f047ys3v3n wrote: »What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.
Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.
Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.
On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.
Good post.
Also, knowing zos, they'll probably fix this whole porting thing that some snowflakes are crying about but leave the broken Q.
John_Falstaff wrote: »@Facefister , if you're afraid of low DPS and talkative (as opposed to rushed) people in the group, then all the more reason for you to get your own guildmates and run FG1 with them, no? It feels logical, does it not?
You still assume that those people are able to finish the DLC dungeon. A DLC loading screen guarantees that atleast the tank or/and the healer leaves immediately and ofcourse atleast one DD was never been there. Only this time they don't leave but teleport to FG1. You end up getting your reward, before that you end up with 15 minutes penalty since you can't finish a DLC dungeon on your own.John_Falstaff wrote: »@Facefister , well people are teleporting to FG1 before they bother learning anything about their group and what the group queued for, let us get it straight. But that doesn't matter - the question still stands. You're annoyed by people from the group finder. Who forces you to keep queueing for random groups, who that evil person is? Why would you not just run with guildmates and leave those low DPS, bad builds, people who 'ERP' and such, to their own devices? You said you don't want 'randomness', so why do you keep opting for randomness, why won't you run with own guildmates, could you explain?
So they skipped Darkshade Caverns because Fungal Grotto is "faster"?Derbforgaill wrote: »...
"vWGT"John_Falstaff wrote: »@Facefister , guarantees, that so? Hm-m, you know, I ran nWGT last night, all rather low level inexperienced people, we got tank and healer too. Apparently doesn't guarantee. Who are those people you keep talking about? And if you keep meeting same people in group finder, then, I'll just ask again, why don't you run with your guild? That way you won't bear the risk of having someone who dared queuing for specific dungeon and wants to run nFL or nRoM he had the insolence to queue for.
When the event started, few people knew about this. It was fun calling for guildies and waddling our way together with our mules, alts, and fake tanks/DDs/healers. But we did it together.
It didn't matter if it was Spindle or CoS. It was on NORMAL. We could finish it even if it came down to everyone heavy attacking everything non stop. We laughed about it and joked about how our poorly geared alts were so badass. It served to show guildies who had never been there what the dungeons were about. Many alts got their quests done and their skillpoints and lorebooks.
Suddenly, this 'trick', 'exploit', whatever, becomes common knowledge. Today we get placed in a normal DLC dungeon which could very well be done by four max level chars, even if we were naked. And now, instead of us doing it together what I see in chat is 'lets port to fg1'. Why?, I asked. It's easy enough on normal mode. 'Because it avoids all this cancer.'
Cancer.
That's what running with three guildies and poking things with our less used characters has been turned into. I was in my main. I could have carried them even if they were all lvl 10 and no CP.
No. People's attitudes are bad. Not the content. Not the event.
The group reluctantly ported into FG. I followed because I didn't want to drop out, it's bad enough having to juggle all the pointless cooldowns. FG 1. You can solo this on a tank. True it takes forever but it can be done. We get told 'run to the door and kill everything there', as in skip the first boss and all the mobs.
By then my mood had soured. I refused to skip. I can very well solo that dungeon as probably could we all. So I did. I stayed behind killing everything on my own. First boss survived for what, 10 seconds. But yet there's always this attitude of 'I want rewards and I want them NOW and I'm ordering everyone to play as I do, because.' I even got told off for not listening to orders.
What was going to be a fun casual run with a few guildies became cancer, not because of the DLC dungeon but because of some players' attitudes.
I am all for removing this feature. I never thought it was fair and under this event it has done more bad than good for sure. Instead of running dungeons for fun with guildies I'm now forced to ask for players who do NOT want to skip, and the answers are surprisingly rare. So an event which I was looking for because it would bring people together and promote fun among guildies has now turned into a PUG fest and be done with it. At least for me.
And before I'm told 'it's faster and easier and people have limited time etc etc.' So do I. But I prefer having fun in the event than just race towards the reward and be done with it.
