Random Dungeon: Is tp to another dungeon (eg: Fungal Grotto) an exploit/cheat?

  • Kanar
    Kanar
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    BuddyAces wrote: »
    f047ys3v3n wrote: »
    What I hear is a lot of terrible players with their 3k dps who qued into specific DLC dungeons and thought that they could use the random event to force good players to carry them qq'ing that it is not happening. Ban those selfish players who learned how to play and won't carry my ERP toon.

    Newsflash, they weren't going to do the hour dlc run with you anyway. They were just going to drop, switch toons, and re-que. This unintended dungeon switching feature is net in your favor. This year badasses are willing to actually carry you though easy dungeons. I have carried folks all week because it is quicker and easier than work arounds. When they fix it we will go back to putting a level 10 toon from an alt account into group so that we are only eligible for the 3 quickest dungeons and then just running them with 3 players and the level 10 standing idle at the front door. See, we can get pretty creative and that is what some of us did in the past because the quickest dungeons are at most 1/6th the time of the longest.

    Just come to terms with the fact that nobody is going to pick you up and carry you through Mazzatun, scalecaller, or whatever else you think ZoS should force us to do. Good players deserve to be able to have fun too and carrying bad players though hour+ content in nobody's idea of a fun time.

    On a side note, what is the over under that ZOS spends time and resources to fix this next year but brings back the same dungeon que bug that they brought back for another go around this year. My bet is they crash the little party on this and bring back the broken que because, priorities.

    Good post.

    Also, knowing zos, they'll probably fix this whole porting thing that some snowflakes are crying about but leave the broken Q.

    Yeah this is the sad thing. A few people come crying to the forums and there's a good chance the devs will be forced to spend time trying to fix it, wasting time they could have spent on real bugs. Then they will mess up the group finder even more and we will have an even bigger mess of bugs. But, at least no one will be able to port to easier dungeons for the week a year that anyone cares to do that!
  • Facefister
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    @Facefister , if you're afraid of low DPS and talkative (as opposed to rushed) people in the group, then all the more reason for you to get your own guildmates and run FG1 with them, no? It feels logical, does it not?

    I am not afraid of a low DPS, I am annoyed by the fact that people who can't even manage their builds think that they were going to clear that DLC dungeon until that big bad elitist came around and went FG1. I am also annoyed by the fact that people forget that groups immediately disband after the DLC loading screen, the difference this time is that people finish the random by teleporting somewhere else.

    Noone is hijacking anything, people just teleport FG1 instead of outright leaving the group.
  • John_Falstaff
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    @Facefister , well people are teleporting to FG1 before they bother learning anything about their group and what the group queued for, let us get it straight. But that doesn't matter - the question still stands. You're annoyed by people from the group finder. Who forces you to keep queueing for random groups, who that evil person is? Why would you not just run with guildmates and leave those low DPS, bad builds, people who 'ERP' and such, to their own devices? You said you don't want 'randomness', so why do you keep opting for randomness, why won't you run with own guildmates, could you explain?
  • Facefister
    Facefister
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    @Facefister , well people are teleporting to FG1 before they bother learning anything about their group and what the group queued for, let us get it straight. But that doesn't matter - the question still stands. You're annoyed by people from the group finder. Who forces you to keep queueing for random groups, who that evil person is? Why would you not just run with guildmates and leave those low DPS, bad builds, people who 'ERP' and such, to their own devices? You said you don't want 'randomness', so why do you keep opting for randomness, why won't you run with own guildmates, could you explain?
    You still assume that those people are able to finish the DLC dungeon. A DLC loading screen guarantees that atleast the tank or/and the healer leaves immediately and ofcourse atleast one DD was never been there. Only this time they don't leave but teleport to FG1. You end up getting your reward, before that you end up with 15 minutes penalty since you can't finish a DLC dungeon on your own.

