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Frost Staves and their future.

  • ESO_Nightingale
    ESO_Nightingale
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    josiahva wrote: »
    josiahva wrote: »
    You say that the heavy attack taunt is bad an inefficient...all that means is that you dont know how and when to use it. You have to understand first that its a taunt that WAS NEVER MEANT TO REPLACE PUNCTURE OR INNER FIRE. This is what people dont understand about it...its a purely situational taunt...it can be used in some places and not others, and that is just fine. I dont understand why people who advocate for Ice Staff as a DPS weapon feel justified in getting a 3rd DPS weapon enough that they want the backbar weapon of tanks as well. I LIKE MY FREE RANGED TAUNT THAT RESTORES MAGICKA and I use it often on bosses like the last boss of Falkreath Hold to keep him permanently under taunt without expending rss to do so...as well the Minotaur boss in Bloodroot Forge...and the lord warden's shadows, etc. its stupid to take the taunt away just because people dont know how and when to use it.

    No, i understand how to use it and it can be done much better. I think you're assuming that i dont know what im talking about.

    If you understand how to use it, you would never suggest removing the taunt from the heavy attack to benefit DPS over tanks, its a taunt that has its place. A much better solution would be to give the ICE staff to DPS and give tanks a replacement staff with more tank-specific skills, or let the tanks keep the ice staff with more tank-specific skills and give DPS some other staff or wands or something

    In a world where zos wants to do that? Absolutely. But creating a solution this issue puts us down the path to what people want fans and zos included. I have spoken to quite a few people about the heavy attack and some say that they use it. Most others think its lazy and they dont like it at all. It has its ups and downs. But i think that its placement is what is bad because it locks out the dps who badly want to use it.
    Edited by ESO_Nightingale on November 27, 2018 11:30PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Haashhtaag wrote: »
    How about making the other morph of blockade that no one uses an AoE taunt as long as ice staff is equipped while giving flame/lightning staves some kind of effect from it as well.

    People have been looking for an AoE taunt for ages in this game. It would make ice staves on tanks a common thing.

    Aoe taunt has been a bad idea for a long time. it removes some element of skill from the game. I do have an idea for it however for DPSing which i can make a post for soon if you would like. I am aware of the morph.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Kanar wrote: »
    ccmedaddy wrote: »
    Kanar wrote: »
    I thought this thread was supposed to be about making ice staff viable for DPS, but none of the suggestions do that.

    It's just a really long post, way too verbose. Learn how to make a point.
    There's literally a tl;dr section at the end of the post. Learn to read jfc.

    Edit: I'm just deleting my post because OP is just a kid and hasn't learned about brevity yet.

    Plenty of other people understand it but i am adjusting the wording anyway.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Waffennacht
    Waffennacht
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    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ESO_Nightingale
    ESO_Nightingale
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    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
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    The shield from the heavy attack is 8% of your max health. Even on a tank that is very small it should be increased.

    Move taunt to Susceptibility its still free, move block reduction from Ancient to Tri-Focus then add 8% DoT to ancient knowledge.
    PS NA
    Have played all classes.
    Warden Main
  • Chaos2088
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    I for one would love Ice dps to be a thing, it should be the go to staff for a mag warden, just like lighting is for sorc and flame is for DK.
    @Chaos2088 PC EU Server | AD-PvP
  • Maura_Neysa
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    I don't think that a free taunt is a good idea.
    I do think moving the current Tri-Focus passive in whole to Elemental Suseptability is a good idea
    Then just give the New Tri-Focus something useful to DPS
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • ESO_Nightingale
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    I don't think that a free taunt is a good idea.
    I do think moving the current Tri-Focus passive in whole to Elemental Suseptability is a good idea
    Then just give the New Tri-Focus something useful to DPS

    That is why i suggested some things to help balance it.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • TankHealz2015
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    I love back bar tank with frost staff, but...what if there was a weapon enchantment taunt?
    Could de-couple the tanking aspect from Frost staff
    Frost staff options of various skills:
    morph 1 = frost dps w secondary effect chill
    morph 2= less dps but more defense or shield

    Also Werewolf could have access to taunt, could taunt with any weapon or play style.
    Would this create more problems than worth?
  • The_Lex
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    I love back bar tank with frost staff, but...what if there was a weapon enchantment taunt?
    Could de-couple the tanking aspect from Frost staff
    Frost staff options of various skills:
    morph 1 = frost dps w secondary effect chill
    morph 2= less dps but more defense or shield

    Also Werewolf could have access to taunt, could taunt with any weapon or play style.
    Would this create more problems than worth?