Sadly all people want today are rewards for no effort.
/rant
TL;DR this 'exploit' has turned an event that would be fun to run with friends/guildies into a 'skip all gimme the prize now' fest. And that's not fun. My 2 cents.
John_Falstaff wrote: »Yes, formally speaking, it is an exploit. People are abusing the fact that although they queued up for a random dungeon (and so agreed to run the dungeon the finder gave them), it's sufficient to manually teleport and clear any dungeon to make the finder think they've cleared the random and award them their rewards.
It's just greed. People are rabidly running as many character as they can - since award is per day per character - trying to get motifs, pets, mounts...
THE_BIG_BOSS wrote: »ITS an exploit and everyone abusing it should be banned
ITS RANDOM Dungeon Not fungal 1
YamiKuruku wrote: »yep. not working as intended
John_Falstaff wrote: »Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
I don't understand. You're using random dungeon finder, and then try to coerce people you don't know into abusing that tool. They're the ones who're using the tool the way it's meant to be used. Why won't you remove randomness in first place by running in company of your guildmates? Guaranteed DPS, good tank. Why not? And if you don't have any, then why run randoms at all? Who stands behind you with a shotgun and makes you run randoms, force yourself upon randomly selected people?
xan4silkb14_ESO wrote: »John_Falstaff wrote: »Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
I don't understand. You're using random dungeon finder, and then try to coerce people you don't know into abusing that tool. They're the ones who're using the tool the way it's meant to be used. Why won't you remove randomness in first place by running in company of your guildmates? Guaranteed DPS, good tank. Why not? And if you don't have any, then why run randoms at all? Who stands behind you with a shotgun and makes you run randoms, force yourself upon randomly selected people?
The have to run randoms for the special loot, only they don't reaaaaaaly want to run a random dungeon. They want random as long as everyone can complete their random dungeon in the same amount of time. So if they get something that takes a minimum of 30 minutes, while others can get their shiny present and only spend 5-10, why should they play by the rules?
John_Falstaff wrote: »@Facefister , you said DLC, I gave you example of DLC. But you didn't answer who are those people you're so terribly afraid of meeting or why you don't run with your guild to avoid them. Not like I hope for an honest answer by now, really.
But yes, to respond to someone, I really hope that this exploit will be closed, and soon. One less way for self-proclaimed elite to spoil experience for newbies, one more way for newbies to have a pleasant random and maybe meet a decent someone who will help them instead of disconnecting during load screen. Win-win.
OP you are playing a game that glorifies violence and murder and complaining about a lack of morals, funny. Driving slow in the left hand lane with your virtue signals on...
John_Falstaff wrote: »I frankly feel that "if we're not given option to exclude DLCs, then we'll use exploit" is a bad line of thought, because it implies that players are somehow entitled to the reward no matter what. The criteria for earning the reward is clearly defined: running a random normal, and DLCs are included in the contract. If player doesn't feel ready to fulfill the obligation - means they're not entitled to get the reward, simple as that.
Last night I ran a normal, landed in nWGT. Tank (high CP, 50k health) leaves instantly without a word. We wait for another five minutes, get a tank; whole group is very new, medium CP but no experience, first clears. I stop before bosses, explain mechanics, whole group is very sweet, we take time, clear the dungeon, end up having great time together and part with warm words. So, folks, teach people, don't make them abuse the game. And if you so value your extra twenty minutes of time, then run "random" FG1 with guildies.
Lady_Rosabella wrote: »@ZOS_GinaBruno can you clarify if a group queues for a "Random" dungeon, then ports to another, easier dungeon to get the dungeon completed quicker and get the rewards, is an exploit or "working as intended?"
Second time, i told them that i was a fake tank, coz we was in DLC dungeon that even in normal is not easy with a fake tank, they answer me np but they was already inside Fungal Grotto, this time i tp on them kill the final boss, took the special loot, and wrote them: this is not the way to play, you have to advice others at least, coz you are not a better player then others you just are rude stupid players, reported all of them, they was in 3;