    This is the last day of the event anyways, then you can go back complaining about instant-leavers or fake-tanks/healers.
    Edited by Facefister on December 4, 2018 10:42PM
  • Moloch1514
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    Not an exploit, just a work-around for ZOS' horrible dungeon system. The DLC dungeons need to be their own category. Perhaps @ZOS_Finn should take a look at the crux of this issue...which is that only about 5-10% of the community wants to run his new dungeons, which are designed for Hodor.
    PC-NA
  • John_Falstaff
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    @Facefister , guarantees, that so? Hm-m, you know, I ran nWGT last night, all rather low level inexperienced people, we got tank and healer too. Apparently doesn't guarantee. Who are those people you keep talking about? And if you keep meeting same people in group finder, then, I'll just ask again, why don't you run with your guild? That way you won't bear the risk of having someone who dared queuing for specific dungeon and wants to run nFL or nRoM he had the insolence to queue for.
  • SirAndy
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    ...
    So they skipped Darkshade Caverns because Fungal Grotto is "faster"?
    Don't they know how to skip bosses in DSC?

    It's literally one of the easiest and quickest dungeons to run, even if you don't skip any of the bosses.
    confused24.gif
  • Wolfsong
    Wolfsong
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    This issue, in regards to the event, could easily be solved if ZOS made it where you could get the reward box even if you qued up for a specific dungeon. This would be a win-win for all sides. Those that wanted to get the box quickly, could pick FG1 from the start. Those that wanted random dungeon for extra XP, would have significantly less chance of running into the former. Heck, even those who wanted to complete Undaunted quests could earn the boxes at same time.

    On a different note, ZOS really should add a toggle for DLC dungeons. The way it's set up now, when it comes to the dungeon finder, it's almost a punishment, not a boon, for having ESO Plus.
  • Facefister
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    @Facefister , guarantees, that so? Hm-m, you know, I ran nWGT last night, all rather low level inexperienced people, we got tank and healer too. Apparently doesn't guarantee. Who are those people you keep talking about? And if you keep meeting same people in group finder, then, I'll just ask again, why don't you run with your guild? That way you won't bear the risk of having someone who dared queuing for specific dungeon and wants to run nFL or nRoM he had the insolence to queue for.
    "vWGT"
    That's so old and easy it could be basegame.
  • Shawn_PT
    Shawn_PT
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    When the event started, few people knew about this. It was fun calling for guildies and waddling our way together with our mules, alts, and fake tanks/DDs/healers. But we did it together.

    It didn't matter if it was Spindle or CoS. It was on NORMAL. We could finish it even if it came down to everyone heavy attacking everything non stop. We laughed about it and joked about how our poorly geared alts were so badass. It served to show guildies who had never been there what the dungeons were about. Many alts got their quests done and their skillpoints and lorebooks.

    Suddenly, this 'trick', 'exploit', whatever, becomes common knowledge. Today we get placed in a normal DLC dungeon which could very well be done by four max level chars, even if we were naked. And now, instead of us doing it together what I see in chat is 'lets port to fg1'. Why?, I asked. It's easy enough on normal mode. 'Because it avoids all this cancer.'

    Cancer.

    That's what running with three guildies and poking things with our less used characters has been turned into. I was in my main. I could have carried them even if they were all lvl 10 and no CP.

    No. People's attitudes are bad. Not the content. Not the event.

    The group reluctantly ported into FG. I followed because I didn't want to drop out, it's bad enough having to juggle all the pointless cooldowns. FG 1. You can solo this on a tank. True it takes forever but it can be done. We get told 'run to the door and kill everything there', as in skip the first boss and all the mobs.

    By then my mood had soured. I refused to skip. I can very well solo that dungeon as probably could we all. So I did. I stayed behind killing everything on my own. First boss survived for what, 10 seconds. But yet there's always this attitude of 'I want rewards and I want them NOW and I'm ordering everyone to play as I do, because.' I even got told off for not listening to orders.

    What was going to be a fun casual run with a few guildies became cancer, not because of the DLC dungeon but because of some players' attitudes.

