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Random Dungeon: Is tp to another dungeon (eg: Fungal Grotto) an exploit/cheat?

  • Glurin
    Glurin
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    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.
    Edited by Glurin on December 6, 2018 2:33AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • laereal
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    I really didn't care about the exploit for this event, though if i actually did sign up for randoms i would do the dungeon i was assigned in the first place. ZOS has a pile of things to work on and priority-wise i don't really see this as top priority, considering a lot of other stuff to fix.
  • Jayman1000
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    imo it is an exploit and a cheat. In any case it's extremely annoying and cannot possibly be working as intended. If it is not classified as an exploit, cheat or a bug, it really ought to be.
  • linlilia
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    I would not be so opposed with punishing IF I got anything but the last 2 DLCs on my 2 vet characters. And I even decided to risk going to do a vet random in hopes of variety and got the most recent 2 DLC dungeons.

    If I got any sort of variety with my max toons ok, but only the last 2 DLC dungeons is not overly random either is it? And this was everytime I queued with my vets, except 3 times (I ran 3 every day of the event), once I got IPC and WGT and the last time Fungal Grotto 2.

    And fyi I did try running them and broke way more gear than I wanted to. But people that I got in my random groups had either never run in 2 of the worst DLC dungeons in the game or we had a fake tank is just not going to happen. If we could have queued in groups for more than the last 2 or so days maybe people would have run other dungeons.

    I was so ready to run stuff, but that is not overly random either is it?????

    One thing I think people forget is that a max toon is not necessarily a max toon once you hit it once. I have a max Sorc and Warden that I don't play as often as my main Templar Healer. And they may have full sets of decent gear, but it is not golded yet, nor are the rotations perfect nor are the skills fully skilled. And I really do want to run dungeons with them, but they keep getting DLCs that as a newer character I just cant run with them yet.

    How is that fair to me to have to run with inexperienced characters, although maxed, in dungeons that require major understandings and good rotations to complete? I mean in general not just this event by the way. (Usually I do do picked dungeons with them, fyi, to avoid this mess and being maxed I dont need the extra rewards)

    Personally I wish the event had been to complete an undaunted daily dungeon. That would have been the better way to do this event and then up the rewards.
    Edited by linlilia on December 6, 2018 2:46AM
  • LiquidPony
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    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.
  • Goldneye
    Goldneye
    What about incorporating this "exploit" or tool however you want and using it for the Pledges? I would run my tanks thru the pledges daily if I could find 3 others to use it with me.
  • D0PAMINE
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    Event is over
  • Glurin
    Glurin
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    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • BuddyAces
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    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.

    There are no hard normal dungeons. There are long ones and there are short ones.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • StormChaser3000
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    @Glurin You have only the risk to get lame dungeon but not to run it. The risk to run a lame dungeon is zero even without FG trick, since you can leave the group, jump on an alt and queue again while your first character is on a cooldown.
  • Linaleah
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    BuddyAces wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.

    There are no hard normal dungeons. There are long ones and there are short ones.

    Buddy, we've been over it. there IS such thing as hard normal dungeons depending on the random group you end up with. I've yet to clear March of sacrifices for example, despite being dropped more then once into it and getting groups that were willing to try it. just unable to pull it off. its not just length of the dungeon. they absolutely DO vary in difficulty. CoA2 is not just longer, its also more difficult then CoA1 for example. I can solo CoA1. I can NOT solo CoA2. so.. there's that.

    in any case.. the whole switching of random to specific can and has apparently been used not just to do something faster but sometimes to do something slower. its just all the jerks who are springing it on a random pugs that are ruining it for people who stick to premade groups of likeminded individuals, whether its swapping to a pledge or a dungeon they actualy need gear from or any number of other reasons other then "we want a random done in under 3 minutes"
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Glurin
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    OMG. Are you people really that desperate now? "No hard dungeons, just long ones." "Only risk is to draw a lame dungeon which you can abandon and draw again."

