Buff Fungal Grotto 1

  • Cryptical
    Cryptical
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    Zeni has a track record of leaving dungeons as they are without any tweaks beyond things like adding walls.

    Example: it’s well over a year and people still can’t walk out of bloodroot forge because they haven’t added a portal to the end of it leading to the entry, such as what appears in scalecaller and fang lair.
    Xbox NA
  • TequilaFire
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    kathandira wrote: »
    Shewolf075 wrote: »
    I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.

    I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.

    Duh, it is a beginners dungeon. smh
  • kathandira
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    kathandira wrote: »
    Shewolf075 wrote: »
    I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.

    I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.

    Duh, it is a beginners dungeon. smh

    Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • TequilaFire
    TequilaFire
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    kathandira wrote: »
    kathandira wrote: »
    Shewolf075 wrote: »
    I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.

    I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.

    Duh, it is a beginners dungeon. smh

    Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )

    Try it on a new virgin account without the benefit of shared CP or your alt crafting them good armor and low gold so you can't buy armor and no experience. As a zone 1 dungeon that is what it is designed for.
    Edited by TequilaFire on December 5, 2018 7:01PM
  • kathandira
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    Try it on a new virgin account without the benefit of shared CP or your alt crafting them good armor and low gold so you can't buy armor and no experience. As a zone 1 dungeon that is what it is designed for.

    That's a good point. Especially if you have no idea where to put your first few skill points, or where to put your attributes, or any idea about future planning.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • laereal
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    Inb4 people admit that teleporting to FG1 was to take the tedium and pain away from getting stuck with random people for the dungeon grouper in the first place.
  • Lumenn
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    kathandira wrote: »
    kathandira wrote: »
    Shewolf075 wrote: »
    I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.

    I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.

    Duh, it is a beginners dungeon. smh

    Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )

    I notice these comments more often. Too many people with experience/gametime knowledge/ and cp forget what it was like being new, no cp, or assume it was like when they were new(before every class has been ultra nerfed to shadows of what they were) yes, to us fg might be on the level of a delve. I started over 2 years ago and have plenty of cp, crafter, mechanics knowledge, class knowledge, and gold. A new player may not have our resources and definitely don't have our knowledge(you can gimp yourself all you want, can't remove what you've learned on how the game works). Leave the training dungeons alone so the real newbies have something to cut their teeth on.
  • kathandira
    kathandira
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    Lumenn wrote: »
    kathandira wrote: »
    kathandira wrote: »
    Shewolf075 wrote: »
    I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.

    I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.

    Duh, it is a beginners dungeon. smh

    Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )

    I notice these comments more often. Too many people with experience/gametime knowledge/ and cp forget what it was like being new, no cp, or assume it was like when they were new(before every class has been ultra nerfed to shadows of what they were) yes, to us fg might be on the level of a delve. I started over 2 years ago and have plenty of cp, crafter, mechanics knowledge, class knowledge, and gold. A new player may not have our resources and definitely don't have our knowledge(you can gimp yourself all you want, can't remove what you've learned on how the game works). Leave the training dungeons alone so the real newbies have something to cut their teeth on.

    I'll just copy and paste my reply to a simply comment, lol, because you're right.

    "That's a good point. Especially if you have no idea where to put your first few skill points, or where to put your attributes, or any idea about future planning."
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • phileunderx2
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    Not skipping anything adds maybe 5 minutes. So fill the water with slaughter fish.
  • D0PAMINE
    D0PAMINE
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    Some people spend more time trying to jump up the side of the bridge than they would have spent killing the two mini bosses.
  • SydneyGrey
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    No.
    They need an easy starter dungeon. Besides, there are a couple other dungeons that are every bit as easy, and if you buffed FG, then you'd have to buff the other easy ones, too, then newbies won't have any easy dungeons to start off with.

  • kylewwefan
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    Please don’t. I Recently leveled up a toon in the EU and FG1 felt quite appropriate difficulty wise to a real level 10 with no CP.

    No reason to buff it because maxed out players can fly through there with ease.

    Please don’t mess with this group finder thing either. You can que for random, then port to the daily dungeons for extra XP, undaunted and keys. That’s pretty good deal imo.
  • AcadianPaladin
    AcadianPaladin
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    Regardless of the amount of CP racked up by spending time playing the game, players come in differing abilities and there should be dungeons for all abilities. Clearly, the DLC dungeons offer content that is challenging enough to dissuade many from being remotely interested in them (count the number of 'exclude DLC from randoms thread). For those who want that content I'm glad it is there. For those of us that for whatever reason (casual, limited time, soloists, other interests in game, disabilities, etc) want easier group dungeons I'm also very glad there are at least half a dozen dungeons that fit the bill. As is, the palette of dungeons seems to nicely suit all tastes and abilities.