    I am all for removing this feature. I never thought it was fair and under this event it has done more bad than good for sure. Instead of running dungeons for fun with guildies I'm now forced to ask for players who do NOT want to skip, and the answers are surprisingly rare. So an event which I was looking for because it would bring people together and promote fun among guildies has now turned into a PUG fest and be done with it. At least for me.

    And before I'm told 'it's faster and easier and people have limited time etc etc.' So do I. But I prefer having fun in the event than just race towards the reward and be done with it.

    Sadly all people want today are rewards for no effort.

    /rant

    TL;DR this 'exploit' has turned an event that would be fun to run with friends/guildies into a 'skip all gimme the prize now' fest. And that's not fun. My 2 cents.
  • Moloch1514
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    Shawn_PT wrote: »
    When the event started, few people knew about this. It was fun calling for guildies and waddling our way together with our mules, alts, and fake tanks/DDs/healers. But we did it together.

    It didn't matter if it was Spindle or CoS. It was on NORMAL. We could finish it even if it came down to everyone heavy attacking everything non stop. We laughed about it and joked about how our poorly geared alts were so badass. It served to show guildies who had never been there what the dungeons were about. Many alts got their quests done and their skillpoints and lorebooks.

    Suddenly, this 'trick', 'exploit', whatever, becomes common knowledge. Today we get placed in a normal DLC dungeon which could very well be done by four max level chars, even if we were naked. And now, instead of us doing it together what I see in chat is 'lets port to fg1'. Why?, I asked. It's easy enough on normal mode. 'Because it avoids all this cancer.'

    Cancer.

    That's what running with three guildies and poking things with our less used characters has been turned into. I was in my main. I could have carried them even if they were all lvl 10 and no CP.

    No. People's attitudes are bad. Not the content. Not the event.

    The group reluctantly ported into FG. I followed because I didn't want to drop out, it's bad enough having to juggle all the pointless cooldowns. FG 1. You can solo this on a tank. True it takes forever but it can be done. We get told 'run to the door and kill everything there', as in skip the first boss and all the mobs.

    By then my mood had soured. I refused to skip. I can very well solo that dungeon as probably could we all. So I did. I stayed behind killing everything on my own. First boss survived for what, 10 seconds. But yet there's always this attitude of 'I want rewards and I want them NOW and I'm ordering everyone to play as I do, because.' I even got told off for not listening to orders.

    What was going to be a fun casual run with a few guildies became cancer, not because of the DLC dungeon but because of some players' attitudes.

    I am all for removing this feature. I never thought it was fair and under this event it has done more bad than good for sure. Instead of running dungeons for fun with guildies I'm now forced to ask for players who do NOT want to skip, and the answers are surprisingly rare. So an event which I was looking for because it would bring people together and promote fun among guildies has now turned into a PUG fest and be done with it. At least for me.

    And before I'm told 'it's faster and easier and people have limited time etc etc.' So do I. But I prefer having fun in the event than just race towards the reward and be done with it.

    Sadly all people want today are rewards for no effort.

    /rant

    TL;DR this 'exploit' has turned an event that would be fun to run with friends/guildies into a 'skip all gimme the prize now' fest. And that's not fun. My 2 cents.

    Maybe there is also the case that ZOS is getting desperate for numbers and is forcing these Events on us at a constant rate. It seems that since the creation of the feather "Ticket" system, we have been in a steady state of "events". Since these events dangle carrots in front of us, which is the whole point from ZOS Marketing's POV, we feel the "FOMO" from not participating and so we feel "forced" into running these non-stop Events.

    Once in the events, we are facing broken systems and the typical ZOS bugs. Can you really blame us for not wanting to immerse ourselves in a "proper" run through a pointless dungeon, or us wanting to only spend 15 minutes doing this chore instead of 2 hours in a DLC dungeon waiting on a 4th member because most folks leave once they see it is DLC?
    PC-NA
  • John_Falstaff
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    @Facefister , you said DLC, I gave you example of DLC. But you didn't answer who are those people you're so terribly afraid of meeting or why you don't run with your guild to avoid them. Not like I hope for an honest answer by now, really.