    giphy.gif
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • ezio45
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    well if they ban ppl theyd would be banning half of ps4 na lol

    its only going on because of the event. Honestly I see it as a good thing, there are dungeons that even on normal are hard for characters like crafters to complete. Lets people have a quick fun dungeon experience with some randoms and have fun. regardless of there personal skill, lvl or character set up :)
  • JumpmanLane
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    Naw it’s not an exploit or a cheat. It would have been removed by now in other games. If it IS considered a cheat, ZOS will sneak in a fix in some future patch next year sometime ( probably MONTHS before the next Undaunted event BUT long after the many issues of THIS event are forgotten by the players). To do otherwise; much less punish folks for porting to fungal 1 would be insane. The player base would be up in arms. Many would probably quit straight up.

    If anything ZOS should reward everyone with a free crate for dreaming up a way to salvage some measure of enjoyment out of the game in the past week or so...

  • StormChaser3000
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    @Glurin
    "- Surrender, mortal!" xD
    It's a simple logic... and reality. We don't have an "obligation" to run the first random random dungeon we get. If we can throw the bad card back, mix and draw again what's wrong with that?
    Yes, we risk to pull something bad again, but are we at risk to accept our fates with the current system? No way.
  • xan4silkb14_ESO
    xan4silkb14_ESO
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    Naw it’s not an exploit or a cheat. It would have been removed by now in other games. If it IS considered a cheat, ZOS will sneak in a fix in some future patch next year sometime ( probably MONTHS before the next Undaunted event BUT long after the many issues of THIS event are forgotten by the players). To do otherwise; much less punish folks for porting to fungal 1 would be insane. The player base would be up in arms. Many would probably quit straight up.

    If anything ZOS should reward everyone with a free crate for dreaming up a way to salvage some measure of enjoyment out of the game in the past week or so...

    It's been reported that some GM on the German forum stated that this trick of teleporting to a different dungeon and receiving the reward wasn't intentional. Same GM also apparently stated that no one would be punished for this "exploit"


    One definition of exploit: "Make use of (a situation) in a way considered unfair or underhand."
    Example:
    Group A and B both have Spindle 1 as a pledge to finish.

    Group A always finishes out whichever dungeon the RDF gives them and then would teleport directly to whichever dungeon they want to do when they want something specific and only occasionaly get to double dip on rewards based on the RDF.

    Group B always queues for a random dungeon and then teleport to whichever dungeon they really want so they get both the random reward and whatever else they wanted (pledge, set collection, skill point, motif, etc)

    So it's unfair that Group B would ALWAYS get the random rewards(big or small) but also get to choose which dungeon they want to do.

    Doesn't matter if ZoS never punishes anyone for this, it's still an exploit of the system as designed. The flaw is that you don't need to finish the dungeon given, but you are still credited with doing a "random" dungeon.

    I'm not trying to shame anyone for using this trick or claim that you are cheating, but it's disingenuous to say that it's not an exploit. The rewards weren't designed for you to choose which dungeon you wanted to complete for the reward. It doesn't matter that ZoS has been mostly silent and never fixed this issue. Animation cancelling is an exploit that ZoS has acknowledged and embraced. It wasn't intended to allow the skill to still fire so you could block, or do whatever for the fluid combat system, but it does and ZoS either doesn't know how to fix it, or has given up as it would take way too much effort.

    This is an exploit.
    Animation cancelling as it works now is an exploit.

    If ZoS accepts them as allowable, then it's not cheating.
  • Exalted_Goose
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    Why is this still being discussed? The event ended yesterday - if I recall correctly, ZOS has stated that no action will be taken over this whole, "issue". Are people still getting that upset over it?

    Because it hasn't been outlined by those who ultimately make the rules here, whether TP'ing to FG 1 was an exploit or not is hazily defined. There are cogent arguments on both sides. At the end of the day, the ability to do this has existed in the game for a long time without ZOS declaring it a bug, thereby technically qualifying it as a feature, (akin to animation cancelling); personally, I would call it an exploit because, as I see it, it was manipulation of the system to ease the process of getting reward boxes. Didn't stop me one bit from doing it, though - I've got infinitely better things to do than fail my way through nDLC and long dungeons 8 times a day. In the context of this event, the option existed to make it easier and faster for myself, so I took it.

