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What would accept as the "cherry on top" feature for the next chapter?

  • Michaelkeir
    Michaelkeir
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    Glurin wrote: »
    Necromancer class!

    Nq5340u.jpg

    I agree with this guy.
  • Tandor
    Tandor
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    An improved trading system, based on the existing one but fully functional and open to all players.
  • Riverlynn
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    I'd like to see some sort of attack animation for the non-combat pets.

    Yes, I know they're 'non-combat', and I'm not asking for them to actually fight - but some kind of animation would make them a little more interactive, even if they only growled/hissed/howled/insert appropriate noise here.

    It's a little surreal when your massive Daenian Hound or Frostbane Sabretooth calmly sits down and goes to sleep while you are fighting for your life...
    My accountant told me to invest my money in bonds. So I bought 100 copies of Goldfinger.

    Unicorns and cannonballs, palaces and piers
    Trumpets, towers and tenements, wide oceans full of tears.
    Flags, rags ferryboats, scimitars and scarves
    Every precious dream and vision, underneath the stars.
  • Michaelkeir
    Michaelkeir
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    mague wrote: »
    MaxJrFTW wrote: »
    Necromancer class. I don't want anything else.

    I was a WoW player for a decade and that's something the community had been asking for since vanilla, but after 14 years of WoW it's obvious that it will never happen. Hopefully the same thing doesn't happen with ESO.
    LeHarrt91 wrote: »
    Some Magicka Warden buffs ;)

    Gl with that considering how op they are in pvp right now.

    Did you ever play a D2 Necro ?

    A Necro that is fun to play is overpowered in any MMO. LOL, imagine Cyro with an army of 25 skellies, 15 revived NPC and 15 revived players each Necro. Or a similar view in summersend. Go look what Necros or Lich did to certain Zones. There is a reason why they are regarded as a huge threat.

    Best would be to ask for sorc pet skins in ESO. Skelly, Ghoul/Ghosts, Zombie or even Vampire ect. But with those skins the city guards probably will attack you :)

    On topic: I want unarmed combat as a guild skill tree that also allows me to be more hybrid. Lotus Blossom for example does not heal when using physical weapons. Something like having one physical fist and one magical fist.

    Necromancers don't need to have a army though. Considering how laggy this game is now I'm sure a zerg with necromacers and an army of zombies would shut the servers down near keeps.

    Necromancers could be like sorcs in that they have 2 main pets out and maybe a temporary pet that last like a few secs before falling apart. The temp pet could be like a bloated zombie that is summoned and runs into a group and explodes causing poison or disease or some debuff. Sort of like a cooler version of Wardens Scorch. And a ultimate that summons a bone or flesh atronach for a few secs. So that's 2 pets and maybe 1 temp pet and a pet ultimate. If you wanted to get another pet, have the devs create a Necro armor set or 2 piece head and shoulders that has a chance to proc and summon a zombie for a few secs after doing X amount of damage. Think Maw of the Infernal monster set but with a zombie.

    If they build it like this, it wouldn't be anymore overpowered than a sorc and his pets are now.
  • Synthwavius
    Synthwavius
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    I expect new crown crates
  • MarrazzMist
    MarrazzMist
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    Ability to save different builds for one character.

    Similar to Outfitter add ons, where you can save gear, skills, maybe even champion points (still charging the fee, while changing). That way We could hop from solo exploration to vet dungeons and pvp, without manually changing everything.
  • ninibini
    ninibini
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    armor mannequin that you can put in your house and store complete sets of armor on and from which you could easily pickup the whole armor set and retrieve it again from your character. Shifting whole sets of gear between alts is so cumbersome.