    But yes, to respond to someone, I really hope that this exploit will be closed, and soon. One less way for self-proclaimed elite to spoil experience for newbies, one more way for newbies to have a pleasant random and maybe meet a decent someone who will help them instead of disconnecting during load screen. Win-win.
  • BoneShatterer
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    Yes, formally speaking, it is an exploit. People are abusing the fact that although they queued up for a random dungeon (and so agreed to run the dungeon the finder gave them), it's sufficient to manually teleport and clear any dungeon to make the finder think they've cleared the random and award them their rewards.

    It's just greed. People are rabidly running as many character as they can - since award is per day per character - trying to get motifs, pets, mounts...
    ITS an exploit and everyone abusing it should be banned

    ITS RANDOM Dungeon Not fungal 1
    YamiKuruku wrote: »
    yep. not working as intended


    i'll just take the 3 of you as an example.

    you paid for a broken game. deal with it.
    bethesda is riddled with bugs and exploits that were never// will never be fixed.
    complaining on the forums wont change a thing. unless they see that they are losing control over their piggybanks they wont move
  • xan4silkb14_ESO
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    Facefister wrote: »
    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.

    I don't understand. You're using random dungeon finder, and then try to coerce people you don't know into abusing that tool. They're the ones who're using the tool the way it's meant to be used. Why won't you remove randomness in first place by running in company of your guildmates? Guaranteed DPS, good tank. Why not? And if you don't have any, then why run randoms at all? Who stands behind you with a shotgun and makes you run randoms, force yourself upon randomly selected people?

    The have to run randoms for the special loot, only they don't reaaaaaaly want to run a random dungeon. They want random as long as everyone can complete their random dungeon in the same amount of time. So if they get something that takes a minimum of 30 minutes, while others can get their shiny present and only spend 5-10, why should they play by the rules?
  • BoneShatterer
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    Facefister wrote: »
    The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.

    I don't understand. You're using random dungeon finder, and then try to coerce people you don't know into abusing that tool. They're the ones who're using the tool the way it's meant to be used. Why won't you remove randomness in first place by running in company of your guildmates? Guaranteed DPS, good tank. Why not? And if you don't have any, then why run randoms at all? Who stands behind you with a shotgun and makes you run randoms, force yourself upon randomly selected people?

    The have to run randoms for the special loot, only they don't reaaaaaaly want to run a random dungeon. They want random as long as everyone can complete their random dungeon in the same amount of time. So if they get something that takes a minimum of 30 minutes, while others can get their shiny present and only spend 5-10, why should they play by the rules?

    because bethesda and zenimx arethe best teacher to show how to not play by their rules? xD
  • Dawnblade
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    If they want to 'fix' it so players cannot move dungeons and collect the daily reward, then they need to make some other changes.

    Consolidate daily pledge / daily random - no reason to get random daily quests that don't match whatever dungeon the random group finder selects, just merge the rewards and kill the individual pledge quests.

    Put DLC dungeons in a separate queue (or add a toggle) - it is idiotic to put content tuned for significantly different levels of output and performance together, doubly so when to avoid the harder / longer dungeons one can just not subscribe.

    And most importantly - fix the group finder so it actually works, no more 'someone has declined', 'cannot queue now', 'instance full' or whatever other issues perennially plague the system.

  • leeux
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    I somehow feel that if ZOS would've fixed this issue, dungeon participation would have stalled to almost low critical point. That's why they didn't do anything about this... but hey, that's just my feeling.

    I'm firmly on the group that HATE DLC dungeons and only go there when someone really really really needs it... I'd never ever even consider using the random dungeon finder while the DLC dungeons are a possibility in the rolls.

