How about a peer evaluation system for PUGs?

KRBMMO
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A lot of complaints in the forum of how crappy the pug system is in ESO - fake tanks, crappy DPS, trolls, tryhard neckbeards, etc. etc. etc.

How about a evaluations system that is based on how your team mates evaluate you on a scale of 1 to 5 at the completion of a dungeon / BG.
The sky is the limit as to what rewards (or punishment) ZOS could give out. Head (or back) of the line priviledges? Maybe just allowing group members to see the total peer rating at the start of the dungeon?
Maybe your bottom 10% of evaluations are ignored in the ranking - just in case you are unlucky enough to get grouped with griefers now and again.

Sure, as with everything it can be abused by some, and over time it can be clear who is just toxic and who isn't.
So on completion of a PUG event or when someone leaves / is kicked from a group the other group members see a grid - player name and they can select a number from 1-5. Press enter and done.
  • Sylvermynx
    Sylvermynx
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    Not a good idea. In fact your "sure it can be abused by some" would be the entirety of the process.... *shudder*
  • therift
    therift
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    No, it will not become clear over time who is toxic and who is not.

    It will be toxic nearly all the time. In fact, there will be hundreds of players who would look at such a system as a way to grief players they don't like. Your thoughts are in the right place, but your trust in gamers to do the right thing is a bit... too trusting
  • VaranisArano
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    Random Normal Dungeons typically see everything from players running it for their first time ever to max level players ready to get it over and done with.

    Not only is it a recipe for toxicity and abuse, how do you propose to force everyone to use the same criteria for judgment?
  • LeagueTroll
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    This idea is awesome. This will results in group 1 being mediocre players + good players with mild temper. Group 2 being garbage tier dps + fake role dudes + toxicity lovers like me. I will have so much more fun flaming instead of matched with ok players doing a boring dungeon.
  • phaneub17_ESO
    phaneub17_ESO
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    Too many vindictive people, just look at PvP and those who go out of their way to harass someone who has killed them.
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    Great idea but unlike many great ideas in MMOs they fail to take into account you are dealing with players who have no consequences of being a swit.
  • AlienatedGoat
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    No.

    Guys stop asking ZOS to police your community. If you're having issues with bad players, do your job and tell them what they're messing up, give them a chance to improve, and if they're toxic then kick them. Make this the standard treatment in PUGs.

    The ESO community has the capacity to police itself and it far surpasses any artificial ranking/kicking/limiting system that ZOS could ever design.
    PC-NA Goat - Bleat Bleat Baaaa
  • LeagueTroll
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    Phage wrote: »
    No.

    Guys stop asking ZOS to police your community. If you're having issues with bad players, do your job and tell them what they're messing up, give them a chance to improve, and if they're toxic then kick them. Make this the standard treatment in PUGs.

    The ESO community has the capacity to police itself and it far surpasses any artificial ranking/kicking/limiting system that ZOS could ever design.

    Op said peer evaluation, that’s exactly letting community to group the players.
  • AlienatedGoat
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    Phage wrote: »
    No.

    Guys stop asking ZOS to police your community. If you're having issues with bad players, do your job and tell them what they're messing up, give them a chance to improve, and if they're toxic then kick them. Make this the standard treatment in PUGs.

    The ESO community has the capacity to police itself and it far surpasses any artificial ranking/kicking/limiting system that ZOS could ever design.

    Op said peer evaluation, that’s exactly letting community to group the players.

    It's asking ZOS to code a ranking system that will get abused. It's nothing close to community policing.
    PC-NA Goat - Bleat Bleat Baaaa
  • Rungar
    Rungar
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    a better solution would be to figure out the root cause of such problems and attempt to address them without making them worse.
  • Tan9oSuccka
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    Sylvermynx wrote: »
    Not a good idea. In fact your "sure it can be abused by some" would be the entirety of the process.... *shudder*

    I agree. Anyone remember the old Xbox reputation system? Utterly pointless. Every little squeaker you kill thinks your hacking and provides negative feedback.

