ESO_Nightingale wrote: »You say that the heavy attack taunt is bad an inefficient...all that means is that you dont know how and when to use it. You have to understand first that its a taunt that WAS NEVER MEANT TO REPLACE PUNCTURE OR INNER FIRE. This is what people dont understand about it...its a purely situational taunt...it can be used in some places and not others, and that is just fine. I dont understand why people who advocate for Ice Staff as a DPS weapon feel justified in getting a 3rd DPS weapon enough that they want the backbar weapon of tanks as well. I LIKE MY FREE RANGED TAUNT THAT RESTORES MAGICKA and I use it often on bosses like the last boss of Falkreath Hold to keep him permanently under taunt without expending rss to do so...as well the Minotaur boss in Bloodroot Forge...and the lord warden's shadows, etc. its stupid to take the taunt away just because people dont know how and when to use it.
No, i understand how to use it and it can be done much better. I think you're assuming that i dont know what im talking about.
If you understand how to use it, you would never suggest removing the taunt from the heavy attack to benefit DPS over tanks, its a taunt that has its place. A much better solution would be to give the ICE staff to DPS and give tanks a replacement staff with more tank-specific skills, or let the tanks keep the ice staff with more tank-specific skills and give DPS some other staff or wands or something
Haashhtaag wrote: »How about making the other morph of blockade that no one uses an AoE taunt as long as ice staff is equipped while giving flame/lightning staves some kind of effect from it as well.
People have been looking for an AoE taunt for ages in this game. It would make ice staves on tanks a common thing.
Edit: I'm just deleting my post because OP is just a kid and hasn't learned about brevity yet.
Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
Maura_Neysa wrote: »I don't think that a free taunt is a good idea.
I do think moving the current Tri-Focus passive in whole to Elemental Suseptability is a good idea
Then just give the New Tri-Focus something useful to DPS
TankHealz2015 wrote: »I love back bar tank with frost staff, but...what if there was a weapon enchantment taunt?
Could de-couple the tanking aspect from Frost staff
Frost staff options of various skills:
morph 1 = frost dps w secondary effect chill
morph 2= less dps but more defense or shield
Also Werewolf could have access to taunt, could taunt with any weapon or play style.
Would this create more problems than worth?
ESO_Nightingale wrote: »Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
4% more damage? Would this be in ancient knowledge?
Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.
What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
ESO_Nightingale wrote: »Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
4% more damage? Would this be in ancient knowledge?
Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.
What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
4% more damage? Would this be in ancient knowledge?
Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.
What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)
Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.
Sorry the first post is WAY too long to wade through so I stopped after the first point then scrolled down to the TLDR.
Frost staves used to be all dps then people cried for a frost tank, saying there were 2 dps alternatives for staves. So they changed frost staves to be able to taunt.
I don't see them changing it back.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
4% more damage? Would this be in ancient knowledge?
Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.
What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)
Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.
The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.
As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:
It is DESTRUCTION STAFF so why is it a tank weapon ?
DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.
People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...
ESO_Nightingale wrote: »As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:
It is DESTRUCTION STAFF so why is it a tank weapon ?
DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.
People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...
now with the new events that have unfolded in the past few days, we are aiming to have it work for zos's vision and the frost tanks out there as well as frost dps. we had to compromise between all 3 and i think we did a decent job
ESO_Nightingale wrote: »As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:
It is DESTRUCTION STAFF so why is it a tank weapon ?
DOn't get me wrong your changes would make it possible for this weapon to be used for both DPS and tanking however I do believe new weapon skill line meant for magicka tanking (mainly spellsword kind of thing) should take over the job and Ice Staves should be reworked to be DD's thing.
People and ZOS are also saying that Frost damage is a snaring (CC'ing) line for BG and cyrodil however as far as I see practically all classes got some sort of slow/stun so it is pretty much invalid argument. You have traps,Dk passive or Eruption skill not to mention you have so many roots in the game...
now with the new events that have unfolded in the past few days, we are aiming to have it work for zos's vision and the frost tanks out there as well as frost dps. we had to compromise between all 3 and i think we did a decent job
I see, well the solution you presented is good if we have to keep the idea of ZOS using ice staves as tank. With the changes you provided certainly Ice STaff would increase it's potential.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
4% more damage? Would this be in ancient knowledge?
Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.
What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)
Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.
The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.
You're still using it in the same way and you will get around the same magicka back. The skill is currently free. And can be made fair to other taunts by reducing duration or whatnot. There are still multiple options for taunting in the game and it should not be that hard on your sustain.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »Waffennacht wrote: »4% more damage
4% less damage taken
Remove shield imo, add minor fracture or something like that
Keep taunt for people I suppose
Keep block cost and mag payment
Just what i would start out with and see how that goes
4% more damage? Would this be in ancient knowledge?
Keeping the taunt on Tri focus is unwanted by a lot of people. So putting it on Elemental Succeptibility doesn't harm anyone. My idea will make the heavy attack more useful for both Dps and Tanks which then allows the dps to take the passive instead of skipping it. The shield is bad but i think its unique. I would buff it.
What i suggested is what i personally would start off with. I have not even covered unstable wall, touch or impulse skills as they would come later.
Yes, putting the taunt on elemental susceptibility DOES harm a tank. I cant regain magicka from a skill, free or not, where I can from a heavy attack...I can spam the heavy attack taunt on a boss forever and never die because it gives me enough magicka back to cast green dragon blood, or wings, or whatever(besides, I occasionally use elemental drain as a tank if the healer isn't running it)
Yeah, so you can heavy attack the boss with my idea too. And it debuffs their resistances meaning that allies do more damage to it. You're acting like i deleted the heavy attack when i structured it to be better for a group. What's great is that you can still use inner fire and pierce armor if you want and still have ele drain if you desire it.
The problem with your idea though is that its not the handy taunt+magicka return that it is currently. Currently...on the last boss of vBF as an example...I keep him perma taunted easily by heavy attack taunting, then casting wings...rinse and repeat forever without issue. With your changes I would have to elemental drain, then heavy attack, then cast wings...it ads in time that I sometimes just dont have(especially with the targeting issues of that fight with the ads getting in the way of ranged taunts in that small arena)...on the upside, the taunt itself would be faster with your idea, but I would rather not have to make an actual rotation to tank that boss in the same style. The point isn't how it would effect me personally(they are always making changes that crimp my playstyle) the point is that changes can and will negatively effect other players even if it helps some, THAT is why I think its a better option to give tanks an alteration staff...or better yet a wand(so you can use with shield) than it is to take away what some players use all to give DPS a different flavor of a weapon they already have.
You're still using it in the same way and you will get around the same magicka back. The skill is currently free. And can be made fair to other taunts by reducing duration or whatnot. There are still multiple options for taunting in the game and it should not be that hard on your sustain.
You are missing my point...your changes REDUCE the tank toolkit and sustain. I dont mind you taking the Ice staff and doing whatever you want with it...but I want another staff or magicka weapon of some type in its place with the same skills it has currently...plus if its a tanking specific weapon I wouldnt mind expanding the toolkit somehow.
MartiniDaniels wrote: »Make another ele morph (not ele drain) cost 2500 mana and work like pierce armor, all problem solved for everybody.. but devs don't want any diversity in high-end PVE they want everyone run same sets, weapons, classes, races etc
As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:
It is DESTRUCTION STAFF so why is it a tank weapon ?
Maura_Neysa wrote: »As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:
It is DESTRUCTION STAFF so why is it a tank weapon ?
Because for 4 years it was a DPS weapon, and NO ONE used it. In Morrowind they converted it to Tanking, and now it has a solid, though niche use. I 1000% think its in a better spot now, than it was for the first 4 years.
However, ZoS needs to make 2x Frost Tanking viable. It needs its own version of Pierce Armor. It will never be viable until it has that. As well, it needs something to counter S&B Battler Field Mobility passive, Deflect Bolts passive, and the Shields worth of Resistance. I suggest, a Reduced effectiveness of Snare, and a reduced melee damage passive, and an conjured Ice Shield.
Over course all of this could be moved onto some new Magicka Tanking weapon. Or if the Pierce Armor equivalent was sperat from the taunt, that could very well be the DPS boost that Frost needs to make it a DPS option