    But, then again, I removed myself from the queue many years ago, since they started adding the DLC dungeons to it, which IMO is what causes most of the issues and the big divide in the community... and the fact that unsubbing gets you the perfect world it's just ridiculous :D

    And tbh, I do think ZOS' random cheats in this case... because I'd personally bet it's not "random first, roll dungeon X, then match up against open groups that needs filling for X", but instead, "hey! there's are groups needing filling for X, Y, Z... roll for those only," which completely changes the rules and compound the problem, each time someone selects to do specifically a DLC dungeon.
    PC/NA - Proud old member of the Antique Ordinatus Populus

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    I only PvP on AD chars

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  • Facefister
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    @Facefister , you said DLC, I gave you example of DLC. But you didn't answer who are those people you're so terribly afraid of meeting or why you don't run with your guild to avoid them. Not like I hope for an honest answer by now, really.

    But yes, to respond to someone, I really hope that this exploit will be closed, and soon. One less way for self-proclaimed elite to spoil experience for newbies, one more way for newbies to have a pleasant random and maybe meet a decent someone who will help them instead of disconnecting during load screen. Win-win.

    You cherrypicked by far the easiest DLC dungeon, you knew very well which content I've meant by saying "DLC". Even if I grant you that, 7 out of 10 random DLC dungeons end up atleast the tank leaving the group, easy.
  • paulychan
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    The people who do this are the same ones who speed run everything, do nothing but ask for skyreach carries and mindlessly fight mobs of zombies in CH, zerg... The list goes on.
    Join a guild and make friends so you don't have to deal with them. Like, at all.
  • LeHarrt91
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    Should the Activity Finder work properly... Yes.

    Does it... No.

    Working as Intended then...
    PS NA
    Have played all classes.
    Warden Main
  • Samsgaard
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    Given how broken the DF has been for much of this event, we're lucky that when it actually works, we're not doomed to dungeons that can't be completed by the group that's pulled together--or at least, can't be completed in the time all group members can devote to it.

    Imagine two groups of four people, each with one hour to play on a given night, queuing individually for the daily random for purposes of participating in the event.

    Group 1 gets placed in a dungeon right away and it's FG1. They clear it in minutes, collect their Mysterious Box and Bonus XP, and have time to spare to queue on other toons or do other things.

    Group 2 gets the "Someone declined" message a zillion times in a row and doesn't even get placed in a dungeon for 30 minutes. Then it's a DLC dungeon that none of them has ever done. They spin their wheels in the dungeon for 30 minutes, to no avail, and have to log off without a box or xp.

    There's nothing fair about those outcomes. If an "exploit" evens the playing field, that's fine with me.
  • Moushen
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    OP you are playing a game that glorifies violence and murder and complaining about a lack of morals, funny. Driving slow in the left hand lane with your virtue signals on...
  • CrimsonGTX
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    If it's not working as intended then yeah it's a exploit. Will ZOS fix it? probably not.

    I came across someone today that tried to get everyone to port to Fungal from Direfrost. He ported, but me and the rest of the group went ahead with the current dungeon. About time he said "port to me" we were already 70% completed, and on our way to the final boss. He left group and we cleared the Dungeon in 7-8mins....it was normal btw.
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • Alchemical
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    I highly doubt this is going to be bannable, because it's not disrupting game balance, unlike when people were using exploits to cheese trial bosses and get to the top of the leaderboards, or the AP trading that went on in Cyrodil. The worst would be 'disrupting the economy' by flooding the market with motif pages, but even then people are hardcapped at 17 boxes per day. That means a possible maximum of ~85 motif pages they could sell, and they'll be competing with the same limited pool of motifs that everyone else is getting so it's unlikely one person is going to unbalance the whole economy with them. Everything else from the boxes is bound, like keys, pets, houses, etc. So no one is gaining an advantage on anyone else by gaining more of them faster.

    I've met a lot of nice, casual players in DLC dungeons they wouldn't normally be caught dead in and that weren't sure of mechanics. So we walked through them slowly, wiping, reevaluating, and succeeding. It is very gratifying to help people out! And knowing that 3 more people now know how to do Fang Lair means resting easy that they'll go on to not wipe other groups. I enjoy these kinds of runs and I'm glad I've gotten to do more of'em during the event.