    If you didn't, good for you. I've got a lot of respect for people doing things how they were intended despite there being a far easier, far quicker alternative that is permitted by the developers. What I don't respect, however, is sitting proudly on your moral high-horses, condemning those who did take the easier option for whatever reason while embiggening yourselves with flimsy arguments such as, "I play the game for other people, I'm not being selfish", etc. Regardless of your moral standing, TP'ing to FG 1 was permitted - it was not cheating, not against the rules, and was simply an albeit exploitative method of getting boxes faster. I don't care about whether you feel it was right or wrong; stop trying to impose your playing style and your morality on us. It's annoying, and it comes across as whining for the sake of whining.

    Sure, ZOS has taken action against exploiters in the past, and rightly so. That was abject abuse of a flaw in the system that got exploiters end-game gear and collectables that are otherwise exceptionally difficult to earn. The Undaunted Event got you Motifs that you already have, 2-or-3 pets, and a few thousand Gold - minimal rewards in comparison - and at the end of the day, the exploit still required a dungeon to be, "done". No-one found a way to get boxes without, "doing", one. It was not against the rules, and calling for bans and punishments for those who ultimately took a legal, shorter approach than you is ludicrous. The opportunity was there for you as well, and I respect you a lot for not taking the faster loophole and instead playing as it was intended. That takes some genuine integrity. But I do not respect people coming here and ardently complaining about the legal alternative, calling for bans and standing on an ailing moral high-horse.

    So long as it's allowed in the game rules, you play your way, and I'll play my way. Don't impose your method of play on me, and if someone's trying to get you to play FG 1 to the detriment of the group and/or your experience, kick him. And for the love of Talos, don't reply with an analogy like, "So, if murder was legal and you had to kill someone to get what you wanted faster, you'd do it?". The rewards in those boxes were by-and-large pathetic, as were the means of getting them - in terms of moral weight such analogies aren't even in the same postcode.
    Edited by Exalted_Goose on December 6, 2018 2:14PM
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • BuddyAces
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    Glurin wrote: »
    OMG. Are you people really that desperate now? "No hard dungeons, just long ones." "Only risk is to draw a lame dungeon which you can abandon and draw again."

    giphy.gif

    But it's true so yeah.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • biovitalb16_ESO
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    Rez bug from closed beta still in the game
    Bots farming everywhere
    Launcher bugging out and crashing
    Random crashes from the server
    Steam users not being able to log in
    Getting stuck on "Loading character"
    40 minute loading screens
    Dungeon finder not even working 50% of the time
    Huge imbalances in the classes
    Abilities not working correctly
    Not even being able to log into the game.

    But yeah this needs to be addressed right now!!!!!!!!!!
  • zaria
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    Aurayna wrote: »
    Not only that - the last dungeon I did one player teleported to fungal grotto and the others had already run ahead leaving me behind ... because i didn't know the dungeon or where to go I was running around like a headless chicken and then within a few minutes the activity was finished. I think the players just went to the final boss without doing anything else

    I got my box reward and event ticket but really it was the worse kind of experience. I would have liked to do the dungeon with others as I get some satisfaction of us all working together and completing it !

    I have enough tickets now so won't do one today but in the future would like to complete more !
    Yes that is annoying
    Linaleah wrote: »
    BuddyAces wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.

    There are no hard normal dungeons. There are long ones and there are short ones.