    I don't appreciate hearing 'Buff FG1' any more than those who propose it would appreciate hearing 'Nerf DLC dungeons'. It is important to maintain that full spectrum of difficulty to maintain a large player base and enduring/sustainable game.
    Edited by AcadianPaladin on December 5, 2018 8:37PM
    PC NA(no Steam), PvE, mostly solo
  • Jaraal
    Jaraal
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    Let's just put a little wall or some type of barrier at the waterfall that people jump off, make the 2 trash Dreugh on the side of the room away from the Dreugh mini boss part that boss's aggro, with him immediately grabbing the whole party towards him as soon as the fight triggers and have Mr. Krabs hop into the Dreugh King battle if you try and skip him, leaving you fighting both bosses at the same time.
    .

    But this is actually the fastest way to do it. Everybody sprint from the start of FG1 to the wooden door, get killed by the train, rez. Fight Ozozai to open the door, then run to the crab boss, pull him to Kragh's bridge, die, rez, kill Kragh. Done in five minutes.

    At least that's what I heard. 😊
  • JumpmanLane
    JumpmanLane
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    Nerf Fungal Grotto 1! I hate mudcrabs!
  • Colecovision
    Colecovision
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    I've started a sarcasm awareness support group. It's in the players helping players section. Go check it out.
  • Ackwalan
    Ackwalan
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    All we get are nerf threads, when someone brings up a buff thread, people lose their mind.
  • Soleya
    Soleya
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    FYI, as a nightblade with dark cloak, you only have to fight 2 bosses.
  • GeneralSezme
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    The amount of people taking this seriously, pve nerds so easy to trigger it seems
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  • AcadianPaladin
    AcadianPaladin
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    The amount of people taking this seriously, pve nerds so easy to trigger it seems

    The OP proposal is no more or less ludicrous than nerfing mage shields to make healers more relevant . . . .
    PC NA(no Steam), PvE, mostly solo
  • TheYKcid
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    D0PAMINE wrote: »
    Some people spend more time trying to jump up the side of the bridge than they would have spent killing the two mini bosses.

    Lmao this is hilariously true.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
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  • ArchMikem
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    Jaraal wrote: »
    Sounds like somebody's salty that other players are getting more runs in via a ZOS permitted strategy.

    ZOS permitted? lol you sound like an Animation Cancelling apologist.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Jaraal
    Jaraal
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    ArchMikem wrote: »
    Jaraal wrote: »
    Sounds like somebody's salty that other players are getting more runs in via a ZOS permitted strategy.

    ZOS permitted? lol you sound like an Animation Cancelling apologist.

    I don't make the rules, ZOS does. Players complaining about what other players do within the rules is pedant and arrogant. Best to play one's own game and let others play theirs.
  • Mr_Walker
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    No, OP. Public floggings is the answer.
  • laereal
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    "Animation cancelling apologist" i'm crying rn
  • Atreidus
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    Yeah buff it please. I want to solo tank this. And since you are already "on it" : buff all other dungeons to please. I am Vet. I also demand that every player gets vet only challenges.
    Oh boy.. Seems my post is well overdone..
  • Mr_Walker
    Mr_Walker
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    Lumenn wrote: »
    kathandira wrote: »
    kathandira wrote: »
    Shewolf075 wrote: »
    I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.

    I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.

    Duh, it is a beginners dungeon. smh

    Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )

    I notice these comments more often. Too many people with experience/gametime knowledge/ and cp forget what it was like being new, no cp, or assume it was like when they were new(before every class has been ultra nerfed to shadows of what they were) yes, to us fg might be on the level of a delve. I started over 2 years ago and have plenty of cp, crafter, mechanics knowledge, class knowledge, and gold. A new player may not have our resources and definitely don't have our knowledge(you can gimp yourself all you want, can't remove what you've learned on how the game works). Leave the training dungeons alone so the real newbies have something to cut their teeth on.

    Sadly, a lot of people don't seem to have much self-awareness. Awesome for you.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Shawn_PT wrote: »
    At least make it so that the water kills you. That way you can't jump off the edge and skip 2 bosses as easily.

    You can skip both bosses without jumping into the water. The first dreugh just sits in his corner, it's easy to miss unless you're specifically looking for him and pull him. The crab and his swarm, they'll aggro but they can't cross the broken bridge and won't follow out of that area.

    I am aware but at least you would have to walk by them, hence why I said "as easily".
  • Crusism
    Crusism
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    At most, I'd ask to add slaughter fishes into the water because of that ridiculously easy skip, but nothing else since my newbie friends can still struggle with FG1 because of the Mudcrab boss that makes them panic.

    I do wish that Fungal Grotto 1 and Banished Cells 1 have more mechanics though.
  • pod88kk
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    No thanks
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