Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

What would accept as the "cherry on top" feature for the next chapter?

Lyserus
Lyserus
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Aside from the zone, quests and a trial, each of the chapter have provided something that changes the game

Morrowind: Battleground (most important in my opinion) and warden class
Summerset: Jewel crafting (easy to implement for ZOS but game changing nontheless) and psjiic skill line

What do you expect from next chapter's additional feature? horse racing? spear? mounted combat?

And if you say things like "game balance" or "performance improvement", these are not additional features, and you are a salty salty person, go get a life :p
  • Salvas_Aren
    Salvas_Aren
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    Thx man, but I'm good.

    cover256x256-437ea3d051a544c6abb506298aa99ed4.jpg


    B2T, maybe real crossbows? Wand + charm or wand + shield? Staff/wand+sword?

    Glamdring-Gandalf_Sword-2.jpg
    It just works, it just works, little lies, stunning shows,
    people buy, money flows, it just works.
    It just works, it just works, overpriced open worlds,
    earnings rise, take my word: IT JUST WORKS!

    I nerfed my wallet in Jan 2017. I altered my wallet status to closed in May 2019.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    What do I expect or what do I want? Because I expect them to bump up the gear tier and only make the new mats available in the new chapter zone like they did with the Imperial City DLC.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
  • jainiadral
    jainiadral
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    Horse racing could be a ton of fun if you could temporarily bolster under-trained mounts.
  • vrine
    vrine
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    Spears, throwing weapons or unarmed skill lines.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • Silver_Strider
    Silver_Strider
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    Crafting of the Spell Variety and New Weapon Skill Lines.
    Argonian forever
  • Mudcrabber
    Mudcrabber
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    • Passive morphs, especially racial passives. Like if an argonian could trade "quick to mend" for extra shock and poison damage, giving them a couple narrow paths to become a dps instead of a healer/tank, while still being a unique race. Things like that.
    • Some sort of spellblade mechanics, just because they're always shown in the trailers. Either one-handed magicka weapons with their own skill line, or just allowing normal one handed weapons do magic damage and restore magicka under certain circumstances.
    • If some of the mechanics that prevent soloing normal DLC dungeons were relaxed when there's only one player.
    • If the group finder had a fast mode, where if standard groups can't be formed, any 4 players who checked the box may be grouped together instead.
  • LeHarrt91
    LeHarrt91
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    Some Magicka Warden buffs ;)
    PS4 NA 1200+ CP
    Have played all classes.
    Warden Main
  • Taleof2Cities
    Taleof2Cities
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    A third morph for all skills would be cool.

    We'd have to give ZOS a free pass to balance it ... at least for a short period after it goes live.

    Edited by Taleof2Cities on December 7, 2018 3:43AM
    "May you walk on warm sands."
    "First, I would ask that you look to the poor and the suffering around Cyrodiil. Look into their hearts, and then look into your own."
    "May Auri-El's light guide you in your darkest hours."

    North American (NA) PC Megaserver (click to view):
    Vilerihala - Magicka Templar (Altmer ~ Dedicated Healer) ~ Màisalihna - Stamina Dragonknight (Bosmer) ~ Áhliaselia - Stamina Templar (Bosmer) ~ Thraccenia Vendicci - Stamina Sorcerer (Imperial) ~ daa'Vaaliánia - Magicka Warden (Dunmer) ~ Wenayastare - Magicka Dragonknight (Altmer) ~ Aráliavina - Stamina Nightblade (Bosmer) ~ Ysyna Rielle - Magicka Warden (Breton) ~ Dro-r'Aahni Bright-Paws - Magicka Necromancer (Khajiit) ~ Ya'alahisála - Stamina Templar (Nord) ~ Rhusannah - Stamina Nightblade (Redguard) ~ Eirellonye - Magicka Nightblade (Altmer) ~ Lae'Suuriávia - Stamina Warden (Bosmer) ~ Dralora Savani - Magicka Sorcerer (Dunmer) ~ Billows-With-Incense - Magicka Warden (Argonian ~ Dedicated Healer) ~ Anísa'Vardaia - Health Dragonknight (Imperial) ~ Azhnakha gra-Shugarz - Stamina Necromancer (Orc) ~ Vilinalara - Magicka Sorcerer (Altmer ~ Grand Master Crafter)
  • Darios_Heliodromos
    Darios_Heliodromos
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    The ability to create other Khajiit breeds (Ohmes, Ohmes-raht, Suthay, Tojay, etc)
  • ZarkingFrued
    ZarkingFrued
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    vrine wrote: »
    Spears, throwing weapons or unarmed skill lines.
    Oh yay spears. A whole new skill line for snipe glitchers to abuse. Maybe it will have an undodgeable instagib?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Something brokenly powerful that will be best in slot so that everyone has to buy the chapter to be competitive naturally.
  • ZarkingFrued
    ZarkingFrued
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    Glurin wrote: »
    Necromancer class!

