kylewwefan wrote: »A simple yes or no will do. Feel free to express your feelings.
Yolokin_Swagonborn wrote: »Murkmire makes me worry for ZOS's future business model. I am smelling another business model change on the wind especially since we are reaching the end of the year.
We all had our fun with Moronwinds huge inaccessible volcano in the middle of the map, and other times ZOS has padded content be it "Chapter" or "DLC" (read: same thing). But Murkmire takes sparseness to a whole new level.
But go back and look at some of the previous DLC zones like Abah's watch, clockwork city, etc. Can you even say Nerfmire holds a candle to those in terms of content, storyline, and most especially populating the zone with things to interact with?
Murkmire is barren. Barely any containers. Items of "interest" on the map are just non-intractable structures. I think one of the quests you go and listen to a conversation next to an old imperial outpost. Can you go in the outpost. Nope. Loot it? Nope, even find a crafting node within a 10 meter radius of it. Still nope.
The fact that they gave this DLC away for free is really telling. We are in for a doosy at the end of the year in the "looking forward the the next year ESO" post.
um this poll will be ruined since you didn't specify if its the dlc content itself, or the balance changes introduced
I didn't liked the zone... to me, it looks like a copypasta of Shadowfen with some new flora tucked in it, and some new annoying critters that look like reskinned stuff from other zones.
MLGProPlayer wrote: »I didn't liked the zone... to me, it looks like a copypasta of Shadowfen with some new flora tucked in it, and some new annoying critters that look like reskinned stuff from other zones.
Then you didn't look close enough (not that you have to as the differences are massive).
The texture detail and asset density is so much higher in Murkmire.