The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

This might help with lag. Found in the “General Discussion” Forum.

caeliusstarbreaker
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Haven’t had the chance to see if it works, but Gina Bruno has acknowledged on the thread.

https://forums.elderscrollsonline.com/en/discussion/448084/psa-a-simple-trick-to-help-reduce-lag/p1
Edited by caeliusstarbreaker on December 7, 2018 2:55PM
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  • WaltherCarraway
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    show online player + search my own name worked on my end.
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  • caeliusstarbreaker
    caeliusstarbreaker
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    show online player + search my own name worked on my end.

    Nice! Yea I never go to really anything except this forum, pvp combat skills and occasional PTS. This post was shown to me by a friend, figured like I would forward it like it’s hot, forward it like it’s hot... old school.
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  • Ahtu
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    I tried this last night and the difference was immediately noticeable. I was able to react faster do things I just couldn't do before. It's definitely a game changer.
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  • frozywozy
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    I tried it the past 2 days and noticed no difference.
    I believe this change is mainly for people with old to average hardwares.
    Edited by frozywozy on December 7, 2018 3:29PM
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  • Minno
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    frozywozy wrote: »
    I tried it the past 2 days and noticed no difference.
    I believe this change is mainly for people with old to average hardwares.

    The patch they are working on will help consoles ALOT.
    Minno - DC - Forum-plar Extraordinaire
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  • Minno
    Minno
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    show online player + search my own name worked on my end.

    Nice! Yea I never go to really anything except this forum, pvp combat skills and occasional PTS. This post was shown to me by a friend, figured like I would forward it like it’s hot, forward it like it’s hot... old school.

    Yea I read that thread and just learned I could set "online" only as well. Learn something new everyday!

    The difference is enough to keep remembering to set that guild search. I was on today and forgot about this fix until I had some studders. Then I remembered lol.
    Edited by Minno on December 7, 2018 9:25PM
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  • pzschrek
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    Yeah it’s not like a colossal difference for me, but I did notice a difference.
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  • Soris
    Soris
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    So it's not the deers then
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  • Vapirko
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    frozywozy wrote: »
    I tried it the past 2 days and noticed no difference.
    I believe this change is mainly for people with old to average hardwares.

    It seems to primarily work for consoles. Glad they’re getting a qol boost. I didn’t notice much difference on my PC. But as someone mentioned, if this is optimized for all players, and we suddenly have a lot less server traffic because of it, the game MIGHT see a performance improvement in general.
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  • zyk
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    It probably has nothing to do with server lag or network traffic, but rather a bug that causes client issues which is more apparent on hardware that frequently hits cpu bottlenecks like consoles and older pc processors.

    Fingers crossed, but I wouldn't expect this to impact the main problem in cyrodiill which is server processing lag and bottlenecks.
    Edited by zyk on December 8, 2018 4:34AM
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  • Vapirko
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    zyk wrote: »
    It probably has nothing to do with server lag or network traffic, but rather a bug that causes client issues which is more apparent on hardware that frequently hits cpu bottlenecks like consoles and older pc processors.

    Fingers crossed, but I wouldn't expect this to imact the main problem in cyrodiill which is server processing lag and bottlenecks.

    If it’s constantly checking the location of other guildmates, doesn’t that mean it would have to send a request to the server which would the have to check and send the info back? So it would be some server traffic, and multiple that by say a few hundred people at a time if you’re in multiple big guilds and then multiply that by how many people are playing and you create quite a lot of back and forth I’d assume. But I know nothing about this stuff.
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  • zyk
    zyk
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    Vapirko wrote: »
    If it’s constantly checking the location of other guildmates, doesn’t that mean it would have to send a request to the server which would the have to check and send the info back? So it would be some server traffic, and multiple that by say a few hundred people at a time if you’re in multiple big guilds and then multiply that by how many people are playing and you create quite a lot of back and forth I’d assume. But I know nothing about this stuff.
    We don't have enough information about ESO's server-side architecture to say for certain, but I would say it's unlikely the hardware processing our combat in Cyrodiil is the same hardware processing social functions.

    Plus there have been correlations between this bug and client cpu performance by users who have noticed an improvement.

    I doubt it has anything to do with network activity at all. I would bet it is purely a ui bug that causes cpu stutter in the same way problematic addons can. A ZOS dev noted over the summer that the LUA VM uses a single thread and therefore can have a big impact on client performance.
    Edited by zyk on December 8, 2018 4:33AM
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