    Nq5340u.jpg

    Get a sorc, make your little zerg of pets, name it Necromancer, and call it a day. We dont need anymore of that cancerous gameplay style lol. How about a barbarian class? I'd even accept a necro class if it wasnt pet based, but that would be hard to do. Maybe the attacks use animations that include summoned monsters, skeletons, ect that come out of the ground and hit the enemy, like warden birds, and an ulti pet or something. That'd be fine, but one pet class is more than enough.
  • Ohtimbar
    Ohtimbar
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    I want a new class and/or new weapon skill lines. Playing a retiarius with trident/spear and net would be rad.
    forever stuck in combat
  • LeHarrt91
    LeHarrt91
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    Glurin wrote: »
    Necromancer class!

    Nq5340u.jpg

    Get a sorc, make your little zerg of pets, name it Necromancer, and call it a day. We dont need anymore of that cancerous gameplay style lol. How about a barbarian class? I'd even accept a necro class if it wasnt pet based, but that would be hard to do. Maybe the attacks use animations that include summoned monsters, skeletons, ect that come out of the ground and hit the enemy, like warden birds, and an ulti pet or something. That'd be fine, but one pet class is more than enough.

    Can it be a skill line and not a whole new class?
    PS4 NA 1200+ CP
    Have played all classes.
    Warden Main
  • Artim_X
    Artim_X
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    Arena finder, a working alliance war finder, and an in-game tool that allows you to see requests for trial groups.
    Edited by Artim_X on December 7, 2018 5:32AM
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • MaxJrFTW
    MaxJrFTW
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    Necromancer class. I don't want anything else.

    I was a WoW player for a decade and that's something the community had been asking for since vanilla, but after 14 years of WoW it's obvious that it will never happen. Hopefully the same thing doesn't happen with ESO.
    LeHarrt91 wrote: »
    Some Magicka Warden buffs ;)

    Gl with that considering how op they are in pvp right now.
    Edited by MaxJrFTW on December 7, 2018 5:40AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • ezio45
    ezio45
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    Well im a salty person then.

    For the next chapter all I want is a quality story, that comes out in a stable condition. with no nerfs
  • GusTheWizard
    GusTheWizard
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    B2T, maybe real crossbows? Wand + charm or wand + shield? Staff/wand+sword?

    How about wand + grimoire
  • Dracan_Fontom
    Dracan_Fontom
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    Spell Crafting and More Weapons - preferably more magic based weapons.
  • Minyassa
    Minyassa
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    A new race would be awesome. Fox people (I don't GAS about lore arguments, that's what creative rationalization is for) or lamias or humanoid nix-insects, just something that isn't another human or mer.
  • mague
    mague
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    MaxJrFTW wrote: »
    Necromancer class. I don't want anything else.

    I was a WoW player for a decade and that's something the community had been asking for since vanilla, but after 14 years of WoW it's obvious that it will never happen. Hopefully the same thing doesn't happen with ESO.
    LeHarrt91 wrote: »
    Some Magicka Warden buffs ;)

    Gl with that considering how op they are in pvp right now.