    Buddy, we've been over it. there IS such thing as hard normal dungeons depending on the random group you end up with. I've yet to clear March of sacrifices for example, despite being dropped more then once into it and getting groups that were willing to try it. just unable to pull it off. its not just length of the dungeon. they absolutely DO vary in difficulty. CoA2 is not just longer, its also more difficult then CoA1 for example. I can solo CoA1. I can NOT solo CoA2. so.. there's that.

    in any case.. the whole switching of random to specific can and has apparently been used not just to do something faster but sometimes to do something slower. its just all the jerks who are springing it on a random pugs that are ruining it for people who stick to premade groups of likeminded individuals, whether its swapping to a pledge or a dungeon they actualy need gear from or any number of other reasons other then "we want a random done in under 3 minutes"
    Its no hard normals with an competent group, yes you have potatoes, you also have bank alts builds :) during this event.
    Note that banish cell 2 has two dps checks, Keeper Indril and the Daedrot and ball spawn on last boss.
    I have had two groups fail here in normal. No vet BC1 is not hard, hardmode is a bit to hard for an 1 dungeon because of the one shot who is hard on low cp players.
    So yes it require an high level on incompetence as in can not use AoE it might hurt the other players :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GarnetFire17
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    If you que for a random dungeon without 3 others that agreed. then travel FG1 to solo it for an event box. Yeah it's a problem. But really this shouldn't have been allowed by the game for years now and they decided to let it go, so who really is to blame? There is a statue of limitation on how long something is punishable as an "exploit" if the devs decide they aren't going to fix it.
    Edited by GarnetFire17 on December 6, 2018 8:16PM
  • LiquidPony
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    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.

    I'm not splitting hairs at all. You just apparently can't be bothered to actually read what you're responding to.

    The claim was that the reward comes from the risk of getting a harder dungeon.

    If I select BRP, FH, MoS, MK, RoM and CoS in the Dungeon Finder and queue, I get less of a reward than if I select "Random Normal Dungeon". Obviously the risk of getting a harder dungeon is much higher in the first group, but the reward is lesser. Therefore, risk is not the determining factor in the reward.

    The reward is just for pure randomness. "Risk of getting a harder dungeon" has nothing to do with it.
  • Glurin
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    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.

    I'm not splitting hairs at all. You just apparently can't be bothered to actually read what you're responding to.

    The claim was that the reward comes from the risk of getting a harder dungeon.

    If I select BRP, FH, MoS, MK, RoM and CoS in the Dungeon Finder and queue, I get less of a reward than if I select "Random Normal Dungeon". Obviously the risk of getting a harder dungeon is much higher in the first group, but the reward is lesser. Therefore, risk is not the determining factor in the reward.

    The reward is just for pure randomness. "Risk of getting a harder dungeon" has nothing to do with it.

    There you go again trying to make unnecessary distinctions. FFS, can you at least agree that you shouldn't be getting the random dungeon prize if you're not actually doing a randomly selected dungeon?
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Merlin13KAGL
    Merlin13KAGL
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    "It's over, Praxin. You can rest now..."
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • JumpmanLane
    JumpmanLane
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    After waiting who knows HOW long to actually queue into a dungeon, people SHOULDNT HAVE PORTED TO FG1, lol IF they could have logged into the game AT ALL? lol.
  • LiquidPony
    LiquidPony
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    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Glurin wrote: »
    LiquidPony wrote: »
    Who says the extra reward comes from the risk of getting a harder dungeon?

    "RANDOM dungeon finder."
    LiquidPony wrote: »
    Why don't I get a reward if I purposely queue for the hardest dungeon in the game? Why does a random *normal* give greater rewards than a queued vMoS or vRoM?

    Not random = no random reward.
    LiquidPony wrote: »
    Why do I get an extra reward for a random BG?

    Because it's random BG.

    Seriously, how is this concept so difficult for people to understand? You get an extra reward for selecting your dungeon by reaching into a hat and pulling a number out. If you're still getting rewarded for ignoring your number and just going to door number 3 all the time, that is a bug and you are exploiting it.

    @Glurin you didn't even remotely respond to what I said.

    OP stated that "the extra rewards come from the risk of getting a harder dungeon."

    I said that I don't think "risk" has anything to do with it.