    Improved features like an improved guild store search, built-in inventory search (like inventory insight), and finally getting a working group/activity finder.

    a furniture bag (similar to craft bag) or otherwise an increased bag space for characters or extra bank/housing slots (as the amount of sets and crafting items increased this would seem logical to me)

    I'd rather not have spel lcrafting. That balance is quite tricky we've seen over the last years, and I really wouldn't want them to introduce another system.

    oh, and a new trial. But not a mini-trial like Cloudrest or Assylum, a full fledged one, like MoL, that also doesn't just copy and combines existing boss mechanics like the new arena does.
    Edited by ninibini on December 7, 2018 11:55AM
  • Undefwun
    Undefwun
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    edit: pro tip - don't wander through the forums after a evening of drinking... and post replies..
    Edited by Undefwun on December 7, 2018 8:46PM
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • Thlepse
    Thlepse
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    I wonder if all those ppl asking for spellcrafting are actually playing the game.
  • TelvanniWizard
    TelvanniWizard
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    More housing slots, or a new race or class perhaps.
  • Revokus
    Revokus
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    Undefwun wrote: »
    why is there so many necrophiliacs got a *** over necromancer class...?? so weird

    what would be a cherry on top? every time someone uses snipe in pvp they uppercut themselves in the face for being a flop...

    Maybe because it is insanely cool ? For exemple..Wrath of the lich king was the biggest selling expansion in history of mmo’s and regarded as one of the best.

    Just because you can’t comprehend and find it weird doesn’t mean people who do like necromancers in any kind of game are necrophiliacs...

    Maybe you need to take a look at wotlk trailer to understand the hype ? :*
    Edited by Revokus on December 7, 2018 2:03PM
    Playing since January 23, 2016
  • Emma_Overload
    Emma_Overload
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    CRAFTABLE 2-bonus weapon sets!

    Come on, ZOS, this is long overdue.
    #CAREBEARMASTERRACE
  • kylewwefan
    kylewwefan
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    You can now use all of your CP.

    I would like Wamasu Mount. Like the one in Arx Corinium or Maelstrom.

    Blade of Woe to work in Cyrodil. Like A real Assassin

    Big Buff to 3 piece sets and Arena Weapons.
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    I'd like to see multiple zones with as many quests as the vanilla zones that make up a new province. With new dungeons alongside the typical delves and public dungeons. And can we get another proper trial please? This shift to "minitrials" is annoying. And instead yet another arena, how about giving us a battle tower with like, a hundred floors where we have to contend with waves of mobs and a big boss every 5-10 floors? And when we reach the top we get the fancy new weapon akin to Maelstrom, Master, and Asylum.
  • themaddaedra
    themaddaedra
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    I'd like to see multiple zones with as many quests as the vanilla zones that make up a new province. With new dungeons alongside the typical delves and public dungeons. And can we get another proper trial please? This shift to "minitrials" is annoying. And instead yet another arena, how about giving us a battle tower with like, a hundred floors where we have to contend with waves of mobs and a big boss every 5-10 floors? And when we reach the top we get the fancy new weapon akin to Maelstrom, Master, and Asylum.

    Someone is too much into Sword Art Online? :smiley:

    Joking, idea sounds ok but i don't see it happenning at all.
    Edited by themaddaedra on December 7, 2018 3:09PM
    PC|EU
  • Peekachu99
    Peekachu99
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    Necromancer is the only thing that will bring me back at this point. Spellcrafting would be a train-wreck, given their history of set and class balancing.
    Edited by Peekachu99 on December 7, 2018 3:05PM
  • themaddaedra
    themaddaedra
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    Peekachu99 wrote: »
    Necromancer is the only thing that will bring me back at this point.

    I see what u did there.
    PC|EU
  • coop500
    coop500
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    Minyassa wrote: »
    A new race would be awesome. Fox people (I don't GAS about lore arguments, that's what creative rationalization is for) or lamias or humanoid nix-insects, just something that isn't another human or mer.

    Give me Lilmothiit! (fox people)
    Hoping for more playable races
  • RebornV3x
    RebornV3x
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    Spellcrafting, Rune and 1h sword, Spears
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ghastley
    ghastley
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    I'd like a "dispel pets" ability to make pet sorcs,' and wardens' annoying critters disappear and not block the writ turn-ins.

