it gives 0 benefit to me. Replace the DoT with a HoT, and come up with a method of activation that doesn't require anything else from anyone else in the group, and that's when we can start talking about it being useful for tanks.
Also, the fact that it requires synergies to activate forces a certain group composition. If we don't have a magsorc or a warden healer, it's going to require extra work to make efficient use of Alkosh at all.
I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
Lightspeedflashb14_ESO wrote: »that's when we can start talking about it being useful for tanks.
tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?
I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
Lightspeedflashb14_ESO wrote: »that's when we can start talking about it being useful for tanks.
tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?
??? Are you serious? So self centered.
Translation, dps is all that matters.
I could ignorantly say the same thing about dps. In order for dps to get thru group content they need healers and tanks. Why not wear a set the group can utilize
Btw, you do realize tanks can get thru group content.
vet dungeons solo, solo world bosses, and pvp solo
The ironic thing is, you actually don't need those resistance bonusesI actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.
Thats what you want right?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »that's when we can start talking about it being useful for tanks.
tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?
??? Are you serious? So self centered.
Translation, dps is all that matters.
I could ignorantly say the same thing about dps. In order for dps to get thru group content they need healers and tanks. Why not wear a set the group can utilize
Btw, you do realize tanks can get thru group content.
fixed and added bold to the important parts of your commenty. you do know there is a ton of things in this game you can do that do not involve a group right?
things need to die. that is how the game works, you can not heal a boss to death. you can not kill the boss by only taking damage. full stop.vet dungeons solo, solo world bosses, and pvp solo
how does a tank help you get though "solo" things? if you are with a tank, you are not solo.
also, i main a healer. hardly ever called "self centered", so thanks for that.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »that's when we can start talking about it being useful for tanks.
tanks have no use besides with a group, so what is wrong with a set being reliant on the group you will be with?
??? Are you serious? So self centered.
Translation, dps is all that matters.
I could ignorantly say the same thing about dps. In order for dps to get thru group content they need healers and tanks. Why not wear a set the group can utilize
Btw, you do realize tanks can get thru group content.
fixed and added bold to the important parts of your commenty. you do know there is a ton of things in this game you can do that do not involve a group right?
things need to die. that is how the game works, you can not heal a boss to death. you can not kill the boss by only taking damage. full stop.vet dungeons solo, solo world bosses, and pvp solo
how does a tank help you get though "solo" things? if you are with a tank, you are not solo.
also, i main a healer. hardly ever called "self centered", so thanks for that.
The ironic thing is, you actually don't need those resistance bonusesI actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.
Thats what you want right?