    It's weird that you'd go on this condescending diatribe about randomness being a "difficult concept to understand" when I quite literally said, in the post that you quoted and responded to, that we are being rewarded for the random factor, not because of "risk":
    LiquidPony wrote:
    Seems to me that ZOS rewards *random* activities to encourage people to try different stuff and play different content. Doesn't seem like "risk" or difficulty has anything to do with it.

    The random factor is the risk. You could get an easy dungeon or you could get a hard one and you're rewarded for taking that chance. You're just trying to split hairs.

    I'm not splitting hairs at all. You just apparently can't be bothered to actually read what you're responding to.

    The claim was that the reward comes from the risk of getting a harder dungeon.

    If I select BRP, FH, MoS, MK, RoM and CoS in the Dungeon Finder and queue, I get less of a reward than if I select "Random Normal Dungeon". Obviously the risk of getting a harder dungeon is much higher in the first group, but the reward is lesser. Therefore, risk is not the determining factor in the reward.

    The reward is just for pure randomness. "Risk of getting a harder dungeon" has nothing to do with it.

    There you go again trying to make unnecessary distinctions. FFS, can you at least agree that you shouldn't be getting the random dungeon prize if you're not actually doing a randomly selected dungeon?

    The distinction is not unnecessary to me, because it was fundamental to OP's argument as to why they think this "exploit" is so super terrible. I mean literally what I responded to was the notion that "extra rewards come from the risk of getting a harder dungeon".

    And as far as whether or not people "should" be getting rewards if they port to a different dungeon, I could not possibly care less. It has absolutely zero negative impact on me, or anyone else for that matter.
  • Grimm13
    Grimm13
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    At first I was on the side that this is wrong but the longer I have thought about it the madder I have become. Why is it that people expect everyone to stick with a random assigned.

    Those with ESO+ or who own the DLC gets it added to their possible queue list but those without do not. The rewards are the same for a player in both cases. The ESO+/ DLC owner does not get a greater reward for drawing the harder dungeon.

    Until it is added to choose no DLC in the random then let this be and accept that people can do this if they choose.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Glurin
    Glurin
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    Grimm13 wrote: »
    At first I was on the side that this is wrong but the longer I have thought about it the madder I have become. Why is it that people expect everyone to stick with a random assigned.

    I don't know. Maybe because that's the entire purpose of the random dungeon queue?

    Maybe because when people get in line for a randomly selected dungeon, you expect them to do a randomly selected dungeon?

    Maybe because the undaunted event centered on doing a randomly assigned dungeon?

    Maybe because the rewards for doing random dungeons should be given to people who actually do random dungeons?

    Maybe because cheating the random queue like that completely undermines the dungeon finder system?

    Maybe because you might have been grouped with people who were waiting in line to do that particular dungeon and you're just giving them the finger when you don't?
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Calste85
    Calste85
    Soul Shriven
    The only people who give a second thought to this are a few sweaty knuckled tryhards trying to get carried through dungeons for the latest META gear, upset that they can't demand the time of other players. I was trying to grind gear the other day, queued for one dungeon, was placed in an entirely different one, the others decided to do FG1, I helped them run their dungeon and then queued for my dungeon, no sweat. As buggy as this game is, to be the Queen of Hearts("off with his head" etc) over those bugs that ultimately are zenimax's fault is rather juvenile, and if zenimax caved to their demands then rational people would look for a new game from a different company.
  • D0PAMINE
    D0PAMINE
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    Calste85 wrote: »
    The only people who give a second thought to this are a few sweaty knuckled tryhards trying to get carried through dungeons for the latest META gear, upset that they can't demand the time of other players. I was trying to grind gear the other day, queued for one dungeon, was placed in an entirely different one, the others decided to do FG1, I helped them run their dungeon and then queued for my dungeon, no sweat. As buggy as this game is, to be the Queen of Hearts("off with his head" etc) over those bugs that ultimately are zenimax's fault is rather juvenile, and if zenimax caved to their demands then rational people would look for a new game from a different company.

    Plus loss of $$ if we cancel our optional ESO+
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