LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
LiquidPony wrote: »Why do I get an extra reward for a random BG?
LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
LiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
LiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
LiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
There are no hard normal dungeons. There are long ones and there are short ones.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***

JumpmanLane wrote: »Naw it’s not an exploit or a cheat. It would have been removed by now in other games. If it IS considered a cheat, ZOS will sneak in a fix in some future patch next year sometime ( probably MONTHS before the next Undaunted event BUT long after the many issues of THIS event are forgotten by the players). To do otherwise; much less punish folks for porting to fungal 1 would be insane. The player base would be up in arms. Many would probably quit straight up.
If anything ZOS should reward everyone with a free crate for dreaming up a way to salvage some measure of enjoyment out of the game in the past week or so...
OMG. Are you people really that desperate now? "No hard dungeons, just long ones." "Only risk is to draw a lame dungeon which you can abandon and draw again."
Yes that is annoyingNot only that - the last dungeon I did one player teleported to fungal grotto and the others had already run ahead leaving me behind ... because i didn't know the dungeon or where to go I was running around like a headless chicken and then within a few minutes the activity was finished. I think the players just went to the final boss without doing anything else
I got my box reward and event ticket but really it was the worse kind of experience. I would have liked to do the dungeon with others as I get some satisfaction of us all working together and completing it !
I have enough tickets now so won't do one today but in the future would like to complete more !
Its no hard normals with an competent group, yes you have potatoes, you also have bank alts buildsLiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
There are no hard normal dungeons. There are long ones and there are short ones.
Buddy, we've been over it. there IS such thing as hard normal dungeons depending on the random group you end up with. I've yet to clear March of sacrifices for example, despite being dropped more then once into it and getting groups that were willing to try it. just unable to pull it off. its not just length of the dungeon. they absolutely DO vary in difficulty. CoA2 is not just longer, its also more difficult then CoA1 for example. I can solo CoA1. I can NOT solo CoA2. so.. there's that.
in any case.. the whole switching of random to specific can and has apparently been used not just to do something faster but sometimes to do something slower. its just all the jerks who are springing it on a random pugs that are ruining it for people who stick to premade groups of likeminded individuals, whether its swapping to a pledge or a dungeon they actualy need gear from or any number of other reasons other then "we want a random done in under 3 minutes"
LiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
I'm not splitting hairs at all. You just apparently can't be bothered to actually read what you're responding to.
The claim was that the reward comes from the risk of getting a harder dungeon.
If I select BRP, FH, MoS, MK, RoM and CoS in the Dungeon Finder and queue, I get less of a reward than if I select "Random Normal Dungeon". Obviously the risk of getting a harder dungeon is much higher in the first group, but the reward is lesser. Therefore, risk is not the determining factor in the reward.
The reward is just for pure randomness. "Risk of getting a harder dungeon" has nothing to do with it.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Who says the extra reward comes from the risk of getting a harder dungeon?
"RANDOM dungeon finder."LiquidPony wrote: »Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?
Not random = no random reward.LiquidPony wrote: »Why do I get an extra reward for a random BG?
Because it's random BG.
Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
@Glurin you didn't even remotely respond to what I said.
OP stated that "the extra rewards come from the risk of getting a harder dungeon."
I said that I don't think "risk" has anything to do with it.
It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":LiquidPony wrote:Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
I'm not splitting hairs at all. You just apparently can't be bothered to actually read what you're responding to.
The claim was that the reward comes from the risk of getting a harder dungeon.
If I select BRP, FH, MoS, MK, RoM and CoS in the Dungeon Finder and queue, I get less of a reward than if I select "Random Normal Dungeon". Obviously the risk of getting a harder dungeon is much higher in the first group, but the reward is lesser. Therefore, risk is not the determining factor in the reward.
The reward is just for pure randomness. "Risk of getting a harder dungeon" has nothing to do with it.
There you go again trying to make unnecessary distinctions. FFS, can you at least agree that you shouldn't be getting the random dungeon prize if you're not actually doing a randomly selected dungeon?
At first I was on the side that this is wrong but the longer I have thought about it the madder I have become. Why is it that people expect everyone to stick with a random assigned.
The only people who give a second thought to this are a few sweaty knuckled tryhards trying to get carried through dungeons for the latest META gear, upset that they can't demand the time of other players. I was trying to grind gear the other day, queued for one dungeon, was placed in an entirely different one, the others decided to do FG1, I helped them run their dungeon and then queued for my dungeon, no sweat. As buggy as this game is, to be the Queen of Hearts("off with his head" etc) over those bugs that ultimately are zenimax's fault is rather juvenile, and if zenimax caved to their demands then rational people would look for a new game from a different company.