    But also one of my friends is both CP30 and viscerally arachnophobic. When we randomed into CoS we both knew there was no way he'd ever be able to clear it. Someone else suggested porting to FG1 instead so we could all get our boxes without him needing to requeue. It was a nice alternative to having to wait around for 15 minutes twiddling our thumbs because he would have gotten absolutely sick doing that dungeon.

    I'm middle of the road on it. I don't care about doing the harder stuff and spending time doing it, but I won't snub convenience when everyone else is on board with it. People that don't ask before speedrunning are rude as heck though.
  • MajBludd
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    It's an exploit. Awaiting temp bans from zos
  • VaranisArano
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    Moushen wrote: »
    OP you are playing a game that glorifies violence and murder and complaining about a lack of morals, funny. Driving slow in the left hand lane with your virtue signals on...

    You know, for someone playing an MMORPG, you seem a little confused about two roleplaying terms:

    In-character and Out-of-Character

    In-character is all about how we act in the game.

    Out-of-character inculdes things like, oh, following the TOS and Code of Conduct we all agreed to follow, which states that we'll report bugs, glitches, and exploits and not use them.

    Therefore, someone can enjoy the Dark Brotherhood DLC and expect people to follow the rules of the game.

    Or maybe this is all just coming down to another great roleplaying conflict:

    LawfulGood/Neutral/Evil vs Chaotic Good/Neutal/Evil
  • Mr_Walker
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    I frankly feel that "if we're not given option to exclude DLCs, then we'll use exploit" is a bad line of thought, because it implies that players are somehow entitled to the reward no matter what. The criteria for earning the reward is clearly defined: running a random normal, and DLCs are included in the contract. If player doesn't feel ready to fulfill the obligation - means they're not entitled to get the reward, simple as that.

    Last night I ran a normal, landed in nWGT. Tank (high CP, 50k health) leaves instantly without a word. We wait for another five minutes, get a tank; whole group is very new, medium CP but no experience, first clears. I stop before bosses, explain mechanics, whole group is very sweet, we take time, clear the dungeon, end up having great time together and part with warm words. So, folks, teach people, don't make them abuse the game. And if you so value your extra twenty minutes of time, then run "random" FG1 with guildies.

    The flip side to that is when I queued into ICP to meet a fake tank with an amazing 14K health who leapt straight into every mob/boss, got kicked because of his crapness, and then somehow managed to be the next person in our queue twice. Such fun, so wow.

    So yeah, fake roles mean I don't see much of a prob with this, especially during this "queue as whatever you think will get you in quicker" event.
  • Lady_Rosabella
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    @ZOS_GinaBruno can you clarify if a group queues for a "Random" dungeon, then ports to another, easier dungeon to get the dungeon completed quicker and get the rewards, is an exploit or "working as intended?"
  • zyk
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    @ZOS_GinaBruno can you clarify if a group queues for a "Random" dungeon, then ports to another, easier dungeon to get the dungeon completed quicker and get the rewards, is an exploit or "working as intended?"

    Of course it's an exploit. It's obviously not random if you're selecting it. It can't be any more black and white than this.

    What this thread exposes is how badly designed this event is. I think its intent is noble -- to encourage players to group -- but how it works in practice is players are compelled to do something that they do not enjoy for loot.

    When, as a developer, you're constantly leaning on loot and loot addiction to get people to play your game, that should be a giant red flag.

    ZOS needs to direct its development efforts away from gimmicks and design content that's actually fun for veteran players -- which random dungeons won't be for most because they've done them too many times already.

    They won't, though. On the first page of the holy bible of ZOS are the words: "endless reward cycle."
    Edited by zyk on December 5, 2018 1:34AM
  • Mr_Walker
    Mr_Walker
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    ThePlayer wrote: »

    Second time, i told them that i was a fake tank, coz we was in DLC dungeon that even in normal is not easy with a fake tank, they answer me np but they was already inside Fungal Grotto, this time i tp on them kill the final boss, took the special loot, and wrote them: this is not the way to play, you have to advice others at least, coz you are not a better player then others you just are rude stupid players, reported all of them, they was in 3;

    You got to be kidding me. I am lost for words.
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