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What are Zenis plans for lag?

  • gp1680
    gp1680
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    Iskras wrote: »
    "What are Zenis plans for lag?"

    Im curious too.

    Seems like the PvP issues are set aside for the time being to fix there event debacle.

    @ZOS_GinaBruno is PvP next in the list to get an emergency patch for it being broken or does only PVE get the special treatment?
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  • Ahtu
    Ahtu
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    You can reduce lag and disconnects by typing your name into the guild roster search box. This was discovered a few days ago and ZOS has already acknowledged the issue and said that a fix is on the way. See here for more details:

    https://www.reddit.com/r/elderscrollsonline/comments/a3c24j/performance_what_do_you_guys_make_of_this/
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  • frozywozy
    frozywozy
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    Ahtu wrote: »
    You can reduce lag and disconnects by typing your name into the guild roster search box. This was discovered a few days ago and ZOS has already acknowledged the issue and said that a fix is on the way. See here for more details:

    https://www.reddit.com/r/elderscrollsonline/comments/a3c24j/performance_what_do_you_guys_make_of_this/

    Just to be more precise, this apparently reduce CPU usage, so anything client related (framerates).
    This won't stop you from crashing, having delayed weapon swaps or abilities responsiveness.
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
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    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
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  • idk
    idk
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    I have not seen any recent mention from Zos they are doing anything concerning lag in Cyrodiil. Heck, they have not said anything about the in-combat bug that was recently made significantly worse.
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  • caeliusstarbreaker
    caeliusstarbreaker
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  • umagon
    umagon
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    I don’t think they have any plans to resolve the performance problems; zenimax media has mostly seem to shift focus to maximize their profits through a microtransaction models. Their plan seems to be to make games cheaply as possible even if it has significant impact on the quality of the games they produce. Their target demographic seems to be now more towards people who will purchase virtual cosmetic goods and those whom have gambling and/or impulse control issues.

    The real people running the company are not devs or gamers; they do not care about the performance of the game or video games in general. The only thing they care about is getting the best roi. And because they are changing the demographic they are appealing to; no amount of complaining is going change anything. Because players whom mostly pvp have been completely factored out of their revenue stream and there by disposable.
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  • Iskras
    Iskras
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    "I don’t think they have any plans to resolve the performance problems; zenimax media has mostly seem to shift focus to maximize their profits through a microtransaction models."


    Agree :neutral:
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