    How would that work with enchantment cooldowns? Serious question.
  • josiahva
    josiahva
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    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.

    Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)
    Edited by josiahva on November 28, 2018 7:38PM
  • Acrolas
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    If you could equip a flame staff and then cosmetically alter the flame to a cold flame or shadow or arcane or whichever type of magic filter your character is themed around... wouldn't the current flame staff benefits be preferential to anything that could be done specifically to the frost staff?

    With visual filters you could tank with flame or heal with frost. The Outfit system changes gear weight so the specific telegraphs are already gone. This is more in tandem with the Arms Packs particles approach than a completely new system. And it could be an opportunity to streamline all magicka particle effects to ensure they're not contributing to combat lag.

    Cosmetics would allow the team to focus on tweaking the combat skills. Because I still think frost needs some more diversification in defensive side effects, but you wouldn't have to commit to the base frost staff unless you wanted defensive side effects.
    signing off
  • ESO_Nightingale
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    Edit: Removed repeated answer.

    Edited by ESO_Nightingale on December 19, 2018 11:06AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    josiahva wrote: »
    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.

    Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)

    Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.
    Edited by ESO_Nightingale on November 28, 2018 8:13PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • josiahva
    josiahva
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    josiahva wrote: »
    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.

    Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)

    Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.

    The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.
    Edited by josiahva on November 28, 2018 8:52PM
  • Katahdin
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    Sorry the first post is WAY too long to wade through so I stopped after the first point then scrolled down to the TLDR.

    Frost staves used to be all dps then people cried for a frost tank, saying there were 2 dps alternatives for staves. So they changed frost staves to be able to taunt.
    I don't see them changing it back.
    Edited by Katahdin on November 28, 2018 9:04PM
    Beta tester November 2013
  • ESO_Nightingale
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    Katahdin wrote: »
    Sorry the first post is WAY too long to wade through so I stopped after the first point then scrolled down to the TLDR.

    Frost staves used to be all dps then people cried for a frost tank, saying there were 2 dps alternatives for staves. So they changed frost staves to be able to taunt.
    I don't see them changing it back.

    Im sorry that the post was too long. But i aim to keep both and providing a good effect for both tank and dps. Armor reduction. It is focused more on tanking.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    josiahva wrote: »
    josiahva wrote: »
    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.

    Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)

    Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.

    The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.

    You're still using it in the same way and you will get around the same magicka back. The skill is currently free. And can be made fair to other taunts by reducing duration or whatnot. There are still multiple options for taunting in the game and it should not be that hard on your sustain.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Jamdarius
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    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.

    People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...
    Edited by Jamdarius on December 16, 2018 8:50AM
  • ESO_Nightingale
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    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.

    People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...

    now with the new events that have unfolded in the past few days, we are aiming to have it work for zos's vision and the frost tanks out there as well as frost dps. we had to compromise between all 3 and i think we did a decent job
    Edited by ESO_Nightingale on December 16, 2018 9:20AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Jamdarius
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    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.

    People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...

    now with the new events that have unfolded in the past few days, we are aiming to have it work for zos's vision and the frost tanks out there as well as frost dps. we had to compromise between all 3 and i think we did a decent job

    I see, well the solution you presented is good if we have to keep the idea of ZOS using ice staves as tank. With the changes you provided certainly Ice STaff would increase it's potential.
  • ESO_Nightingale
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    Jamdarius wrote: »
    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.

    People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...

    now with the new events that have unfolded in the past few days, we are aiming to have it work for zos's vision and the frost tanks out there as well as frost dps. we had to compromise between all 3 and i think we did a decent job

    I see, well the solution you presented is good if we have to keep the idea of ZOS using ice staves as tank. With the changes you provided certainly Ice STaff would increase it's potential.

    yep! that was the plan!
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • josiahva
    josiahva
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    josiahva wrote: »
    josiahva wrote: »
    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.

    Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)

    Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.

    The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.

    You're still using it in the same way and you will get around the same magicka back. The skill is currently free. And can be made fair to other taunts by reducing duration or whatnot. There are still multiple options for taunting in the game and it should not be that hard on your sustain.

