Cyro was not different in 2014 too. The lag was exactly same in prime times. The only big difference is we had better fps in laggy big fights. (Almost as smooth as empty zones)It's easy to understand why lag will never be fixed once you understand the reason why it happens in the first place.
In 2014 Cyro was very smooth. The game was developed in such a way that most calculations were done client-side. This allowed for large scale PvP. After the whole CE fiasco ZOS had to move most calculations server-side. Under that system large scale PvP became impossible.
There's little ZOS can do to fix it.
AllegraLionheart wrote: »Story time? I googled it, no dice finding it. What caused the client to server-side move?
Here's one of the more (in)famous examples.AllegraLionheart wrote: »Story time? I googled it, no dice finding it. What caused the client to server-side move?
AllegraLionheart wrote: »Story time? I googled it, no dice finding it. What caused the client to server-side move?
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My belief is that the anti-bot measures implemented with the infamous lighting patch (1.2) are to blame to a large extent, but of course nobody outside can say for sure.
@ZOS_BrianWheeler has said that's not what happened. He explained that from their POV, server lag increased as more of the playerbase reached max level.
@ZOS_BrianWheeler has said that's not what happened. He explained that from their POV, server lag increased as more of the playerbase reached max level.
He has said it wasn't bot code. The lighting aspect was obviously purely client side. Although, another popular theory then was that the game processed light particles server-side which was just completely absurd.When Brian Wheeler argued agains the famous "lightning patch accusations". he never spoke once about the anti-bot system that was introduced in the meantime. He simply talked about the "lightning" aspect of it.