    This is a worse idea than some of the vigilante “Justice System” posts.
  • Kurat
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    That's not very good idea. People would abuse it both ways. Trolls and elitist trash would rate you garbage and some guildys and noobs would rank each other up. Result would not tell you anything about them. Some people are genuinely trying but everyone's skill level is different. To rate them badly is not good for the game.
    I reccomend to join some pve guilds. Theres plenty around. Get to know them, make some friends and you will have no problem doing group content. Pugging is like lottery, you get what u get. Everyone knows the chances when using the dungeon finder.
  • AcadianPaladin
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    When I'm running with a group in a dungeon, I'm way too focused on my own job to consider evaluating my groupies. Sure if one of them starts flaming in chat or does something remarkably nice I could mark that but 90% of the time I'd be clueless to 'evaluate' others and it would just be putting a check in a box. Result: Auto default on a 1-5 system to meaningless 3's. I see more down than upside to this idea.
    Edited by AcadianPaladin on November 24, 2018 12:13AM
    PC NA(no Steam), PvE, mostly solo
  • VaranisArano
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    Great idea but unlike many great ideas in MMOs they fail to take into account you are dealing with players who have no consequences of being a swit.

    Have an awesome for making me chuckle over s'wit. Morrowind had the best insults :)
  • firedrgn
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    Naw maybe a progression or something for dlc vet..

    But i dont mind carrying one or two on any normal and most vet. And even some vet hm.

    Just get it done. If your going for achievement join a guild.
  • WldKarde
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    No way!

    I mainly pug and this is a horrible idea!

    Sometimes I've been the weakest link...and others have been nice enough to help me understand what I need to do to help the group.
    Other times I've stuck around with a weaker group....and helped others understand the mechanics.
    And BTW this as both heals and dps.

    The pug experience is open to EVERYONE!

    Sometimes you are the teacher, and other times you end up being the pupil

    It's what you do as a player under BOTH experiences....
    That can make or break a group...
    And Also be some of the BEST times when running with a pug!

    Just one knucklehead's opinion ;)
    PC NA
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    Dame WldKarde Stamplar "Master Angler" "Main" ,
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    18 Master Anglers so far
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  • Gilvoth
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    what a horrible idea.
    this would set up the Greatest insulting, degrading, abusive, bullying system i have ever seen in any MMO (ever)
    i hope this never gets implemented.
  • Gilvoth
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    Too many vindictive people, just look at PvP and those who go out of their way to harass someone who has killed them.

    this ^

    i have had to block people from hate whispers, and even after blocked they sent hate mail to me.
    and when they saw that failed they then came into my alliance on an alt and hate spoke about me in zone chat.

    finally, i just decided to permanently put myself in offline mode, even to this day.

    but people still go out of their way to send that hate, this system here proposed, in this thread, would just increase peoples tools to hurt others.
  • Mr_Walker
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    Only if you're running a sociological experiment to see how many tossers are in the game.
  • Ramber
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    Wait a second head hunters lol. There is pugging as the role you are which is perfectly fine, then pugging as a tank or healer when you are really a dps... that's the problem! and i think the spirit of this conversation. I have no problem with a tank or healer gaining that status before it is able to actually able to queue as such. I mean healer and tanks are supposed to be healers and tanks right???

    I also had the idea of a cooling off period for someone who changed their role just to queue a dngn whereby they could not queue as anything else for a period of time. That would make people think twice about pissing off an entire vet group because they believed they could tank vCoS as a 15k health DPS just by adding a taunt lol.

    Dont think of it as ranking when its just making sure people who lie to get a queue are not rewarded.

    There needs to be a way for DPS to queue more often w/o having to wait sometimes forever for a random dngn. Maybe toss them into an "other" dngn where 4 dps can live and frolic and be happy and free to get a completion for the day :smile:

    At least that would keep things moving for them (and yes i have 6 dps that need to queue, only 1 tank tyvm).
  • LeagueTroll
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    Ramber wrote: »
    Wait a second head hunters lol. There is pugging as the role you are which is perfectly fine, then pugging as a tank or healer when you are really a dps... that's the problem! and i think the spirit of this conversation. I have no problem with a tank or healer gaining that status before it is able to actually able to queue as such. I mean healer and tanks are supposed to be healers and tanks right???

    I also had the idea of a cooling off period for someone who changed their role just to queue a dngn whereby they could not queue as anything else for a period of time. That would make people think twice about pissing off an entire vet group because they believed they could tank vCoS as a 15k health DPS just by adding a taunt lol.

    Dont think of it as ranking when its just making sure people who lie to get a queue are not rewarded.