    You are missing my point...your changes REDUCE the tank toolkit and sustain. I dont mind you taking the Ice staff and doing whatever you want with it...but I want another staff or magicka weapon of some type in its place with the same skills it has currently...plus if its a tanking specific weapon I wouldnt mind expanding the toolkit somehow.
  • ESO_Nightingale
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    josiahva wrote: »
    josiahva wrote: »
    josiahva wrote: »
    4% more damage
    4% less damage taken

    Remove shield imo, add minor fracture or something like that

    Keep taunt for people I suppose

    Keep block cost and mag payment

    Just what i would start out with and see how that goes

    4% more damage? Would this be in ancient knowledge?

    Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.

    What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.

    Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)

    Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.

    The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.

    You're still using it in the same way and you will get around the same magicka back. The skill is currently free. And can be made fair to other taunts by reducing duration or whatnot. There are still multiple options for taunting in the game and it should not be that hard on your sustain.

    You are missing my point...your changes REDUCE the tank toolkit and sustain. I dont mind you taking the Ice staff and doing whatever you want with it...but I want another staff or magicka weapon of some type in its place with the same skills it has currently...plus if its a tanking specific weapon I wouldnt mind expanding the toolkit somehow.

    you might think it reduces sustain but i really don't think it does. the heavy attack is better in more situations for everyone and you can still apply it to multiple people and thus gain the same magicka back. and since the new taunt is free, it would be the same if not, better. its also not as dangerous.
    Edited by ESO_Nightingale on December 17, 2018 10:03PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • yurimodin
    yurimodin
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    as a s&b/ice staff tank I wish they would change trifocus so that not only blocking was done with magicka but bash as well when you are on the ice staff......nothing worse than needing to interrupt the boss but being out of stam and full on magicka.

    I also wish they would just make the taunt an active cast ability from the destructive staff line so you could turn it on/off etc.....possibly a change Force Pulse(no one uses it anyway) so that it taunts.
  • MartiniDaniels
    MartiniDaniels
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    Make another ele morph (not ele drain) cost 2500 mana and work like pierce armor, all problem solved for everybody.. but devs don't want any diversity in high-end PVE they want everyone run same sets, weapons, classes, races etc
  • ESO_Nightingale
    ESO_Nightingale
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    Make another ele morph (not ele drain) cost 2500 mana and work like pierce armor, all problem solved for everybody.. but devs don't want any diversity in high-end PVE they want everyone run same sets, weapons, classes, races etc

    Yep. Susceptibility is just useless.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Maura_Neysa
    Maura_Neysa
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    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    Because for 4 years it was a DPS weapon, and NO ONE used it. In Morrowind they converted it to Tanking, and now it has a solid, though niche use. I 1000% think its in a better spot now, than it was for the first 4 years.

    However, ZoS needs to make 2x Frost Tanking viable. It needs its own version of Pierce Armor. It will never be viable until it has that. As well, it needs something to counter S&B Battler Field Mobility passive, Deflect Bolts passive, and the Shields worth of Resistance. I suggest, a Reduced effectiveness of Snare, and a reduced melee damage passive, and an conjured Ice Shield.
    Over course all of this could be moved onto some new Magicka Tanking weapon. Or if the Pierce Armor equivalent was sperat from the taunt, that could very well be the DPS boost that Frost needs to make it a DPS option

    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • ESO_Nightingale
    ESO_Nightingale
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    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    Because for 4 years it was a DPS weapon, and NO ONE used it. In Morrowind they converted it to Tanking, and now it has a solid, though niche use. I 1000% think its in a better spot now, than it was for the first 4 years.

    However, ZoS needs to make 2x Frost Tanking viable. It needs its own version of Pierce Armor. It will never be viable until it has that. As well, it needs something to counter S&B Battler Field Mobility passive, Deflect Bolts passive, and the Shields worth of Resistance. I suggest, a Reduced effectiveness of Snare, and a reduced melee damage passive, and an conjured Ice Shield.
    Over course all of this could be moved onto some new Magicka Tanking weapon. Or if the Pierce Armor equivalent was sperat from the taunt, that could very well be the DPS boost that Frost needs to make it a DPS option

    Noone used it because it was bad. instead of fixing it they tried to give it another job but that has kind of failed too.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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