    Did you ever play a D2 Necro ?

    A Necro that is fun to play is overpowered in any MMO. LOL, imagine Cyro with an army of 25 skellies, 15 revived NPC and 15 revived players each Necro. Or a similar view in summersend. Go look what Necros or Lich did to certain Zones. There is a reason why they are regarded as a huge threat.

    Best would be to ask for sorc pet skins in ESO. Skelly, Ghoul/Ghosts, Zombie or even Vampire ect. But with those skins the city guards probably will attack you :)

    On topic: I want unarmed combat as a guild skill tree that also allows me to be more hybrid. Lotus Blossom for example does not heal when using physical weapons. Something like having one physical fist and one magical fist.
    Edited by mague on December 7, 2018 6:55AM
  • xaraan
    xaraan
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    I'll be happy if it actually offers as much or more than SS.

    Some will argue it was as big as MW, but it wasn't and I'm not talking land area.

    JC no where near as much content as BGs and in fact they turned it into a giant grind.

    Mini-trial smaller than full trial.

    One guild line is smaller than adding a whole class.

    So at this point, I'm just hoping the content doesn't slowly get smaller and smaller each year.
    NA • PC • AD • Characters (Argonian Tanks, Khajiit StamDD, Breton MagDD):
    NBs: Hist-Shadow: Xaraan (Master Crafter), Pirate: Xaraan-dar, Sun's Dusk Reaper: Xa-Raan (Vampire)
    Templars: Shadow Breaker: Xaraanosaur, Extinguisher of Flames: Xaraan-do, Sanctifier: Xåraan
    Dragon Knights: Alpha Predator: Xaraanosaurus, Huntmaster: Xaraan-da, Paragon: Xãraan
    Sorcs: Undaunted: Xaraanosorcus, Stormproof: Xaraan-ra, Clockwork Cofounder: Xa'Raan
    Wardens: Shield of the North: Xaraanodon, Guardian of the Green: Xaraan-jo, Master Angler: Xäraan
    Necros: Boethia's Scythe: Xaraan-Vahat, Silencer: Xaraan-qa, Witch: Xaraana (Vampire)
    CP 1600+My HousevAAHM, vHRCHM, vSOHM, vDSA, vMoLHM, vMA(FC), vHoFHM, vAS+2, vCR+3, vSSHMx3, vKAHMx3
  • Claudman
    Claudman
    ✭✭✭✭✭
    If it's truly going to be Elsweyr?

    Unarmed skill line.

    Let me learn Whispering Fang style.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    New class. Spell crafting. Anything less is :'(
    eso lags
    XB NA CP 1200+
    PC NA CP 300+

  • frostz417
    frostz417
    ✭✭✭✭✭
    ✭✭
    Fixing game performance
  • AlboMalefica
    AlboMalefica
    ✭✭✭✭
    Spell crafting, they’ve been working on t for years, it’s time
  • Edaphon
    Edaphon
    ✭✭✭✭✭
    ✭✭✭
    Spears!

  • SaintSubwayy
    SaintSubwayy
    ✭✭✭✭✭
    Minyassa wrote: »
    A new race would be awesome. Fox people (I don't GAS about lore arguments, that's what creative rationalization is for) or lamias or humanoid nix-insects, just something that isn't another human or mer.

    well then the maormer are more likely I guess, since there are already a few maormer in the SS chapter (open dungeon) and in the basegame aswell.

    Maybe add another weapon skillline specific fo rmagicka tanks, and on the go get rid of Froststaff tanking, and make froststaff better Dmg wise.

    I definetly dont want...spellcrafting, Necromancer, and another wave of Bulldozer nerfs xD
    Edited by SaintSubwayy on December 7, 2018 10:37AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vMSA Flawless

    Flawless Conqueror / Immortal Redeemer /Griphon Heart / Master Angler / PVP Noob^^

    Exceed Gaming & I need a Lemon
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