    There needs to be a way for DPS to queue more often w/o having to wait sometimes forever for a random dngn. Maybe toss them into an "other" dngn where 4 dps can live and frolic and be happy and free to get a completion for the day :smile:

    At least that would keep things moving for them (and yes i have 6 dps that need to queue, only 1 tank tyvm).

    Op is suggesting peer evaluation. So a 15k trash tier dps que vet will get 1 out of 5. And ppl who enjoy flaming them will also get a 1 out of 5 very often. Ppl who fake role will often get 1 out of 5 too. These ppl form low priority group. It’s truly a great system.

    1. It will make 15k trash tier dps matched more often with either other underskilled players (so obv they won’t get anywhere) or ppl who flame them (underskilled player likely getting kicked).

    2. Fake role guys when matched with toxic trash talkers might get a clear, but will be trolled time to time, fake rolle guy matched with trash tier dd will just end up with fake role guy being kicked.

    Either way it solves the issue of both fake tank and low dps for over half of the players.
  • KRBMMO
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    What I love is how many people are afraid of "toxicity" and "abuse" - as if the current system isn't that in spades, lol.
  • therift
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    KRBMMO wrote: »
    What I love is how many people are afraid of "toxicity" and "abuse" - as if the current system isn't that in spades, lol.

    And you want to make it worse.

    Lol right back at ya
  • zaria
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    therift wrote: »
    No, it will not become clear over time who is toxic and who is not.

    It will be toxic nearly all the time. In fact, there will be hundreds of players who would look at such a system as a way to grief players they don't like. Your thoughts are in the right place, but your trust in gamers to do the right thing is a bit... too trusting
    If smart you could use it two ways, players who down-vote all the time get an synergy as in flagged as toxic.
    But yes its a bit hard and you know guild groups would always up-vote each other as in standard, think it would be party policy you upvote each other even on failed runs.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SpacemanSpiff1
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    no. it will be abused.

    newbie doesn't know mechanics = low score.
    casual has low dps = low score.
    healer didn't slot the synergy i like = low score.
    tank missed an add = low score.
    tank/healer not wearing a set i like = low score.
    group didn't play my way = all low scores.
    i decide to be a raging *** = all low scores.
  • ArchMikem
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    It'd be better for the system to be automated, assigning scores based on your performance. Damage output based on selected role, number of deaths, number of revives given, amount of healing done, amount of boss taunt held etc.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Sevn
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    Rungar wrote: »
    a better solution would be to figure out the root cause of such problems and attempt to address them without making them worse.

    The root cause is human nature. When no one is looking and there is zero consequences for their actions humans tend to be more harmful to one another than helpful. No fixing that.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • KRBMMO
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    Yeah, pretty much in a nutshell that's why I haven't bothered to log in to ESO for 6 months in favor of more hardcore PvP survival games where messing with people has consequences. Nothing better than being able to kill a troll and take all their stuff. In games like those you either learn to work with people who can trust you - or you find another game because you won't survive alone.

    Lack of any kind of punishment system whatsoever coddles the trolls and antisocial types and now it's beyond critical mass and so the ESO community is at a point where it is beyond any repair really. I mean - that's what everyone is saying above - there are so many emotionally unbalanced people in the community that the public grouping tool can't be fixed. I disagree that it's "human nature" - more it's the nature of the type of people who are attracted to a game that does not punish antisocial behavior.
  • Ackwalan
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    What could go wrong? Fess up that loot you got, or I will give you a bad score.
  • therift
    therift
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    KRBMMO wrote: »
    Yeah, pretty much in a nutshell that's why I haven't bothered to log in to ESO for 6 months in favor of more hardcore PvP survival games where messing with people has consequences. Nothing better than being able to kill a troll and take all their stuff. In games like those you either learn to work with people who can trust you - or you find another game because you won't survive alone.

    Lack of any kind of punishment system whatsoever coddles the trolls and antisocial types and now it's beyond critical mass and so the ESO community is at a point where it is beyond any repair really. I mean - that's what everyone is saying above - there are so many emotionally unbalanced people in the community that the public grouping tool can't be fixed. I disagree that it's "human nature" - more it's the nature of the type of people who are attracted to a game that does not punish antisocial behavior.

    I see your point, but games like GTA and Fortnite, which have the consequences you believe are necessary, make ESO's toxicity mild by comparison.

    It's the nature of some humans to be vile.
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