kathandira wrote: »Shewolf075 wrote: »I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.
I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.
TequilaFire wrote: »kathandira wrote: »Shewolf075 wrote: »I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.
I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.
Duh, it is a beginners dungeon. smh
kathandira wrote: »TequilaFire wrote: »kathandira wrote: »Shewolf075 wrote: »I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.
I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.
Duh, it is a beginners dungeon. smh
Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )
TequilaFire wrote: »Try it on a new virgin account without the benefit of shared CP or your alt crafting them good armor and low gold so you can't buy armor and no experience. As a zone 1 dungeon that is what it is designed for.
kathandira wrote: »TequilaFire wrote: »kathandira wrote: »Shewolf075 wrote: »I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.
I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.
Duh, it is a beginners dungeon. smh
Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )
kathandira wrote: »TequilaFire wrote: »kathandira wrote: »Shewolf075 wrote: »I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.
I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.
Duh, it is a beginners dungeon. smh
Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )
I notice these comments more often. Too many people with experience/gametime knowledge/ and cp forget what it was like being new, no cp, or assume it was like when they were new(before every class has been ultra nerfed to shadows of what they were) yes, to us fg might be on the level of a delve. I started over 2 years ago and have plenty of cp, crafter, mechanics knowledge, class knowledge, and gold. A new player may not have our resources and definitely don't have our knowledge(you can gimp yourself all you want, can't remove what you've learned on how the game works). Leave the training dungeons alone so the real newbies have something to cut their teeth on.
Silver_Strider wrote: »Let's just put a little wall or some type of barrier at the waterfall that people jump off, make the 2 trash Dreugh on the side of the room away from the Dreugh mini boss part that boss's aggro, with him immediately grabbing the whole party towards him as soon as the fight triggers and have Mr. Krabs hop into the Dreugh King battle if you try and skip him, leaving you fighting both bosses at the same time.
.
GeneralSezme wrote: »The amount of people taking this seriously, pve nerds so easy to trigger it seems
Some people spend more time trying to jump up the side of the bridge than they would have spent killing the two mini bosses.
Sounds like somebody's salty that other players are getting more runs in via a ZOS permitted strategy.
kathandira wrote: »TequilaFire wrote: »kathandira wrote: »Shewolf075 wrote: »I feel as if a lot of the older dungeons need to be more difficult, make them more challenging again and engaging.
I kinda agree. Even a group of level 10's can fly through FG1 due to the way lowbies strength is amplified.
Duh, it is a beginners dungeon. smh
Well yeah, but it should require a little thought to run it. At level 10, you can basically face roll the place. It shouldn't be on the same level as a Delve ; )
I notice these comments more often. Too many people with experience/gametime knowledge/ and cp forget what it was like being new, no cp, or assume it was like when they were new(before every class has been ultra nerfed to shadows of what they were) yes, to us fg might be on the level of a delve. I started over 2 years ago and have plenty of cp, crafter, mechanics knowledge, class knowledge, and gold. A new player may not have our resources and definitely don't have our knowledge(you can gimp yourself all you want, can't remove what you've learned on how the game works). Leave the training dungeons alone so the real newbies have something to cut their teeth on.
Lightspeedflashb14_ESO wrote: »At least make it so that the water kills you. That way you can't jump off the edge and skip 2 bosses as easily.
You can skip both bosses without jumping into the water. The first dreugh just sits in his corner, it's easy to miss unless you're specifically looking for him and pull him. The crab and his swarm, they'll aggro but they can't cross the broken bridge and won't follow out of that area.