    That spell would also be a wonderful counter to Necromancers if they actually listen to the insane ideas above.
  • NBrookus
    NBrookus
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    Sword & Orb/Wand/Tome/Rune melee magicka weapon
  • Starlock
    Starlock
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    After not having a new class for the Summerset chapter, I'm certainly leaning towards a new class. I have my dream class that I know won't happen, but just about anything would give me some more license to exercise my creativity. In terms of the game's development cycle, I'm hoping that if the next chapter goes to the land of Khajiit we get a Monk class that draws on the Rawlith Khaj lore. If we see more of skyrim, I'd be pining after the Bard and something showcasing the founding of the Bard's College. Or if we journey someplace in Cyrodiil, perhaps a Swashbuckler (which would include a 1-handed weapon line, something I have wanted since launch of the game).

    If not a new class, a dramatic expansion of weapon skill lines - such that it would basically approach the richness added by a system like spellcrafting - would be my second choice. It would be very easy to implement new staves for each of the other main schools of magic, for example. The baseline animations are already there, as are the motif styles. There are also assets for spear animations, which were showcased in Murkmire recently.
  • Derra
    Derra
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    Playable performance in pvp during peak hours?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Spell Crafting

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Asardes
    Asardes
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    I'm skeptical they'll introduce a new class, as I stated before. What I would like to see:
    1) Spell crafting, like we had in other TES games such as Morrowind and Oblivion
    2) General performance improvements - I understand the engine is already dated, but there's still a lot that can be changed for the better, including elements that introduce unnecessary latency.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Bubbastic
    Bubbastic
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    Flying mount would be the cherry on top for me :)
    。◕‿◕。
  • Tandor
    Tandor
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    Necromancers are so close to what we have already in terms of life-stealing and skeleton appearance etc that I don't really see the point in making them a separate class. If it could somehow be related to the TES lore ok the one standard class we're missing is bard. That class can be a lot of fun and would be genuinely different if done properly. Otherwise, shadowknight might be a bit more different than necromancer and be a bit of a cross between sorcerer and dragonknight with the emphasis on the dark side.

    As for a new playable race, we come down to the problem of the TES lore again, but the one race I really miss in this game is the one I always play as first choice in MMORPGs - dwarf.
  • ChunkyCat
    ChunkyCat
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    More awesome Proc sets.
  • Maryal
    Maryal
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    Housing:

    • increased housing slots
    • the ability to grow a garden (flowers/mushrooms that can be picked) ... but make it into a mini-game.
    Mini-game -- the type of plant that eventually grows depends on several things - the type of pot used, the type of dirt used, and the type of water used (or water combination). For example, to grow a mushroom, you would have to use a wooden flower pot, use peat moss, and water your seeds with foul water. From the time you plant the seeds until harvest time should take about 2-3 weeks. Each flower pot should be able to grow a dozen plants. Obviously, there would need to be a cap or limit on the number of flower pots you could have in your home. As with any plant, it should not be over watered or under-watered (water no more than 1x per day, water no less than 3x per week).

    Details -- Flower pots can be made from 3 or 4 different types of materials (earthen, wood, ceramic) and are crafted. Flower pot recipes would have a chance to be found just like any recipe (looted from containers and dropped from mobs). The best flower pots could be sold by Rolis Hlaalu for writ vouchers. Next, you need to put dirt in your flower pots -- and there should be a few different types of dirt available (sandy, peat moss, clay). You gather the dirt via a random drop from animals/trash mobs. Next you need to have some seeds to plant ... all flowers/mushrooms have a chance to drop 'generic seeds.' Lastly, your plants need to be watered -- bottles of water can either be obtained while fishing (from wet gunny sacks) or from Rolis Hlaalu for a few writ vouchers. There should be 4 types of water -ocean, lake, river, foul.

    The mini game consists of the community doing a lot of 'trial and error' and pooling information while everyone tries to figure out what 'combination' of a.) flower pot type, b.) dirt type, and c.) water type (or water combination) will produce a particular type of flower/mushroom to grow.

    I don't think it's necessary for every single type of flower/mushroom to grow this way, but definitely the more popular flowers and the more rare mushrooms.

    Edited by Maryal on December 7, 2018 5:13PM
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